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EASIEST Way to Make Painterly Animations in Blender 3D (Procedural Shader) 

SouthernShotty
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Some tutorials I liked with their own painterly approaches:
• Turning 3D Models into...
• Painting brush strokes...
• Making 3D animation lo...
We'll guide you through the process of setting up procedural shaders in Blender, showing you how to manipulate nodes to achieve a dynamic, painterly effect that automatically applies across your entire animation. This method not only simplifies the creation process but also allows for incredible flexibility in adjusting the style and colors of your animation on the fly.

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23 сен 2024

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Комментарии : 212   
@AndroChimera
@AndroChimera 7 месяцев назад
tutorial for anyone having a hard time finding the textures, open Crafty Asset Pack blend file than go to file>external data>unpack resources than i think its the first option they will give you, a folder will be created where that blend file is called "textures" and that's it enjoy.
@gmavridoglou
@gmavridoglou 7 месяцев назад
Thanks!
@alguemtalvez2957
@alguemtalvez2957 7 месяцев назад
you are a caring individual , thank you for your help !
@tpbanned
@tpbanned 7 месяцев назад
THIS COMMENT!! THANKYOU!
@genericinsult
@genericinsult 6 месяцев назад
bless you
@spacy_alien2297
@spacy_alien2297 6 месяцев назад
If you can't click "unpack resources" just click on the ✔ in box next to "Automatically pack ressources" right above.
@virgilhawkins3390
@virgilhawkins3390 7 месяцев назад
For Eevee users: in the Outline material, you don't need the second Mix Shader that uses the Geometry: Backfacing as the factor. You do have to go to the Material tab, Settings drop down at the bottom, and check Backface Culling, then set Blend Mode to Alpha Blend, and Shadow Mode to None.
@Mono-Toon
@Mono-Toon 7 месяцев назад
That helped me so much, thank you! for me it was under "viewport display" then do what you said (and idk if it was checked at the beginning but uncheck "show backface" if you can suddenly look through your model)
@faimenDev
@faimenDev 5 месяцев назад
You are the best!
@dsd7100
@dsd7100 3 месяца назад
Thanks. I couldn’t find it about hour
@lenonrosario5061
@lenonrosario5061 2 месяца назад
I LOVE U
@ritpop
@ritpop 7 месяцев назад
it took me months to figure out how to do this, and now everyone is doing tutorials. even the blender studios is doing it.
@IGarrettI
@IGarrettI 4 месяца назад
Ikr 😂 same here. must be the influence of arcane , spiderverse and all that
@kenneth_romero
@kenneth_romero 6 месяцев назад
I remember using blender in middle school but holy shit has it upgraded so much. jeez, that's so fucking cool how well developed it got.
@richstubbsanimation
@richstubbsanimation 7 месяцев назад
Another great tutorial as always! 💪
@SouthernShotty
@SouthernShotty 7 месяцев назад
Thanks!
@AlienXtream1
@AlienXtream1 7 месяцев назад
3 mins in and i may have a tip for you. if you want to keep the positions of the voronoi and just affect the edges the "linear light" blend mode works quite well
@sweetboy.motion
@sweetboy.motion 7 месяцев назад
This honestly helped get me out of a creative rut. Great tutorial! Thank you!!!
@dmitriytverdokhlib8857
@dmitriytverdokhlib8857 5 месяцев назад
wow! i saw many tutorials on youtube how to make any materials but your tutorial and material is best!
@gordonbrinkmann
@gordonbrinkmann 7 месяцев назад
Instead of using two Mix Shader nodes for the outline, you could simply take the Is Shadow Ray and Backfacing outputs and combine them in a Math node either set to Add or Maximum and use the result as factor for a single Mix Shader.
@jimmyjones3200
@jimmyjones3200 Месяц назад
you sound so much like adam scott its crazy. Stayed for that but glad the tutorial was just what i needed too :)
@eneseyuboglu2631
@eneseyuboglu2631 3 месяца назад
This is great! Thank you so much for your contents!
