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DungeonCraft #26: Money & Treasure 

Dungeon Craft
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The professor offers advice on how to make treasure placement easier and character expenses simpler to manage. Check out DM Scotty's take on TheDMsCraft:
• Make D&D More Fun...Re...
"Fury of the Dragon's Breath" by Peter Crowley
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24 июн 2024

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Комментарии : 489   
@3Scalpel
@3Scalpel 6 месяцев назад
This is pure genius. I feel like I’m reading a treasure chest every time I listen to one of your lectures.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 6 месяцев назад
Thank you. Glad you enjoy my older videos.
@davidvines3883
@davidvines3883 3 года назад
"Why does a bugbear need silver?" Hhmmm, that gives me an idea. *DM brain activates* On your way to town, you pass a merchant cart. The owner, looking shaken and confused but unharmed, says he was robbed by goblins and they only took his silver pieces leaving the gold and copper. In town you discover the local bank was robbed. Again, only silver pieces were taken. Following the tracks/clues, you discover a tribe of treetop dwelling goblins who are attacked monthly by werewolves. They've stolen the silver pieces and are attempting to melt them down and coat their weapons. Will you help them defeat the werewolves? Will you kill the goblins and take the silver back? What do you do?
@madmanvarietyshow9605
@madmanvarietyshow9605 3 года назад
I think I'll use this adventure hook as well if you don't mind! Lol
@davidvines3883
@davidvines3883 3 года назад
@@madmanvarietyshow9605 Enjoy! Let me know how it turns out. :)
@elluisda3211
@elluisda3211 2 года назад
😲 wow Amazing man, I'm going to steal it. Proceeds to run away
@davidvines3883
@davidvines3883 2 года назад
@@elluisda3211 Lol, take it and have fun!
@elreyabeja4539
@elreyabeja4539 2 года назад
YOINK
@dougsundseth6904
@dougsundseth6904 5 лет назад
Historically, the $1 US gold coin (minted from 1849 - 1889) contained a bit more than 1.6g of gold (around 280/lb avoirdupois). The silver dime (90% silver) massed 2.5g. A one ounce coin is both huge and historically quite unlikely to be seen anywhere, much less in the horde of a random monster. Since we're doing the whole economics thing. NB: Never try to do econ in a D&D game. Down that road lies pain and sorrow and the end is a bog of infinite depth. 8-)
@wingtrek8914
@wingtrek8914 2 года назад
This.
@emessar
@emessar 6 лет назад
An object might be worth more than the weight of the materials it's made of depending on the craftsmanship or the cultural significance. Granted, if we're going on a medieval setting, labor was relatively cheap, but making that cup is going to take more work than making an ingot. The moneylender may not care about more than the weight of it, but that's where knowing people an negotiating come in. You might have to find the right trader or buyer to sell it closer to its value. I like the idea of a general per diem, but not necessitating it ramping up proportional to level or Wisdom saves to spend less. It takes a bit of agency away from the players. I'd rather give players an inspiration point or a "rested" status that lets them ignore a level of exhaustion they would otherwise suffer (like a negative exhaustion level), or shorten the time it takes for a short rest (30 minutes instead of an hour). At higher levels it costs more to get your rested status. And maybe you can even stockpile them (up to half your level rounded up).
@DUNGEONCRAFT1
@DUNGEONCRAFT1 6 лет назад
Insightful comments. Personally, I think low wisdom SHOULD take agency away from the players. Is it really WISE to buy a motorboat when you live an hour away from the nearest body of water? No--but people do it all the time. Unwise characters should waste their money. In the Fafhrd and the Grey Mouser story "the Cloud of Hate", the two heroes begin warning their hands over a flaming garbage can because they've wasted all their money. That NEVER happens in an RPG. I have friends who are always broke yet their characters save every penny. Not human nature.
@xornxenophon3652
@xornxenophon3652 5 лет назад
# @@DUNGEONCRAFT1: Absolutely true! Just ask yourself: If you went to an egyptian tomb, full of undead creatures and traps, and came out barely alive, but with tons of gold, would you put every single dime into your savings account? Or would you not rather spend lots of money, as life is short anyways? Will you really be able to withstand the temptations of loose women and gold-diggers? What about thieves? What about other "adventurers" that see you flaunting your wealth? Maybe you need bodyguards now? I think, characters should rather live like rock-stars or crime-lords, not like Ebeneezer Scrouge. Conan is not know for being a good accountant or his sound financial advice. So why should your barbarian behave like he is planning to live on passive income?
@DUNGEONCRAFT1
@DUNGEONCRAFT1 5 лет назад
​@@xornxenophon3652 "Passive income" made me laugh out loud. I may quote you in a future episode. I have conceived of a follow-up about getting rid of characters' money and it involves the Wisdom stat. One of my favorite Fafhrd and the Grey Mouser stories---"The Cloud of Hate"--opens with the heroes warming their fingers over a burning garbage can, asking themselves where their money went. Stay tuned.
@ColonelSandersLite
@ColonelSandersLite 5 лет назад
I know this post is getting old but by coincidence, I have been thinking about something you said here a great deal recently. "Granted, if we're going on a medieval setting, labor was relatively cheap" I have no idea where this notion comes from, but the more I think about this, the more I'm convinced that this is absolutely positively false on every conceivable level. I think it's easy to imagine the idea that a medieval peasant would be happy to do some tedious and slightly dangerous work for a week for the price of nothing more than a sack of grain. The thing is that we're projecting our own ideas on the value of goods based on our own experiences in the modern world, which is completely misleading. In reality the thing that makes this transaction work isn't that the labor is cheap, it's that the value of the grain is extremely high precisely because the labor that went into producing it is so expensive.
@mythrilsentinel1
@mythrilsentinel1 5 лет назад
I agree. If they have a chalice made from 16 ounces of gold, a pawn shop or other such trader would definitely buy it for... 16 gp... and then turn around and sell it to some lord, or even the original owner, for the artistic value... 200 gp in such a case. Why? Because they are usually scum-sucking, lowlifes who live of the avails of others. I take this from the view point of an artist. My medium is leatherwork, for the most part, and people always "absolutely LOOOOVE" my work. They ask how much, fully expecting to get it at, or below the cost in materials, and react insulted when I ask for more. My time and effort in making and designing each piece are valuable. So, heads-up folks, the artist needs to be paid, too. He has to pay for tools, up keep, costs of living. You want it for cost? Here's a chunk of leather, some assembly required. Which brings me to yet another cliche; the Starving Artist. The final insult, of course, is that when a really good artist dies, his work starts raking in the cash, and usually 10 times more than what he was asking for it when he was alive. How much does the artist or his family see? Sod All. The people who are lucky enough to have a piece would have paid a pittance for it so said artist could feed himself at least once a week.
