There’s the blissful ending where you stay in the dream, or the “You MIGHT be awake” ending. (Which might be better, or worse depending on interpretation.)
The implication of Boaris "Giving you his seed" for being a "Good little girl" in exchange for your "Flower" and constantly telling you that you'll have a "Special time" with him later becomes all the more disturbing when you realise he's supposed to symbolise Mary's Father. More so when you see how angry he gets if you refuse. He even says that you'll do "Pleasurable things" together.
@@SnoFitzroy The father? Or Boaris? Because I'm pretty sure it was never confirmed that within the dream world, that Boaris and the shadow are one and the same.
Its worse than that. This isnt innuendo its intentional. Ask youself. Who is taking her flower. Who wants her to collect seed? And what happens if she does?
Yes, I think her father is a rapist. Based on the track, she is abused by her father, giving her his seed of love, hating their oily heart juices. Please correct me if I am wrong, I insist, I would love to be wrong this time.
My interpretation of the ending is as follows: I believe it is not a literal key, but more that saying no and standing up for herself in her dream gave her the confidence to disobey her father in reality and run away. Not that the door was literally locked.
How would she escape though? She's a child against a grown adult , if she tried that she would probably get badly hurt ( Boaris seems to be very violent )
@@mariar.c.2462 The door is never locked and he goes out during the day for work or w/e. So she could escape and find help if she left, but feared retribution or believed lies her father told her.
As a victim of emotional child abuse (not to the same degree) it's very much about her overcoming the fear and trained compliance that abusers instill in their victims, and choosing to seek help. It's not necessarily even about her escaping in that moment, in my interpretation, but more about her choosing to, and finding the strength within herself to, escape the mental prison of abuse, and that can (and hopefully, does) lead to actual escape. But it's just as important to overcome the mental prison and gain that freedom.
Now THIS is horror done right indeed. I find that not being in-your-face is a much more effective way of conveying fear and unnerving feelings. And even in the case of that Game Over "jumpscare", it was done just right. Instead of a boisterous JPEG of a creepy silhouette with ear-grating static and annoyingly loud and distorted screams, we get something much more subtle, yet still able to strike a good balance with the unexpected factor of the scene. And that's exactly the kind of thing that gives me goosebumps, because it allows my mind to imagine what's happening beyond what I'm seeing, instead of just being like "Oh, welp, that's my jumpscare, Game Over I guess." I'm not one for horror games. At all. But seeing stuff like this is actually pretty interesting, if not downright fascinating.
Horror>Thriller Horror games are supposed to be _horrifying_ thats the golden rule. It should make you feel sick, disturbed, miserable and angry. All your actions should not just have an onscreen consequence but a physical emotional consequence on the player. Not just load noises and bangs. Real horror is subtle, classy and well thoughtout. Hard to make, but when its pulled of right its one hell of an experience. And its an expreiance that will never leave you. Corpse Party, The Witches House, Mad Father and Mogeko Castle are some of my personal favourites. I dont like the suffering, but I appreciate the work done to create the experiance.
"Bright lights, sunshine, sunlight, star bright. Moon lights, starshine, low light, goodnight. Good dreams my love, sweet sweet daughter. Seeing you are so darling. Shine flower like a star so bright. Drooping petals so white all so right. Here in my arms you are mine. To carry and protect and love so much. Falling in dreams the sweet young girl. Sweetly nourish her your seeds of love. She is your sweetheart. She is the one who sweetens the stirry-blurry shade oh your ha-ha-ha-ha-ha-ha-heart. Sometimes she might wonder why your love is so hurtful. She's just a flower so be kind, don't crush her. Because I do-do-do-do-don't dare door opens and there you are. You were waiting-waiting for me-me-me to play games. Dreaming of sweet hands and sweet petals thinking this is me her she is drinking in her senses loving nothing. I. Am I. M-A-R-I. Dreaming-Dreaming Mary. Waking from the nightmare she is hating-hating your heart oily heart juices. She runs to her dreams waiting- waiting-waiting for it to end-end-end-ending-ending. She is ending-ending-mending. In the star lights waiting for the sun shine on her ting heart less soulful flower." PS: it was very hard for me to decipher from pure audio so I had to resort to literary documentation.
I was looking all through the comments and no one said anything, right before his end card, he flashes the face. The one with the creepy grin. It’s at 18:26.
I mean, his Pokémon videos get a million views, where as his others get a 'only' few 10k, so he's kind of right. I personally am not a fan of horror games, but I love Pikasprey's content, so I'll watch things either way!
And he was right; this has 20k views. The Pokemon ones get nearly a million, if not more. Not that I'm saying he shouldn't do other stuff, but the Pokemon stuff certainly, certainly gets way more views than videos about indie horror games that no one has ever heard of.