@zaneberry
@zaneberry 3 месяца назад
the outline nodes step at the end just made my whole model black
@mikaylaaaas
@mikaylaaaas 3 месяца назад
me too. did u end up finding a solution?
@tttttttttttttttp12
@tttttttttttttttp12 3 месяца назад
are you in cycles?
@fanjames8185
@fanjames8185 2 месяца назад
me too. have u guys found any solution?
@processandbeing
@processandbeing Месяц назад
I'm struggling with this too. Well, it hasn't made the WHOLE model black but I definitely have black outlines and the Base Color doesn't affect anything. Anybody find a solution? [EDIT] OK, I switched from EEVEE to Cycles and that helped. Then I messed with the black/white Color Ramp connected to the Principaled BSDF's Alpha slot. It's not black anymore but the material applied after Solidify is visible on top of my base mesh, meaning that while I have the outlines I also have a red Noise map projected on top of my object. I have Backface Culling turned on in both the primary and outline materials' Viewport Display > Settings and have selected Flip under the Normals section of the Solidify modifier. I dunno... this tutorial definitely didn't work for me.
@theawesomerazz
@theawesomerazz 5 месяцев назад
thank you so much for this tutorial, it was a big help and very easy to follow
@TheOne10525
@TheOne10525 7 месяцев назад
Thank you for this amazing tutorial and video, made my day! I was looking for exactly this :)
@freddiedoesnotexist2329
@freddiedoesnotexist2329 6 месяцев назад
Exactly what I was looking for. Thanks a lot!
@keegisuvakas6847
@keegisuvakas6847 7 месяцев назад
this is surprisingly easy! i would have believed it to be really difficult lol
@Zeis
@Zeis 4 месяца назад
Absolutely fantastic tutorial, thank you so much for making this! I've been looking for a tutorial like this for a long time. Very minor side note: It's pronounced "voro-NOY" not "voro-NEE"
@evilotis01
@evilotis01 7 месяцев назад
this looks fantastic. thank you.
@evilotis01
@evilotis01 7 месяцев назад
wow, i particularly like how you generate the outline using a second material and solidify modifier to shade the flipped normals. i've never seen anyone use a technique like that before. it's *really* clever.
@maksymrockatansky
@maksymrockatansky 7 месяцев назад
You are the one who makes a world a better place
@SouthernShotty
@SouthernShotty 7 месяцев назад
Thank you!
@Kiiaro3D
@Kiiaro3D 7 месяцев назад
Cant wait to put this on my characters, thanks!
@ryan0051
@ryan0051 Месяц назад
when i plug the voronoi into the texture coord it just becomes basic rectagular shaped and not the expected polyagonal look. help?
@dragoncraft010
@dragoncraft010 5 месяцев назад
this is just simple tutorial but i learn many thing from this video, ty so much :D
@TheSword-yh3ke
@TheSword-yh3ke 7 месяцев назад
This is going to be awsome 🙌! Thank you 🙏
@azannaseer12
@azannaseer12 7 месяцев назад
Finally shotty did it . 🎉
@alan_c_s_
@alan_c_s_ 7 месяцев назад
Hi, awesome video! I´ve got a cool result here, thanks for teaching it! I just couldn´t find those free png files, they aren´t included on the zip, but i could use the tips on the other videos you-ve linked and it wnt great as well. Thank You so Much, that painterly was fun!!
@143a69
@143a69 7 месяцев назад
I thought the same at first, to get those pngs, link the asset browser to the blend file and import the 4k paint brush texture (it was pink ig) and then you will have the files imported in your model too. Hope this helps
@alan_c_s_
@alan_c_s_ 7 месяцев назад
@@143a69 Hey Thank You, im gonna try this way🙏
@AndroChimera
@AndroChimera 7 месяцев назад
@@143a69 now i'm even more confused, link the asset browser to the blend file? what? can you explain it better?
