Do you need infinite plastic and reed fiber in your colony? Yes you do. -- Mods: steamcommunity... --- RU-vid Membership: www.youtube.co... Twitch: / subscribe Patreon: / echoridgegaming Discord: / discord Twitter: / echoridgegaming
It’s so cool to come back to RU-vid periodically for ONI research and find that people are still making tutorials for it within the last year or earlier. It’s such a niche game compared to Don’t Starve, yet the community has never died or lost interest in it.
@EchoRidgeGaming How many Drecko ranches that you recommended to build? I nearly start to build them in my colony. At first idea, I plan to build 1 Drecko&Blam + 1 G.Drecko&Mealwood ranches. But after I watch your clip and think do 1 or 2 Drecko&Meawood is enough? Or plus another Drecko&Blam (But in locate far out because temperature) better? Can you recommend me?, please.
Here's a free food farm: Balm lilly is grow resourse free. So its free food for dracos. Its a bit tricky and automation heavy to setup but complete real. You need provide layer of hot hlorine,(water layer with terpendiser on isolated tiles) then farm tiles over it, (also need some automation for gas exchange to remove co2 builded aside of you farm pack) then layer oxygen for dupes and at last dome of hydrogen. On practice its a pack of vertical style farms, its tricky to build properly first time, but when set up it gives free meat and fiber forever.
You can fill the whole room with hydrogen if you sink the mealwood down one tile to make a 'pool' for co2. Then liquid lock it and room for an atmo suit.
Great overview! Your tutorials are great for learning basics and knowing enough to go and play. I have seen some others, a little more 'advanced' ways to shear a drecko, which are now my standard. First is made bij 2legitcity, which utilizes a way to keep your drecko's close to the mealwood and close to the grooming and shearing station, while almost exclusively being in hydrogen. The other is from tuxii industries and called a drecko pod, it requires some fancy phosphor melting but prevents your drecko's from being overcrowded and cramped.
Just did the maths, using pincha isnt actually much of a bad idea. you need 3 pincha per drecko. the pwater for pincha could be harassed from lavatories, in which case 6 lavatory uses would be sufficient for pincha per day. please note that you wont be setting up the drecko ranch the moment you build lavatories, so you don't need to get exactly 6 lavatory uses per pincha since you will have some pwater in a storage. if i didnt make any mistakes, this setup won't produce any glossy dreckos, however is a fully sustainable drecko ranch. moreover, pincha doesnt have a spesific atmosphere requirement so the whole room could be fully covered in hydrogen.
Pincha pepper plants take 35kg of pwater per cycle. 3 per drecko means each drecko requires 105kg of pwater per cycle. Lavatories give out 11.7kg of pwater a cycle, but 5kg of that goes and feeds back into your toilets, so you only profit 6.7kg per lavatory per cycle. If you aren't recycling the pwater back into your toilet system, then it isn't really "sustainable". If you are, then you'd need (105/6.7) about 16 lavatories to feed enough pincha plants for one drecko.
I use a two story ranch. so i have two floors and two roofs. both roofs and the top floor are in hydrogen. the bottom floor is in whatever the plants need, so chlorine for balm lilies (inside the regular drecko farm, balm lilies are cheaper) and CO2 for the mealwood (inside the glossy drecko farm). I have jumpable gaps on the two sides, so technically the second floor is mostly "floating". on it i have the shearing and grooming stations, the gaps allow the dreckos to jump to it. the first floor height is 3 blocks, 2 for the bottom gas (so the plants can grow) and the 3rd block is full with hydrogen so the scales can grow when they are hanging right above the plants. i havent made a specific test, but i would say they stay about 50% of the time inside hydrogen (if not more, technically about 65-70% of the room is in hydrogen), so the growth is quite fast and to me it is more pleasing... more natural. technically it looks like this (crappy ascii art since youtube comment are not great): ___________ |_ _______ _| |_________|
This was great. So great that it made me want to build stables the same as yours. So I wish you'd shown, in detail, how yours was built (mainly the one that is clearly your favourite)
In a normal game, I will have 3 hatch ranches for carnivore, I glossy drecko farm for plastic (a normal ranch with 5 or 6 dreckos and 1 starvation room) the fiber I will get it from a park in the printing pod thank to pips. I have never use a polymer press in a regular game.
