You know... there are times where I think I'm not very good at video games ...But gaming journalists make me think that maybe I'm not too bad after all lmao
It really gets me thinking, your job its literally PLAY A VIDEOGAME, IT CAN BE HARD, BUT YOU ARE EARNING FOR THIS, H O W you can earn for something that 95% of who play videogames PAY to do, and yet, you can be worst that a 6 year old child at your WORK.
no that joke only works when it's not obvious and we didn't know that but we obviously that he can't get through the tutorial so you said the joke wrong
@@janelleysabelcruz5358 No he didn't. He owned how bad he was and never blamed the game. He even left that footage up in good humour. Little did he know, gamers have less humour than they have of a life..
There are many videos of gaming journalists failing to understand the most foundational concepts of the games they are playing, and then turning around and writing about it as if they are experienced experts.
And it's one of the easiest tutorials ever. I was a little surprised that it was so simple & clear when I first played it because games focused on being hard often have unclear tutorials.
Normally I wouldn't judge someone's overall intelligence just based on playing video games, but because this is someone that literally makes a living doing this, I can't help but do so
Thing is, Dean doesn't specialise in actually playong games more than the tech and business side of things, he just gets invited sometimes to play some games and he has to constantly say that he sucks at games. He is a very casual gamer, he is not good, and this time he sucked a lot more than usual. There is other gameplay videos of him where, while he still sucks, he is competent. Like I say, he is not really payed to play videogames but to report on the other side of gaming
I love that when this first came out they tried to explain it with "he's our strategy game reviewer, he doesn't specialize in platformers!". I'm pretty sure I could've beaten this at age 5.
Couldnt they gotten someone elses gameplay who atleast is semi competent? Like, just call in your gamertard son to do the gameplay for the review. 20+ years of gaming Journalism is inexcusable.
@@magnesjberg24 IIRC this was recorded at some live event where they had only sent this one reporter. Who "didn't specialize in platformers" but since he was there and Cuphead was brand new, he decided to capture some footage. You'd think anyone who's ever played a video game would have the self awareness to see how bad the footage is though.
Fun fact: writing is much more important to journalism than being good at video games. You don't have to be good at sports to be a good sports journalist. And you certainly don't have to be good at one game marketed on its difficulty (a game that actually loses a lot and becomes a lesser single player experience because of its difficulty, no less) to be a good journalist/reviewer. That's like saying a food journalist is bad because they've never had that one pufferfish dish with the death.
@@pantslesswrock True, but you should be at least decent or very average at it. Most game journalists, I assume, aren't good at games in respect to gamers. They're just average and that's fine. But seeing journalist like this one in the video is just extremely sad as their incompetence really ruins the experience the developers wants players to feel.
@@pantslesswrock this is the dumbest comment I’ve ever seen. If you’re this terrible at video games that you can’t beat a tutorial that utilizes the most common mechanics in platforming games than you definitely can’t be trusted to write about the game.
@@pantslesswrock actually most sports journalists I’ve seen are retired sportsmen who are past their primes and can’t compete anymore. At least all of the good ones. And most if not all food journalists have to be able to cook well in order to judge the difficulty of the dish cooked. I would not trust a single journalist in anything if they are as brain dead in their field as this dude.
Some of you may not know this, but this man is actually an inspirational figure for depressed people, considering how despite them thinking of themselves as a bunch of failures, they can pull up this video and realise that there are way bigger disappointments roaming around in the sea that is life
I want to point out that there's footage of literal children beating the tutorial faster than this dude. The game is like : "Press Y to dash!" And this dude's just like : "What's dashing do?"
bro i literally saw the Y button to dash and i pressed it and then did the jump by accident because i was moving. it’s nearly possible to do the jump WITHOUT dashing, too
He pressed Y to dash many times right away. He had no problem figuring that part out, it was like 3 seconds in. Reading the words that are there was not the issue.
@@gavinjenkins899 then explain literally the entire minute of him just standing in the corner pressing dash and jumping? He didn’t even stand on the block
i love how he just occasionally stops moving entirely, has a few seconds of extreme brain activity to try and figure out how to tackle this extremely complicated problem - just to then fucking fail again
I think that he just cannot coordinate his fingers to do what he wants cuz he’s not used to this game. Same happens to me when I can’t pull off a combo in a fighting game so I stop for a sec and try again.
@@Gabgabiga I can see learning a moveset in a fighting game because you don't know it prior, but these skills he's missing are core from any platformer. I believe it to be that he doesn't know the controller by second nature, he's most likely looking at the buttons while he plays.