@nicholasbolen
@nicholasbolen 7 месяцев назад
@@AndroChimera your other comment saved me here lol, thank you
@altcizgi471
@altcizgi471 4 месяца назад
Thank you for the tutorial! That's amazing!
@Nkanyiso_K
@Nkanyiso_K 7 месяцев назад
🙌🏾💜thanks brother, the old tutorials were so long & confusing: This is great, concise and easy to follow
@sottozen
@sottozen 7 месяцев назад
Beautiful!
@kolbyfield2868
@kolbyfield2868 5 месяцев назад
thanks for the great tutorial and resources!
@altexta_
@altexta_ 7 месяцев назад
Thank you so much for this amazing Tutorial!
@da_cat
@da_cat 2 месяца назад
Great tutorial man
@zillonemperor2
@zillonemperor2 4 месяца назад
You are very polite and honest, thank you for your help 💪
@찬-n5o
@찬-n5o 5 месяцев назад
how did u make that preview area on the right? mine doesnt change when I add nodes. I am in my Rendered viewport shading + Cycles Render Engine
@ChristopherHemsworthCreative
@ChristopherHemsworthCreative 3 месяца назад
Hi thanks for this interesting tutorial. What's your lighting setup here and where did you get that model? I'm trying to matchup what I'm seeing with what I'm getting and having trouble. Do you have this test scene as a download somewhere?
@hugomejia7826
@hugomejia7826 7 месяцев назад
Awesome tutorial, thanks ❤🎉
7 месяцев назад
Great tutorial, thx for this one
@HorridCrow
@HorridCrow 6 месяцев назад
This doesn't work for animations. When you start animating (even simple rotation), the normal map gets tangled up. The problem stems from the position socket in the voronoi texture. Does anyone know a fix or workaround?
@ktheplayer3296
@ktheplayer3296 6 месяцев назад
Same here... Normal map does not work well when objects starts rotating. Hoping there's way to fix it...
@dirtiestharry6551
@dirtiestharry6551 3 месяца назад
@@ktheplayer3296 I ended up baking textures, still looks great imo
@IridiumZero
@IridiumZero 4 месяца назад
"We're gonna go ahead"x800000
@szymonjakubski775
@szymonjakubski775 6 месяцев назад
where can i find those png files with brushes. I dont see them...
@이남기-k5y
@이남기-k5y 4 месяца назад
I get very weird splotchy shadows in darker areas after using outline material... What could I have done wrong?
@radovanhalir3311
@radovanhalir3311 6 месяцев назад
Incredible channel! you have a new follower and a like.
@Theooolone
@Theooolone 7 месяцев назад
reminds me of Slime Rancher, very cool effect!
@JavBand
@JavBand 6 месяцев назад
Love the tutorial! :D Is there a place where we can download this file so we can understand better the whole process? I´d love to have it. Thanks for this amazing tutorial!
@neptun3189
@neptun3189 7 месяцев назад
so incredible, heck yes
@efs3
@efs3 7 месяцев назад
Dude I was JUST trying to find out a way to do this thank you so much
@GrandeGio95
@GrandeGio95 7 месяцев назад
Where can I find the Paint-Brush Normal map ?
@spetauskas
@spetauskas 7 месяцев назад
not really understand what happend from 9:45 ... :D how you can apply material to modifier or fliped normals.. where is magic?
@agent_8167
@agent_8167 6 месяцев назад
Excellent tutorial! Can't wait to use it in the future (but like, sir... it's vo-ro-noy, not vo-ro-nee)
@bodick_
@bodick_ 7 месяцев назад
i'll wait for savannah shire's comment 🤭
@10ua1
@10ua1 7 месяцев назад
She commented on Twitter
@Bamamarama
@Bamamarama 10 дней назад
Is this project file on Patreon? I didn't see it. Love to take a look, seen as I can't seem to match it.