ドナルドダックDonarudo Dakku I’m more interested in his other content, honestly. This was amazing. I frickin watched it twice in a row. I never fkin do that as an adult. What a game though....
I made my friend play this game blind. Immediately after talking to Borris for the first time, he said “I don’t like the way this guy talks. Is he like, a metaphor for my dad or something?” Called the main symbolism of the game in literal seconds.
You missed an ending! You can actually go to the last room where you use the three rusty keys from the torn up dolls without getting the keys and going straight to the painting in the white room. It'll say you don't have the keys and the black figure will appear and get Mary. The rest of the ending is the same as the one where Mari goes back to sleep.
Apparently, the 6 note loop in the creepy area with the monster thing can be translated back into the letters "B-A-D D-A-D". So many small tiny hints towards what is going on...
The way Boaris words his statements, his promise to give "his seed" if you're a "good girl," his insistence on taking "your petal(flower,)" all paints a fairly unnerving picture about how the Father is treating Mari. Think Lisa: The First.
@@hoodedman6579 Lisa: The First is pretty interesting, but the franchise shines through it's sequence, Lisa: the Painful, which is one of my favorite games of all time
_yeety Watch his recent replay of this game on his Blue channel. He said at the last minute that he is working on a video for this channel. Also if you plan to watch his let's play, go watch his fist go. His first impression of the game if pretty fun to watch.
I like the idea that you can "lose" even though there are no hit points or lives or anything like a traditional death mechanic. Your "losses", in so far as they can be called that, just come from not making good enough decisions. Which would normally be a difficult way to structure a game, imagine if you selected the wrong dialoge option in walking dead and it was just like "GAME OVER". But, they made it work by making it short enough that you can just try again without being frustrated and by making each death it's own sort of progression.
Kotoko Utsugi it was a hadouken, but it may not be as light-hearted as it seems. If the shadow is supposed to represent her father it could mean that Mari killed her father in real life but because she fears him so much it just looks like she killed the “bad guy” and all is well
i doesnt have to mean that literally mari killed her father, maybe the true meaning can be that she somehow managed to make other people know of her situation and was saved, but since the initial effort was made to herself, it could be said that she ruined his life via sending him to prison orrrrr...it can be only a childlish fantasy, it is a dream after all
I would've really enjoyed what you had to say. There's a lot of skepticism as to what the game implies throughout and probably everyone shoves it out of their mind because it's a horrible thing to consider, but the truth of the matter is there are some really really bad people out there and sadly real victims that fall prey to them, victims of circumstance. I remember hearing of a girl that her father would lock her in a dark room. This happened for years. One can only guess what happened within the confines of that room. Somehow she was rescued in her teens but the damage had already been done. She never developed any speech skills, no reading skills, and the invisible damage done to her psyche. There's a book about it (I forget the name) but I must admit I've never brought myself to reading it.
⦓Za Warudo⦔ That is very true. She doesn't have to suffer anymore. The scary part is perspective. Maybe she didn't even realize she was a victim or that anything was wrong. Afterall it's all she knew. But yeah, at least she doesn't have to go through such evils anymore.
So I did some digging around and I found the book, it's called 'Genie: An Abused Child's Flight From Silence' This is direct from someone's review of the book/story: "Genie (pseudonym) was strapped to a potty chair and left alone in an empty room during her first 13 years by her disturbed father and indifferent and passive mother. The book deals with her condition, the consequences of her not acquiring language, how language seems to be innate as long as there isn't extreme deprivation of it, and how children seem unable physiologically to learn language beyond basic words after puberty begins. Genie's father shot himself once he faced charges of child abuse. Charges against her mother were quickly dropped on the claim that she was a helpless person, disabled and very passive. However, her mother never accepted personal responsibility for waiting 13 years to stand up to her threatening husband and leaving the house with Genie in spite of extensive therapy. She didn't even leave the house with Genie to get help for her daughter at all. She had become blind from early cataracts and needed a seeing person to try to find a disabled government office for herself. She entered child protective services by mistake and didn't mention her daughter's abuse. The staff saw the problem and acted. When the mother eventually got custody as guardian after Genie turned 18, she put her daughter in a home for the retarded where Genie badly deteriorated." I didn't know about that last part and it's sad to hear. I don't know what ever happened, last I heard she was in a witness protection program of sorts but that's probably just speculation or wishful thinking. I think I might have to read the book now.
i think this is a really cool game. my only issue with it is the "true ending" where its a nightmare for Mari. i don't know about anyone else but does true ending mean the canon ending? like how its supposed to end? just knowing that the "canon" ending is probably the worst ending for Mari kinda bums me out. like she is stuck with her dad. Or maybe the game is trying to tell us that because one thing is considered the true ending even though there are better things means we can change the "true" ending to the better one, which in that case makes a lot more sense. IDK though just what i'm thinking.