@flashgorgon5516
@flashgorgon5516 3 года назад
I had a DM 30+ years ago who used a similar system to handle expenses. He simply charged 50gp per level per month and simply called it "Upkeep". That was for "middle class" expenses. We had a player who decided to live in a tent instead of at inns and so his Upkeep cost him more like 25gp per month. One of the player characters, who was the highest level cleric in the region, became the defacto "bishop" of the area and therefore he was able to live in upper class Upkeep while still paying for middle class expenses. Instead of paying 100gp per month living in the upper class, he only spent 50gp per month. The DM made it worth the player's while if they took on certain responsibilities. This incentivized the PC to start work on building a new church for the town. As players, I remember hating the system at the time, but I came to realize that it was really awesome. It incentivized us to use our time wisely and make better choices. The problem was that we were young and stupid and were only interested in killing things and taking their stuff. The DM also tried to make sense out of monsters and treasure. For instance, we once killed a hydra and for a laugh pushed the carcass off a cliff. Then we realized that the treasure was inside the hydra... Man, we were angry with him and ourselves for being so dumb. I think that the game should run on the silver standard however and that coins were much smaller in real life. I think dime sized coins should be the standard with maybe quarter sized coins for rare "doubloons" or something like that.
@Lodane
@Lodane 3 года назад
Future generations when they watch this video and get to the anecdote around 6:30: "Getting older means getting more money? This guy's off his rocker."
@arkenhemnall6224
@arkenhemnall6224 3 года назад
I've just done my first ever proper DnD style game with my kids. I gave them D3+1 gold each and 5D6 silver each (10 silver = 1 Gold) and treated money like you have here. They earn the money or they find it on the body of someone. Random creatures just wouldn't have it unless its situational like the body of an adventurer eaten by giant spiders that's found in the webbing. The spiders don't have the money themselves but its trapped in their web. 100% what you say. They painted their minis and the youngest kept bringing in his dinosaurs too which were easily enough incorporated into the game. They're near begging me for another game now, my head's a shed! Hardest part is keeping them in-line with playing the game, they all get excited and talk over each other. Better that though than trying to get them into it I think. Thanks for the vids!!
@johnevans9156
@johnevans9156 3 года назад
You are doing two and work and creating amazing family memories, dad. An investment that will yield dividends of live and memories. Good work.
@Andonios88
@Andonios88 4 года назад
As an accountant I like the bean counting part of D&D lol.
@lanefunai4714
@lanefunai4714 2 года назад
That's why the cleric heals you last
@ForeverYoungKickboxer
@ForeverYoungKickboxer 2 года назад
Accounts payable comes in when collecting the reward
@rynowatcher
@rynowatcher 11 месяцев назад
You have to like bean counting in d&d; hp, spell slots, gold, and resources are an intricate part if the game. That is how you challenge players within the system.
@jokertim777
@jokertim777 5 лет назад
I'd like to echo the sentiments of some other posters, and add a few of my own. Others have pointed out: 1. Coins weigh 1/3 oz. (50=lb.) PHB 5e 2. Objects are valued above materials cost due to craftsmanship (unless being sold for scrap or "pawned"). If a spider has coins (or any loot) because it killed a person, then why is Klarg any different? The example used has context of raiding passing human travelers, and taking them prisoner along with all their stuff. There's a merchant in that adventure that wants his goods back. Would Klarg discard shiny coins because he can't shop in town? They might be made into a necklace for a female bugbear, or just left lying around unused. The goblins eat the people and foodstuffs, re-purpose their armor and weapons (if any), adorn their lairs with anything they fancy, and the rest just gets pushed into a "trash" (treasure) pile. Treasure used to give XP, so it had a crucial role in gaining levels. Now, it still represents a potential character motivation and a way to upgrade equipment and pay for services. Clerics and Paladins (and any other devout characters) should also tithe 10% of their wealth to the Church. Taxes from the local Lord can take the form of a one time levy of any amount, or a license to adventure, or even a adventuring company charter. Guilds may regulate adventuring, and have dues. Nobles were constantly going to war with one another, so they were in constant need of coinage to pay soldiers/mercenaries. The characters may be invited to loan their wealth to the King to finance his war efforts in return for repayment (if he wins) later without interest, to gain his political favor (granted land/titles).
@joseacevedo8314
@joseacevedo8314 3 года назад
Also in 5e just about any intelligent race can be a PCs and therefore use currency.
@daviddamasceno6063
@daviddamasceno6063 3 года назад
I've always considered that most treasure found in dungeons are from previous adventurers who died there, and some monsters just like collecting shiny things. Or maybe it's just the ingrained greed of evil creatures. I like the idea of paying for your monthly expenses. Specially because my players noticed how all the gold they get is kinda useless once you get decent equipment. I'm thinking about using the "pay to level up" system from Ad&d, in which you need (current level) x1 week of training and (current level) x1000 gold pieces to pay for all expenses required for leveling up.
@fleetcenturion
@fleetcenturion 3 года назад
3:49 - Yes, clipping and shaving the money existed, but not at nearly the rate you think it did. That's because such practices of devaluing the money constituted counterfeiting, and was always-- _always--_ punished by death! The death penalty for shaving money only stopped once devalued currency was easily detectable, when silver and gold coins were given the rough "coined edge" we know today. (That's right, kiddies, U.S. coins used to be made of _real_ precious metal!) Also, a standard "gold piece," such as a ducat or florin, weighed just over a tenth of an ounce.
@WeizDLC
@WeizDLC 5 лет назад
Respect. This is the best video on treasure/gold that I have ever seen! I need to rewatch this several times to ingest the weight of this gold star video.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 5 лет назад
Thanks, Charles!
@tomdulski3729
@tomdulski3729 6 лет назад
Love the idea of Conan going to the market to buy torches.
@gnarlestongnu637
@gnarlestongnu637 6 лет назад
Put an angry Conan getting ripped off on torches in the next shop the party enters
@xdevantx5870
@xdevantx5870 5 лет назад
Conan was a thief, he never went to the market to "buy".
@1Maklak
@1Maklak 4 года назад
In a movie he did buy something from a street vendor who commented that he wouldn't dare ripping off such dangerous people.
@rogerb181
@rogerb181 3 года назад
" Would I sell faulty torches to a slayer such as you?"
@alexvignolo7798
@alexvignolo7798 2 года назад
My biggest takeaway 😂
@Tysto
@Tysto 2 года назад
A ceremonial gold chalice could easily be worth more than its bullion value. Also, in D&D, 50 gold pieces weigh one pound, which is 1/3 of an ounce (9 grams) each, which is historically accurate for the early English noble.
