i don't like most dusttale takes because edgy sans kills everyone he cares about with no end goal besides change for the sake of change by the end, which i don't think is too bad, but what this would *do* to sans isn't represented too well. until this which gets that point across with many noticeable quirks to the battle. 1. the atmosphere outside, feels completely dead and faceless frisk spooky. 2. sans has no visible face, which i feel kind of shows how much he's sacrificed and departed from what he even tried to stand for in his original fight. 3. half of his bone attacks are skewed and crooked, really setting in that aforementioned departure from the norm and shows how pissed he is and how much of a monster he can be. 4. this isn't unique to the fangame, but the singular really long attack with no breaks is something i've heard rubs some people the wrong way, but it works for sans- and especially a sans that's done _this_ much for the sake of finishing you. 5. no dialogue, he's past that with you. this is what dusttale would and should really be.
honestly it really ends up being like a frickin crapypasta games, sorta like those walking simulators untill you die that rubs me off the wrong way, art direction is cool and all but this is just really borring in the end
Bro,what was that extra😭 all the serious stuff went to trash when they appeared (By the way there was something related to those 2 in the comments[the 2 guys beside spongebob],i dont know what it is,it was too wierd)
@@shard786Not it ain't, no overuse of gore, no spams of jumpscares, no hyperrealistic blood, the walking section is to show how both sans and frisk really affected the underground due to there wants of more LV (Since you know, you don't see a single soul still alive there) and both of them don't even have faces from how much the've been doing the same song and dance just to one up the other.
I love how Sans stays completely silent throughout the fight. Because he knows that we've heard his dialogue so many times that it lost all meaning and we straight up just don't care. So he simply gets straight to the chase without any further delay.
The thing is, with Sans' final attack being unavoidable, and us being able to ultimately come back despite being buried alive... it means that nobody truly wins here.
@@Grundrisse Honestly I genuinely don't believe that we go to a different timeline every time we reset. I mean, we're *resetting* the timeline, which doesn't necessarily imply *changing* timelines. And if we _did_ change timelines, how would we be at the same point a different Frisk would already be, and how would Sans remember what we've done if we'd never been in that different timeline? And if we were in a different timeline where we had done the same actions as the previous actions, wouldn't that fundamentally mean Sans still loses? Since he's suffering the same consequences as if we were just time jumping to the past? And if we can "jump timelines," that means other Frisks can appear in our previous Sans' timeline, meaning he still loses.
@Grundrisse idk if dusttale works different, but I've always kinda assumed that the Undertale universe worked on a single timeline assumption rather than a "each time you reset you're in a different timeline" assumption. Like the reason people that can reset know when someone else that can reset or load did it is bc they can "feel it" happening, and how would that work if it's separate timelines? It's not impossible ig but it's not how I imagined it.
There's a detail I love about the final part of the attack where the Gaster Blaster wheel cuts off short before Sans straight up kills you. He realizes that you'll survive it like you have in every other Genocide run, so what's the point? After all, things are *very* different and he can't mess this up now. No talk, no puns, all he wants is to kill you, nothing more, nothing less. This is by far the best take on Dusttale.
i LOVE how this dust take is done -- no megalovania, no puns, just two senseless monsters fighting to the death. feels more accurate to sans's character.
This... is just beautiful in a grim way. It's short, sweet and does everything right. Sans doesn't even talk to you here - he's just done, and truly "A husk of what once was.", to quote Chara. I also like how swift the final blow is, and the simple genius of burying Frisk semi-alive. He KNOWS we can't get out this way. And so, he just cuts us off. It's the simple genius that Sans possesses. Just like with his special attack being a fittingly ingenious nothing, here it's pretty much the same - nothing, because you were buried. In a way, this really reminds me of Green Mountain - two faceless characters facing off, the overarching topic of death throughout both experiences, and the dead atmosphere. I don't know if the team took inspiration from the aforementioned ROM-hack, bit either way... It's beautiful. Thank you, team IDUTSHANE, for creating this short masterpiece. *REST IN PIECES* *"CHARA"* *201X - 2XXX*
In average coffin there is enough oxygen for 5-6 hours. But in frisk situation due to her size is probably 2+. Being buried deep in coffin is surely one of worst deaths, but it won't stop her. But that's not about power, it's a sigh. Sign that she better stop before it turns in worse torture
No frisk will eventually die after a few hours I think his plan is still very similar to og sans to force you to give up. But this dustsans does it in a much more painful way to maximize the suffering cause he knows he can't truly kill you and if you give up he will have control over the world and be able to reset and save everyone
Ohhhhh the character flashback shows you who got killed by sans and who got killed by the human. Looks like papyrus was killed by the human. This was probably the point where sans was deadset.
This take on dusttale truly feels so real. Because sans had no other choice but to kill people he loved to stand a chance against a maniac keeping him in a loop it’s going to be draining to know that at any point if he mess up he’s done and he has basically stooped down to the monsters level to beat the monster itself. And to add insult someone like flowey could have always helped.