A journalist does not have to be perfect at games for his opinion to matter; everyone dies to the first goomba sooner or later. But this is like getting a game over to it.
I think, when you're not that familiar with how video games in general work, you might intuitively think that the jumps may vary in hight, and that the vertical distance between the left block and the pillar cancels out the hight advantage it would give you.
@@hhhhhh-vi6sq The hard part is getting to him. Either I die in a stupid way, my laptop starts lagging or I have to fight the monkey and I can't beat the monkey!
I came to say this comment is golden Bc you included that you found it somewhere else (standup no to take others credit) …. Then this mf whipps the Abe linkin quote out of no where arguably topping to original comment but overall making the chain perfect.
I don't know how many times I've read articles from any industry and thought: "Holy crap. If this is what it takes to be a professional writer, then damn near anyone is more qualified for this job than this author." Then I see something like this, where a gaming journalist fails to grasp the basic rules and instructions around a game with a simple concept. This has really solidified me viewpoint that if you're not good at anything, just write about it, and someone will pay you.
Thats not really fair, if you "arent good at anything" but do a good job writing about things you arent good at, that makes you by definition good at writing. Not defending this guy, but it actually takes a really talented person to write about something they went into blind. Capturing any sort of nuance without years of experience is damn near impossible
Tbf, they get paid like shit and are expected to beat games in like a few days and write a review. But there's no excusing this level of incompetency displayed in this vid.
It amazes me that he genuinely isn't trolling. Even when he finally progresses to standing on the block, he couldn't pass. Then when he does I get hope, until we see him fail and fail on even easier sections. This truly is painful.
If they can't even beat a simple 2 button press jump for more than 20 seconds I don't think they can review the game cuz fucking their so fucking shit at the game, a toddler can do better than this shitty reviewers. Really makes my blood boil considering the fact that reviews like this can't even make past the tutorial only to review it saying it's "hard",fucking GET GOOD then, you are a GAME JOURNALIST your job is to be good at games before you criticize it!
The only positive thing I can say about letting people who don’t know shit about video games test this shit for review is that you can understand what a brand new person in gaming is going to experience, that being said letting them review games without disclosing they’re bad at games or new to them is such a horrible thing to do because it just hurts the games rating
@@lovelyyolk9066 it's one thing to suck at cuphead, and something else entirely to not comprehend the most basic of videogame language. Because that's what's happening here. He's unable to comprehend videogame language. The game is communicating to you what it wants from you with platforms and arrows and directions. Anyone that has ever played a game before will have at least a vague experience with this. This guy seems to have 0 of that.
This is what happens when companies hire based on a college degree than on experience. DSP is more reliable than most games journalists and that's sad. No wonder independent reviewers are thriving.
Given that this isn't even the first enemy and the game outright tells you what to do, this is like being stuck on the title screen of Super Mario Bros, staring at the words "Push Start" for several minutes and not knowing what to do.
There are worst examples, like being told to press ''any'' button to continue and the ''genius'' decides to press the power button and wonder why it didn't work.
The real tragedy is that we don't have a voice recording. Like take Arin from Game Grumps. He's mad at video games, isn't good at thinking critically, and gets very emotional very quickly. And we know this because he records what he's saying, and he says what he's thinking. What this guy was thinking will forever be a mystery. Did he know what he was supposed to do what is just really bad at it ? Was he completely oblivious to the obvious solution and just a very confused. Did he think that he just miss something? Do he think that if he did what the things were in in the background said if the pillar would just disappear? Was he angry? Did being angry get him in a cycle of failure? Was he not even paying attention? Was he on his phone half playing the game not taking his job seriously? Or did he fail a couple times, think it would be really funny if he purposely kept messing up? did he purposely mess up because he knew that it would frustrate people and get people talking about the article? There's so much information we simply aren't going to get. The inner machinations of this individual's mind will forever be an enigma, an unsolvable mystery.
There's a bit you can extrapolate from his actions. My guess is he thought you could double jump for some reason, judging by his constant parry attempts. The guy also has a history of being pretty stubborn and unwilling to adapt, so if he thinks something should work, he'll try again and again constantly until his patience wears thin, hence why he never bothered to read the instructions. His incompetence has also been well documented, so this definitely isn't an intentional goof.
@@329link - Being that stubborn is just terrible for getting through life in general. Life demands you make changes and adapt the to the environment in order to succeed. That's how humanity has survived as long as it has.