@rekov
@rekov Месяц назад
I don't know what's going on, but the moment I rotate my object I start seeing a weird flat-shaded effect on my mesh even though it is set to smooth shading. Has something to do with directly using the position data out of the voronoi node.
@fedebreserart2047
@fedebreserart2047 3 месяца назад
Awesome tutorial and channel!!!..By chance is this project scene included on your patreon platform?
@TripTilt
@TripTilt 7 месяцев назад
very cool and easy to reproduce!
@MrMotions
@MrMotions Месяц назад
cycles on 1 sample + denoise, np By the way, im joking, nice video
@lutzilutz9123
@lutzilutz9123 7 месяцев назад
Very nice ! One limitation : doesn't work for flat surfaces. In my case for a cylinder, you only get variations along the rotation, and no variations along the height of the cylinder. Plus both ends of the cylinder. I think it's because the voronoi texture is based on the initial normal, which only changes along the rotation and not the height. Any thought how to have voronoi cell on flat surfaces, or on 1-dimensional curvature ?
@SouthernShotty
@SouthernShotty 7 месяцев назад
If you uv unwrap and change to uv input it could work better
@lutzilutz9123
@lutzilutz9123 7 месяцев назад
@@SouthernShotty I'm not fond of uv unwrapping, but thanks a lot for the tip :) I appreciate it !
@cavebirb
@cavebirb 6 месяцев назад
What I've found is you can set the object with flat surfaces to shade smooth but it could seems a little janky
@alperenctk1398
@alperenctk1398 Месяц назад
Is it possible to directly use a shader with a toon effect created in Blender within Unity, or do I need to recreate it entirely in Unity? For example, if I achieve a good look in Blender, can I convert it to a texture and expect it to look the same in Unity?
@internetproduction5446
@internetproduction5446 7 месяцев назад
instead of Spider-verse, this gives TMNT Mutant mayhem vibes, i mean they used painterly style
@hensonmarcos
@hensonmarcos 7 месяцев назад
Great tutorial. Just something you might want to make note of, I lost count of how many times you said 'go ahead' but it was a lot 😂
@SouthernShotty
@SouthernShotty 7 месяцев назад
Sorry about that
@evilotis01
@evilotis01 7 месяцев назад
there's something uniquely American about this. other people from the US on YT do it too.
@hensonmarcos
@hensonmarcos 7 месяцев назад
@@SouthernShotty No worries at all. When I playback my recorded voice I always find crutch words, maybe that's why I'm aware of it; keep up the great work 👍
@_us-studio
@_us-studio 5 месяцев назад
29! roughly 1 'go ahead' every 24s.
@CrazyLikeChris
@CrazyLikeChris 6 месяцев назад
At the start if the tutorial when i plug in the voronoi texture to the bsdf nothing on my model changes? No faceted look nothing any help here?
@dirtiestharry6551
@dirtiestharry6551 3 месяца назад
is it normal for objects to become darker after outline?
@bybroto
@bybroto 7 месяцев назад
Fantastic!
@shamant1999
@shamant1999 7 месяцев назад
The way he says Voronoi stresses me out xD
@marioVSN
@marioVSN 7 месяцев назад
I had a teacher once, (in the primordial sea of home computers) that used to say 'pixels' as 'pi-SHELLS'... haha
@pieterpauwels548
@pieterpauwels548 7 месяцев назад
I know right? it's voronoi not veroni
@milgo467
@milgo467 2 месяца назад
so we need to purchase the painterly maps to continue this tutorial?
@joeldelgado3062
@joeldelgado3062 3 месяца назад
hello. I need some help. With primitives I can do this tutorial but when I modify the primitive the normals break and the effect is useless. How can I fix the normals after modifying the primitives? Thanks
@artinacart8035
@artinacart8035 5 месяцев назад
VERY NICE, I LIKE. Is there a way to make this work in realtime in Eevee? I notice that when you plug the normal map and voronoi texture into the mix, the result doesn't move with the light. Is there a way to put the normal map node after the mix to make it behave more realistically?
