If you're on a 30 series card on a 1440p or lower monitor, go ahead and crank those settings to max. I have a 3060ti which is ranging from 60-90fps with maxed settings (including maxed raytracing) and DLSS on performance mode. Not the smoothest experience, but not bad for such an incredible looking game.
@@z0nx defenetly. Physically correct shadowing and lighting provided by RT brings so goddamn much to the quality of picture and the realism of it..its crazy. Im glad were are finally here and are able to use RT in real time. I hope more people can understand (thanks to videos like this) and appreciate it.
@@johnsmith-ck4qt seeing RT is always so pleasant for my eyes lol idk why but seeing such smooth shadows and correct illumination in a game is so amazing!
MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
Something everyone here should know is that there’s a memory leak related issue with DLSS or Raytracing. After some time, performance will absolutely tank and you will have to restart. Be warned.
Yeah noticed this too... I start out at high settings ray trace, 80+FPS. After 3 hours I had 40fps and I was getting more and more frustrated. Restarted and it was soothing again...
@@RvBDopp I'm happy to hear, I love the game man , as soon as I have time I play , it's awesome One thing that is problem for me is that the came always starts on other GPU, not the main connected 3070. It starts on my 1080 via a pcei extension... I have to go to device manager and disable other GPU, start game with main one, then enable the rest after.... Super annoying
The raytracing in this game is one of the best uses I've seen, but at the same time, many of the textures of objects are pretty outdated. Hopefully someday there will be an hd texture update
with reshade using sharpencontrast and increasing upscaling sharpness to 100 also having the YTBG reshade preset makes the game actually look like a ps5 game with amazing colors and clarity but performance is meh never drops below 45 fps avg is like 52-53 in heavy vegetation areas all rt options are enabled except reflections I don't even have options for rt reflections on a 3060ti 1620p using perf.Dlss
This was a beast of a video. Testing all these different settings, combination of settings and performance across a range of hardware in such a short span of time, must have been really difficult.
MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
Thank you Alex for the amount of work you put into these videos! I really love your optimized settings guides and how you convey each graphical aspect of every game you cover. Keep up the incredible work, greetings from Germany :)
I compiled the optimized settings in text format in order as they appear in game with correct names + an additional preset for dying light players. *Optimized Quality Settings* Upscaler Mode: 4k, 1440p & 1080p DLSS Quality Film Grain Effect: Off (Subjective) Asynchronous Compute: On NVIDIA 20 Series+ (Turing), AMD 200 Series+ (GCN) Sharpness: Subjective Anti-aliasing: High Motion Blur: Off Or Low (Subjective, Costs FPS To Leave On) Particle Quality: Low Sun Shadows Quality: PCF Contact Shadows: Ultra Ambient Occlusion Quality: High Global Illumination Quality: High Reflection Quality: High Fog Quality: Medium ――――――――――― *Optimized Balanced Settings* Ambient Occlusion Quality: Low Reflections Quality: Low ――――――――――― *Optimized Low Settings* Contact Shadows: None Global Illumination Quality: Low Fog Quality: Low ――――――――――― *RT Optimized Settings* Upscaler Mode: 4k DLSS Performance, 1440p DLSS Balanced, 1080p DLSS Quality Sun Shadows Quality: Raytraced Soft Shadows (Or Off. Only High End GPUs) Ambient Occlusion Quality: Ultra RT Global Illumination Quality: Ultra RT Reflections Quality: Medium (Or Off. Only High End GPUs)
Flashlights without casting shadows were the most odd thing for me in Metro Exodus, it's awful. I would rather the roughtness of Doom 3 shadow to that glowing mess that seems to erase ambient oclusion as a result
Metro exodus does have flashlight shadows though, the flashlight is just centered in the camera unlike other games where it's on shoulder so shadows aren't that visible
@@DubElementMusic I mean many games do have poor raytracing implementations. It's just Metro Exodus Enhanced and Dying Light and that do it very well. But the problem is that raytracing is gonna be hard to run even on high end GPUs.
