The thing is, having played Driveclub VR, the look of the game doesn't matter all that much. The depth and sense of presence you feel while playing it makes you feel immersed despite the overall graphical quality. This was one of the best VR games I have played so far, it actually felt like I was behind the wheel and in full control and that was pretty impressive.
Exactly! As soon as I experienced this game in VR, I was amazed! I have played all the current and best racing games out there, and I can honestly say I had never been so child-like while playing a game in my life. I just kept yelling at my brother, saying things like "I'm actually driving a Ferrari!" or "holy shit! Look at that guy trying to pass me" as I'm looking out my door window
The VR version doesn't have electricity. All of the electrical poles are missing the wires lol. Seriously they should have just removed the poles too because it looks retarded.
Patryk Bernasiewicz Just like on other platforms, some games look better than others. Two best-looking games I've seen are COD Jackal Assault and Batman VR and they both look very nice. Rush of Blood also looks a lot better than critics claim. RIGS is okay looking, but fun as hell. Just needs an offline exhibition mode.
This is what i like about Digital Foundry, they always give the truth. I've seen other gaming media test Drive Club VR and claimed that it looks just like the original Drive Club.
NextGenNate im a psvr owner and DCvr doesn't look good at distant objects, of all the psvr games it has the biggest problems there, dont get me wrong it looks great in terms of lightning effects, problem here is internal resolution, RE7 in the other hand is fking amazing, it will be the killer app. the demo blew out my mind
I can't explain why, but every time I play Driveclub on my PS4 I am not wowed by its graphics as much as I was supposed to be. The cars look amazing but the environments not so much. At least for me.
best looking racing* game. My opinion is that Forza Horizon 3 is probably the best gameplay wise, Need For Speed has the best textures, Project Cars has the best map, and Driveclub has the best looking environments and effects.
Remember it's not the actual game quality over there, it's what they get from the social screen, which is barely enough to other people see the footage outside of the VR
The most underrated game of this generation is Driveclub, outstanding game which sold >2 million copies, got my platinum and loved the game, hopefully next Evolution game will be glorious, I need that Next Gen Motostrom. Best of luck to Evolution Studios, such great team and talent.
Evo Studios was closed by Sony, most of the team including Game Director Paul Rustchynsky are at Codemasters now. Looking forward to what their next project is. I'm thinking of a competitor to the Forza Horizon Franchise, huge potential
carmelo romano Man, I have both PS4 and Xbox One, and I have Forza 6 Ultimate Edition and I had Driveclub but I ended up selling it. You can't simply say NOTHING about Forza. It's soooooo so so so much better than any other racing game that what you say sounds absolute stupid.
KEY POINT TO MAKE: The PSVR is not limited to bad looking games. None of this has anything to do with VR as a concept, or even the PSVR as a device. The key point is that for the game to work comfortably in VR - like the video says - it ***NEEDS TO RUN AT 60 frames per second***. Original DriveClub runs at ** 30 frames per second ** So as you cannot go magically from 30 frames per second to 60 (twice as much work for the PS4) - Something has to be lost! So yes, a lot is lost..... Like the video states (and I wish people knocking DriveClub VR would note) - losing the nicer graphics gets you double the framerate. What my main point is though - as developers get really used to the power of the PS4 Pro - it may be possible to code a game as pretty as DriveClub original, that runs at 60fps, and thus can look as good in the headset. We often see that later on in the console cycle, developers find tricks to get much more out of the same hardware. So before anyone says - ahhh PSVR is rubbish, this is proof - no, this is just proof that it's tricky to have a game as pretty as DriveClub running at 60fps. In the future developers will manage it, and we'll have some insanely pretty PSVR games.
Oli Norwell it's easier to build a house from scratch than it is to re model one...couldn't agree more and what these videos can never get across is that most over used word explaining these games in VR - the immersion.
@berzu21 they patched it so you could turn off all the driving aids in DC after that the physics aren't that bad, they are on par or better then forza horizons arcady physics.
People complaining that Drive Club VR has worse graphics than the standard version is like someone complaining that a movie has worse graphics that a high resolution still taken on the set. How can you compare one still picture versus a movie? A movie can immerse you and bring the world to life far better than just one photo. The same if for VR, and if you drive it with a wheel and take some time to set it up, it is mind-blowing! The same way those people over a hundred years ago were blown away when they saw the first moving picture of a train. We are talking quantum jumps in technology. To feel like your really in a car, that you can use the mirrors in a natural way, this is amazing. I think those complaining have either not played the VR version, or are snowflakes that vomit after two mins, or too lazy to set it up correctly.
in response to some comments: i'm sorry but this video doesn't do justice to the VR experience. i don't play driving games usually, but this game on ps vr is on another level of immersion. everyone i know that tried it on my ps vr enjoyed it a lot. even digital foundry says this at the end of the video.
