Wow, you know, when I was a little girl, use to play this game on dad's old NES system, and I didn't make it much further than James The Angry Video Game Nerd, so actually getting to see the rest of the game was a treat. Thank you so much for this! 👍😀
We'd have had a cure for cancer by now but for the fact that every single person capable of developing a cure spent their entire life mastering this game. By the time they had completed it, they were 90 years old and on their death bed, in no fit state to work on a cure for cancer. This game is the reason that cancer is a thing. Fuck you, Dragon's Lair for the NES!
I paid 50 QUID for this game back in the day and I think in total I got to the lift section a dozen times before ending in a section where I died immediately. That is when I learnt that the Nintendo Seal of Quality had fuck all to do with the actual quality of the game itself.
one of the most frustrating and annoying games ive ever had the displeasure of playing but i gotta give u respec. the pure dedication and trial and error it must have took to complete this video just to give us closure is insane!! thank u
2:40 So the rocks kill you in one hit, but the big floating wizard lizard that has its own boss music when it appears just takes a tiny bit of your health. Got it.
There is a pattern with NES games. The shorter they are content wise=the higher the difficulty to compensate and in a way make for more bang for your buck. This game is so obscenely difficult but here we see it beaten inside of 20 minutes!
I remember renting this game from the video store as a kid and never getting close to passing the bridge level in the opening. Im glad I never wasted money on buying it. Thanks for showing the rest of the game!
I can certainly respect what the designers were going for here, but I found it far too punitive and slow to be much fun. Dragon's Lair on the NES is a poster-child for games that are an "acquired taste". It's just not to my taste.
I watched this to see if I wanted to add it to my Christmas list, but the controls seem clunky at best and you spend more time ducking than walking. It reminds me of a cross between Astyanax(character movement) and Castlevania(difficulty) Nice playthrough! I'll probably stick with Kid Icarus or Faxanadu on my list though. Thanks again for letting us see these before buying them! 😎
If I remember the US version (which was developed first) uses a 128KB cart (PRG AND CHR) and stores a crapton of variables in VROM instead of VRAM, and that's why this version runs at below 12 fps.
I always love it when a game needs to come up with something to represent an item of value to pickup and they're like.. oh how about a G! Why a G? It'll stand for Gold! Brilliant!
As an adult I can now see what they’re were trying to do. It’s extremely trial on error based gameplay like the Arcade game. I can appreciate it for that.
I love how the pickups are just lazy boxes with letters in them. Imagine playing Zelda and instead of finding arrows, you just find a box with an "A" in it. Or instead of rupees, it's a box with an "R".
I just bought this game, even after watching AVGN, and I did make it past the first dragon lol I just wanted to know for sure it had an end. Thank you sir!
Silver Surfer is manageable if you have the turbo controller. I know many purist think that using turbo NES controller is "cheating", but for games like Silver Surfer it is excusable.
@@ruko9876 I never really found a turbo controller necessary for it. It's difficult, sure, but I think a lot of people really overexaggerate how hard it is.
@@youwish1135 There's regularly differences in the PAL and NTSC versions of NES games. For instance, the PAL version of Battletoads the 2nd player doesn't love control in level 11 and the log section of level 7 is completely removed.