@@DubElementMusic it's just PC gamers lashing out cause they can't afford RTX cards and console gamers lashing out cause their machines are ultimately mid range
I still remember dying light's launch bugs. My settings menu had a real gem. Resolution: yes. Somehow resolution was a boolean true false option for me
Considering the visuals on display, without RT, the performance profile is pretty disappointing. I don’t think Techland’s engine has evolved much in terms of scalability. Probably explains the subpar console releases.
I'm playing on series S and stuck at 1080p 30fps. Which absolutely doesn't make any sense when the rx 580 can do 900p 60fps with tweaked settings and the series S is near. I hope the console versions are improved in a patch at some point because they are being held back.
@@JudeTheRU-vidPoopersubscribe rx 580 is one x gpu level. Both are more powerful than a series s gpu. But yeah techland could've done a bit more with series s.
@@JudeTheRU-vidPoopersubscribe No, this is what people were talking about with the Series S and it being a concern for graphically demanding games down the road. Not surprised an RX 580 can hold up a bit better; having roughly a higher clocked One X-like performance.
@@rockapartie I don't understand how in games like far cry 6 it's running up to 1440p at 60fps. Which is way better than what the rx 580 can pull off in that game. Same with battlefield as well. Then in dying light 2 it's just performing way worse than expected.
Absolutely incredible video Alex! The PC community is absolutely spoiled by you and the DF crew in general. I was praying for this video to drop before launch because I knew this game would be a trial for my rig. Thank you immensely!
MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
@@megacurlerer MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
The frame rate TANKS as soon as you get to the city. Like over 60% drop. Why didn't they notice this? I spent ages messing around with the settings in the intro.
If you're having performance issues with the patch today, I was too. Changed from 511.23 to DL2 driver 511.65 and performance went down the toilet. from 70-90 using DLSS Quality, to 45-60. I reset the GAME adv. video options to DEFAULT and restarted the game. Then set back to RT max and disabled motion blur and performance was back to 70-90 RT max with DLSS Quality on 3080ti with 511.65 / 5800x @5ghz 3600mhz RAM. Game is using "windowed" mode by default for me (I'm using suw 5120x1440 monitor) Fullscreen mode (for me at least) introduced an odd frequent hitching so windowed mode was the go to. May be because of the wide aspect monitor, not sure. When the game was patched the performance went to garbage. RESET everything and restart. Then reset again to your settings and restart again. This fixed it for me. Good luck and good night!
@@AndyBarber1981 I'm using slight undervolt -5 (15-25mV) with +200 so nothing fancy. Just got a good sample. I also have lapped the IHS and am using a Heatkiller IV waterblock.
@@nakedbanana7056 I dno, prob quite a few, but many of those gets back into consumer hands after a while, they might have reduced lifespan but still works for now.
While it's amazing to see how good of an effect Raytraced GI can have in certain scene. It also feels right now as the environment and lighting were not designed with that in mind. Most of the scenes are now criminally under exposed. Take 15:50 for example. In what insance in real life would you not be able to make out the details of the walls? In a bright day like this. This might be due to a limitation in GI bounces or simply that the game was lit without raytrace GI in mind and the addition of the feature would have benefitted from lighting/exposure value adjustment.
As in most games with RT, there are parts where it doesn't necessarily look better, just different. This one at least seems to look better on average (even though it seems to me that that is partly because the non-raytraced mode seems poorly optimized at times), in cyberpunk for example the RT reflections just looked wrong in a different way.
It needs additional bounces, the lighting hitting the street should bounce on the wall. With time and hardware advancements, ray traced GI will get there
Yeah the wall there is definitely too dark, but your eyes are way better at seeing both bright places and dark ones at the same time, if you're trying to make photorealistic graphics according to photos then this happens, we just need higher dynamic range
Agree. but it still look galaxies better than the non RT version. even the colours look odd on the non RT version. But yeah, it's just a matter of how many bounces they are setting up for the caster to emit. if there's not enough rays hitting that wall for example that area will be pitch black.
