🤺 Update: These combos do 4 less damage in v1.05 -this is because UB1+2 does 15 instead of 19 after Heat Dash move(Kin F+2) The unblockable version of UF1+3 can start these combos and is the highest dmg launcher Yoshi has. Will get you 109 damage. glhf Tips for landing F3+4,F3+4 - Depending on the distance after you land DGF 2,2,4B you may need to hold forward just a bit to be close enough to finish the combo. It depends on the distance you're at when you're starting the combo and sometimes where you are when you go for the 3,1 DGF. Not too too big a problem just something to keep in mind if you're in ranked and feel like you might whiff just go with the second route. I tested this part of the combo again today at different distances and that small step forward doesn't appear to be required against Law so that's why you don't see it (I didn't realize this at the time of posting so blame me for that). Something about the way certain characters hitboxes are when they are falling I guess because you do need to take that small step against King & Drag for example. -----> 'KIND OF IMPORTANT When I say small step I literally mean a small step it's not a microdash. Just hold F for a few frames before inputting the 3+4 You also need to hit the first F3+4 and be at +29(+22) or +28(+21). Look at the frame data on 00:19 to see what I mean. It's not a just frame or anything like that it's very lenient just practice with the frames on for a while and you'll have it in your muscle memory. You'll see I get +29 just about everytime in the video and that's because its very easy. To get +28 I had to actually try NOT to get +29.
You can get more off kin b21 with running 3 ender btw (after heatburst, flash f1+2 heat dash running 3), should be 112 damage. EDIT: should work on all heat dash enders, its more damage.
@@TOMMYiLLFING3R Hi sorry I edited the comment to include the route. Burst > KINf2f > NSSub1+2 is less damage than Burst > NSS1+4 > f1+2f > wr3 in all cases i believe.
@@mlew52382 doing it from nss will keep you from going into flea. some moves allie you to go into nss after you do them if you hold back after like ws4 for example or d2,2
@@TOMMYiLLFING3R I appreciate it fam. I’m trying to learn Toshiba. Maybe we can go into the lab and you can teach me a few tips if you got some time. I’ll give you me psnid
These work on King and Drag..Where are you dropping the combo? The first combo route works on all characters and the second one works on everyone except Kuma and Panda. To land the second route on the bears you have to do d2,2,2 instead of df1,2,1 (same damage) As far as space though they are easier to hit on larger maps since they can be landed from mid screen. If you want to hit the full combo on smaller maps I would go for the second route since it takes less space to complete. But even if you don't get the full combo before you get to the wall Yoshi has good setups at the wall it's a good spot to be in and you can still do a lot of damage.
@@BanditZDP gotchu! so that move is like a dragon punch? if you ever played street fighter. the input is like F,D,DF →↓ ↘ so when you do it you wanna input 2 (or 1 for the other move he has) at the DF ↘ part. if you input it late doing CD2 you'll get the the move where he jumps in the air and flips into a downward swipe. look at my inputs at that part of the vid and try it out but if u cant get it join the discord and i can show u on screen no prob