It’s the “true ending” because the developer apparently has a whole series of games planned that this one is just the prelude to (the title screen calls it “The Myrrh Tree Saga Chapter 0”, or something to that effect), and the ending where Mary gets pulled deeper is going to be the “canon” one for the purpose of future installments. You can check out dreaming-games.tumblr.com for progress on the sequel.
David Burke Realistically I think it may allude to this, sadly. But 'loreically' might be what Champiness said for the sake of a series. I'm curious to know why the creator goes for this type of story. It's not something you can really make up. There's enough subtleties where seem too close to the bone, if you catch my drift. Whether for moral reason or taking advantage of 'what you know', I don't know..
Thank you for this one. This isn't the sort of game that I would ever find on my own and frankly I probably wouldn't enjoy going through it myself, but in this digest form I can find the value in it and appreciate it in a way I wouldn't have been able to otherwise.
As a victim of parental abuse, dreams in which I defeat my abuser feel very empowering, especially if my abuser was causing me horror up until that point in the dream. I hope Mary likewise felt empowered after waking up from that version of the dream. It's a very special thing and a rare chance to "win".
Honestly I would of loved to hear you go into heavy detail about this game, I really like the subject matter it covers very much, despite being difficult and hard to swallow. It's rare and unique for any game to be able to dive into what Dreaming Mary was about. This is absolutely one of my favourite indie games as well! Thank you for putting up a wonderful video about this game though, I was excited to see you talk about it after playing it again! ((The art for the title card is extremely adorable!)) Hope to see you talk about more games you play in the future~ At the end there, caught me off guard, dang it!
dreaming Mary's been one of the games that continuously freaks me out, even after knowing about it for years and plying it a few times. It's heavy stuff, and does its horror SO well
I wish you included the game over where you got the gold leaf key but not the three keys - that was one of the most creepy of the endings in my opinion.
Durza Hands down one of the creepiest. The fact it leads you to expect you are 'home free' and then guess what, nope! A legit chill of cold fear ran down my body when I saw that one.
Lol when he was talking about the ending, and says, “When you go to the door, this happens,” an ad pops up and afterwards, a voice says, “You’re mine.” So capitalistic!
i mean, i already have trouble sleeping, but you didn't have to go and make it worse, lol. seriously, i can get over stupid jumpscares, but this was SUPER unsettling...
I might not like Horror games a lot, but I really have to say how much I love your content! It's informative, you don't yell like 95% of RU-vidrs, you make fun of yourself and it's also just a pleasure to listen to your voice. Oh, and also on the subject of horror games you don't build in random jump scares, but you give your audience a headsup most of the time... Thank you Pikasprey.
I remember playing this game but never completing it because I was too much of a wuss. I asked a friend to play it and just screenshare it with Skype. Still scary.
I sincerely hope you continue to branch out like this, dude! It's fun to see you do Pokemon stuff, but I honestly think that learning about entirely new games that I would've never seen before is just as good, if not better tbh!
I loved this game. I first found out about it from Jordan Underneath and loved the idea of a game where you need to break the hand holding to find the true meaning. Easily ranks up there as one my favorite indie horror games, right next to I see you and IMSCARED.
Theres a more creepier Dream game called "ENDROLL", You play as a boy who trapped in a surgery room, He had nothing to do but following the doctor order of taking daily dose of Happy Dream, But then the story became more and more tragic as the game goes, Oh yea,the Developer's "astouding" pixel art skills doesnt make Endroll any pleasant.
For fuck's sake that static ending...that's the most terrifying game ending ever. Edit: That game is sooo unsettling, and like you said, it accomplishes precisely what it sets out to do, no more, no less. I probably won't ever try it myself (not a fan of horror) but it definitely seems to deserve its praise. Also reminds me of a game with a similar concept called Deeper Sleep, which is about Lucid Dreaming. It's much more on-the-nose with the horror aspect, and a little less unsettling as a result, but when I first played it(I was 14) it definitely left an impact. I'd recommend it, however it's nowhere near as good as the game you've reviewed here. Edit2: I should add that this entire video just gave me chills tbh. Tht ending with the grin...I took off my headphones.
Wait, when did Deepest Sleep come out? I heard it was gonna be a thing but never heard or saw anything from it or about it beyond just "it'll be a ting eventually" huh
Great video, i was terrified only by looking at it, what would have happened if i played it by myself... Anyway you really are good at explaining and showing what a game is. I really agree with you about the game being scary because you have to seek for the horror by yourselfw and are not thrown into it by the devs.