@@329link this guy’s brain is like a malfunctioning computer. “PREFORM DOUBLE JUMP” “ERROR CANNOT DOUBLE JUMP” “PROCESSING…” “PREFORM DOUBLE JUMP” “ERROR CANNOT DOUBLE JUMP” And so on…
I like how he keeps going back to the "JUMP" block, as if to prove something to himself and touch upon that memory of victory still lingering in his mouth. A comfort zone, a time where eveything was simple and straightforward...
I don't even play Cuphead and this made me feel physical pain. These pillocks shouldn't be allowed near any platformers, much less any of my favorite games, like Rain World. If a game journalist is talking about Rain World, no he isn't
Takahashi- Th man who couldn’t beat this tutorial The man who didn’t know you could level up in Mass Effect The man who spent an hour jumping into a wall and walking into lava in doom eternal because he couldn’t figure out where to go He”s done it all
This video actually makes me feel better about myself. I've always sucked at most games I play, but watching this makes me realise, there's always someone much worse than you.
This actually hurt me. Not because the simplest thing they can do is read the text behind the screen, but the fact that the devs tried so hard to make it beginner friendly, just to have someone like this fail. For someone who's job is to write up a story, they sure as hell don't know how to read.
As a kid when I first started playing platformer games like mega man z I always had a lingering doubt in the back of my mind regarding how far I'd be able to with a jump followed by an air dash/series of wall jumps or if I'd be able to make it to a certain platform without falling to my death so I tended to miss out on certain items and consulted guides to be extra sure it was safe to jump This on the other hand is ...something else entirely
@@FJ_Beaujangles I agree, it's just that this was my general situation for any platformer game with dash and jump mechanics on any console where my main worry was just timing the inputs right and now looking back this was actually more of a problem with me for the mega man x and metroid (for shinespark parts) games and it didn't help either that I only played them on phone emulators so adjusting to the controls took time
@@indranilroy4822 Understandable. If you still emulate on your phone some people don't know you can pair an xbox one and I think even switch pro controller with Bluetooth. If you have one lying around it helps a lot
I mean, that's completely fair. I didn't really have access to the internet back when I first played MMZ3 (my first Zero game) and that GBA screen is really small. Some of the jumps you're expected to make with that screen space are a bit much
I mightve played like this my first time picking up a controller as a baby. But 20+ years of gaming Journalism and he still plays like a literal toddler, its inexcusable.
Pretty sure I figured it out quicker the first time I picked up Mario, and I was a kid. This guy does not like to play games. He got a writing job involving them because he's also not a good writer.
You don’t need any special training or knowledge to become a game journo. Any moron can review games. The problem I see with that tutorial is that it combines 2 mechanics. Jump and dash. Simple as that tutorial may seem I can come up with a tutorial many people can't get past.
This is like one of the overly long jokes in family guy. The one's that start out funny, but as they go on get kinda annoying, then become funny again!
this is the same man who jumped around in circles in Doom Eternal and didnt know you could level up in Mass Effect 💀 I am flabbergasted as to how this man still has his job after 21 YEARS
It’s not that he can’t get past the tutorial part of the game, but the instructions are RIGHT THERE FOR YOU TO READ yet this man STILL has no idea how to beat it Imagine a journalist who writes articles for a living be so stupid enough to not READ what’s on a video game screen
@@SHAD0WKNITE Even so, there are visible arrows and buttons on the screen. If I saw an arrow point at a dot in the screen and I saw **bold text** under a picture of the “A” button, regardless of language, the game is telling me to press A when I get to that point.
@@SHAD0WKNITE reminds me of that one guy who criticized Metroid Dread cause he said the game didn’t tell him where to go, where the room he was stuck him had some enemies in another level, I think it’s gamer instinct to just shoot everywhere when we have no idea what to do These types of people are the ones shit talking cause they suck at video games
We joke about how game journalists want the games to hold their hands the whole way through, but clearly that’s not enough. The Cuphead tutorial literally spells out everything it wants from you. These idiots just want the game to play itself.