@@DodgeThisBam they also fixed the rat race bug from what I could see. I recently beat every NES game released in the UK for charity so I'm pretty familiar with PAL NES games
@@youwish1135 If you mean the raising off the ground bug, no, that is definitely still there and used to cost me runs until I replaced my controller (I thought it was a bug with the version I borrowed because it stopped happening when I got my own copy... about the time I got new controllers SMH)
@@DodgeThisBam I actually meant the trick where you can beat up the rat at the first bomb and skip the remaining 2 races. In NTSC this exploit works but think rare fixed for the pal release? Maybe not? Bu to be honest I'm glad I did use a cheap trick to win
Actually that's complete incorrect. It's harder. The PAL version is both faster and contains even more difficult changes for example the first level boss is a giant snake not I individual snakes and on every elevator their are falling instant death rocks to content with. I'm sure theres other changes too
This game is hard as ass. Even if you’ve memorized everything, which is painstakingly difficult on its own, it’s still hard to dodge every mace, rock, or projectile because of how slow the character feels. The gameplay is questionable in this game. However, the game _looks_ amazing. Being an NES game, you’d never expect the character’s animation to be so smooth and lifelike. Of course, this smoothness makes the character about as quick as molasses, but at least the creators of this game have _something_ to brag about. The art is equally amazing, and you can tell a lot of time was taken into making the game look nice, even with the harsh color and memory limitations the devs had. My favorite example of this is the character’s little Don Knotts face at the end, which kinda fits his character.
The Angry Video Game Nerd had a hard time getting past the first stage of the game! He is right that this game is beyond hard. Except for the bat, every you touch kills you.
Impressive to look at, sometimes it feels like an early Megadrive/Genesis game, but just looking at the way Dirk moves you can tell it's terrible to play. Even if it was Motivetime developing the SNES game as well, I'm sure they weren't the same people who worked on this one, since that version plays better but looks so *awful*.
The NES game that made many kids cry or chuck a hissy fit here?! I think it was a combination of both for me here?! Still the game is very memorable for alot of reasons and I do like it's soundtrack quite abit.
Sure the one who invented this game wanted to teach an important lesson: life is hard, unfair and almost totally nonsense, but if you are patient and play hard, you can dodge all the difficulties and get to the end
I had that too, The Pal version has more enemies and the giant snake boss, splash screens for the levels and death animations, THe elevator level also has projectiles falling from the ceiling,
This main character looks, very trained if looking at his appearance but if he is going to move then he looks weak as a lot of grandparents. This is probably the factor which makes the game very difficult. He is strong enough to throw heavy metal axes so fast, however, which is out of logic but the game looks beautiful.
Imagine renting this game for the week-end when you were 7y.o because the cover was badass and then when you figured out it was bullshit your mother didn't want to go back to the video club and to rent another one. Many such cases I'm sure with this game.
I think the biggest problem with dragons lair on the nes is that it’s trying to replicate the fmv arcade game while also being a side scroller action game at the same time While impressive to see a modified version of dragons lair on nes it does come across as confusing to some Surprisingly enough the game boy color is also an 8 bit system and the dragon’s lair gba port was actually a port of the fmv game rather than a modified version disguised as a side scroller I think if the dragons lair nes port was more of a traditional side scroller instead of trying too hard to do both it could be forgotten granted, but it also wouldn’t have this much negative reputation
Odd. I remember my copy giving a time limit to the levels, as well as having level introduction stills and one giant snake as the boss of the entrance hall rather than a large bundle of smaller snakes.
This game is all about beginner's trap and patience. The character's action is so slow that made me feel tedious. The BGM change when boss fight is started but there was no effect to tell you the boss was defeated and what to do afterwards. This game is really bad. Still you are able to beat it. Hats off to you sir.
Hi, I’m a video editor of COV(코브) channel. Our channel treats about games. So we want to use your video as source of our video. If you’re okay may i Use it on our video?
Quick tip on the Grim Reaper it's easiest just to get close and kneel down. He can't hit you. Then just pop up in between his fireballs for a shot or two, rinse and repeat. P.s. I hate this game.
I know this is a perfect play through, but goddamn I can just imagine the frustration of an average gamer going through this. Especially with all the 1 hit kills 😂
To me, this game comes off as a very telling step towards today's boring games, where entertainment and gameplay has taken a hard beating in favor of animation and "realism" in the way the main character moves. "So much better graphics and realism than Zelda!" they probably thought as they put this game together. I loathe it just watching someone else play it. I was bidding on a pristine CIB version of it here in Sweden, but after seeing this, there's no way in hell I'll buy it. 😂