I've always heard good things about this adventure. Thanks for your take! I would love to do this for a one-shot. Not sure if I could fit it in our current campaign.
12:56 I'm hearing a very high pitched noise in the background going on. It stops when I pause the video so I don't think it's my computer fans. When the monsters are released, why won't they attack each other with just one or two going for the party? That Starscream voice is pretty close to dead on, good job!
Hmm I don’t hear it but I’m always fighting with my audio settings so I’ll try to figure it out. I think the GM could have the monsters act more “realistically” but what good is a DCC trex if you can’t terrorize your players with it? 😛
The first time I got a chance to try DCC was at a local shop on Free RPG Day 2019. The judge ran us through Portal Under the Stars, and when we ended that early, he offered to run us through Frozen in Time, too. Had a lot of fun. I don't remember how it ended. There's a possibility we ran out of time. But I feel like we did face off against the T-Rex. I'm prepping a sandbox (I don't want to go so far as calling it a West Marches game) that I'm hoping to run eventually, and I've seeded Frozen in Time and the Goodman Games version of Barrier Peaks in it, as well as a couple other genre jumbles. We'll see if folks stumble across them...or if I ever get it to the table at all.
@@1ShotJC I've contemplated starting with Danger in the Air, with the idea that the alien elf lady from that was tracking a crashed ship before getting attacked. Then I'd have some kind of map in her ship that might hint at both FiT & Barrier Peaks (and maybe a couple other scattered bits of weird tech?). It would mean the PCs coming into FiT would be doing so for a different reason & I might have to make a few adjustments. But I tend to use modules more as sketches than finished paintings.
@@matthewconstantine5015 yup - when I ran this the first time my players had just survived a funnel, so I had to push them into the northern wastes where this adventure made sense. Easy enough to tweak.