@xdevantx5870
@xdevantx5870 3 года назад
Personally I always try to factor in if the item even has a buyer in the local area. A 3 horse village doesn't care what that +5 Holy Avenger is worth. Even if they have a blacksmith they're not buying it. Even a large metropolitan area if there is a buyer finding "The" buyer can become a challenge in and of itself.
@jarydf
@jarydf 5 лет назад
In my world our adventurers are part of a larger organisation. Everything goes back to the company and the adventurers get rewards for milestones or length of service. They also never find a magic item just laying around and if they ever did it would be property of the organisation. They might get a item or other reward per tier of play.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 5 лет назад
An adventurers union....I love it!
@mrgunn2726
@mrgunn2726 2 года назад
Great video, the cup by weight may indeed be worth 16GP, however, the value add of craftsmanship or rarity would explain the greater value. Faberge eggs my have USD 10000.00 worth of materials, but rarity, artisanship, and beauty can raise the price to tens of millions of dollars. Also in the medieval world, money was not what mattered, it was land. Money was nice, but land was better,; you can never run out of land, it pays continual rents, whereas money can get stolen, lose value, or be spent.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 2 года назад
Faberge eggs. Good point.
@brianlehner8278
@brianlehner8278 2 года назад
I just discovered these videos and it's refreshing to know im not the only one running rpg economics like this.
@scottmarsh2991
@scottmarsh2991 5 лет назад
King Arthur Pendragon has a great money system, but it's very abstract. Characters pay "boons" or return favors for services, and NPCs tend to flock to PCs to provide services, because all the PCs are knights, among whom generosity is a virtue. If they have coin they'll pay plenty; dickering is for commoners! If they are penniless--and knights often are--a boon might be paid to a craftsman in the form of spreading that man's acclaim at court or perhaps running some bandits off the local highway--which would be expected anyway, hence all the gracious hospitality people show knights.
@InnoVintage
@InnoVintage 4 года назад
So on the bugbear having potions of healing, I could see him killing a merchant and taking his wares
@02JAN1970
@02JAN1970 Год назад
Genius! Excellent advice! It kind of flies in the face of the original intent for gold in D&D, that is the gold converted to experience, which leveled up the players. But since I never used that rule, I like your approach much, much more.
@jacobosborne972
@jacobosborne972 3 года назад
You sir, are very easy to listen too. And you're too the point. Love it.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 3 года назад
Thank you. I was a bit grumpy in this video. Glad you enjoyed it.
@bkanderson2659
@bkanderson2659 Год назад
In the campaign I played a few years ago, the DM introduced a smith NPC in one town who tried to pay us in a currency of his own minting- “SmithBux”. SmithBux were worth nothing, but my hoarder character took them anyway. The DM loved this and this led to a running gag where he would work SmithBux into the campaign here and there as little Easter eggs.
@retrostoryteller
@retrostoryteller 7 дней назад
This video has some of the best Dungeon Master advice so far.
@RobertWF42
@RobertWF42 6 лет назад
Regarding monsters with treasure, I think it's reasonable to assume the more intelligent monsters use coins as a medium of exchange when trading with other creatures or unscrupulous humans. Orcs may be chaotic evil, but they're not completely stupid. If they want quality armor & weapons they'd be willing to buy from an arms dealer or reach an accomodation of some kind. In fact, perhaps that merchant who sold cheap "used" swords & mail armor to the PCs, and hinted where gold treasure could be found in the Stone Mts, is in cahoots with the local Orc tribe . . .
@DUNGEONCRAFT1
@DUNGEONCRAFT1 6 лет назад
Oh, yeah. Re: B1 the Keep on the Borderlands, I always wondered how the monsters got their stuff. My solution is the goblins grew mushrooms which they used for food but had hallucinogenic effects when taken by humans. The humans in the Keep buy the mushrooms and the goblins used the coins to buy better weapons from human arms dealers, who lived in--you guessed it--the Keep!
@dreadmaps
@dreadmaps 4 года назад
I hardly ever have a real treasure. Certain characters loot enemies and it benefits them, some get nothing. So glad again that you have similar views as I do. Always grateful for this channel! Game efficiency is the only way.
@foxhound963
@foxhound963 2 года назад
Body parts. Bandit scalps (for a bounty), nighstalker venom glands. Imagine an owl-bear feather headdress, or fletching. Give their weapons to an npc maybe.
@jamesrizza2640
@jamesrizza2640 Год назад
I really like your last idea about rolling a D6 to determine how much time has passed between adventures. I have never thought of that before. I always used a contiguous system were I kept track of everyday. [A lot of unnecessary work after watching this video. I also like the fact that it burns through their financial resources in a realistic way, creating a way for them to want to adventure as well as not having to go on shopping trips everytime they lose an arrow or break a minor item. Thanks.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Год назад
Thanks for watching!
@krispalermo8133
@krispalermo8133 4 года назад
VALUE OF SILVER 1.) Silver/ gold is weight in as 12oz per lb, and not 16oz. 50 coins divide into 12oz= 0.24oz of silver per coin. For D&D 2.) Real World Wealth a.) The USA silver dollar was base on the Spanish silver dollar. $1=1/8th of an oz of silver The British Sterling Pound is one pound of pure silver = $96 The Spanish and Portuguese set up world trade with China and Japan. And the trade value of silver in the world. For a few hundred years. i.) The English penny was made of Silver " NOT" copper. b.) In the mid to late 1700's you could buy a cow on the American East Coast for $2. i.) In the late 1880's " cowboy" movies, a cow cost $5 to $8, and cowboys only earn around $1 a week. So it cost nearly a full month's wage to buy a cow. c.) By the 1940's WWII era in the USA, Gold was $24 per oz., " nearly a months' wage," people in most non big city urban areas only earn a dollar a day. " Another day, another dollar." Anyone remember their grand parents saying this phrase ? i.) In the early 1990;s when I was a teenager silver was $20oz/ with my state mini wage, it was a days pay. Now in the late 2010's/ 2020, silver is around $40oz. and I earn close to $80 a day. And gold is close to $3,000 oz. ii.) A cow/ bull cost between $500 to $1,300 to buy, base on what state you live in. A cow Still cost around a months wage. d.) I do not know off hand what gold values were for the pass two or three hundred years. Gold coins was rare to trade with. Gold was keep as small bars and kept in Merchant Trading House/ back by silver. All major sells was written on paper and Stamped by the MTH for shipping. Europe has been doing this form of business dealing since the founding of the Knights Templar. c.) 3.5e D&D they have a skill called ( profession: any) you earn have your skill check roll each week = to gp value. And you can take 10 on d20 for it. So on average npc earn around 7 to 8gp per week. i.) All non noble characters start play with 2ranks(profession: farmer) since 60% of per 1890's societies were farmers. Also to note in Europe, towns and cities shut down all business to help with spring planting and fall harvest. ii.) All start fighter class characters was part of the village/ towns' militia. So they have at lest one rank(profession:soldier) to show military tactics training and a second income to but their starting equipment with. Have a good weekend and I hope this helps out some of you to have a better game.
