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Dynamic (car) deformation with Blueprints - Unreal Engine 5 Tutorial 

blu kettle
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Voice generated with elevenlabs
In this video i want to give you a look behind the techniques i used for creating the dynamic deformation effect on vehicles.
It's better if you know something about Unreals Blueprints, Materials and modelling, but other than that no other knowledge is required. There is no coding involved.
Playable Demo: drive.google.com/file/d/1Vym7...
Blueprints:
Construction Script: blueprintue.com/blueprint/yw1...
Event Graph: blueprintue.com/blueprint/fac...
(f) Get Points In Sphere: blueprintue.com/blueprint/vrb...
(f) Update Vertex Positions & Colors: blueprintue.com/blueprint/ji2...
(f) Reposition Wheels After Impact: blueprintue.com/blueprint/1if...
(f) Calculate Impact: blueprintue.com/blueprint/xgr...
Resources:
Meshes and textures i used: drive.google.com/file/d/17Isj...
Meshes by Comrade1280: sketchfab.com/3d-models/gener...
AVS Plugin: www.unrealengine.com/marketpl...
Tutorials:
Setting up a car with built in UE features: docs.unrealengine.com/5.0/en-...
Setting up a car with AVS: avs.seven47.net/tutorials/cre...
0:00 Intro
1:22 Some insights
3:21 Tutorial
7:55 Outro
#unrealengine #unrealengine5