Have you been outside? Sometimes it can get real dark in the shadow. That's especially when nothing is reflecting light into a space like that. A bunch of trees wouldn't do it. In fact a dense forest can seem very dark, even when the sun is shining on a clear sky. Yeah RT is not perfect, but it certainly makes everything more realistic 99% of the time.
MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
@@shredderorokusaki3013 The beginning of your comment is so obnoxious I thought you were meming, but apparently you're not. Oh well You don't have a monster PC, a modern mid-high end is a lot more accurate and there are no rt settings you can turn on with 6700xt without tanking performance
I bought the GTX 1060 thinking I would upgrade it couple years later. Despite I could easily afford a 1070 even maybe a 1080. That couple years came when the RTX 3000 Series dropped. But with all that overpricing as well as not being able to find any GPU for a reasonable price killed my next gen gaming enthusiasm. This game looks absolutely incredible. But I think I'll pass until I get a better setup. Don't want to play it in lowest possible settings with hardly 60 fps :/ I love the effort for optimized settings for a old GPU as 1060. Some could endure low graphics and with ~60fps it looks playable. Well thought out video all around!
This is a repost of my comment on the video. If you have a gtx 1060 like me, just run nvidia control panel and use NIS (nvidia image scaling) give you a 15-30% improvement in fps. Not sure how to use it , do a google or youtube search. Works with most games. Just have to play games in full screen mode.
@@LeateqOfficial no, this shitty engine is terrible and old. Game doesn't look better than its predocesor and runs 10 times worse. Far Cry 6 runs on old crap engine too, but looks and runs 200x better than this unoptimised crap
This is incredible. Well done, thank you! I know these type of videos must be massive amounts of work, but I appreciate them so much. I normally spend so much time on my own trying to optimize, and I usually fail to do well. This is so concise and well presented. 🙌🙌🙌
There's no doubt the raytraced shadows and reflections make the scene look way more "correct", for the lack of the better word, when it comes to placement of the shadows/reflections, their shape and all that. At the same time, though, they seem to be *way* too dark. Almost pitch black. So in a way, the "old school" diffused lighting is the more realistic looking one, because it's closer to how human eyes would perceive the scene when it comes to the "depth" of the shadows. There has to be a serious lack of light for the human eye to percieve shadows this black.
The only correct comment. Everyone is praising RT because Alex likes and praises it. If he shitted on the rt by saying this rt is not good, then everyone would agree.
@@MediaphusioN I guess that in theory, provided there's enough detail left in those shadows, you could do that. It will however look like ass, you'll have to constantly adjust it between dark and bright scenes, and, most importantly, it'd be a horrible approach to "solve" it.
it's either gamma/brightness is too low, or there's not enough ray bounces. i kinda agree, its a little too dark in some scenes but it still looks amazing
I found on my monitor it was to dark cause my monitor was not bright enough. Changing the brightness was necessary but with that change it just looks awesome. I think with raytracing you get a wider brightness spectrum, so you have to adjust your device to be able to resolve those different brightness levels.
I get that RTGI might be more accurate, but I still don't think it's representative of what is correct. Like at 28:55, I wouldn't expect a wall to look pitch black in broad daylight.
MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
@@4R8YnTH3CH33F MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
@@4R8YnTH3CH33F I really think it should be possible to reduce the "pitch blackness" effect in shadows even with less bounces, they could program an exposure adaptation system that takes ray tracing's effect on scene brightness into account, and boost shadows/brightness when needed. The eye/exposure adaptation algorithm in this game was probably only made with default non-RT graphics in mind.
Those raytraced settings look so damn good, I'm really hoping more games starting coming out with full RTGI, both Metro and now Dying Light have shown how just how important the quality of global lighting is. And now that I've bought the game, I can say these recommended settings for high RT are perfect, running about 75 FPS average at 1440p on an RTX 3080 and Ryzen 5 3600 all stock, RT flashlight off and Reflections on medium, god the game is fucking beautiful.