@balduinocarvalho5879
@balduinocarvalho5879 Год назад
The bugbear might have taken the potion from a fallen adventurer as he thought it was liquor.
@larrystehle3729
@larrystehle3729 3 года назад
I was lucky enough in my banking career doing safe deposit boxes that one we opened has gold krugerrands and I was surprised at the weight of a single coin! I have also handled small bars of silver and again, the weight is more than you think!
@DUNGEONCRAFT1
@DUNGEONCRAFT1 3 года назад
Thanks for sharing your experience!
@Calebgoblin
@Calebgoblin 6 месяцев назад
I write that stuff (in the earlier half of the vid) off as, "the bugbear likes to take shiny things from his victims" and "The chalice is more valuable than its way and gold due to the fine craftsmanship, designs, and possibly encrusted gems"
@jacobgrimm9475
@jacobgrimm9475 3 года назад
I borrowed the idea of just rolling all of the fiddly cost of living expenses into a weekly, level based rate. If the players want to roleplay it out and try to save themselves a few gold they can do that too. One counter point I do have though is about "Why do goblins and orc and bugbears have coins in the first place?" Well, why do humans put a value on shiny metals and stones? Because powerful people placed value on them, namely rulers. It is a way of showing status and power. With dragons (and their dragon-sickness) being at the top of the monster power-dynamic, you could see why lower creatures like orc chieftains would want to get their hands on gold, either to appease or emulate a more powerful monster. Thus an economy is born.
@user-pg3pe4gx4p
@user-pg3pe4gx4p Год назад
A monster kills a party of adventurers, time passes, bodies rot then turn to dust. The adventurers gold and magic items still litter the floor to be found by future adventurers.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Год назад
True.
@Diabolik771
@Diabolik771 4 года назад
I set my campaigns in Greyhawk. I did the feudal system thing in the more lawful countries. In the more wild ones where I set the Caves of Chaos, Lords, taxes and protection were less prevalent as they were just trying to survive and expand while repelling humanoids and other human invaders. I think it would be interesting for higher level characters to command armies and do more kingdom type battles old school war game style and deal with the politics of trying to create a secure kingdom/fiefdom. The high level magic user of the party, for example, could be the "Ben Franklin" of his realm, trying to sway help from a nearby kingdom to lend troops to battle some other rival nation. I think that would be a very interesting gaming experience.
@CyrusB1
@CyrusB1 4 года назад
"[the moneychanger] is going to have to wait around for month's until some rich guy walks in and says, "You know what? I really want a solid jade goblin idol" Ha! This rich guy is someone I'd buy a drink just to hear his story.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 4 года назад
Me too!
@evancurliss3236
@evancurliss3236 2 года назад
This brought a lot of factors that slipped my mind thanks.
@beeezlebub
@beeezlebub 5 лет назад
I love having these information packed videos. I come back to them before certain games and they definitely improve my DMing.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 5 лет назад
Keep re-watching them!
@beeezlebub
@beeezlebub 5 лет назад
I absolutely am. 🧙🏻‍♂️🤘🤘
@razorboy251
@razorboy251 4 года назад
Not to nitpick too much about your example of Klarg from Lost Mines, but it's actually very easy to come up with an explanation of why he might have the silver and why he might be holding on to it: a) He's been killing and robbing travelers on this road for some time, and probably other roads as well so he probably has looted a bunch of stuff (the module basically tell you that it is so based on the contents of Klarg's cave and their origin) b) He might've been paid for his services in silver by the Black Spider or someone working for the Black Spider, and they are likely to use coins for this purpose. Again, we are told this in the module. c) There are several bugbears in the Redbrand hideout in town and clearly bugbears have some dealings with admittedly the more nefarious and criminal human elements, so the bugbears might understand the value of silver. Not too difficult to imagine. d) Klarg might be interested in dealing with human weapon smugglers to get better weapons and armor and holds on to the silver for such an occasion. This one is more of a conjecture but it's not so far-fetched since real-world examples support this. Contact on the frontier was often done for the purpose of trading more advanced weapons for something else of value.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 4 года назад
D is certainly possible--if the humans in this world conduct trade with monsters. Thanks for watching and taking time to comment!
@ysgramornorris2452
@ysgramornorris2452 2 года назад
I read about an abstract system for handling money in RPGs. Basically, each player keeps track of their character's level of wealth rather than the exact amount of coin they possess. Each item they can buy likewise has a price expressed as a level of wealth. The character can acquire items for which the price is lower than their wealth level without thinking about it, but if they want to buy large quantities of such items, or an item at the same wealth level as they are, then their wealth goes down by one level.
@guille787
@guille787 3 года назад
It is like listening to a man who actually went on adventures
@Goshin65
@Goshin65 4 года назад
In my homebrew campaign I decided to go for a certain realism. Silver is the most common means of exchange (other than barter). Silver pennies are the most common coin; 12 pennies to a shilling (a 0.8oz silver coin), 20 shillings make a pound. (I didn't call them pennies and shillings as it isn't set in England; just "bits" and "pieces".) Gold is far less common and far more valuable. Gems and jewelry are used as a store of larger amounts of wealth. I used medieval price and wage data to determine cost-of-living expenses... 6 shillings a month is a fairly decent lifestyle. Monster-slaying is less profitable in itself, but bounties are offered for troublesome critters. All that wasn't necessary really, as it is after all just a game, but I enjoyed it as I like things to make sense...
@MemoryException
@MemoryException 6 лет назад
Well thought out video, Professor! One a separate note, your painting style is very unique and interesting... really like no one else and that’s a good thing.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 6 лет назад
Thank you, although I ripped off my style from James Wappel.
@dougbowser1564
@dougbowser1564 4 года назад
Money, every RPG tackles it differently. It can be cheap reward mech, but if abused the PCs can just buy their way out of an adventure. Mongoose's Conan had a wealth mech that stated adventures spent 10% of their wealth a week. Unless they specified a goal for their money they would lose it quickly. Conan was no bean counter and knew more gold was an adventure away. The easiest wealth mech I have used was in D20 Modern. This incorporated money on hand, credit factors, etc. With no bean counting taking away from the PCs adventuring.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 4 года назад
That's a great mechanic--and very Conan!
