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Dreams PS4 | In Depth Animation | Context Based Animations 

NeonTheCoder
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In this video, we make animations play only under certain circumstances. For example, walking a tightrope, and being in a spooky cave!
Link to IDA: Basics: • Dreams PS4 | In Depth ...
I want to thank you all for all the support and 1k+ subs recently but I am not entirely sure how to so let me know if you have an idea for a special in the comments!
Also a few people have asked me to make a patreon and a few have told me I should just make one so I have one now here: / neonthecoder
If you have any questions or concerns go ahead and drop them in my comments!
Any suggestions for a tutorial put those in the comments too!
Dreams Discord: / discord
I try to stream when I can so follow me on twitch and twitter to find out when I am live!
Follow me on twitch! / neonthec0der
Follow me on twitter! / jangofett890
#DreamsPS4 #MadeInDreams #InDepthAnimation

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14 окт 2024

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Комментарии : 16   
@johnp1914
@johnp1914 2 года назад
The Signal Manipulator trick is great for blending different animations together so they don't look snappy. No other tutorial mentioned this. I don't need it for context sensitive animations but it has a lot of different uses to make the game better quality. Thanks a lot.
@RaptorPrinter
@RaptorPrinter 5 лет назад
I like the format, to the point no nonsense, easy to follow and a few different examples to try out. Great tutorial!
@Naithallis
@Naithallis 5 лет назад
This format is great. Examples at the beginning so I know this is exactly what I want to watch, quick explanations, and good info. Well done and thank you for all the tutorials!
@eyedye
@eyedye 5 лет назад
Great tutorial, Neon. This is a really simple way to add character to any game. It's all in the details. 👍
@race2winnet
@race2winnet 5 лет назад
Absolutely love the new format!
@fatoldsweaty7648
@fatoldsweaty7648 3 года назад
good work, and video, thanks
@deathwolf1767
@deathwolf1767 4 года назад
When dreams drops prepare to br flooded with views and likes :D
@lucawarnecke8263
@lucawarnecke8263 4 года назад
Nice one.
@welbis1
@welbis1 5 лет назад
U could also just use tags and make the animations activate only when near those tags using trigger zone sensors
@NeonTheCoder
@NeonTheCoder 5 лет назад
yes you could just use tags for the balancing animation, but the rayscope method means it has more precision than if just using tags.
@johndee7124
@johndee7124 4 года назад
Thank u 😊🖒
@guy_incognito
@guy_incognito 4 года назад
Am I missing something, or is this the concept behind "state machines" in other video games? If not, is there a Dreams equivalent of "state machine" logic?
@newdraftanimations
@newdraftanimations 4 года назад
Will I be able to learn more things just with the tutorials inside dreams?
@h.t.8190
@h.t.8190 4 года назад
I have a problem. My enemy custom ai is walking as I want it, but I cant add a walk animation, because it will start walking on its spot, what should i do?
@NeonTheCoder
@NeonTheCoder 4 года назад
Hi, you have to power the timeline with the puppet interface's walking strength output, otherwise it will always be on. If you are not using a puppet use a movement sensor and use the speed overall output to power the animation
@h.t.8190
@h.t.8190 4 года назад
@@NeonTheCoder I solved it, my microchip was inside the groups of my creation.
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