I'm on a rtx 2080S w/ a ryzen 5800x at 1080p and it chugs once you get to villedor. Only ray traced setting I have is RTGI enabled, everything else following the optimization guide including using DLSS. I'm struggling to hit 30fps
@@spakentruth The 2000 series cards are very powerful and great for rasterized games but don't scale well with raytracing because they don't have as many RT cores as the 3000 series, you might be out of luck if you really want RT effects in your games at high settings.
@@spakentruth whaaat I have a 2070 and with dlss quality at 1080p I get 45-60 fps in villedor with rt shadows and rtgi. Hell if i turn on rt ao i still get around 40 fps.....
It's actually pretty insane how much ray tracing enhances what's already there. Makes you wonder just how good some "old gen" games would look with the addition of this degree of ray tracing. Been an absolute joy playing through this on PC. Excellent coverage as always 👍
As cool as it is, I do think somethings are too dark with ray tracing (like in the intro, I feel like I would still be able to see into the underpass with my eyes.......perhaps a flatter look could be optional for raytracing (like shooting log on a camera)
As always: great vid. Thanks. Must have taken you ages...I am very excited what my 2080 can deliver... Just hope they add shadow casting for the flashlight. Without it everything looks absolutely weird and - even without RT - there was flashlight shadow casting in DL1 which added sooo much to the atmosphere.
@@chrisjr6214 Depends really. If you don't mind dropping a bunch of other settings, you can get lots of RT out of a 2080. I mean, in this video it's demonstrated you can even squeeze a playable RT experience out of a basic 2060.
@@AbrahamZX1 RT High at 1440p and 4K high settings aiming for 60fps? Doubt it, unless, unless you switch on DLSS Performance, but you still don't maintain 60fps consistently.. An RTX 3080 gets like 18 fps with RTX on at 4K without DLSS. Also that DLSS recommend/minimum spec is ambiguous, which leads everyone to assume that you have to use dlss performance to even get a playable experience, but it'll look like ass . Now imagine a vanilla 2080 with the same load. So I think you're the clown here.
@@wtfronsson ≤30fps while looking like shit isn't exactly a playable experience in a action-horror sandbox. You'd have to turn off ray tracing with a vanilla 2060 at 1080p medium/high in order to hit 60fps.
Not that anyone cares, but I am on the RTX 3070 with an i7-12700K and with RTGI and RTAO with DLSS Quality mode, I am at about 65-75 FPS. With RTGI and RTAO on with DLSS Performance, I am at 78 - 90+ FPS. Without RTGI and RTAO on, I was getting 120-130+ FPS. Thanks to Alex and DF, I followed some of the mid-range suggestions. Contact shadows, medium. Reflection Quality, Low. Fog, Medium. no motion blur and film grain on. RTGI and RTAO on. I will keep messing with it, but everything else is on high and with these settings it looks amazing at 1440p. Thanks DF.
Damn DLSS is good, I was checking intently on the right side of the screen for issues with DLSS, because it looked a bit blurry, before noticing DLSS was on the left.
In a way it's a blessing that I don't have hyper trained eyes that can instantly detect any unnatural lighting like Alex can. Unless a scene looks completely unnatural I usually accept it as is. If an area has very little light due to correct RT and your character doesn't have a flashlight things can get intense and scary. Or, depending on the genre, it could be a real hinderance. I still think RT is great. The reflections in Control really change the game imo. But, I can make concessions. If baked in effects are convincing enough while saving a ton of perf I'm good.
I don't even bother to enter the graphic settings menu until a DF video talks about it, it's just the way it works now, you guys truly rock and are the blessing of pc gamers, thanks! Gonna play this game with a rtx 2070 super, i hope to play with rt on at around 60 fps
@Transistor Jump well not most of the stuff imho, from performance across multiple section of the game to settings which don't produce an immediate change in visual quality (but may do in certain parts of the game), etc. I think that's more than 5 minutes
@@seahawkd5203 like the guy in the video said, they could've used RTGI instead of rtao and rt shadows. Like selecting one option that makes visible difference over the other? It's not really necessary that everything needs to be there for consoles
Dlss performance actually really looks good in this game compared to any other game ive had it on in. Usually i will only drop to balanced at the most, but performance looks nice on here
i7 9700K and 2080TI without RT, I put DLSS Quality with the in-game sharpening at 50 and everything else on the highest setting that doesn't have raytracing, at 1440p and got an average of 120 fps while looking really close to the native resolution.