@galvanizedecofriendlysteel
@galvanizedecofriendlysteel 7 месяцев назад
THANK YOU !!!!
@Rajveersingh-tx4ps
@Rajveersingh-tx4ps Месяц назад
Can't download the Crafty Asset Pack : (
@skilarbabcock
@skilarbabcock 4 месяца назад
How do you so it with an already textured model
@dirtiestharry6551
@dirtiestharry6551 3 месяца назад
You can't
@FarhanKhan18
@FarhanKhan18 2 месяца назад
Where can I get this blender theme ?
@jncobayb
@jncobayb 5 месяцев назад
You rock!
@flooskesky764
@flooskesky764 5 месяцев назад
When I plug in the vorinoi texture to the normal, the end result has ununiform results, with each blob being different scales and stretches, how do I fix this?
@bellVFX
@bellVFX Месяц назад
Is possible export this material to unreal?
@minminwang7870
@minminwang7870 3 месяца назад
Where should I put my image texture if I wanna use texture paint?
@AdoniletheDoughnut
@AdoniletheDoughnut 4 месяца назад
Is there a way to save the geo nodes so I don’t have to do this for every single model I work on ?
@frostierthenyou
@frostierthenyou 5 месяцев назад
can you add this filter to objects with more then one color?
@dirtiestharry6551
@dirtiestharry6551 4 месяца назад
Hello! is it normal for the outline material affect some coloration to main material? Basically it gets darker if I set outline to darker colors.
@clumsy_art9565
@clumsy_art9565 5 месяцев назад
I was wondering if there’s a way to export this to another render or sketchfab or is limited for blender ?
@alexmunaro7918
@alexmunaro7918 7 месяцев назад
I love you
@davideallora5300
@davideallora5300 Месяц назад
Hey everyone I encountered a problem and hope that someone can help me: basically while I was following this tutorial i rotated the object on which I was applying the material, and the texture became gradually black following the rotation of the object. I'm using Blender 4.2 and Cycles. The problem persist in Eevee. I already tried changing the lighting (I'm using hdri), cheking for double faces, recalculating normals and checking/unchecking backface culling. I also tried to export the model in a new scene and re-applying the material from zero and on a completely different model too, but the problem still persisted. Please if anyone has any idea on what's this or how to fix it it would be much much appreciated, thak you.
@ufocd
@ufocd 4 месяца назад
Cannot read Image 'C:\Users\user\Downloads\Crafty-Asset-Sample-Pack (2).blend\Image\Paint-Brush_normal.png': No such file or directory .What shall I do?
@JanPlarre
@JanPlarre 7 месяцев назад
#notificationgang Love your videos!
@WeyMit
@WeyMit 7 месяцев назад
FINALLY
@soundvault8264
@soundvault8264 5 месяцев назад
nothing happens to mine when i put on the outline. any tips?
@exis8
@exis8 7 месяцев назад
to do this in unreal, is it easier to make this shader in blender and bake, then export, or just do the shader in unreal engine?
@kimtae858
@kimtae858 7 месяцев назад
I'd just use unreal. Their node-based shader editor is miles ahead of blender's.
@dathedix3951
@dathedix3951 7 месяцев назад
While you could do it in their material editor baking down everything that's done before the outline / displacement step would be more performant.
@chrislindholm4200
@chrislindholm4200 7 месяцев назад
If I wanted to use my own brush textures, how do you create the normal map of the brush like you have done? I wanted to take some brushes I use in procreate.
@elstinopacino
@elstinopacino 7 месяцев назад
There's websites like SmartNormal or NormalMapOnline that automate this process which isn't always as accurate as you'd want but they do a pretty good job
@TIFFANYGIBBEL
@TIFFANYGIBBEL 3 месяца назад
dude, this looks so complicated!