Worth it. For all the console players crying for 60fps in every game, this is why developers always go with 30fps. I'd rather have my PS4 game look like a PS4 game at 30fps than to have it look lesser than that at 60fps. But with that said, 60fps for VR is not a "nice to have" but a must and it's a sacrifice that is well worth it, imo.
Yes, it is a pretty big downgrade from the original, but, as he stated, the game is SO much better when played in VR compared to just looking at the screen footage. The VR aspect more than makes up for the visual downgrade.
100% of commenters who say it looks like a PS2 or PS3 game have NOT worn a PSVR headset. When my pulse reaches 150 bpm from racing a virtual, full-scale three-dimensional McLaren at 160mph, I don't give a rat's ass if the trees have less leaves or if the devs have removed the electric lines from the original game. Games are meant to be FUN way before being beautiful.
"When my pulse reaches 150 bpm from racing a virtual, full-scale three-dimensional McLaren at 160mph" i don't see how that makes it look better, the same effect would happen racing a box on a cartoon track.
Audfile clearly you didn't read my comment. Your right because Xbox is garbage but so is PS4. I'll just stick with my PC that has an i7 6700k and a GTX 1080. Oh and btw I play project cars on my oculus rift all the time and it looks way better than driveclub vr not to mention driveclub is a terrible racing game to begin with lol
Slimv3 .1 ps4 isn't garbage. 50,000,000 gamers in 3 years disagree. I like PC. for STEAM cause fuck windows store, IWP, and just fuck microsoft. ps4 runs 99.999% of its games in 1080P as promised, the exclusives are melt your face beautiful, that's undeniable, unlike xbox, and plentiful, unlike xbox. I have a PC. I've been PC gaming since before you were born I would guess. that said it's not one or the other. PCs, provided you have a REAL PC, Titan, AMD 1080, etc, not budget crap, are great. but you'd be a (shill) to pass up on SPIDERMAN, Horizon Zero Dawn, Days Gone, Ace Combat 7, The LAST of Us 2, GT Sport in VR on the PS4PRO, etc. Xbox doesn't have real exclusives, Playstation does. PS4PRO, Nintendo Switch. and a PC with STEAM, and you are set. wouldn't pick just one.
I admit I giggled the moment the comparison clips faded in in the video. DriveClub VR looks alright, if the base game opted for a stylized aesthetic instead of a photorealistic look in the first place. I wonder how good a racing sim would look if the developers went to that route?
i was waiting to see the footage change from slow motion to real time so we can see the 30fps nicer looking version gets trumped by the the 60fps vr version but that didnt happen....
I have this game and love it to bits, if you've not tried it you can't judge!Go sit in a real car, imagine something is blocked from view by the windscreen post but you can lean to see it...Imagine stopping in front of a shop but can't see the name of it because it's out of view, just lean and you see it...When you look around yourself your expecting to see judder or frame rate losses , but it's smooth as if your own eyes are their!Yes it's a tiny bit blurry, but your so lost in the drive that it doesn't matter. As soon as you catch-up to other cars it gets sharper. Only people with VR like me who can explain just what your missing out on, is like gold dust, just to own Drive Club VR to be able to experience the closest thing to reality, in driving is amazing! Other games can make you feel sick, if it's about somersaulting and looking around like Rigs and Eve ! But you can overcome this feeling by doing a little bit at a time, which you then start to get use to. I hope this helps you in your quest . da_leader. See you out there ;)
The headset displays at 120fps. "Then we have performance. Not unsurprisingly, the game operates at 60 frames per second with asynchronous time-warp essentially 'upscaling' this to a full 120 fps as it reaches the headset." A quote taken from this article, written by digital foundry: www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-driveclub-vr
MrDeits97 Read the article and do some simple research on the PSVR. Nearly all PSVR titles use this "upscaling" technique to reach something that feels like a 90 to 120hz refresh rate. I never mentioned anything about "stacking"....
I have to say with the VR Headset actually on the game is pretty solid. Clearly sacrifices have had to be made but overall it is not a bad starting effort off the bat for VR.
I have the PS+ version of Driveclub and only have this VR demo via the demo disk that came with my PSVR but believe me, I didn't really care about the graphical hit, neither did others who played it. Game is FUN, just like many of the PSVR games. Only issue is the motion sickness you may experience when spun out or spinning and trying to regain your steering. I have motion sickness pills for that, since PSVR "forced" me to get them.