On my latest playthrough I did a 12 tile wide main ranch with all the mealwood and stations on the bottom and a nice hydrogen hood and it work amazingly well. My overflow was similar at 7 tiles wide for the the critter drop off and 2 shearing stations (I should've just did 1). Great video.
One minor thing to note about Dreckos is that they don't like to pass through tiles of water. Either a 2 wide pool in the floor, or a single tile above a 3 high door/tile wall will prevent them from moving from where you want them. I prefer to have a single stable with 6 drecko whose only job is laying eggs. These eggs then go to a hydrogen filled starvation chamber where they are eventually sheared. Only the starvation stable is liquid locked, the other is just oxygen and I don't bother shearing them. With a few dozen drecko in the starvation stable, the 6 fewer harvests are negligible in the late game.
It took me ages to start ranching Dreckos, now its one of the first things I set up in a new colony. I use the starvation shearing room but I don't bother with the Hydrogen in the room with the food, I am pretty late game now and I have more plastic and reed fibre than I know what to do with, I do always have an auto sweeper for the Phosphorite, Fibre and plastic. I also add in an incubation chamber in the main feeding room with a critter sensor, < 5 it turns on so there's always an egg in the room and the auto sweeper moves the rest into the shearing shed! Very underrated animal in oni, almost feels OP having reed fibre and plastic from the same farm
Uhhh, this is kind of cheesy, but by using pips and burried pot(the one for decoration) you can access to most of the plants without the cost of the require material. In the dlc, using this with the grubfruit, you can have infinite food, but the downside is you can have the grubrub rub the fruit for you.
One small note, on an otherwise excellent tutorial: mealwoods placed in a ranch, cooled down by wheezeworts, can produce mutated seeds. With this in mind, I usually leave the mealwood on auto harvest, but at a very low priority, allowing dreckos to have feeding priority. Usually, they'll prioritize the closest edible plant, so there will be some mutations with this, atleast in my experience.
literally want to feed balm lily so I can get phosphorite. My plastic is sourced from excess water. I don't need dreckos for any of that. I need phosphorite to grow plants faster! lol
Really nice info. Looking at a lot of these tutorials shows me how I could be far more efficient with little tricks with block placement and ways to make a room serve multiple purposes with little tricks. But I've never been a fan of things like that since it feels a bit exploity, so I try to avoid it. Probably why I always fail and have never reached a sustainable colony, but water locks and plumed toilets are about as far as I'll go down that path. I guess I just feel wrong when I toy with the mechanics of the game to make rooms as efficient as possible. I prefer making it more "realistic" in that the rooms and items in the rooms need to serve the purpose as they're intended.
Awesome tutorial as always. But in this one we could use a no maintenance one? like a natural growth plants and stuff, I had one with planted balm on clorine that had no farming involved and I'd love to have a natural woodworm one... I'm running away from hatches cause they now eat way too much of my stuff, I'll probably set a great many pip ranches and feed them dirt (probably even glum pips to save the manpower, lol) edit: that'd be between 12 and 13 pips per hatch, ouch... about 11,2 pip stables per hatch stable... yeah, definitelly no grooming for those, even collecting the dirt is gonna be energy intense, and i didn't even consider the growing when a pip do die... at least pips are sustainable unlike hatches... or 2,8 pip stables to plant 28 mealwood per hatch stable, still a bit work intensive...
If you feed your hatches Sedimentary Rock to turn them into Stone Hatches and then find a volcano, you can sustain them off of the igneous rock that forms when the magma cools.