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25 июл 2024

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Комментарии : 49   
@crazyguy7585
@crazyguy7585 5 месяцев назад
Great tutorial Keep it up
@sussypussy6150
@sussypussy6150 5 месяцев назад
and this life saver video just popped up one day when I had been entering the same keywords on RU-vid for a year! great work!
@BlenderDestruction
@BlenderDestruction 5 дней назад
I can't get it to work.
@joshuasstudio
@joshuasstudio 6 месяцев назад
This is a video I have been looking for damage like how beamng drive does and not the matrix bone damage, thanks for this!
@blukettle
@blukettle 6 месяцев назад
Yea sure no problem :) Not sure how beamng does it but im certain its a little more complicated how they do it ^^ With the approach i've shown the deformation always is spherical without considering the actual shape of the colided object, for example. But its maybe a good start to add more features and functionality upon
@joshuasstudio
@joshuasstudio 6 месяцев назад
@@blukettle No yeah I know its way more complex but at least I can get the basics lol
@hypernight4001
@hypernight4001 2 месяца назад
​@blukettle their soft cae body simulation is still the legendary best one, hope that ypu or someone else achieve a better result in unreal 5
@gamedev1118
@gamedev1118 5 месяцев назад
It is perfectly. Is it possible to get the project file? I have the AVS plugin.
@original9vp
@original9vp 6 месяцев назад
I like what just happened here!
@Thomas-ve8ne
@Thomas-ve8ne 3 месяца назад
Hey there, nice Video! Very interesting way to realize damage and it seems way easier than deforming with bones or morph targets. But can you tell me if this is also possible by using the wheeled vehicle class and skeletel meshes? I honestly have no idea how to make a car drivable that only has a static mesh attached to it...
@adrianorodrigue
@adrianorodrigue 6 месяцев назад
Great!
@fahimfaisal7488
@fahimfaisal7488 6 месяцев назад
cool video!
@blukettle
@blukettle 6 месяцев назад
thanks :)
@RS4P
@RS4P Месяц назад
Is it possible to use this for a static object like a guardrail?
@LegendaryMch
@LegendaryMch 6 месяцев назад
great!! can you add a map for the verteces that are harder to be dammaged or can't like tyres and approximitly of them.
@blukettle
@blukettle 6 месяцев назад
I'm glad u liked the video :) Not sure what you mean by "vertices that are harder to be damaged". If you want to, you can of course create a seperate BP for smaller objects that you want to be deformed and attach it to the main BP, if that's what youre asking for
@joaovictorpereira7091
@joaovictorpereira7091 3 месяца назад
Great tutorial man, it works in UE4?
@BlenderDestruction
@BlenderDestruction 9 дней назад
I fixed the errors, But the procedural mesh isn't updating, nothing happens to it. even when I checked simulation generates hit events.
@original9vp
@original9vp 6 месяцев назад
@Blu Kettle So will this work with chaos vehicles as you mentioned static meshes?
@blukettle
@blukettle 6 месяцев назад
haven't tried it, but it should work yea. I think chaos vehicles uses skeletal meshes tho, so you maybe have to set that up and then use the PMC on top of that
@original9vp
@original9vp 6 месяцев назад
@@blukettle That's what I meant...re skeletal meshes :)
@ThreeTreeDog
@ThreeTreeDog 5 месяцев назад
@blu kettle ty for the tutorial. I'm going to convert to geoscript, it may be a bit more performance.
@blukettle
@blukettle 5 месяцев назад
np ☺️ give that a try would be nice if that worked!
@BlenderDestruction
@BlenderDestruction 22 дня назад
It doesn't work. After adding all the variables and blueprint functions, blocks, etc. all I got was ERROR ERROR and ERROR. Can you also show the default values for all the variables?
@shibbling
@shibbling 6 месяцев назад
Love this video man, ive been trying to figure out how to do something very similar. is there some way i could reach you for a chat?
@blukettle
@blukettle 6 месяцев назад
glad you liked it :) you can write to the email i put up on my channel: blukettle@gmail.com
@surya_616
@surya_616 6 месяцев назад
Can you please put a video about how to make death systems like the granny game
@blukettle
@blukettle 6 месяцев назад
hm idk, it's quite different from what i've done here, but when i have time again i'll think about it!
@BlenderDestruction
@BlenderDestruction 5 дней назад
How do you setup the blueprint? IM STUCK ON THIS FOR 2 WEEKS.
@blukettle
@blukettle День назад
@@BlenderDestruction Have a look at the blueprints i linked in the video description hopefully that helps
@Ez_Bucks_
@Ez_Bucks_ 5 месяцев назад
Can you please make a Tutorial on how to make drivable Cars in unreal Engine 5? I just downloaded it today and i want to make a car game. I will sub if you do!
@TorQueMoD
@TorQueMoD 6 месяцев назад
This is a great tutorial, but your pronunciation of some of the words makes me think your voice is actually a really good text to speech program (it also sounds seriously professional, like you should be a voice actor). "Pro-seed-ural" not "Pro-sid-ural", The "Latt-er" is optional, not the "Later", "Uh-Ray" not "Are-aye" etc. etc. Oh, and your written description about the Static Mesh and laggy start is incorrect English too, so now I'm almost certain this voice is AI. What program are you using? lol
@blukettle
@blukettle 6 месяцев назад
lol thanks for the grammar lesson but yea the voice is generated - have a look at the first line in the description ^^ the result for ttp can vary quite a lot and especially with longer sentences the result is often strange
@stalkershano
@stalkershano 2 месяца назад
👍
@BlenderDestruction
@BlenderDestruction 5 дней назад
How did you get it to work, I have been trying but the procedural mesh just doesn't change
@amanitamuscaria5863
@amanitamuscaria5863 3 месяца назад
So Chaos Flesh can't do this?
@BlenderDestruction
@BlenderDestruction 5 дней назад
NO, I tried, but chaos flesh cannot do it. It is clunky, and isn't like blender where you can just add plasticity.
@gamedev1118
@gamedev1118 5 месяцев назад
You didn't post the CalculateImpact function
@blukettle
@blukettle 5 месяцев назад
oopsi will update that asap
@gamedev1118
@gamedev1118 5 месяцев назад
@@blukettle Tnx
@gamedev1118
@gamedev1118 3 месяца назад
I couldn't get it to work
@BlenderDestruction
@BlenderDestruction 9 дней назад
Same here. I think it is outdated
@racingdenmark5573
@racingdenmark5573 6 месяцев назад
Blueprints is still coding. Just saying
@blukettle
@blukettle 6 месяцев назад
i mean.. kind of yea
@ThreeTreeDog
@ThreeTreeDog 5 месяцев назад
100% it's visual scripting lol
@DanielC-pj5bh
@DanielC-pj5bh 3 месяца назад
Yes, a goofy ahh yee yee ahh way of doing that ❤😂
@hamzakilic7844
@hamzakilic7844 6 месяцев назад
hello friend, do you have discord?
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