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Dune Sea | Episode 38 | Star Wars Outlaws 

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24 окт 2024

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@the_omg3242
@the_omg3242 День назад
10:51 There's a bit of a trick for that Hutt compound without a lot of shooting. For the small outbuilding, you get Nix to close the door so nobody outside can see what happens inside. That leaves only 1 guard watching the other door which you could distract or lure away and take out. (or you can talk to him and he'll let you in since you know him) For the cliffside area, there's 2 doors with only 1 guard on the other that you could distract. While you may have completed it by the time you read this, the point is that they've designed every area with a way to sneak in even if it's not the most obvious. Also, they NEVER let you into restricted areas even with max rep. You might be a very friendly contractor, but you're still an outsider to them. And picking stuff up is still stealing. Get Nix to fetch it and they don't seem to have a problem with it though. The reason you had so much trouble with the turrets on the cliffside area at 19:30 is that you're only using L2 to look for stuff that Nix can do. Don't forget about up on the thumbpad to have him scan the area. If you'd have done that at the start, the turrets, their powerlines and the power nodes would have all been highlighted in green for you to see and you'd have had no confusion about what to do. 29:30 The card with the dot that was your yellow card is called the sylop and is a wild card that takes on the value of the other card in your hand giving you a sabacc. The value of the numbered card determines how good the sabacc is with lower value cards being better than higher value cards. (a pair of 1's is better than a pair of 6's and a pair of sylops is the best hand in the game) When you taxed your opponent 2 chips in the previous round, he had none left in his stack and since it costs 1 chip to draw a card, he was unable to draw any more cards for that hand. At that point you'd pretty much won the hand and should have just chosen stand for the rest of the round. When you drew the 2, it gave you a pair of 2's with your yellow sylop, but you discarded it in favor of the imposter card. (the one with 3 squares that look a bit like dice) With the imposter card, you roll 2 dice and chose the value of one of them to be the value of your card so unless you roll either a 2 or a 1 and select that to be the value of your card, your hand gets worse. You can play a shift token at the beginning of your turn before you draw or stand, but each token can only be played once per game so they should be used strategicly. You can only play 1 token at the beginning of your turn. You can also cheat with Nix at the beginning of your hand. When you played the prime sabacc token and chose the 4 you rolled, it meant that a pair of 4's was the best sabacc hand beaten only by a pair of sylops and followed by a pair of 1's, then 2's, then 3's, then 5's then 6's. There's also a token to invert ranks so a pair of 6's is best while a pair of 1's is worst, but a pair of sylops still beats everything. At the end of the hand, your opponent had a 3 and rolled a 2 so he'd have had to pay 1 chip which he didn't have so he'd have busted out in any case. If he'd have rolled a 3 that would give him a pair of 3's which you'd have beat with the pair of ones that your dice choice gave you. However, if he'd have gotten that pair of 3's and you rolled and chose a 3 or a 5, you'd have tied or lost and he'd have gotten his 2 chips back and the game would have gone into the next hand. (rolling and choosing a 4 would have won against a pair of 3's because of the token you used to set the best sabacc to 4's) The game can be a little confusing, but the more you play the better you get at it and there can be some nice prizes won other than the cash. You should read through the rules off camera and play more of the low value games for practice. Also, if you find the stylized numbers hard to read, you can set it for symbols where it will just put a number of triangles to indicate the card value.
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