@noxx4001
@noxx4001 7 месяцев назад
This looks great until you try to do it on hard surface models that aren‘t round
@SouthernShotty
@SouthernShotty 7 месяцев назад
If you bevel the edges a bit it can work, but it definitely looks better on rounder models
@the_catboi
@the_catboi 7 месяцев назад
great tutorial to follow 1on1 but for a newbie like me i started using blender mainly for this effect but i have no idea what each of these nodes do. I you could make a longer version with examples of each nodes and how they work with each other, I would love that. basically a beginner friendly tutorial. I would love to use these effects on robots or background stuff for my 2d animations but blender is so much to learn and stuff idk what it does
@0originalchocolate0
@0originalchocolate0 6 месяцев назад
I LOVE YOUU
@maotao2441
@maotao2441 7 месяцев назад
So damn cool tip, easy to understand.
@josepht1575
@josepht1575 7 месяцев назад
is this a material in the asset pack or we have to still build it because I'm not seeing it
@SouthernShotty
@SouthernShotty 7 месяцев назад
the paint material in the free sample pack or also in the paid pack
@josepht1575
@josepht1575 7 месяцев назад
@@SouthernShotty What is it labeled because I'm not seeing it from the blendermarket downloads. i see paint-(metal, scratched, grunge, model, brush, wood puppet)
@nahuelkisser481
@nahuelkisser481 7 месяцев назад
@@josepht1575 i was in the same situation as you, go to the shader editor, select a material and search the image and unpack!.
@therealaxzalex
@therealaxzalex 7 месяцев назад
@@josepht1575 i was having the same issue i realised that you had to unpack the blend file to access the textures
@Monshterlight
@Monshterlight 5 месяцев назад
First of all thank you for making this, the materials look amazing! I have a problem with the outline material. It's going over all of my model, it's like the material offset on the solidify modifier isn't working. I am using Blender 4.1, Cycles, I'm in rendered display, and have checked many times that my materials are the same as his. I have the two materials where Outline is the second one and material offset on Solidify is set to 1, same as in the video. I've tried to change that number as well, but it changes nothing for me. If anyone has an idea to what is wrong I would love to know!
@dragoncraft010
@dragoncraft010 5 месяцев назад
I use backface culling and alpha blend on mine
@Monshterlight
@Monshterlight 5 месяцев назад
@@dragoncraft010 I ended up removing the material slot for the outline mat and assigning it again. I had remade it a few times, but it didn't occur to me at first that I should probably remove the whole thing. Not sure why, but it worked for me after doing that!
@danielandresperezurizar1516
@danielandresperezurizar1516 Месяц назад
I feel ILLEGAL by watching this for FREE
@federicofelici9703
@federicofelici9703 3 месяца назад
Excelente
@Tae-47
@Tae-47 7 месяцев назад
The transparency on the outline material isn't working for me? It just makes the whole object completely black. How do I fix this?
@SouthernShotty
@SouthernShotty 7 месяцев назад
If you're using Eevee check out my recent short.
@VillagerCometh
@VillagerCometh 7 месяцев назад
Can you make one for evee, cycles is too heavy for my PC
@da_cat
@da_cat 2 месяца назад
Why doesn't this work on squares ?
@kevinjlakner
@kevinjlakner 3 месяца назад
I have a issue with the set of blender, I don´t know why I do everything of the first minute of this tutorial but I can´t preview the colors or everything, its like the materials doesn´t affect my cube, its still white and plain Could anyone help me?
@dirtiestharry6551
@dirtiestharry6551 3 месяца назад
You really need to watch basic tutorials first. Hit "Z" and either choose "material preview(7)" or "rendered(9)". You can also do this by clicking on viewport shading buttons that are on top right by default. Also, this tutorial is targeted for cycles, so make sure your render option is set to cycles
@zDefraig
@zDefraig 6 месяцев назад
where can i find the free paint brush?
@creativeprismstudio1003
@creativeprismstudio1003 7 месяцев назад
How does this look when moving the camera angle? Did anyone try already?
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