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Easiest Way to Solve Your Character's Head Popping into View when in First Person View 

NumenBrothers
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Episode 5 of the Let's Build the RPG! series, comprehensive tutorial on a camera zoom:
• Let's Build the RPG! -...
Then this tutorial covers how to make enhanced input for camera zoom (and other types of enhanced input):
• Let's Build the RPG! -...

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28 сен 2024

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Комментарии : 7   
@MarkOfArgyll
@MarkOfArgyll 10 месяцев назад
You could also use two cameras, set up similarly and lerp between them with a bit of code. Not better methinks, but worth knowing perhaps?
@NumenBrothers
@NumenBrothers 10 месяцев назад
this was my initial setup, but I didn't realize at the time there are some performance implications to having multiple cameras, and also when recording cutscenes, I ran into issues with the cutscene flipping between the cameras unintentionally
@eddielonestar7962
@eddielonestar7962 7 месяцев назад
Nice work. Love your clear and concise tutorials. Best voice of all the UE5 devs by far. Have you ever explained how to switch Pawn Classes in game? I'm keen for the player to go from 1st person to 3rd person to a vehicle and then back again. Also just to switch Pawn Classes, say from a Bodycam view to normal 1st person. I'm still learning UE5 and have had issues attempting to merge different player blueprints from templates I've purchased. Can you have the player enter a trigger box and then possess a particular pawn and then the same again to revert back?
@NumenBrothers
@NumenBrothers 7 месяцев назад
Good idea for a tutorial. I'll aim to make something
@eddielonestar7962
@eddielonestar7962 7 месяцев назад
@@NumenBrothers Sounds like a plan. Thank you.
@angeltrujillo426
@angeltrujillo426 9 месяцев назад
Hello Good tutorial, you will continue with the RPG series, greetings.
@NumenBrothers
@NumenBrothers 9 месяцев назад
I may consider doing a new series in the future
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