Great video. Wish you went over 3080 at 4K with performance DLSS and optimized RT settings. However that isn't actually a flaw with the video, that's just how I would want to run the game so I would've liked to see that.
@@linkganonmix yeah I do! And yeah 4k dlss set to performance. I did set AA to low as its sharp enough at this setting. May decide to force it off via Nvidia control panel and see if that will give me more FPS. Also I may just lock it to 60fps to keep it stutter free. But all in all performance is good!
Amazing video Alex. The lack of HDR implementation is shocking in 2022 especially for a game all in with RT. HDR is transformative and needed with RT to showcase it at it best
feels like hdr alone could make way more difference in this game, since rt in most cases makes picture darker and thats it. i would say its the worst implementation of rt so far and its very demanding in the same time. lose half of the performance for shadows on the grass? no thanks
@@mirage8753 "Makes the picture darker and that's it" Have you watched the video? Alex literally explains what each and every RT setting does, he does it in a way that most people can understand. It sucks that some people look at screenshots at surface level and think it's just a "shadow darkener", while having no knowledge of what ray tracing is doing and _why_ the scene looks darker. (It's because developers add extra inaccurate fake lights everywhere that makes the scene brighter than it would actually be, compared to RTGI/AO, aka simulating the exact amount of sun/artificial light that realistically reaches those areas)
@@TexelGuy man, i even set video resolution to 4k to notice how good the graphics is, but no. i see lower res textures everywhere and when he magnifiying the image you can see how blurry textures are. rt and everything is cool, but in this game it all looks bad coz of low res textures in the first place. this is one of the worst looking aaa games for last couple of years so far
What does "PCF" mean for the Sun Shadows Quality setting? I don't have anything that's called PCF. Only have Very Low, Low, Medium, High and Ultra (RT). Also my Settings menu looks different than the one in the video, did they change something? DF doesn't have Postprocess quality for example.
Buying an expensive GPU and turning all those ray tracing features just makes most of the scenes dark as hell. That kind of wasting GPU power is similar to mining.
Thank you @digitalfoundry for the attention to detail and time you put into these videos. I do have some comments tho. I have seen this channel praise single bounce RTGI multiple times and I wonder why. 🤔 While an RTGI implementation is more accurate than previous methods it isnt without its flaws and in some cases it is worse than the regular rasterized version. Single bounce RTGI (found here) completely crushes blacks/shadow details. In addition when a user is playing on a display that has good black levels (OLEDs or other high end TVs) it makes the game harder than intended to see. In some cases eye straining and unplayable. I am all for games increasing their visual fidelity or getting more realistic, but they are still games and a balance of playability and visual feature set should be considered. The RTGI implementation here seems to be a plug-in and the art and geometry in this game weren’t particularly designed with it in mind. Also, I have noticed that some games seem to use the same RTXGI implementation. As in Nvidias implementation. Metro Exodus (original), Dying Light 2 and Cyberpunk all look as if they were made with the same game engine or at least used the same RTXGI plugin or something. So of course they will run better on RTX cards. Anyways, those are just some thoughts. Thanks for the videos. @digital foundry
Why are the RT shadowed areas soooo dark? It's YT compression crushing blacks and adding contrast? It's not that realistic - even in pretty dim areas you still can recognize objects and outlines due to bounce-lighting in real life most of the time (just look around you in semi-dark room). In this video there are few areas where it's completely black when using RT GI just few cm from lit area.