@garyvincent7397
@garyvincent7397 3 года назад
I always assumed the cup in phandelver was intricate and encrusted with gems and stuff
@williamozier918
@williamozier918 2 года назад
This reminds me, that I've never seen a good system for working 'housekeeping' into the fun and experience of being an Adventurer.
@nikkibloom1100
@nikkibloom1100 2 года назад
I'm running LMoP currently. Klaarg the bugbear has money and potions because his band of goblins has been attacking nearby travelers and raiding them for supplies, some of which are then sent up to Cragmaw Castle and some of which are kept for themselves. Klaarg probably went through the supplies and picked out the most valuable objects. A cave boss is going to find use for some healing potions for sure. And it's not unreasonable to assume that goblins use human money when they can get their hands on it. As for the chalice, when was the last time you paid for something based purely on the cost of materials alone? If you've ever done such a thing, it was probably made by a friend who was cutting you a deal. The chalice is inherently worth more than its weight in gold, because of the labor and skill it took to make it. If it's finely crafted, and took a lot of skill to make, it'll be worth even more. And if it's decorated in jewels and other such things, it'll be worth more still.
@superforce8
@superforce8 3 года назад
I always do a monthly cost and I don't count ammo unless it's a survival adventure/deep dungeon dive. I'm going to use your ideas to add more flavor to my monthly charges!! Fantastic vid, thank you.
@mr.e1944
@mr.e1944 Год назад
For the golden goblet. The price of 150 gp’s is the value the player can get for it, not it’s top market value. The weight is 10 coins, but it’s worth is greater because of the craftsmanship. In medieval times it took a lot of labor to make an object. A well crafted sword might take a smith a full year to make. Hence the higher value than a bar of steel.
@woodrowmeeks5009
@woodrowmeeks5009 3 года назад
As usual, your presentation is gold.
@tkc1129
@tkc1129 Год назад
I wouldn't agree that "comfortable lodging" and "good meals" wouldnscale with level; I would think that you move from one expense level to another, like "modest" to "comfortable" to "luxurious." But that quibble aside, you had a lot of good ideas in here. The idea of making a check to reduce expenses is great.
@williamozier918
@williamozier918 2 года назад
1:25. Later in DMing life this is why I came to better appreciate the Treasure Type stat from the og Monster Manual. Each TT represents a statistical breakdown o fthis question, i.e. TTB might be the kind of stuff a raider might pick up, TTM might represent the type of stuff a noble may have on them, etc. Once you get that logic, it makes easier for DMs to improv the 'why'. Knowing the why helps with my 2nd point: Treasure shouldn't be viewed as just money rewards for killing things, but also as excellent opportunities to work lore and, more importantly, clues organically into the adventure.
@lachielvaher9168
@lachielvaher9168 2 года назад
This is a super useful video. while I play Dungeon World not D&D. and I love the Abstraction system for most resources. COIN or Money still tends to pile up. great advice for keeping the PC's expenses in play without adding too much book keeping.
@Lerbrandt
@Lerbrandt 3 года назад
I gotta say Professor Dungeon Craft, I just finished first session as a DM ever in D&D, and your long line of videos was my main inspiration for the campaign setting. Everyone at the table was very enthused and had positive feedback, despite the fact that the setting was grim, and the characters started off much less Marvel Heroes powerful like normal d&d characters do. I had of course made it clear the campaign would be this way. Treantmonk is my go to youtuber for satisfying my player centric content, but your content has been by far the most influential in making me commit to presenting a low fantasy setting with grim and mature themes. Hats off to you, you deserve three times the subscribers you have! Respect from Denmark.
@colstoxfield2215
@colstoxfield2215 4 года назад
I just started my game and i hate money, this makes things so much easier. Thank you for your insight!
@freddaniel5099
@freddaniel5099 5 лет назад
I think the idea of the treasure hoard harkens back to Tolkien. The trolls in The Hobbit have that stash of coin and magic swords that Thorin and company liberates. Irresistible! You can always require the PCs spend the coins in order to gain experience from treasure and therefore level up.
@thejellyfishking
@thejellyfishking 2 месяца назад
Even if bugbears can't go into human settlements, they're not like wild animals... they're intelligent enough to have language and use tools. Which means they could also use currency. And sure, they could have a different currency than other humanoid races, but it's probably easier for them to use coins for when they trade with orcs or hobgoblins or whatever. And potions? They can get those the same way anyone else. Their shamans brew them or they find them in dungeons and what not.
@GonzoTehGreat
@GonzoTehGreat Год назад
1:33 Klarg has silver for the same reason he has a stockpile of equipment: because his Cragmaw goblin band stole it from passing travelers! This is why their hideout is located near the Triboar trail.
@BTLOTM
@BTLOTM 2 года назад
I feel like if I had all these upkeep costs, I'd start questing for my own keep.
@WhatIfBrigade
@WhatIfBrigade 3 года назад
Love this. I also do monthly income/expenses budget. Food for riding animals, storage fees if they have treasures stored somewhere. For higher level/richer characters I often have them pay NPCs a salary. For treasure, I often make players pick their favorite 50 pounds of loot and say that is the most that can be transported by dog sled or dragged by a horse without leaving behind their food. So if there is 200lbs they can try to bury it somewhere and come back for it, but mostly I find this helps narrow down what they really want to bring and discard the rest. Because even if they make four trips, what will they even do with 200lbs of treasure? And if they do make four trips there can be bandits, or maybe someone else figures out what they are doing, follows them, and the cache is empty the third trip.
@knightofsvea604
@knightofsvea604 Год назад
"Hey Cleric you and pally hade alot of gold over right?" "Yeeaaaaaah... We kinda gave all of that to the old poor woman in that last village."
@workyoutube7798
@workyoutube7798 4 года назад
We had to rework 3.5 goods table because the cost/time of making many of the items surpassed the sales cost
@kenyonelliott2628
@kenyonelliott2628 2 года назад
The setting I'm running goblins see gold as a trophy and a sign of power. Goblin with the most shinnies is the toughest usually. Until a bug bear comes and steals it all from them
@mutehowl
@mutehowl 5 лет назад
Cantrip mending for all your maintenance needs.
@Kill2Hard101
@Kill2Hard101 3 года назад
Great video, Professor!
@AbusiveCactus
@AbusiveCactus 4 года назад
Klarg and the goblins have those items because it is clearly established that they attack people on the road. They may have taken the gold and silver because it's shiny and goblins like shiny stuff. Maybe one of the goblins knew that potions could be useful and grabbed that too. It's easy to imagine a situation where travelers on the road may be carrying healing potions.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 4 года назад
Could be. But why do ALL monsters have coins?
