Honestly, I thought this Drowner Zombie was gonna be like Volatiles but they hide in Water during the Day. But at Night, they leave the waters they pollute and hide nearby it to hunt afterwards. But this is IF Aiden's Choice is to reveal the Sunken City which allows the Drowners to reveal themselves.
@@IRealtofu (I know I'm late) Basically in the mission where you confront the Butcher (aka Williams) you can choose to trust him or believe in Matt. To reveal the sunken city you gotta trust Matt.
There are only in this part of the game though the way you say is if they're all around the map and they hide in water then come out when really the only place these things are are in the sunken city😂
The exploding aspect might not be what I expected, but I still like the new drowner zombies, seems like a mix of virals with their intelligence and ability to parkour with bomber zombies from the original DL1. I wasn't much of a fan of bombers because they would only try to sneak up on you from behind and bomb you, but these guys will chase you down and swarm you as a horde which I like, makes it more intimidating and more of a threat than the bombers from the original
You can definitely tell this game was rushed bad at the 3/4 mark. The game play trailer from years ago had you actually side with the renegades as a full faction but they where cut in the final.
@@dakota7745 Even with just the two factions a lot of stuff is basically the same once you get to the downtown map. In Old Villedor the faction you pick actually makes a significant difference narratively, then you get to the next area and its almost like all of that is reset. If you sided with the Survivors then the PKs lose their only foothold in Old Villedor, but that section of the map stays a PK zone permanently anyway, and you never see any of the Survivor leaders from the bazaar again. No matter who you sided with in Old Villedor you'll be working directly for/with the PKs a lot in the central city, and even if you let the PK leader find out that you were responsible for them losing the windmill & their Old Villedor stronghold he still makes you integral to their plans, giving you a chance to side against them AGAIN (after which you can continue going to their base and doing PK side missions). The plot follows the exact same beats at least until your choice in the Broadcast mission, you're really just picking different dialogue. You work alongside the PKs mostly as well as a few Survivors, but the Survivors arent so much a faction as just a few random individuals you meet who arent PKs. In fact, unlike in Old Villedor, the Survivors in the central loop don't have any kind of central leadership, idealogical disposition, or really even plans of their own until Frank asks for you to give him control of the radio at the last possible moment. The "revolution" against the PKs is entirely abandoned and replaced by the PK-Renegade 'conflict' in which you are automatically assigned to the PKs in order to advance the plot. It's not even that factions and major decision making become rushed 3/4 of the way into the story, they're largely cast aside around 1/3 of the way into the story. As soon as you step into the central loop area the entire PK-Survivor dispute is forgotten and its consequences are minimal despite pretty much literally declaring war in Old Villedor. There's a side quest involving deciding whether Aitor will live to tell his tale or die and it has no impact whatsoever on your standing w the PKs. Assigning regions is mostly a superficial or mechanical choice with very few narrative repercussions (when Broadcast started and I had to meet with Jack Matt to discuss plans for the VNC tower, a PK remarked that I had already turned the power substation on and assigned it to the survivors, Jack Matt's response was basically "doesnt matter, that's fine" and things continued as normal). There are even 2 or 3 more districts you can assign than the maximum number of faction rewards, which is just kinda lame honestly. It really feels like they gave up on the ambitious branching storyline and factions a long time ago just to get the game finished, when all of their marketing & hype-building had been about how the game will feature the narrative depth, choices & consequences of an RPG.
@@mediumvillain facts, but I think it’s rather about firing lead script writer and trying to connect the story bits themselves. Setup is pretty cool, like you were supposed to get into central loop incognito. Then there’s colonel who actually saved the city but got blamed and condemned. There’s Matt, who is asshole and has terminal cancer (that’s why he’s acting strange), frank who lives in the past, couriers and all the other stuff. The moment you meet colonel feels like should’ve happened in the middle of the game. To sum it up story had potential but outcome is messy at best due to amount of cut stuff.
@@mediumvillain that's what happens when your investors get impatient for a dev team to make them back the money they lent them to create it in the first place.