I know a few gaming journos around Quebec City and Montreal. The main issue the profession has is that you don't really start as a gamer; you start your journalism career as a writer. Then you land yourself a few reporting gigs, someone from the Tech section notices you sophomorically futzing around with a handheld, and figures "'Hey, that guy looks like a gamer! I'll ask him about writing a games review column every X days!" So you end up with a guy who has bigger headlines to cover (mergers and acquisitions, prototypes, breakthroughs in consumer tech, etc) who *maybe* has a few hours a month to begrudgingly put on a game he might not even be interested in. This is the end result. Dean Takahashi cannot pass Cuphead's tutorial level because he has no professional incentive to do so. He doesn't need to be informative; he just needs to produce a take that can be integrated in his site's publishing queue on time. He doesn't need to be good at the game - and doesn't even need to *care*. Of course, the opposite end is GameSpot, where you sort of get the sense that there's some work that's been actually done, but that it's all swallowed by the need to give the tentpole releases the exact kinds of big scores that'll keep the site afloat in sponsorships. In-between, you've got a lot of RU-vidrs and smaller vloggers - and this is where I'd say you find honest, workable and valuable games criticism.
@@stuffwithsoph8264 Yes, I did mean Quebec City. I apologize if it wasn't clear enough, I'm an ESL speaker and had a brain fart. Just called Quebec City "Quebec" seeing as that's what we do in French.
Holy shit, precisely this. Don’t get me wrong, the gameplay here can still be questionable, but i think so many people who grew up playing games massively overestimate just how much subconscious habits and lessons get engrained into by playing games as a kid. Recently tried to get some friends who really never play video games at all into some that I thought they’d enjoy, and whilst I made a conscious effort to be as explanatory as possible, often the parts that confused them most, or had them stumble the most, were aspects I hadn’t even thought about. Things like combining actions like moving and jumping, or even where certain settings where in menus. They aren’t stupid, they just haven’t had these experiences drilled into them at a young age, and I think a lot of people in these comments completely forget that.
Remember people: YOU have to go to real work for 8-10 hours. Carry that stuff. Type that math. Serve those customers. While this sad pile of duckey gets paid for *failing at a tutorial a five year old could manage* to THEN give his "professional opinion on it" ... .............. sigh.................
In his defence, he was never actually going to write a review for Cuphead, but he apparently has reviewed some games like Mass Effect, which is insane, he shouldn't be paid to review games let alone be allowed to reviw them
I wanna hear his review, or at least what he said about it. I bet it sounded something like “Although they did promise this game would be really hard, I wasn’t expecting how far they’d go with this. For a tutorial, they made it tough as nails to pass. I bet it was harder than the hardest dark souls dark souls boss. A tutorial is meant to get you into game but for Cuphead, not even the smartest person could get past this. I had to keep trying and trying and trying to get it right until I got past it. The only reason I got past because I just was really lucky. So far, Cuphead is a 1 out of 10, as in they don’t have good difficulty balance, and didn’t care about fairness and only cared about if the game was impossible.”
His actual review was like "I don't play games very often, but the company I work for wants me to publish gameplay of Cuphead because a lot of people are excited for the game, so here are my embarrassing 10 minutes of Cuphead.
I will admit, that did take me and a buddy a couple minutes to figure out how to dash in the air properly. But we knew that was us being dumb, not a flaw in the game design.
The sad thing is that this journalist did a good review and said he didn't know how to play these games, he owned his mistakes and didn't blame the game but the internet still keeps humiliating the guy and using him to shit on other game journalists.
You know, though I'm a gamer I don't really mind the idea of at least some game journalists not being great at games since then they can give insight for it to people who aren't so great at games. That being said, this isn't even a cognitive human being functioning here. A person should be able to recognize simple patterns and through trial and error (ideally 1/4th the time this guy took) figure out "Huh, okay this isn't working maybe I should press Y in the air instead."
Or really just basic reading ability and comprehension lol. I admit, I’m a video game novice with not very many titles under my belt, but I think even I could’ve completed this faster (I might’ve struggled a bit with the parry section though tbh).
I don't think this has much to do with cognitive function here. This is just somebody who's really bad with hand-eye coordination and timing in general. My GF's mother struggled to get past the same part, and it was because she wasn't used to having to press and hold a button while pressing and holding on a stick and timing a second button press at the apex of the jump. Another friend's mother also had difficulty coordinating two joysticks for Geometry Wars. I also had Japanese foreign exchange students visit decades ago who struggled to play Xbox because they weren't used to the controller scheme. Some people just aren't used to these control schemes or different inputs. Watching non-Smashers play Super Smash Bros. Melee also looks a lot like this when they can't do precise tech. I guess people have also forgotten how difficult Contra was considered to be back in the day when this kind of gameplay was new.