@@otti3397 I did have it preordered on pc then cancelled it and got it for ps5 now after seeing the console breakdown yesterday I should of just got it for pc now lol
2 года назад
@@otti3397Based on AMD PS5 is avg 30% stronger than RX 5700XT in Resterization and on par with unrelased RX 6700. XSX is avg 40% stronger than RX 5700XT. In this game consoles can do 1440p and bassicaly lock 60 fps, but with some drops. They want from lazyness because old gen was priority avoid every possible drop and they put 1080p/60 with ton of headroom, i think if they offer 1080p/60 fps mode unlock, ps5 will run avg in 90 fps and XSX 100 fps, it's shame they priotize more like raise game to max settings with lower res to avoid every fps drop instead use some more optimised settings or just use dynamic resolution between 1080p and 1440 where realisticly both consoles with that headroom can run in higher scenes still lot above 1080p. Same for RT mode. PS5 is still like lot games on par with RTX 2070Super/2080Super at best and can do lot more. Devs just screwed up this port for current gen and make offer to old gen and old dx 11 engine.
I wish DF would talk about HDR again. Would love to hear if this game supports it and if it's any good. Playing on a 48" C1 and HDR games are just amazing
@@branchprediction9923 Standard is good. 21:9 is gimmicky shit, that usually results in a bunch of issues in games (and don't even try to refute this, I've used one extensively and dealt with them), on top of always being overpriced vs 16:9 competition.
@@branchprediction9923 we need OLED monitors in general. That would help solve the HDR problem monitors have as well (the problem being literally only 1 or 2 monitors in existence produce HDR correctly)
@@soulshot96 u really think 21:9 is gimmicky? I think its a lot better than 16:9. And saying that it usually brings issues is very unfair. It works pretty much all the time, even old games get it working. We do indeed need oled tho. Oled has so many advantages i cant sum it all up, nor do i need to ofcourse, but 1, maybe little known, advantage would be a near perfect 60hz backlight strobing (or in this case black frame insertion) . This is perfect for games that struggle to push over a 100 fps. I personally am waiting on ultra wide oled, like that alienware monitor that was announced recently.
@@DarkReturns1 i only have hdr 600 sadly. So ive never seen real hdr. But damn those colors really pop in hdr600 cuz of the wide color gamut. Real satisfying for the eyes. I only ever played 1 game with hdr support on pc. So little games support which is a shame.
I really appreciate the hard work you put into this. Not everyone can upgrade their GPU every 2 years and my RTX 2060 was my first upgrade after 5 years (When I bought it 2 years ago). So great to see someone helping out all gamers and not just running benchmarks with the high end GPU’s. It would be nice to have ray tracing on with at least 60 fps but I’ve been running the game without it. The parkour requires a lot of accurate movements and I’d rather have the FPS for that. However, this video is making me reconsider playing with the settings you mentioned to see if I can run RT and still get playable FPS on my 9600K with RTX 2060. 🤔
FYI: RTGI and RTAO must be turned on together because it actually performs better compared to RTGI alone. I have made a guide on my channel for this and RTGI begs RTAO to be turned on. Try it out for yourself and see what I mean.
Actually find raytracing off look better. IRL something in daylight that's in the shadow also doesn't turn fully black and indistinguishable. It's done way over the top here. Next to that, it seems like they put almost no effort in shadowing on the RT off version, just to make the difference bigger. I've seen games with great lighting and shadows without RT. With RTAO it already looks miles better.
Testing the game today, I'm getting great perf out of a OCed 3080 strix - 4K dlss perf RT Ultra 60-80 fps, qhd dlss quality 80-100 fps. And dlss in this game is magic - 4K perf on a 65" old looks pretty much native, same for 27" qhd quality. Probably the best dlss implementation there is, some games just look like crap in motion and only 4K quality is acceptable.
These optimized settings videos are a life saver. I recently picked up a ROG Zephyrus G14. It definitely isn't the strongest laptop, so I've been using these videos to get best out of the laptop.