Great video. Finally, you can easily see the difference between 30 and 60 fps. This is why I only play my PS4 when my friends ring me. The rest of the time, I use my PC, running games at 75 fps. Running 30 fps just gives me a headache, after a while. I will admit, though, some PS4 games do run at 60 fps, but there are not many.
The pro version has more details, such as more leaves floating around, resolution is definitely higher, and there is environment mapping back on the car's body, which was not present on standard PS4 version. Devs said they did not have much time to work on the pro version, yet they still added a few more details in it.
Comments are funny, first thing thank you for the video. It's very interesting how much the original game suffers for the price of 60 fps. Second: you can't talk crap unless you try it, even with the graphics being the way that it is. Playing a racing game in VR at 60fps that is awesome.
dvdmike007 probably just has better performance and resolution. you'll hardly find a game with more objects/polygons/particles on pro, unless the game gets a pro patch
It doesn't do anything, because there's no real pro patch for driveclub. Its the same performance, same graphics and same resolution as on PS4 - unfortunately. I wish there was a PS4 Pro mode which would allow 60 FPS (with maybe same graphics settings as PS4) and a high detail 30 FPS mode which makes the game look like in the photo mode (higher lod, higher grass density, sharper textures, better AF, better AA etc.)
And yet, the VR version is 1000x more fun to play, and is mind blowing experience. graphics aren't everything, and while it looks a whole lot better in VR when you're actually playing, than looking at it here in this video, I'm extremely excited for when we get to the point where our VR games look just as good(and better) than the standard Driveclub! my only problem with the VR version is that it's kinda grainy apart from the car interior. but this is first gen VR running on a consoles so it's expected.
So much for the fanboys bitching about how much better driveclub looked than forza motorsport 6. Even though forza 5/6 runs smooth 60fps at 1080p it still looks two generations ahead of this game, which looks like a ps2 game.
emko333 Except that it has a SINGLE oled display with a resolution of 1920x1080 SHARED for both eyes. Not even the Vive or Rift has 1080p for each eye. So how exactly is that so more demanding than rendering the same amount of pixels at the same frame rate on a TV? And considering driveclub is one of the blurrier psvr titles, it would not surprise me if native rendering resolution is actually lower than 1080p. And if you actually seen one of the better ps2 racing games like gran turismo 4 and formula games you would see that graphically it is more similar to a ps2 than a ps3.
bloxyman22 so you magically getting stereo video? you have to fucking render the game TWICE to get a view for each fucking EYE.. does Forza just render the same game twice for no reason? no and because of that they can get better looking visuals without having to render everything twice. Yes idiot i have a PS2, games have a lot lower polygon count i mean come on that alone you can see then we have the low resolution textures made for like 640x480, then simple lighting,reflection i mean it doesn't even compare
emko333 Just because it uses one screen does not mean it does not show a separate image for each eye, which is exactly what it does. How the fuck do you think google cardboard/gearvr does it?? It just splits up the middle of the screen, so that each eye see half of it with one image for each of those halves. I said it looks more like a ps2 game and not that it is identical in every single way, In some ways it looks worse, while in other ways it looks better. It certainly does not look like this generation or even as good as a typical ps3 racing game.
bloxyman22 oh god am i talking to a wall? you can NOT render a single view and get stereo out of it you have to render two views offset to get the 3d effect witch means the ENGINE has to render two views one for each eye so now you have to do twice the work this is exactly why most split screen games lose performance or are not even possible in many games that push the hardware already. This is exactly why i told you your comparison of Forza running at 60fps looks better is because of this extra shit you have to do to get 3d.
emko333 And can you read?? That is exactly what I was saying.. It renders two separate images. You on the other hand claimed it had to drive 2 physical 1080p displays. And yes there is a little bit of performance drop with split screen, but not as much as you think and nowhere near having to power 2 1080p screens. It is not at all "twice the amount of work" like you claimed each image resolution is cut in half. And just for your information forza 6 does split screen as well with no real performance issues at all. ;P The truth is that driveclub is horrible optimized for 60fps due to it being completely designed as a 30fps game.
would you guys be able to show how the standard ps4 handles games that have been given hdr updates since the standard ps4 has supposedly been updated to output hdr in some instances. Everything seems to have moved to comparing the ps4 pro but most people still have the standard console. I would just like your thoughts if there is a significant difference with hdr output for the standard console. keep up the great work!!
I've tested HDR quite a bit on the regular PS4 and the results have been uniformly excellent. In fact, the HDR implementation on PS4 is exactly the same as PS4 Pro. We still can't really SHOW what HDR looks like in a video, unfortunately, but rest assured that it works very well.