@AbusiveCactus
@AbusiveCactus 4 года назад
@@DUNGEONCRAFT1 I totally understand why it would be frustrating that all monsters have coins, most annoying to me are those monsters that have very little to no contact with civilization.
@dustinsmith2021
@dustinsmith2021 5 лет назад
Always use trade goods and livestock as dungeon rewards. It gives the players a reason to get a wagon and mules. It also forces the players to go to civilization.
@noloyep6923
@noloyep6923 6 лет назад
Awesome vid. Really got me brainstorming ways to streamline money as a DM.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 6 лет назад
Glad to be of help.
@byrdman50010
@byrdman50010 4 года назад
This is an excellent take on money in D &. D.
@cimbakahn
@cimbakahn 2 года назад
Dungeon Craft: You absolutely crack me up! You do make alot of great points though.
@troyschnierer2940
@troyschnierer2940 2 года назад
Great video. Especially the end and what characters would spend their money on. Burning Wheel does the resource cycle, never thought to borrow that to DnD.
@Bryon1187
@Bryon1187 11 месяцев назад
Great points and ideas!
@DUNGEONCRAFT1
@DUNGEONCRAFT1 11 месяцев назад
Thanks! New video out now! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-svFt_V71qjU.html
@johnedgar7956
@johnedgar7956 2 года назад
Hello Professor! I'm loving your channel and while I realize I'm late to this party, this video is spot-on and reminds me of a similar gripe: why are precious metals so under-valued in D&D? (I realize this is some hair-splitting minutiae.) Copper pieces are next to useless, and who even uses silver pieces that often? Yet pre-printed game modules from days of yore always tell you how many tens of thousands of coppers the boss monsters have. No one uses them; they're dead weight. As of the last time I checked, 1 ounce of gold in 2021 was valued at around $2,200/ounce (per 5e, one coin is about 1/3 ounce I think). Yet D&D treats gold coins as if they're, say, "one dollar", or the standard individual unit of currency for everything. In what sane world are you paying an ounce or two of solid gold for a pair of boots, or a week's stay in some cheap inn? Again, this may be nit-picky, but I revised my price lists and my game's economy so that metal coins are worth something more realistic via their weight in actual precious metals (making coin-clipping truly a "thing", come to think of it), then adjusted the economy itself so that a "dollar" is worth more. For instance, a "dollar" used to buy you a whole lot more 100 years ago than it does now, and an ounce of copper is worth roughly 9 cents which had actual trading value a long time ago. I know it sounds like unneeded detail, but my PCs now see actual gold treasure as a breathtaking find, and can spend actual copper & silver pieces more realistically.
@michaelrountree3091
@michaelrountree3091 5 лет назад
Professor! I love this idea!
@Sharkenite
@Sharkenite 2 года назад
I nearly choked on my sandwich to the part about the dungeon rent for the Hobgoblin. 😂😭
@grazillx5312
@grazillx5312 6 лет назад
I really like your series. I had some similar thoughts. In my fantasy world I ended up making the dominant coinage silver - 1/4 oz coins (like a quarter sized), so 4 coins to an ounce and 64 coins per pound. Then when I gave out treasure it was something like 2lbs of silver. I left it up to players to figure out coin worth. Gold was 16x silver, so 1 lbs silver = 1 oz gold. Instead of having items cost number of coins, they cost weight in silver. Sword might be 6lbs of silver or 6oz gold. I also made gold rare and status. If someone in the group paid for food and lodgings with gold, they were throwing a message.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 6 лет назад
Silver makes a lot more sense as a standard currency.
@PhyreI3ird
@PhyreI3ird 2 года назад
Only one thing to add: items can be worth way more than the material put into them. That's what artisanry gets you. The extreme level of detail and craftsmanship put into an object can be worth FAR more than it's material even for "simpler" items like a chalice. Let alone what paintings, etc can get up to.
@SkullDixon
@SkullDixon 5 лет назад
A silver cup can be worth 150 gp if the cup has artistic or historic value greater than its Weight in Gold. But you have to find a buyer who knows it worth this. Otherwise, yes you get the value in weight
@rexhazelwood7302
@rexhazelwood7302 4 года назад
. You are absolutely correct, the more you make the more you spend. I have done something similar in my campaigns, which included more sci-fi games such as Shadow Run. I had a base number depending on class & level & it cost that hero X g.p. per month just to maintain themselves. As a GM, I despise spells such as raise dead or resurrection ( Oh, someone murdered the king? that's o.k.! Aldorf here is a cleric, he can fix that!) but would allow them begrudgingly with a lot of restrictions on their casting AND it will cost.. A LOT! So I would find ways to have the players spend their hard-earned G.P. Great thought on the local lord wanting their "fair" share, I will have to implement that one.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 4 года назад
I hate resurrection too.
@meraduddcethin2812
@meraduddcethin2812 5 лет назад
I appreciate your videos and the thought put into them. I have found that it depends on what kind of story the group is telling. We do mostly high adventure, so unless the PCs are trying to buy something very spendy, they always have the money and unless they find a noteworthy sum of coin, it isn't mentioned. In the same way, rations and ammunition aren't tracked until it's relevant to the plot. A comment regarding real life coinage. The two great gold coins in usage in medieval times were the ducat and the florin, both of which weighed 1/8th ounce...meaning 128gp/lb. Interestingly enough, a standard measure of weight in the european middle ages was the silver soldi/sou (in Britain, the shilling), which corresponds to the D&D sp. The standard measure was 72 sp per pound.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 5 лет назад
I agree with you. In high fantasy, gold and money ca be glossed over. That's worth mentioning in a future episode. And your knowledge of coins was helpful. Thanks for watching!
@andrewfreshwater1843
@andrewfreshwater1843 Год назад
WFRP has good mechanics for calculating living expenses depending on status level, which may be useful. However one hook I use is to make treasure values also dependent on the buyers interest. A pedlar isn't going to want an ancient dwarven cup but a dwarven loremaster/Smith might... "Especially if you adventures can find the matching items?" Fences will buy anything at 50%+ discount and you need to find the black market. "Get out friend released from prison and we know we can trust you..." I've also found it useful to leave previous adventurer's corpses around a dungeon (bottom of pit traps, bled out in a corridor after an arrow trap, or floating inside a giant ooze somewhere). These can also be used to plant red herrings/plot hooks such as maps, letters and diaries. Just some thoughts...