I was swimming around the sunken city for the crates and the game bugged and every single zombie was a drowner thats only purpose was to charge at me and just explode. It was fun and scary playing like that for 30 minutes before my game crashed
You're not looking at that another angle sure they explode of course but if you have a hoard of them coming towards you and you can't fight them off they can just explode and can reduce your health to zero
@Arnulfo Torres bruh youre trippin. the dying light 2 volatiles are WAY more intimidating and WAYYY more of a threat than dying light 1 volatiles. in dl1 i would go out at night and mop the floor with the apex volatiles for fun. in this game volatiles are a genuine threat that can kill you in seconds. plus they look so much cooler in this game too.
Ok, what else they could have done with them in a melee based game? Tell us genius, I bet you have no ideas whatsoever and is just here to bitch and moan like a typical spoiled millennial 🤷
@@doomslayer9513 well first they might have been able to puke radiated water or when they blow up chemicals get on you and the only way to make it stop is to heal yourself with a military medkit or something other than just blowing up,or like hampter said they could drag you in the water.They could do many things, I just feel like they could be more different they they other zombies because there name is drowner and they came from the sunken city so yeah.
My cousin and I found a way to get into the top floor of the building, into what I believe is Williams place. Inside I found a map of Villedor, as well as a smaller map next to it with various locations marked in red and blue X’s as well and some Circles. We found some type writers, a black and gold piano with some massive paintings around it.
These guys are a evolution of the hazmat explosive viral. However, I feel like a ranged attack from them could've been done as well as their explosive capabilities.
At what point would you go looking for them? They'd be the only underwater zombie so they'd have to create a new combat underwater system thingy just for 1 zombie
@@arthursinclair7945 Maybe drowners would pollute the drinking water sources and Aiden would have to go and destroy the drowner nests, it would make so much sense then they are just exploding like bombers and do nothing else
@@arthursinclair7945 I'm not sure they will do something like that for drowners but maybe yeah in a DLC or something. They will support DL2 5 years to come
Cool concept idea: IF Aiden stays for Frank and the Herbalist tells him to find those underwater plants, a cut scene plays where Aiden faintly spots a Drowner in the murky water, as it quickly swims over and slashes his sides with the spikes. If the player cant get away in time, the drowner could hook Aiden and start dragging him deeper underwater, prompting for a quick time event for Aiden to beat it off and try to swim to the surface before drowning.
When you beat it off do you have to sneak behind it and give it a reach around? So your pasifying it? Instead of choking it out, your choking its chicken.
I saw them while I was exploring the Renegade Dam after beating the story, I wanted to search the area a bit. Then I went back from it ready to go out and continue doing jack shit in the Central Loop, but then I saw a few of them. I was confused at first because I didn't see them before, but after getting closer looks at them, they were apparently the drowners we've anticipated. I did not expect them to just be bombers with the agility of virals
So they explode got to admit that's a little disappointing I was expecting them to fire spikes or for the spikes to make them resistant to melee combat or I don't know something
1. They could give them ability to explode when they die. 2. They should have become invisible like iconic bloodsucker from stalker. 3. They should been give them ability to try drown you( like when volatile jumps on you but different animation ).
Gues those spikes were just for aesthetic purposes and I can only assume they'll fulfill their only purpose as shrapnel along with bones when the drowners explode
@@gigachad3457 in the game Dead Island there is also a zombie called drowned and there they are much more interesting than the one in this game, just exploding is very boring, it could have been much more worked
Like, for example, he could try to drag you into the water, vomit water contaminated with chemicals if you get too close or even have poisoned claws (I don't know if he has that).
Gotta say. The explosion from the drowners imo kinda ruins the sunken area. They should of made a combination of the viral and the toad/spitter zombie. I replayed the game twice. Once where I didn’t reveal this location and my second where I did. I regret opening this area in all honesty.
@@ShinBurningGodzilla uh no. Revenants can raise the dead jump really high and across large areas deploy little acid like bombs around them shoot stuff at you melee you etc. virals can’t jump across large areas spit at you or drop those little ball things. Spitters can well spit and melee you. Nothing like themz 🤦♂️
Wow you truly have no life playing it twice till the end. I played it thru the first time from the start with the broom stick and it already took me like 3 to 4 days to finish the game and i was exhausted cant play all day
I would have been fine with a tough as fuck viral that has volatile agility and agro and can use the spikes.. keeping in mind he's a special enemy and all the fuss, since he is unlocked only once the land has been drained and we were warned against releasing it. It behaves like dl1 hazmat bombers without the suit.