@@nockrawl914 I wouldn't say it badaas. It packing the lowest wattage 3060, so it barely only performs better than a desktop 2060... I doubt I'll get more than a year out of it considering it barely running modern games at 1080P/60FPS with a mix of med-high setting without DLSS
Awesome video, I can’t wait to give this game a shot. Phenomenal work as always. By the way, I think you forgot to change the text to “Ray Tracing ON” at 5:05
The one thing that really confuses me is what RT Shadows + AO would even do with RT GI turned on. Shouldn't the GI cast direct and ambient shadows itself? Or are there not enough bounces in this to handle that?
No i think it's not like that, not like Metro EE, in metro every aspect of RT (except reflections) are combined cuz the fake lights no longer exists, instead I'm DL2 in order to get the "true" RTGI u should enable RTGI + RTShadow + RTAO, that's cuz without the RT shadow and RTAO some lights sources will still produce rasterized results and it will look odd cuz the game is not meant to be only in RT like Metro EE
I think your assumption would be correct if there were no "fake" lights involed, but since those fake lights don´t throw any shadows, AO is required for those scenes.
This mish-mash (or is that mismatch?) of shadowing in scenes under the various RTX modes has me resting easy with all raytracing off so I can play at 4k60 on my OLED TV with my RTX 2070 :P I've played a bit with Raytracing on (at 1440p) and despite the trees looking better on the whole.. some things seem to look a bit TOO dark especially when it should be natural sunlight reflecting into small cabin windows / car interiors, etc..
@@phattjohnson i actually tested on my 3060 ti in a custom resolution of 2880x1620p and with RTGI+RTShadow+RTAO and DLSS on Performance and it's pretty much a locked 60fps tho i went through some issues for example after a while the GPU power start to drop further and further at the point that i get 99% of usage but with only 80W of power and the fps drops to 20fps and I've to restart the game, idk what da hell causes that it's so annoying
These videos should be linked and / or packaged together with the game itself. How many people would have taken the time to actually find the sweet spot for their systems, before shouting on reddit that it's "poorly optimised"? Brilliant stuff, thank you so much for the analysis Alex! Also, .dat Ray Tracing, holy crap!
I prefer how the game looks without most if not all of the RT, with RT the game becomes too dark, this is not how I see the world when I go outside because then my eyes adapt to the lighting conditions in a more dynamic way than the game can show. The overly dark areas with RT on would also make it very hard to actually play imo
That’s a very good point. I think a good HDR implementation helps balance that a bit, by actually matching the more realistic lighting with the screen's light output and contrast, so your eyes perceive the scene and adapt to it closer to real life. SDR has a very limited range and the entire scene ends up darker.
The game does have a very nice lighting system with RT on, have to admit! As a 6900xt owner, if I were to play this, which I won't, I'd simply run this 4K natively with everything cranked up and RT off. Just like every other game I've played, with the exception of Deathloop and Control, which I put on upscalers + RT on because these settings worked really well on those games. If today's games can't perform with RT maxed on the best GPU on the planet, 3090, then it's not meant to be used yet. I think I'll jump on the RT bandwagon when it makes sense, which is in 2024-2025 when I'll do my next upgrade. There's just not going to be enough headroom for this year's new GPUs for future use.
I don't think there will be enough headroom at that point tbh. We're nearly a decade into 4k and the majority of cards struggle to run games at that resolution without big cutbacks or “cheating” (checkerboard rendering, FSR, DLSS, Temporal Injection, etc). I think it will be the same with RT.
@@MrHope86 And I didn't. I play at 4K native/FSR Ultra without RT. Also a big undervolter due to environmental concerns. I had TUF 3080, but I sold it due to VRAM limitations.
MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
@@DEVILTAZ35 MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
Thanks for the continued hard work AB, there is none like you my friend! Your work is the only one I trust for settings with my PC games, even with having a 3080ti
Once I got to the main city area after the intro sequence my performance tanked. I'm on a 5800x w/ a 2080S and the intro sequence ran flawlessly or as close to the tests being done in the video. But once I got to villedor I was struggling to average 25 fps. The only setting I had cranked up was RTGI and followed the rest of the optimization guide. I respect the work you guys do but only doing a cursory performance test in the starting area of the game where there aren't many dynamic elements feels disingenuous.
