D2 the only real nerf B43 "nerf" is literally bug fix Qcf 4 now have less wall pressure,but become better neutral tool Dragunov stay on his s+ tier list place
Tbh I don't think it's changes qcf4 much, infact I thinks it's kind of a buff imo that qcf4 leaves yous +8 Forced Crouch right in your face. Sure, it not wallsplating sucks but it being +8 means your locked down to where you pretty much have to respect drag no matter what ontop of it's other properties. It's still ridiculously strong.
@@xiylin put ch on in practice mode and try connecting with different moves, including just the final hit of some of his strings. Pretty sure he’s got the most pathways to a full combo compared to any other character in the game, so all you have to do is read wrong once, which allows him to keep you in a defensive state throughout the match.
If all else about qcf4 is the same, the move HAS to be linear, other axe drop kicks hit fully grounded but they are very side step-able, other wise Dragunov still has an option select for when he wants to pressure, getting close and keep you from side stepping which is still not good... You cant have it all in one move....
@@Acrophyllia but on block it doesnt guarante anything bcs pushback ,backdash a little is enough and thats it. On hit yeah i think less +frames would be good . I still think ground hit is not the problem and if anything they should fix the tracking but i feel the weird tracking is a general problem in tk8. At least you wont explose at the wall anymore 😆
They clearly want the move to hit grounded. If they removed the grounded hit then it's a different move entirely. That's like asking why does Kaz ff4 hit grounded. It's clearly designed to do that. I think it should probably not be as plus as it is on block, personally and I think removing the W! is more than fair. But it hits grounded bc Namco has decided that that's what this move should do. Asking them to remove it is asking them to make a different move altogether. (Which is probably what you want, which is understandable).
@@raidenncThe problem is that the move covers too many options. It dumbs down the drag players options and the defenders. Kazuyas ff4 hits grounded but if you want plus-frames you need a different move. For drag you just do qcf4 for every option. Also there are situations at the wall where you have to guess between qcf4 and db3+4 because both hit grounded and after a specific Wallcombo qcf can't really be siderolled either. You don't really have to think about your options.
The only big nerf was to a core tool that represented the character for decades. All the "Tekken 8 bullshit" everyone claims to hate barely got touched. Bandai are incompetent.
If drag loses his d2.. he is unplayable. It tracks both side to lock the opponent down to set up his +plus frames, and his setups. Dragunov isn't the issue, the skill gap is. More resources to teach ppl how to deal strong characters and moves... And I'm not a Drag player, just a Tekken lover
It's actually very meaningful seeing as Razers been nerfed and nerfed and nerfed before and now it got nerfed again and it was a mediocre but mandatory tool Drag needed to use to begin with.
having to wait for season 2 for a major update is not healthy for the game. Numbers are low in comparison to sf6 which btw that got homogenized so much it looks boring but now so is t8. rock paper scissors 50/50 and 2 to 3 high damage one button moves ie heat smash and rage art. mvc2 which is broken but man watching that looks mad fun. they really need to fix the online, can’t get long sets easily, way too convoluted trying to meet up with people or set up online matches, cheating still prevalent, and least give longer set options in casual. like i shouldn’t have to go into a lobby add this person click this to that. i just want longer sets win or lose with a halfway decent connection.
@@BrotherShaw stop downplaying DJ. Him as Steve have been top 5 character since their first games. This is the first time they’re finally balanced properly.
they are left crouching on hit so the wall spat and guaranteed follow-up just turned into a forced 50/50 where he can kill you if you guess wrong or just heat dash again for another 50/50 mix up at least thats what people told me i dont play vs him often
I wouldn't say worse all the time. One was guaranteed damage near the wall vs a mix up at the wall... BUT they should have just made the frames like +4 on hit in your face and +2 or +1 for mind games on block since it hits grounded anyway...
The qcf4 knock down was so good for drag players, they did such a dumb thing to remove the wall splat and knock down, but the other changes are fair to be honest… overall, he is the best character in the game😊
B4,3 will still hit is a strong strong and a quick move specially ss right when ur playing on right and ss left when ur playing left .they did that in tekken 7 to it still hit in that game to still ducking would be a better option for so many players it will still hit
Yes, it looks like it had more tracking. Should be stepped in the same direction to show consistency. If you still get hit by stepping to his left side, then you should learn and not cry about tracking. Also yeah, ducking is better option or just blocking cause you might get hit with b42 instead. But it's better to eat it instead of trying to side step it to wrong side.
"Fixing" the wall splatting Heat Engager hit is kinda bad since now it's the only Heat Engager with the running animation that doesn't give a wall combo when it hits. Bad fix.
Dont know how to feel about qcf4... im very glad it doesnt wall splat anymore... but +8 on block and +8 on hit and not knocking down means oponent is almost on a 50/50 situation where he have to guess right if that move hits
Seriously drag by it's design and t8 design will always be cracked. Last time I met a drag playing with the "auto play" setting and he perfected me the first round cuz I tried to be defensive, I precise that I'm always on a 20win streak on my raven. Just to say how dumb is offense is.
Yeah Sneak 4 was annoying but the only thing i wished they nerfed was the grounded hit 😢 it actually sucks that even if you guess right and stay down you still get hit lol😂
Nothing change, the main problem is that dragunov has one easy around 70% combo that all dragunov player use, when all character have around 50%, and dragunov has no hard max damage combo. I think they should increased the damage reduce and give real max damage combo.
Im super happy wallsplat was removed. good balance choice. Snk4 at wall was the real problem. Now +8 seems stupid but keep in mind nothing is guaranteed in the open bcs of pushback( on block tho) D2 nerf was stupid tbh. Nobody was complaining about it but ok i guess
@@AlexTotiI like it , i think its fits drag for his playstyle imo. Current hatchet is not as braindead to use as the beginning but if they reduced the -31 to -23 ill be happy to use hatchet more.
