It’s just the master of none. You wanna Druid tank? Warrior does it better. Want a Druid healer ? Priests and pally do it better, want caster/ melee dps? Mage lock and rogue do it better.
@@_Traveyyeah but nobody in hardcore really cares about topping dps meters. We just wanna survive, and have fun while doing it, and Druid has the varied toolkit to allow for interesting engaging gameplay and do juuuuuust that :) In my opinion min/maxing is best left for mythic raiding in retail (or wotlk classic).
@@_Traveyalso, a good player is more important than what class you are on. A skilled Druid can outdo all the classes you mentioned. Also healing dungeons in melee fishing for omen procs is fun :)
@voodotc11 Warrior does it better? Nope. I have out threat most warriors in tanking MC to Naxx. Sure certain fights a warrior's abilities are better, but this is 2023. Not 2004. What healer has equal HoTs? And you're assuming everyone is going to play at the same level with equal dedication. Take your head out of the sand, kid.
Love playing my druid. A good druid wilk save your group from danger and most of the time no-one will even notice. Going to bear to off tank a mob or throw out a quick bash. Throwing some extra heals around to take the pressure off the healer when we got too many mobs. Druids may he the master of none, but we can do it all. In hardcore, a skilled druid is better to have than any master class.
I just want to add that alot of talents benefit tanking and dps. So it is totalt doable to level as a cat in the open world and tank as a bear in dungeons.
Rogue: Can only vanish, stun, dash, sap. Died a lot myself from level 1-80. Hunter: Ranged, can feign death, trap, stun, slow, pet taunt. But pet can also aggro if you're not careful, needs managment. Hard to play, high risk end game. Druid: Literal gods. Can stun, trap, heal, tank, decrease aggro range, get out of stuns by changing forms, swim fast away from mobs, travel form to run away from mobs. I rarely died from 1-80 and wasn't even trying.
@@Krith220 as an example yes to show how smooth playing druid is, I died maybe a couple of times 1-80. By trap I mean root. Also left out hibernate. The biggest weakness tho is druids don't have an "eject button", like vanish, bop, iceblock etc.
On a good note in some other video some guy mentioned druids and warlocks are under represented in lvl 60 hardcore raids. So if it's nearly true then it's might be a good choice for getting in hardcore raids.
the balance rotation is wrath, starfire, moonfire, roots, insect swarm... then melee does the mob's last 20% with thorns while mana regens. Then next mob.
in HC you should definitely be stacking improved nature's grasp over the improved wrath. NG is a survivability tool and the improved wrath is a dps tool. One is suited for HC and the other is suited for PVE raiding. When you need to flee, you want NG to proc immediately instead of waiting for 3-4 hits.
improved wrath only improves dps when you are spamming wrath and you should not be doing that anyway. Wrath is the opener followed by starfire & moonfire. Once the mob is rooted, improved wrath gives you no benefit.
@@Sp4c3gl1d3r Thanks. I have leveled balance more times than I would care to admit and the recommendations for Improved Wrath always confuse me. Even in raiding, the spell you spam is Starfire, not Wrath but at least in raiding you don't need NG so it's an acceptable default.
@@venalleader2909 as a fledgling balance druid do you have any tips for pre 20. i’ve died at 16 and 18. my current druid is 14 and i’m trying to play it as safe as possible so i can hit 20
FYI the added armor talent is not great in classic, most serious players do not use it. I forget the reason why... i think it is base armor and does not scale with gear or something.
The talent says “Increases your armor contribution from items by x%” So it scales off of your gear, which is leather and therefore doesn’t offer much armor to begin with. This makes spending 5 points in it result in very very little damage mitigation. It’s basically like putting on one extra leather item. Maybe like 2-3% damage reduction? Pretty bad 5 pts. Maybe if it were a 2 point talent it would be worth it *shrug*
@@bryanbryan6108 yeah you hit it on the head. The benefit isn't even noticeable but it is just worded in a way that some would assume it is off of total.
For the kids bashing druids at end game, this is Hardcore. Unless you're transferring off to raid on a Classic Era you won't be as picky in your raid make-up. And when someone dies you're either continuing 1 less or bringing someone else in. A druid is a solid tank. I played a feral MT/DPS in Classic. I've tanked almost every single boss from MC to Naxx. Yes, certain bosses have mechanics where a warrior is the better choice, but that's why you have multiple tanks. And as with a feral dps, you will want to farm MCPs for threat. A raid will always take at minimum one Resto druid and it's the default spec for Vanilla druid raiding. Feral dps, you will have to do more outside of raid than anyone else to be competitive. Between MCP farming, pots/flasks, world buffs, stat food, and more it's a commitment. The assumption most people have about dps is everyone's commitment and dedication to their character will be the same. If that were 100% true then the whole "why bring a feral when a rogue or warrior will outdps it?" would hold all the weight. However, reality is a different beast and on a Hardcore server that applies double. And if top dps is all a raid cares about they'd only have a token rogue as warrior out dps's it. Now imagine gearing out more than 10 warriors and 1 or 2 dies. All that said if you're going feral at Hardcore end game go tank and dps and keep a heal set. Your raid lead will love you. Our flexibility is something no warrior, rogue, mage, etc can offer. Balance...yeah the only spec that I'd hard pass on in Classic end game. All that pre-raid effort and unlike feral, you won't even be competitive.
Definitely agree, feral is safest and easiest leveling spec. Balance ends up OOM quickly. And resto does so little damage. Disagree on Wrath. Train it. Sometimes you're going to pull from distance. A few Wrath casts is damage before swapping to cat or bear. Agree on Starfire though.
Up to 20 I was always rooting, wrath wrath until they got close, bear to finish them off. Even now some times I still use this if I'm pulling multiple mobs. Also, nature's grasp is a must!