Amazing guide! I already knew everything, but i like the way how you explain about dreckos :P If i only had this guide when i was noob and Ranch Update come out...
So you only need to feed dreckos mealwood... Interesting, I always thought that you needed to have two different ranches for glossy and regular dreckos and an overflow farm
I love your videos and appreciate what you've created for us new players. I do have a question, how do you prevent your farms from dying off? If the sweeper is taking the eggs wouldn't all the Dreckos in the stables die off from old age? Do you manually wrangle and return some from the incubation room?
Failing that, put a Critter Pick-Up in the incubation room and set it to 0 Dreckos so your Dupes will always want to wrangle them and take them out of there. Just make sure you set your Critter Drop-Offs to the correct critter and amount!
after many cycles I can garantee, 2 wheezworts are not enough for 8 dreckos, I still had to add a little bit of active cooling I could try a 3rd wheez, who knows
I always make 16x6 tiles stables, put some hydrogen halfway to the top. Doors by the floor only to keep it inside. 1 sheer, 1 stable "desk", 1 critter drop point. The rest with mealworms pants with cold liquid pipes to cool them. 2 sweepers will cover the stable. I get the eggs in water with the sweepers for meat and always have one egg hatching in an incubator, which only gets power enough time for a rancher to hug it. Maybe not the best to get plastic and reed in large numbers but easy to maintain without much waste. didn't quite get the setup with 40 dreckos. Don't they get a debuff that will make them lay eggs, make phosphorite and grow hair for a lot longer?
Just to check, but the critter update didn't change anything with these old tutorials, right? Since the drecko scales regrow regardless of happiness and likewise creatures give the same amount of meat? Or does Metabolism actually change that?
Hey question about a long-term setup: How do you manage tasks to repopulate the main breeding ranch as those Dreckos die off? It's very annoying to check every few cycles and manually wrangle new dreckos for the ranch.
If you spare 3 extra spaces for a Critter Pick-up (set for the Dreckos you want to keep) inside of your Hydrogen-enriched Shearing Station/Starving chamber and set Max Critters to 0, your dupes will automatically wrangle the appropriate critter and move it into the correct ranch, if you set the Critter Drop-off to the right number.
That is an evolution chamber for lime, food, fiber and plastic. With two normal and glossy drecko ranches, this chamber can produce more than what your colony can consume after a couple of hundred cycles. You will also need to do some population control from time to time to keep your frame rate alive.
Thimble Reed is just an easy way to get rid of polluted water for me. So I already have more than enough Reed Fiber, I see no reason to keep the normal Drecko's around.
Well i guess it makes sense that, if i search for "sustainable dreko farm" this Video does not only show up, but is also the number 1 Video. The only information i am missing is: " do i want wild or tame Drecos"? ☺ hey i figure how to "emojy" on pc ♪♫
Because the juicer requires both mealwood and bristle berries, I tend to have both types of dreckos ranched even in the late game. Usually in 1:3 or 1:4 ratio, e.g. 1 full stable of usual dreckos vs 3 full stables of glossy ones. And yeah, I don't bother with a hydrogen layer at the top, the starvation shearing room is more than enough.
Great video but... What about the food in the small pink room? How will the dreckos transit from babies to adults if they're not eating? Won't they die of starvation before they become useful adults?
@@EchoRidgeGaming All mine died out, things where going great, 30t plastic then most died due to starvation. I think you need to have 3 ranches to make this work due to starvation death.
It would be but considering how many wild mealwood seeds you would need (4x as many), it just wouldn't fit. (We try it in a let's play and the dreckos are frequently starving)
won't pips take head count in the farm? (reduce both them and gecko's happiness from overcrowd which required your dupe to manage their number anw) or like setting 2 farms connect to each other but have the door open allowing pips to roam into gecko farm to do the job? (i don't even know if this is possible lol)
@@yowanehaku8725 You would remove the pips after the planting. Good thinking with the open door and extra stable but then whenever they would go from one room to another dupes could drop off more dreckos and mess the whole system up.