I seriously enjoyed this video. Got introduced to a new horror type game and the review was enjoyable and well thought out. This game is doing atmosphere and messages correctly, as well as being heart-breaking without going overboard with it.
I love games like this. Games that only hint at elements of horror without shoving it in your face, and as you get deeper and deviate from the beaten path things get more and more unsettling. Kind of like "Confess My Love" as well, though that one was a complete trainwreck in most regards.
The only thing I dont understand is, why the bunny and the fox were mocking her, when she lost a petal. I guess we can say for sure, that the petals are her virginity, so why do these characters (which obviously represent real characters from her life) act so vile when she is losing her virginity because of his 'father'? The uncle (Penguin) is the only good one here, but why do the other differ so much, when losing the petal? Also, who are the shadows when getting the seed?
Mari is a child, most of the times adults don't believe children, especially when there's no proof, easy They think she lies and her father probably also say that "If she says something weird don't believe her"
Was looking forward to this after watching the new play through, I go back and watch older videos from time to time but i never saw the original play through. Watching you play a game is great but I really love these breakdowns as it helps digest everything as whole.
This easily has to be one of my favorite videos from you, and my favorite series out of your other ones. Sad that it doesnt have as much views as your other ones.
Well put together video. It's nice to see these Indie games turn out in such high quality like this. I'm gonna have to watch your playthrough of it on the Blue channel. You have also become one of my favorite RU-vidrs with the quality content you put out. Both of your channels have something I want to watch all the time. I watched every video on the Yellow channel here. Only got through a few Blue channel series (including the fabled Smeargle run, loved that btw). Because of you, even Castlevania is on my radar now. I bought Symphony of the Night on the Xbox marketplace. Even though I haven't played it much, I want to play through the whole game eventually (once Sonic Mania and Destiny 2 let go of me that is). Seriously though, keep up the fantastic work. I enjoy all of the content you put out. I know in some past comments I have made suggesting you try out Pokemon Brown or Prism, but play what you want. I will watch it either way.
The game is exceptional but the sound design and the soundtrack elevates this to a 9/10 game. The music, the lyrics, the OST, etc. It will stay with you forever. The impact only becomes stronger with time. This is proper nightmare fuel. This could even be Fridge Nightmare Fuel. Exceptional.
Most horror games are scary, but that's just due to the jump-scares; this is terrifying due to the story elements, which is far worse for my mental state, and now I don't want to sleep...
It's something about the art direction a game uses that just screams it's gonna be one of "those games". Possibly because it's much easier to create unsettling art by accident than on purpose, in fact that was the reason why FNAF came to be.
I'm really glad there's someone who's shining a light on these obscure RPG Maker games (Confess My Love was RPG Maker as well, hence why there was tile-based movement despite the isometric perspective) Japan has this weird indie subculture of RPG Maker Horror games (the most famous ones to the West being probably Ao Oni and its numerous fan games (featuring a purple deformed creature chasing the player) or Corpse Party (which started out on RPG Maker and then got widespread handheld releases)) and they sadly get often overlooked thanks to either people dismissing RPG Maker as a tool or the popularity of Western "Jumpscare" Horror games. Please, make more videos about games like this! I really enjoy the style you're takling these videos with too!
Late at night, with the only light in my room having burned out today, was not the right time to watch this video. I was cowering behind my pillow, refusing to look at any of the images for fear of nightmares, and I feel no shame. This game is amazing and I really want to muscle through it sometime. Just... maybe around noon or so... on a sunny day... with friends
I've also played this game a lot of times, and definitely never noticed that figure in the dark room...Dreaming Mary is one of my fave games, so I'm really glad to see you talk about it! Thank you for your hard work, as always! If you haven't found it already, I really recommend looking around for the "joke ending," lmao.
This might be one of my favorite videos, if not my favorite. This game has such a good story, and I get the feeling that the creator really wanted to tell this story for a reason, not just to be Edgy. Thank you for telling me about this!
Great video, man! This was super enjoyable and this is not the kind of game I’d ever really be into to or find myself playing, yet you had me intrigued the entire time. Keep up the excellent work, more content!!
THAT'S OKAY I DIDN'T NEED TO SLEEP TONIGHT ANYWAY I really wish that the description had mentioned that this was a horror game. :| …And that I'd stopped watching at the first sign of horror, but dang it! It's a Pikasprey video! D: I can't leave one unfinished!
I actually downloaded this game once, but I couldn't beat it because I knew it was a horror game so I got really scared and didn't want to finish it. Thanks for making this video, now I know how great this game is. And I have a request: Could you review Wadanohara and the Great Blue Sea? It's one of my favorite games and I think it deserves more love.
Nice touch at the and with the screen. Also, keep up these videos because I really think it’s your favorite type to make and the passion and quality really shine through.