@phillrichmond3611
@phillrichmond3611 Год назад
I know this is an old video but I like to listen while I work (I'm a draftsman). Amway, I had a point about the comment of the gold cup. You said if a gold cup that weighs 16oz, and since each gp is made from ~1 oz of gold, that the cup in question is worth only 16gp not the 150gp someone listed it as. But I would like to say that this cup did not grow out of the ground and someone just pick it up. It had to be crafted. Is that not part of the value of the cup? What if it had gems or other embellishments? What if it is an artifact or sorts (I don't mean magic) I mean a piece of history. Whenever I see things such as this I tend to go with the stated value unless I need to parse it down. I do however, whole heartedly agree that it does not make sense for such an item to be in the possession of goblins without some sort of back story. Otherwise I love these videos and this is not meant as criticism just my point of view. Keep up the good work.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Год назад
Yes. Of course. But the craftsmanship doesn't make it THAT much more valuable.
@kasa6038
@kasa6038 Год назад
One fun way to get rid of PCs money is to make them go to a land where the currency is different. My most recent campaign was barbarian and they dealt in caribou and whale bones. The outsiders who do occasionally come to the area want a mysterious metal. Although the metal was worthless to the PCs, it is priceless in the rest of the world (although the PCs don't know that yet!) If they get to the mainland, the bones will be worthless and they will be looking for usable currency as well as kicking themselves that they didn't hold onto any of the metal!
@Malt454
@Malt454 Год назад
Even moderately smart monsters will tend to amass things that OTHERS find valuable because influence with others is valuable. A group of cornered kobolds might well throw their bag of otherwise worthless collected coins to the party in hopes of being spared. After all, if this is all the money(?), there's only danger and no further profit in combat for the characters. Like people, monsters will also tend to keep things that might come in handy as opposed to only things they have a ready use for - treasure hoards are created by treasure hoarders, and monsters are no more driven by pure logic and rationality than characters are. Treasure is also a trophy and monsters will accumulate it for that reason - smarter ones hiding it only for personal display so it doesn't make them a target. Big locked/trapped treasure chests don't make much sense for many monsters, but simply having treasure is just a reflection of who/what the monsters could have conceivably defeated in the past - small challenges against relatively weak home invaders won't result in much of value on hand.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Год назад
All good points.
@blinddog4288
@blinddog4288 4 года назад
I love it!!! I reduced the gold in my game just like you are suggesting. I never understood DnD when they would kill something and find 10,000c 12,000s 5000e....per encounter and expect to carry it all out. Gems, statues, and the like always had to go through a trader @-10% and then +/- 5% based on a negotiation roll.
@Xplora213
@Xplora213 Год назад
They found that money after big encounters and yes, getting the loot home was an adventure in itself.
@icon_o_clast
@icon_o_clast 3 года назад
Been prepping to do LotFP "west marches" for the group and I haven't come up with a good solution for this yet. By default xp comes from treasure found, so all BX and other old school adventures have huge hordes of treasure depending on encounter difficulties. The system has good ways to burn money, so players having money isn't an issue as much as limiting adventure opportunities and encouraging fixation on money and amounts of money available. The group won't care, but it's hard to let go as the verisimilitude devil grumbles into my ear.
@1smartdad
@1smartdad 3 года назад
I agree with most of what was said here. After the first couple of levels I usually give them a weekly charge to cover expenses. I have designed many scenarios and quests and I usually design the treasure and Bad guy first and then fill in the rest. My villain's and monsters use their magical items at the party. My only disagreement is on size of coinage. I have always had my coins be the size dimes or nickels. How many of those can you carry at once? Also the gold cup has value in its creation. I am a carpenter and woodworker by trade and I can take a hunk of firewood and turn it on a lathe and make a vase and it 2000% more than when it started. Also if you have a thriving underdark community that bugbear may have reason to carry around silver coins. But if they traded in clam shells that could be interesting as well.
@jimbelt7208
@jimbelt7208 3 года назад
Agreed. My bugbear treasure consist of a necklace of ears, maybe a stone earring and some various implements of torture made of bone or wood. The goblin chief may have a chest of low value coins, along with desiccated spiders, finger bones, fish scales, tin cups, shiny rocks and other miscellaneous junk that was collected over time.
@alexanderchippel
@alexanderchippel 3 года назад
So what does the bugbear do with the money his victims had on them?
@jimbelt7208
@jimbelt7208 3 года назад
@@alexanderchippel Assuming that the bugbear's victims even had any coin or valuables, they would dispose of it with the carcass. I don't consider bugbears, goblins, undead or many other creatures to value coins, or gems the way humans do. Any "treasure" they do have would be incidental.
@Arkylie
@Arkylie 4 года назад
Holy crap, Wisdom checks to spend money wisely! I love it! Say, question for perhaps a future video: I, as a player, have made a lot of decisions that I thought were sensible at the time, but that the rest of the table immediately perceived to be very poor choices, and that, in retrospect, I should've known were poor choices. For a long time, it has bugged me that a character I specced to have a high Wisdom (which is almost always the case) makes such poor decisions, because of player deficits. I mean, players with low strength can play super-strong fighters, players with bum knees can play super-dexterous rogues and rangers, players with ugly faces and poor skill with words can play charismatic bards and be the Face of the party. Is it that unreasonable to request Wisdom checks to counter my own naivete? We've had some success before, when the group points out that our players may not have realized a thing but the characters who live in the world surely would have known that, but I'd like that if I declare an action/decision that seems reasonable to me but that most of the other players immediately react negatively to (as "oh great, she's doing something stupid again" kinda thing), that my character would get a Wisdom save to give me a chance to choose better. (This isn't an example of what I mean, but one time we were trying to hunt down a poison -- and we all knew it was a poison! -- and my character got there first. And I said, meaning it as a joke, "I drink it!" The GM and the rest of the party would not let me take that back, even though I explained that it was a joke. We played out the idiocy of my character drinking poison (she survived). They said it was perfectly in keeping with some other random weirdness that my characters have done, but I disagree; my character knew it was poison and thus dangerous, and my characters do not typically do self-harmful things on purpose.) An actual example of what I mean: My rogue snuck into a cultist meeting to try to distract them so the rest of the group could do something. I thought it would be a great distraction to set their robes on fire. They immediately caught me. (This ended with me being devoured by the god they were trying to summon, and the entire city went up in fire and destruction, with the rest of the party fleeing for their lives. I found it hilarious.) Now, clearly I, the player, had no conception that this was a stupid move that would immediately get discovered, but my character, being a rogue and living in that world, would have known better. And while that character wasn't particularly high in Wisdom (so she might've failed the save anyway), I think it's reasonable for the character to get a Wisdom save to see if she realizes that the player is being a dumbass and thus give the player a chance to better think through her actions. (Not saying that the results aren't memorable. I did once trade a holy relic to an evil statue that I didn't realize was evil even though all the details made it pretty obvious. I once walked into a random inn, tossed coins across the counter, and declared that I wouldn't be a party to the thieves' guild just because I had taken a level of Rogue. (I didn't even make sure that the inn had anything to do with the guild.) I once tried to avoid eating hallucinogenic snakes by "pickpocketing" them, and it turns out that snakes don't like to be stuffed into pockets, so I spent the rest of the encounter seeing random things and never being sure which ones were real and which were just the LSD coursing through my veins.)