- This dude dashed his head into the wall MULTIPLE times assuming that it would eventually work - If he had used more than 2 of his braincells he could get over the wall in three seconds - There is a goddamn arrow pointing to where you should dash to get to the platform - This dude has to be on all the drugs at once to not put the pieces together - I’ve failed this jump before. Just once tho shhhh - The music stopped comedically at the same time he got over the wall - I still think about this clip every time I think I’m bad at video games. It’s been four years - I’m surprised he finished the parry section in a shorter amount of time - I fear for the day he escapes the tutorial only to die at the first boss
My grandfather who lives in the province, who's only used a fliphone and a TV, after a simple explanation of the controls beat not only the tutorial but AN ACTUAL BOSS
Googles the answer and/or watches a RU-vid video. This is what I do when I fix my car or other challenging things I've never done before like construction projects or building a computer after purchasing the components piece by piece. Has to work on simple things like this as well.
I get that tutorials in games can sometimes be a challenge if the tutorial isn't clear about what the player needs to do or if it requires very tight timing with actions but this isn't one of those cases in my opinion. The game provides simple problems for the player and includes not only what buttons needs to be pressed but also provides a short explanation of the action. I get that sometimes getting action correctly can take a few tries. Perhaps the character fell faster than expected and you were late to dash or the game reacted to the button press with a delay. These are things we may need to give a few tries so we can adjust our timing to what the game expects from us. Also, here the game is teaching the player one step at a time. It's not like a 3D combat tutorial with 10+ actions to figure out while trying to ignore how the Y-axis camera isn't what you prefer and you have no access to the menu during the tutorial to change it.
I love how the music concludes at 1:21 when he finally completes the jump, only for it to begin playing all over again as the journalist continues his shenanigans onto the next part
Whenever you think you're the absolute worst at video games, remember that this chode exists, and you'll realize that you could always be _much_ worse.
From this behaviour in a tutorial, i see only two answers : Either he is really bad at video games (learning, adapting, etc), or he is simply intoxicated (drunk, baked, others). But i just can't accept someone being this bad after 20+ years doing this job. At one point either your brain clicks and you get better, or you just stop and accept it isn't for you.
He writes about the business side of the game industry, and rarely plays games or does reviews. The only reason he did with cuphead is the company he works for wanted to capitalize off the hype and he was the only one around to do it. He also said good things about the game.
It looks like if you hand the gamepad to your mom. Its obvious the guy doesnt play video games, he's just a journalist. The slow movement, the thinking after every move, the waiting times between commands shown on screen (he had to see where the button is located) proves the guy simply never plays videogames and doesnt know how a controller works.
The biggest irony is that this tutorial is so easy to the point that it doesn’t reflect the ACTUAL difficulty of the game at all. But he made it seem like it the tutorial was as hard as the main game.
I remember this but never saw the video. I'm surprised someone that cannot follow instruction nor have a basic level of intuitive intelligence can find work. It's astounding.
As a Mega Man veteran, I introduced my 7 year old relative to Mega Man and choose MM5 as a starting point. Within a day, he learned how to beat Gravity Man and in a week of occasionally playing MM5 he started beating stages faster than I do (I wasn't trying to speedrun and played at a normal pace). Seeing this, I really want to know what even happened there... 1K likes update: Jesus Christ, that's the biggest amount of likes I had within few days
This will never not be hilarious. Imagine being paid to write about video games when you don’t even know how to read the instructions written directly on the screen in a tutorial.
The main thing that gets to me is that when he fails at one thing, he does literally the exact same thing multiple times over. He jumps right next to the pillar, then does it again. And again. And more times than that. It should've been clear it wasn't gonna work cause it had the same end results but he just kept doing it.
This right here! I may suck at a lot of video games, but at least I have the common sense to change my approach after a couple of unsuccessful attempts.
Journalists have become a class of people. It's more than just an occupation now; it's a *class.* And they get paid millions of dollars a year to put their brains to the same amount of use as this idiot.
Video games can be very difficult for people with lacking experience in them. My mom is a very smart women with a degree in math, but she could barely manage to play the first level in Overcooked when we got her too. She had difficulty maneuvering the controls, keeping track of herself, and understanding what she was doing on screen. It was such an unfamiliar process for her that it was difficult for to pick up, because none of the required skills came naturally to her. When you aren’t familiar with how video game mechanics work, it can be hard to work out a solution that to many players seems very simple. I watched a video once about a guy who had his wife, who had 0 video game experience, try playing a series of games, and she struggled to pick up many mechanics that many players understood intuitively. Everyone tends to be kind of dumb at certain things