I really think this is tacked on they should've been hunters in the water then if you drain it they'd be active during the day and would be a more dangerous viral with bad vision that'd blindly attack furiously at wherever they heard or saw you last and they could use their spike as weapons or a defense but maybe let them be poppable if you hit their weak spot
@@SuperVblade Happend to me my friend had hole different story missions than I had. I got the best ending possible everyone still a alife. My friend has the worst he killed every person he saw it’s just him and lawen
Just swim to the inhibitor cases and air drops in the sunken city. Much easier then when it is drained and the drowners come out. Then you can decided if you still want to drain it or not. Upgraded all my equipment to max after this loot.
Is that the real cutscene for the finished game at 1:14? The PK are using the armor from the older vids compared to their updated look in the finished game.
I went to the end of a bridge near the bottom of the map and there was like 5. Even worse they ran and parkoured better than virals and whenever one exploded it attracted more so I had to lead them to water so they’d drown instead.
So this whole area is just one big exploding-virals arena? Like, as soon as the first one explodes then it’s just a mad dash to outrun it only to run into more exploding-virals which causing them to always track you?
Wish they did this more than just once... like only one district??? comeon dude. I already beat the game with all side quests, the only thing that I have left are unlocking Mills, everything else done with like 52 hours of gameplay... a bit disappointed, but still hopeful with content updates in the radar.
This to be honest. Don't get it twisted though, I love Dying Light 2 and I believe it holds a candle to the first Dying Light game, it's just that Techland promised more than they could offer, which isn't that bad compared to the disastrous release of Cyberpunk 2077.
Sunken city looks really cool, I haven’t played the game yet but I will soon, I saw the water mission and do we have to go after the truck to get sunken city? Or can we stay with frank (sorry if this makes no sense)
They promised so many things that were either cut, or not true. This game reminds me of another Cyberpunk, minus the glitches. So many things promised and bragged about, and yet they're non-existent.
I don’t love what techland did with drowned zombies. They are basically bombers. I wish they were more unique. I love the concept of them emerging from draining the city though
@@BananaPieWithAnxiety both, what I really meant was that I wish there was more exploration and things to do, and looking at how the place is shown on the map, it looks like they were planning for you to be able to assign areas of it to the factions
My chance mad none of this content because of a choice I made in game. I love that a game was so big it could afford to cut entire content for a choice. Devs really delivered on their promises that choices matter.
Yeah I started a New game after I finished my first playthrough... Renegade and Drowners were everywhere while I was level 1.. It wasn't fun. The game fixed itself shortly after.
So drowners = Viral + Bomber ? Common Techland you could do better than this 😕. At least they could make drowners hide in the water and ambush player if he gets near it or make spikes as defense method agaits Aiden's melee attack
This is the most trivial thing you can get upset at, who wants to go through the pain of creating an underwater combat system for only one special infected type?
@@keztannis6848 Who wants to fight a single infected who only shows up at dark? or screams, or shoots, or explodes, or bites, lot of singular zombies here bud.
A bit disappointed as they are just virals and bombers mixed together. I was expecting something new. They could have at least had them shoot the spikes out at you, or have them buried and reach up and grab you as you run by (to which you have to tap square to escape or attack them) making you easier prey for other infected nearby.
Drowner it's like bozak yellow runners with costumes I'd like to unlock this area as well but I'm would hate myself every time I'll play om it they have low hp but high damage
Why didnt the developers make drowners pull people underwater and make them able to swim fast, gives people a reason to worry about what's lurking around underwater
Honestly, not sad about the result, like the fact that any moment in that city is like running from viral boomers, real scary, do you have any of these videos on corrupters and any other infected we don’t know about
I have completed the story and unlocked the sunken city hoping that opening the inhibitor and airdrop crates would be easier while knowing i will awaken the drowners, however it became very impossible to open any crate or even walk around due to drowners chasing me consistanly and it doesnt seem there is an end to them... therefore i made a new game to reroute my choices because i didnt like how my story was shaped, also i will leave the sunken city underwater (would drowners be a problem in anyway even if i kept the city underwater?)