@dminard1
@dminard1 4 года назад
Rogues spend most if their money on maintaining connections. Access is everything and with enough money no one looks your way except to smile
@fernandomercado2711
@fernandomercado2711 4 года назад
I like that upkeep system. Just having it be a simple number helps for prepping. There are several old school books and clones that go over making money in a fun way. Lamentations fo the Flame Princess talks about investing in businesses, older editions like 1e and Basic (Rules Cylopedia, BECMI) talk about creating and investing in a kingdom to make money. There's systems that go deeper into the economics of making money and kingdom building.
@jesternario
@jesternario Год назад
Bugbears, goblins, and orcs keep treasure for status; the more you have, the higher you are in their respective society. The bugbear wouldn’t have 200 sp, he’s have one, maybe two or three pieces of jewelry, such as gold and silver jeweled necklaces or maybe a ring. These would be place prominently in a spot easily protected so the bugbear could show it off, while being sure it didn’t get stolen by those wishing to gain status by stealing from others of their kind.
@xdevantx5870
@xdevantx5870 3 года назад
Not up to date on 5th edition but D&D used to state that all items sold are worth 50% of purchasable value. Additionally, any item, gold or otherwise, might be worth much more than "it's weight in gold" after you factor in craftsmanship or other significant factors. If the players managed to slay Draconix The Red Dragon, they can very likely slay the sheriff and his contingent. Regarding weight, mounts, remounts, and pack animals or other transportation. Every player group should have this unless there are extenuating circumstances. Cost of living is good though. Bit expensive depending on setting but yeah that's a solid ad hoc formula.
@chrisandlizsizemore8172
@chrisandlizsizemore8172 5 лет назад
Currently my table uses the downtime system 5e provides. While the idea you've laid out simplifies things and cuts down roleplay, my group has a loy of fun rolling on the downtime tables and getting a summary description of what happened. For my group we wouldn't be calculating monthly expenses for a long while unless it existed as a separate time bubble to the in-game time. Downtime does, so it works rather well.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 5 лет назад
If your group has fun rolling on charts, roll away!
@bobobskerpan
@bobobskerpan 5 лет назад
I am thinking of combining this with your sanity/stress system. Every combat encounter will cost them a sanity point. To recover those, each character (depending on their "hobbies") will need to spend some coins to fund their hobbies. Otherwise they'll get permanent mental disability. I am so excited for my first DM assignment. LOL. Wish me luck and thank you for the awesome ideas. :D
@thor97470
@thor97470 6 лет назад
The bugbear healing potions would instead be some sort of preserved food. I used that in a fight with a gnoll chieftain. He had 2 jerkies of healing that would dissolve in the mouth to heal him. My reasoning would be the shaman would be able to make that as if she had the brew potion feat. For money for the spider; the pc's would have to search for it. It might require climbing on the wall to get to a sack with the desiccated remains of a victim. I would consider the money on a bugbear would be more of a symbol of victory over a foe or from a victim. The gold chalice; for me would also have gems embedded in it. If I see that 150gp price that is what I would assume. The gold shaving gave me an idea for a quest to find the group responsible for the rash of filed down coins.
@gnarlestongnu637
@gnarlestongnu637 6 лет назад
I'm going to use the coin-clipping idea too, but as my players are more of a criminal gang than noble heroes, they will have the chance to take over the operation to expand their criminal empire, or sell it out to the guards to gain a favor.
@workingstiffdiogenes2195
@workingstiffdiogenes2195 2 года назад
My home-brew rules have a character stat called Class, meaning not profession as in D&D, but social station, wealth and education. Your Class starts out between 7 and 13 and can go as high as 20. Your basic weekly expenses while in town are equal to your Class.
@roquea.deleon6175
@roquea.deleon6175 4 года назад
Just been going through all your videos because your ideas are so unique. Lol you are such a savage ruining everyone’s day with your more “realistic” economy I love it 😂😂
@theophrastusbombastus1359
@theophrastusbombastus1359 5 лет назад
A wooden log worth is "a wooden log". If I take that log to a fine craftsman and he whittles it down to a finely wrought boat, an idol, etc. - that "wooden log" has significantly less material, but has grown exponentially in price due to the skill with which it was crafted. A work of art costs more than the materials used to make it. The golden cup will cost more than the 16 ounces of gold it weighs. Klarg could have looted healing potions from Sildar or Gundren. He may loot coins because "they're sparkly" and may give him status amongst his kind. Although I do appreciate the point. A giant spider isn't going to "drop treasure" like a Diablo game, but I would have a corpse in the corner with such treasure still on it, as the spider would he indifferent to its presence.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 5 лет назад
Thanks for commenting. Good point. I'm just not sure a "fine quality" gold goblet is worth THAT much more. Cheers!
@taragnor
@taragnor 5 лет назад
@@DUNGEONCRAFT1 : I suppose it matters what you mean by "fine quality." If you mean something with complicated engravings and artwork presented as a gift to the King to commemorate the kingdom's victory over the orc horde, then it could be worth quite a bit. If it just means a pretty nice looking standard cup, then likely the melt value will be a lot closer to its worth.
@andrewrockwell1282
@andrewrockwell1282 5 лет назад
I think that item specificity, money management, and roleplay are fun. To that end I often create highly detailed economic systems that the players can either briefly touch or deeply dive into. Any time I get told I have to spend X gold to upkeep myself I hate it, it feels like a punishment. But give me an array of pretty things even if they don't give me numerical bonuses and my adventurer's wallet will be empty.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 5 лет назад
Thanks for commenting, Andrew. I am going to have an episode this fall about how adventurers spend money in their downtime. I think you'll dig it. Stay tuned!
@elreyabeja4539
@elreyabeja4539 2 года назад
Buying things is boring? You're playing with the wrong crew. Some of the funniest moments in my campaigns come from PCs rping their interactions with merchants - talking them down in hilarious ways, straight out swindling them with imaginative techniques etc in one of my campaigns my players entered in to an elaborate sponsorship deal with a highly-lauded armorer, which then became a touchstone for the rest of the campaign and added a whole another level of fun.
@jaege
@jaege Год назад
In my world, monsters may have incidental treasure in their lair. Whatever was on their victims when they were killed. Intelligent monsters typically carry things that "they" find valuable. In the case of a bugbear, it may be ears or fingers of his kills, or some other gruesome trophy. Most of them would have little to no use for coins.
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