(I'm sorry for my bad English) I also used this Custom Craft Form but I think you forgot something, you have to Check if the solts that didn't used by the recipe are empty. If you don't do that, there will be deleted.
Uhh I think you can use /data modify append. I was testing in my random world because I wanted to see how it works and it doesnt change anything but only the slots that are affected.
You can also stand on top of the dropper/storage block with you crafting items in the correct position and press f3 + i to copy the data of the block and paste it wherever you like instead of using mc stacker
From every video with datapack tutorials, yours are the most understandable and helpful. I have only one question what is the program that you are using to write the datapacks.(i know you can do it with a normal notepad but just asking)
the armor stand must have NoGravity:1b, because if you break blocks under the table, the armor stand falls off and the armor stand doesn't die when you destroy the block
Thank you for the video. You are the only one I could find. No one else does instructional videos like this. Thank you. I'll support you with a like and a subscription.
Hey, Yesterday i saw for the First time one of your Videos. At First i wanna to thank you a lot and give you props :) Youre Videos are realy awesome, Detailed explanations that are easy to understand + a nice voice. I have one question, How can i do a Datapack to fly with customboots Like in creative Mode ? or did you do another let's Code EP (Jetpack xD) ? My Idea is to use Custom Barrier Blocks, but with theas i cant get a smooth Animation :/
This reminds me: I still need to make custom models xd Also: Imo it's better to check for powered button on top of the contraption since replacing item makes it spits out the result. It makes the extra sounds/particles more effective.
Is it possible to make crafting benches on blocks that are not vanilla crafters? For example, I made a special model for scaffolding. Can I have a crafting gui open when right clicking it?
hi i have a question,so i wanna make a datapack that adds a ton of utilities for creative and cool stuff,so i wanna make an item it's a spawn egg that spawns a tnt duping machine or an arrow turret,would it be possible to do this
I really appreciate you making this video it’s helping me alot. I was wondering if you knew how I could keep players from using the crafting UI when you open the inventory? Like maybe when a player places an item in the crafting slot of the inventory it just goes back into the inventory? Can anyone help, I would be very thankful.
mine for some reason doesn't spam and if i want it to say sucess as like at 7:21 i have to reload. Edit: i put the command the command that calls the check function in load.mcfunction not loop.mcfunction
How would you create a slot in your custom crafting table to show the result of he craft? Id like to create a table that shows the result on right as a square.
i tried to change all the buildings of the plain villages, and then I made it into a datapack, but the problem is now that not all the buildings are being generated. Does anyone know how I can fix this?
Is there a way to retain enchantments/tags for this system? Say, for example, I want to combine a diamond helmet with a nether star to enchant it with protection, but I don't want to lose whatever enchantments i had on it before. Would I have to do a recipe for every conceivable enchantment combination or is there an easier way?
maybe a way would be to item replace entity a summoned zombie or armor stand’s hand item with the helmet, then enchant the item with protection using /enchant, then item replace it back into the output slot
What text editor do you use? My friend and I are creating a large-scale datapack and want to know, since it seems that it has the Minecraft command formats and stuff in it.
I have a video on item drop crafting on my channel, just make sure to read the pinned comment and description since its an old video and i did some inefficient commands
I had a question is it possible to use the recipe book crafting to get a dropper with custom nbt so i can have a custom texture and then use the custom crafter for the things i want to add
Hey Timber Forge, How did you get this Minecraft Command Plugin that shows Minecraft Commands like in command blocks and chat? And is it available for Sublime Text 3? Thanks!
You would have to transfer all the commands but anytime a command in a function is run, you would have to add the conditions of the function command to the command in the function. Eg: execute as X run function Y (Y contains cmnd A and B) Then you would need to do: execute as X run A, execute as X run Y But i might be overlooking something. I highly recommend you use data packs instead, it will be a lot easier to make and share content.
I really need help, I want to import wolf model to have a scale of doing my 2nd model, but I cant really do it because the model was made in other model creator. What can I do?
If you want to change the scale only, you could just put it in the arm of the armorstand to shrink it. Or, manually use a text editor, and find the scale numbers for the display.
@@TimberForge Do you meen Minecraft Essentials Extension Pack or something else because I don't see anything called Minecraft Function? Thanks for responding by the way and you deserve so many more subs.
Hm mine just says Minecraft Function. Maybe it changed names since I got it? I would try try them out until I find one that autofills.(thats the main reason I use it, I just debug from console)
@@TimberForge I found it its Function which through me off. If anyone else wants it here's a link for VS code code.visualstudio.com/download and heres a link for MCFuntion marketplace.visualstudio.com/items?itemName=Levertion.mcfunction
No theres no good way to do it that ive seen, you would have to be able to change the models to match the player changing states like flying and aeimming, and it would have to animate perfectly onto the legs, but the way that the body rotates doesnt perfectly correlate with how much the player rotates from what I can tell, and it would have to be a model attached to an exterior entity which would look glitchy.