Hello Echo, In the Egg drop room the Glossy Drecos become cramped and reduce the groth rate of scales significantly. How are you producing large amount of plastic when they are cramped?
I made this farm in my game and all my gloosy dreckos keep dying of starvation. I dont see hin putting food into the glossy dreckos room. How are his not dying of hunger, can someone please explain it to me. I really want to use this farm design
One thing you don't explain, that seems completely important to me, is the fact that you leave them to starve without even explaining why. Why do you leave them to starve? Do they not need to eat? Do they die but before they die they produce several amounts of fiber/plastic?....
@@Horizon-sy4jrya so it turns out drekkos will take 37 cycles to die of starvation. You can shear glossy drekkos 11 times between birth and death without feeding them
I love your guides, and I'd love to see how you set up a crab farm. I for the life of me can't figure out an efficient way to get the new morphs with all my equipment being under water. Those pesky pokeshells! I've made it work but I've never liked how and I'd love to see how you skin this particular pip.
What about using Balm Lilies for Drecko food? That is maintenance free as it doesn't need an input, and also won't need cooling, as it likes the hot like Dreckos. The only complication is the need for a Chlorene atmosphere, but since the Caustic Biome contains both Chlorene and Hydrogen, with a bit of planning you can capture a nice mix of both into your stable room.
Question re the active cooling. I note that you ran the pipe behind the plants. Wouldn't it have been more effective to run it through the farm tiles? I was led to understand that cooling through solid tiles was more efficient than via the open air
I usually don't bother incubating my drecko-eggs and can still keep my ranch full and have lots of extras in the starvation-shearing-chamber. Not sure if you heared about the Pezdispenser and the Pezdrowner, but with those contraptions you can automatically refill your ranches. The Pezdrowner looks similar to the drowning-chamber from your hatchtutorial. You have a 2-widechamber (usually above the ranch) with a drop of water in it and a mechanized airlock above it. When a critter hatches, a critter-sensor makes the mechanized airlock close so the chamber is basically full of water and the critter starts drowning. Another critter-sensor in your ranch then decides if a pneumatic door on the side of the pool opens so the critter can enter the ranch if more are needed. As soon as the critter reaches the door, it will close that door and push the critter downwards into the ranch. For the dreckos you would have a pneumatic door on both sides and make the automation decide to open the door to the ranch or the door that leads to the starvation-chamber. Long story short: with some creative automation, I never need to worry about incubating eggs or refilling my ranches. It takes a bit longer to get started and I might get a bit less stuff, but it is very convenient.
Actually, same as the grub grubs with the grubfruit, if the planter box is at ground level (or have a tile right next to it for the drecko to climb on), the critter can interract with the plant. Much like a step ladder!
Can anyone explain the hydrogen shearing room to me please? Are they just kept there wild and hungry? Thanks for the video Echo. Only now starting the game so everything is new to me :)
No they are tame but starving. All the eggs from our ranch go there. Since they are in hydrogen 100% of the time, their coats grow back all the time for multiple sheers before they eventually... um... transform into meat. :)
A bit exploit-y but one of the first things I do is a multi-gas infinite storage chamber that sorts out gas using mechanical filters. Then I ran a gas main line across my base to collect all the unwanted gas and overflow from everywhere. Usually a six chamber works for the most important and common gases of the early and mid game: Oxygen, Polluted Oxygen, CO2, Hydrogen, Chlorine, and Natural Gas. Thus when I was ready to build my Drecko ranch I had the hydrogen at hand.
One major tip for growing mealwood, if you put the mealwood in a "bowl" that has the bottom layer of CO2, and then the rest of the room can be filled to the brim with hydrogen. You can put the bowl above the shearing and grooming station, allowing the dupes to tend them without suits and making the dreckos spend more time in hydrogen.