John Linneman thank you! I have played Uncharted 4 and The Last of us as well with Hdr enabled on the standard ps4 and also thought the results were spectacular! glad I'm not alone. :)
Most of you people bitching about the graphics do not understand the tech. Most PS VR games run between 90 - 120fps, and you are not going to get a super high detailed, full game running at that fps on a PS4. It can barely get games like Uncharted or Rise Of The Tomb Raider to run at a solid 60fps
PSVR is excellent. Driveclub VR is just a bad-looking game. Wish people would be adults and understand that one bad-looking game doesn't speak for the whole. Go play Batman VR, Rush of Blood, or Jackal Assault, then come back and try your best to lie with a straight face that those games don't look awesome.
People are missing the point based on the comments I am reading (nonsense!) screw the graphics, YES IT CAN LOOK LIKE A PS3 GAME, but you are experiencing VIRTUAL REALITY which is FREAKING AWESOME!!! i bought the VR and yes you can tell graphics are not as sharp as any other new game, but you don't get this amazing VR experience which is the point of it, you are literally inside the game, AMAZING EXPERIENCE. So to all the haters, I guaranteed 99% of these comments are based on people who hasn't tried the VR experience.
Are these features cut from the PS4 Pro VR version of the game, or are most if not all the features that were in the original PS4 version of the game in the PS4 Pro VR version of the game? I would assume because of the extra GPU power and clock speed of the CPU of the PS4 Pro that most if not all the features that were cut from the original PS4 VR version are in the PS4 Pro VR version.
HellFire Thats not a fair statement though. Thats only because PC VR games don't compromise on graphics quality, thus one needs a more powerful PC. If PC VR games had a 'PS3 graphics mode' option, than even a $300 PC could "run" VR. PC game devs know that they aren't limited by fixed hardware on PC.
Sonic Broom There are still graphical settings, aren't there? But my statement is still kinda true, even if you lower the graphics to the absolute minimum that PC still won't run VR, while the regular PS4 at least manages some VR, and you really won't look at the detail that much either way. PS4 Pro should do VR properly, or at least close to PC since it is a 480 underclocked to a bit less than 470 and afaik 470 is VR ready.
Have to feel like this has something to do with the fact that that this game didn't perform as well and the studio was shut down, I don't think that much time or effort went into this port. Just getting it out on time was the key metric.
Wanna know what's strange? DriveclubVR looks like something you would find on PSVita. That's not a bad thing. That wouldn't be a bad idea if the game was ported to Vita. Just lock the frame rate to 30FPS, lower the car details and change the name to Driveclub PSVita Version.
This is ultimately why I'm not interested in VR at the moment, to get VR running they cut the visuals down so much that it looks quite bad in comparison to the non VR version and really when playing VR games I would want the visuals to be similar to the non VR one and for the moment that can only be done on a higher end PC. This is the problem with a fixed platform like consoles, developers are squeezing the life out of the hardware that when they try to do a VR version of a game, they have to cut things back a lot for games that are visually impressive and in all honesty, I think VR will only shine when games target VR and not just be a up port from a game meant to be played how we normally play them. VR has got a lot of potential but I think I'll give it another year or two till they find what works, it kind of reminds me of the old days when going from 2D to 3D and they kept throwing ideas at it to see what works.
Removing the flags was a terrible idea, they mark the turn difficulty. Disappointing we may never see a pro patch for the original game it's really is incredible looking, just needs some texture filtering.
I don't understand why Sony and Microsoft feel the need to add VR to this, or the next, generation of consoles. The tech just isn't there. Even for a power PC the experience is hit and miss.
its not cutbacks to reach 60fps, its cutbacks to lower the latency, many of the visual effects would have increased latency, i would have thought experts like you would know this and mention it
reminds me of the difference between forza horizon 2 on 360 and xbox one. I think having VR graphics being one generation behind kinda makes sense due to the performance needs in such a reasonably priced system. I hope more VR developers make sure the performance comes first even if it means ps3 graphics
Lacking this much detail and trackside objects is really detrimental to a racing game. When racing the more reference points you have, the easier it is to put out consistent lap times. Stuff like "When passing the marshall post, I start braking" and "I let the car drift outwards so I touch the beginning portion of the outer curb in the corner" are the most basic parts of being consistent and getting faster. Put simply, if you have more reference points you'll become better faster. If an FPS is lacking in detail, it's kind of okay anyway, it often doesn't hurt the experience. But in a racing game, it's really not okay. I don't know if DriveClub is an arcade racer or (trying to be) a sim racer, but none the less lack of detail isn't just about "it looks worse."