Yes! The b4,3 nerf makes me so happy! No way that should have tracked in the first place. Now Bamco just need to do that with every heat engaging string in the game and we'd been on the way to a fun Tekken. It's a little sad they feel the need to nerf d2. That's a drag classic, and would prefer they nerf/delete his new hatchet and fcdf1,4. Those moves are dumb as shit.
@@CosmicVoid420 d2 nerf is significant in some match ups when characters cant launch d2 on blk but still dish out strong damage. If opponents can launch d2 anyway, drag would just go for hatchet unless drag wants to use homing/high crush... If the opponent cant launch d2, drag can abuse that move.. going up against a 30+ damage 13f punish with less damage from your d2 is significant in close games both mentally and numbers-wise.. Think Jin 37 damage, NINA in heat 50+, Reina in heat, etc.
QCF4 now combos into his low grab,I think this is a buff ngl lol Edit: Ignore me,I literally just saw it was +8 which isn't enough to connect the grab which is I12. That's on me.
This community is a piece of work lmao They listen to the clowns around here and rework the move and people still moan about it hitting grounded when he has no single decent oki tool, doesn’t wallsplat for half health, and doesn’t guarantee any follow-up while also just resetting neutral in the open and only really useful at the wall as a pressure tool. But nah, now we got clowns here saying b4 needs to be i15 and someone else said qcf4 DIDNT need a nerf? Bruh what are y’all smoking?
@@mibbzx1493 I’m not saying it’s not, but people are treating it like it’s the best move in the game still when stuff like electric, flash, Jin demon paw, etc exists. And mishimas may have steel petal at -9, but you know what they also have? A hellsweep mix that launches at the wall for kaz and heihachi (launches in general) and a launching hellsweep in djs hellsweep (make no mistake he needs buffs), and mishimas have access to safe launchers like ff3 accessible out of wave dash with a ff2 heat dash mix. Their oki is in a different league than his.
@@michaelpacheco6549 its is this shit better that all of those and ill explain why. Flash is -15 if you bait it or simply delay your attacks and it also does not work on sidestep angles to both sides meaning it has a weakness and conterplay, electrics are plus BUT they are still highs and launch punish if its not perfect so a glaring weskness how eletrics arent as potent as they used to be in previous tekkens. Hellsweeps are -21 and fully launch punishable if you actually guess the 50:50 right the defender gets the reward for having the solid low block. Dragonov literally has the best oki in the game because there’s no risk or execution required to do it and its easily accessible. Thats why everyone switches to dragonov in tournament. There were 38 dragonov players in the top 8s of the most recent tournament and only like 1 or 2 character represented from the character you just listed and kazuya has the second lowest win rates universally in the game. He’s a high risk high reward character and dragonov is a no risk, high reward and they’re complete opposite. You need no brain to play drag and mishimas and yoshi for instant take extremely high skill especially at high level so its ehy you dont see them represented as often.
@@mibbzx1493 The downplay is insane lmao just because there’s massive representation in tournaments doesn’t mean the game is balanced around the gameplay of top .01 percent players. Neither you nor I are competing at that level of play and it may as well be irrelevant to casual tekken conversation unless the conversation is around pro play. Second, yoshi legit has better oki than him with simply having f1+2 plus all the other bs in his kit. F1+2 is a safe mid that instead of leaving someone on the ground but farther away, it pancakes them just like a steel petal and he can regain health from it. Not to mention it can be +5 on block in your face while drag is at +7 sure, but also at range 2.6 or farther when he does it unless you’re that scared that you’re letting him do a snk4 in your face. Nothing can connect there in frame timing outside ws3. The ONLY time this is even a slight problem now is when heat dashes for +5 in your face or he has you at the wall because the pushback becomes irrelevant and he can try to either mix ws1 or fc1. Either way it isn’t a high reward mixup anymore unless you’re just sitting there like a plank doing nothing.
bro, 5050 against Dragunov is a madness. Removing QCF4 Knockdown properties is a criminal. Noone would block his hachet after eat QCF4. QCF4 on hit, free hachet, then more mixup incoming. C'mon that's literally buff not a nerf. Just a hidden buff. Dragu stays at S+ Tier. Btw, why'd you always yapping agaisnt combo combo and combo. Even combat sport doesn't give shit against knockdowns.
nah qcf 4 not wallsplatting anymroe is so lame it was so cool like make it not hit grounded instead they don't know what they are doing over there a;so why take away one of his only tracking moves in b 4,3 and d2 wasnt even a problem move and was risky like fire this balance team
@@iamtrying2690 Fr they need start focusing on other top tiers, beating Dragunov is easy and you can actually pressure him. Yoshi on other hand you always have to prepare and think of when mf gonna flash. I don't mind fighting top tier, but some of them are getting away with heavily carried tools. (tbf QCF4 is one of those carried tools deserve nerf) Namco needs to start targeting the other top tiers more Glad Alisa got some tuning
Nah it's fair.. Played him for 13x years honestly he doesn't need QCF4 at all to be good. in Tekken 7 everyone complained he had now lows, so we got hatchet kick in 8 everyone complained about it now its -31 on block (rage art can punish lol). If you think about it REALLY, if you gave ANY character in Tekken 8 Qcf 4 and all the properties Dragunov has with the move they will instantly become busted Other than that I feel like QCF4 range is insane, but tbh if they want to keep Dragunov in the Competitive scene Qcf4 range should be nerf and nothing else should be changed about the character after this patch. Anyone else complaining about him after that honestly just need to good, not trying to be that guy but it's pretty much true knowing other characters has insane moves.