Does RT global illumination really need to be per-pixel? I think it was Metro Enhanced that had a lower setting at like 1/2 resolution, and I thought it still looked good enough. And Doom Eternal used 1/ or 1/3 res RT for reflections.
Well the doom eternal comparison doesn't really work because the reflections and GI are separate settings. We already know we can get the relection quality lower and look decent, Spiderman MM and Rachet and Clank both did it on console on their RT performance modes. Not sure about the RT GI having a less sample count though. I know that in Cyberpunk the GI calculated one bounce, where as Metro calculated “infinite” bounces. It sounds like this game is doing the same.
i dont know. with raytracing we may have a similar situation like BLOOM in the old days. where developers overexaggerate the feature. it definatley looks better with RT on. but some scenes look way too dark
RT doesn't work like bloom does. RT is physically accurate meaning the artist can't really over do it. The issue is the camera's auto exposure. The human eye is wayyyyy better than any camera so until digital cameras can auto expose like the human eye the lighting will feel to dark or too light. Technically and physically the lighting is correct it just doesn't look like it to the human eye.
@@v12vanquish I guess it's a tech limitation. Hard to explain butaybe there is not enough light leakage through the open door? Or the 1 scene under the bridge with the blue car. Way too dark aswell
Thank You! Finally a tech review that is not based on unavailable or ultra expensive graphic cards. Honestly i don't care how does the game look in 4k with rtx3080 because ths card is unoptainable for normal users.
Glad I picked one up before the whole shitstorm, for 799 ;-). Was thinking I should have bought 3. But thats just what the problem is with the scalpers. So glad I didn't
This is just ridiculous at this point; even a RTX 3090 can't run this game Maxed at Native 4k 60 FPS. This card was sold as 8k GPU! Did 'Techland' forget to optimize this game?
Maybe it had issues at launch but the game these days is flawless, I was playing at 4K 120hz with the fps capped at 120. Not a single FPS drop and the frame times on the graph were completely flat
MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
@@floppydisk1137 MY MONSTER PC RYZEN 7 1700 16 GB DDR4 3200MHZCL15 RX 6700XT 12 GB RED DEVIL MP 600 2TB WRITE:4950MB/S READ:4250MB/S DELLP2416D 24'' 2560X1440 60 HZ IPS! It euns evrything at max settings 1440p 60 fps(without ray tracing). So on RX 6700XT which ray tracing settings i must enable for it to run at 60 fps or close to 60 fps(without FSR)? I started palying it and played half an hour until now but without ray tracing and yes it runs 60 fps.
If only developers would consult with Alex for adequate optimized settings on consoles… I’m freaking out that they didn’t opt for RTGI rather than RT shadows on consoles. Also, I feel devastated that AMD’s RT performance is so poor. Not only that, they don’t even have a decent AI upscaling technology. AMD is incredibly behind. It’s embarrassing.
"AMD is incredibly behind." Techland have been asleep at the wheel for the last 7 years with AMD game optimization, it's clear tuned for Nvidia on PC. What is bizarre is the low old Amd 5700 card destroys the RTX 2060???! Yet the 6800 Xt with 16 gb of ram has only half the performance of an RTX 3080 10 gb??? it makes no sense, with Vallhalla and Farcry 6 the 6800xt would smoke the RTX 3080.
AMD certainly does have a decent upscaling tech. Have a look at Myst on Series X which uses AMD upscaling. It looks like native 4k. It's probably easier on that game though as it is mostly static imagery apart from some animation. There are no complex people to animate etc. Still the end result is worth a look as compared to running it on PC i preferred it on Series X.
@@DEVILTAZ35 Neither temporal nor spatial upscaling are AI driven techniques. Myst is one of the first if not the only game so far to use FSR, a simple spatial upscaling with sharpening, on consoles. The only companies with advanced upscaling through reconstruction techniques are nVidia and Intel. And only nVidia have a shipped, working and well established technology with DLSS. PS.: I’m keeping my fingers crossed that Intel’s XeSS gets used for console games though, as it is open for implementation by anyone who so desires.