8:14: *Broken* 8:17 *Conviction* 8:20 *Descent* 8:22 *Resolve* 8:25 *Determined* 8:29 *Sin* 8:32 *Guilt* 8:34 *Resent* 10:35 All of these are one. Really well made game
isnt that what the original genocide route was trying to do? give you a sense of horrifying dread through most of the experience due to the pure emptiness of the atmosphere? i mean, theres only 2 main boss fights in the genocide route, and they're both fairly far into the game. i dont see your point here.
@@justacommentator129 what "mini bosses" ??? literally every main boss that isnt undyne dies in one hit before they can even act (except sans) the enemies just send out simple bullet patterns you can dodge easily making it not really a challenge to grind for levels the genocide route is literally just a walking simulator with grinding for exp in between and 2 bosses you can fight
The point of burying frisk is to avoid directly killing them, I'm guessing death by natural causes is treated differently by determination, either that or it's to get you into a true death loop
@brainfreezzzze6900 you have a point, but I'd say instead of a chapel, the dustswap version takes place at the edge of a cliff looking out towards a large body of water and in the end, all you see is water and the feeling of something heavy restricting your feet
i feel like that would take away from the impact he has here. there’s buildup with the coloring and empty judgement hall, into new home and the open grave, and in his fight, where he is _alone._ alone and still, no new magic, not even a shown face to express himself, because *he’s past that with you.* trios as a concept aren’t all too serious. this is great because it’s rooted properly in its own setting, story, and presentation. even egodeath is pretty distinct compared to anything you could pair it with.
i like how sans doesnt wait for you he just fights instantly 7:34 dusttale isnt about sans just killing to stop the human its about sans having no choice and in despair so it makes sense on why he actually tries he literally says “its kinda hard to go all out ya know” 8:00
FINALLY AFTER ALL THESE YEARS WE GOT THE PERFECT AVERAGE UNDERTALE FANGAME in the sense of the meme pov: average undertale fangame and then it's just 3 billion gaster blasters
Imagine just tossing the sparkling reset thing into the hole along with Chara/Frisk in before burying them, unable to reset out of the hole for eternity.
Honestly? I’m getting a little tired of games that go “oh you lose no matter what.” It was a novel concept the first 50 times it’s been done but now it just makes me wonder why bother.
i feel like it works here over anywhere else. separate from anything else i’ve seen where it’s just a loss and that’s it, sans is done with you, and he literally buries you in a grave you can see before the fight, it’s set up well and feels reasonable.
@@axelinedgelord4459 Thing is, it's all in vain in the end, sans is going to get tired of burying you over and over again, sans loses no matter what if you think about it, we as Frisk will just keep coming back despite being buried over and over again, one reset sans is going to slip up or mess up and then we deliver a fatal blow, it's a lose-lose for him no matter what, I think it's very well done here, like classic sans he just stalls until he slips up and dies in the end, classic stalls with dialogue, he stalls with his turn being nearly endless, reason I said nearly is because we CAN see that in the end he gets tired due to him using his turn/attacks for too long/much and knocking us out with a bone zone, then burying us semi-alive, but in the end he's bound to slip up and die, just like in the canon UT
@@gaztalesans2751I feel like that’s what makes this fight even better because sans knows that you can comeback and even if you can come back infinitely he can just keep changing things up it’s basically you’re both each others prisoner at the end of the day
So look,its actually monsters who always lose no matter even if they win,frisk come back and fight until they die,in that case,its comepelty fair for monster ti be able to win
@gaztalesans2751 I don’ think they can come back. My perspective was that, since Frisk wasn’t being killed by a monster or attack, they wouldn’t die. Their determination would keep them alive within that coffin or more rather the coffin became a save point in which the point still stands. If that’s the case it makes the ending far more brutal as the only way out of it would be to reset.
on one side sans' guaranteed win shows you how far hes gone on the other that goes against the point of the human having unparalleled strength compared to monsters debate in the replies idc
well maybe the only way for the human to get out of the coffin is to reset. like something similar happened to chara, they died because of a disease that might imply that the only way to defeat determination is to not directly kill it, so the determination is shifted to live, rather than to win your battle. Oh, so chara would still be alive if their determination was to live through the disease? They are alive. The same way you still are in that coffin. Well, Chara did *die*... But their soul got absorved, why didn't Frisk's happen the same? Maybe because they died of natural causes, that way, determination's heart doesn't break. Every other kid's souls was kept intact after asgore's battle though, so maybe determination can break it's own heart in other to go back? Maybe would explain why Chara didn't go back, cause their determination wasn't to live through the disease. In this case, Frisk can't go back because of natural causes. Not exactly the same way as Chara's, but it's determination to live won't get them out of the coffin, it will just keep their soul there until they reset.