Pro tip (not really; I've been using Dungeon Alchemist for like 7 hours, haha): If you turn the "Collision" switch (in the upper-right of the menu) off , you can manually move pieces with a much finer level of precision -including being able to move them up and down, or rotate them without the "snap to grid" feature. This will allow you to do things like sticking your bridge pieces together so that they look pretty and contiguous. Also, the devs might have heard your suggestion! It's now possible to rotate objects before placing by using your scroll wheel on your mouse. Regarding scale: after you place an item, a set of frame corners appear around the object. You can drag these corners to resize the object to your liking - so, for example, you can adjust the trees in your orchard or your bridges to the size you like.
A script would be really nice for these. The foundation of the video was solid, but half of it was "um, well, uh" and silence while you were thinking. If you record the video and voice over separately, you can write a coherent script to record over top and keep it nice and neat imo
So, they do not have a in game way to play this map with your players? You have to export it in top down mode and use it in foundry or roll20? It feels like a waste to have all this detail, first person mode, and stuff, just to be wasted on a top down view.
Update: It *is* possible to make two-story buildings, but you can't use the app to automatically create and populate the second story; you have to place things like walls, pillars, floors and furniture by hand.
you sadly can't yet. you have to approximate it with squares. the map is meant to be exportable to foundry and thus isn't really compatible with round or oval shapes.
Man I got real excited about this game after your video .... but man $45?!? Not sure it's worth that to me who almost exclusively plays in person... but the app looks gorgeous.
i think it highly depends how much you get out of it. if you frequently have to make tabletop maps and want high quality, i recommend it. if you have no use for that save for some personal enjoyment, better wait for the next steam sale maybe :)
Dont understand why this wasnt a VTT....Probably some picked on exec when he was a child stomping his hands and feet screaming "MY WAY MY WAY MY WAY !! what a waste.
eeeeeeeeeeeeh. no! it isn't a VTT becaues a) it is hard to code proper multiplayer access b) it has VTT elements, you can *play* in it but its not that good and it doe not support having character sheets and rolls (afaik)
@@Meister_Murloc saying its hard to code is a cop-out. Plenty of VTTs out there that do more that are coded. This is a beautifully designed scene creator that is wasted on being printed out or just to have on a screen. Even if its coded to be able to create small to medium scenes that players can be in would be great because of what you can do. Allow tabs like RPG stories to create scenes players can jump to and from. But I digress, great creator but poor execution for use. Maybe one day someone else will buy it out and see the potential.
would be nice if you could actually play in it . Crappy to build this beautiful 3D environment just to have to print it out or use something like foundry, which is a bit better. Never understood why this wasn't an actual platform to play in. Oh wait I know, some corporate ass hat stomping his fists and feet yelling "my way! my way! my way!"
@@Meister_Murloc I think i would 100% prefer them to get to a point where htey can export in 3d for Foundry with 3d modules. I have seen a few things that would be apretty cool