I wanted to tell you something: After making more attempts to learn it I hated Blender for a long time, but after following along with this video, honestly, I've changed my mind. You are amazing. Please make more tutorials.
Man I love how you explain why you press each key and how it functions with no time wasting. I am absolutely impressed with your work and easy to understand for me as a beginner.Keep up brother🦾
J isen't the default key bind for ''view as'' you need to go into ''Object'' on the side bar. than go down to ''Viewport Display'' Right click ''The options box on ''Display As'' assign short cut. Than you can use what ever you want but J was a good one so I do recommend that!
Amazing! I always thought that making the simulation with smaller measurements (in centimeters) would be more efficient and would cost less resources to the computer, but now I see that it is better to do it on a large scale, a doubt, when you apply repeat to the smooth modifier, what does 1 or 5 mean? Thnx 🙂🙌🏻
For liquid theres no point of making it large or small. its more like as low as possible collision model and make domain the size of simulation u need. Like OP had the cube with 64 resolution, so he calculates 64*64*64=262k cells. If for example he would shrink domain on XY axxis (13:44) and bring domain corners closer to emitter and shrink XY domain size by lets say 20% we would calculate like 51*51*64=166k cells that would speed up baking for like 40% because from my experience default blender liquid sim is like 99% of the time calculating collisions inside domain
Hello, great tutorial. One thing I do not understand is why you needed to redo the bottle geometry. Can you explain a bit further as to why you had to create a remeshed version of the bottle? Thank you!
hello Cleverpoly! You are a great teacher, but I want to ask you something. I watched both your tutorials on how you make a fluid follow a path and this one, my question is : how I can make both merging together? I would love to start my animation with a fluid following a path and then splash on the beverage like you do in this tutorial. It is possible?
Maaaaaaaan. You started the tutorial with an empty already in place, and the object parented to that empty. And then you set that key frame, build the cage, do the shrinkwrap, and say: Oh btw I already had parented the object to the empty outside of this video. So when you moved the object back to frame 1 everything tagged along.....now think....where does that leave us?
I know the solution, its a great tutorial, definetly and thank you so very much. I am just saying, if I was strating on blender, that would be a big issue for me, and it would be very hard to follow along from this point on. Make sure you start your tutorials from a clean slate. Thank you again. I got amazing results.
I followed this tutorial to a T, down to exact measurements, re-checked everything 5 times but for some odd fkn reason the water NEVER comes out of the plane, it comes out super far on the other side of the object, im so confused as to what i did wrong
have you checked Y axis for initial values for emission the water(liquid) by any chance ?? SIDE NOTE (i just started learning blender using tuts directly doing quick animation and stuff. )
Rotate the plane just flip it, Look at the axis direction if positive initial velocity is going in opposite direction then use negative values that's all or change the location of the product lol
It's the start and end frame For example if my simulation starts from frame 50 Frame 1-49 will show an empty domain So for that you need to hide it in render and keyframe that. Go to object properties visibility and set that. But sometimes you just have to bake properly
Is there a way in blender to make an object out of a water sim or something? I watched your video about how to make Houdini effects in blender & it’s just slightly off for me and I can’t get it to look like liquid with a meta ball effect sort of thing to create an object
It depends on what you're creating and how you want the simulation to behave like and in that case tutorials can be very different from what you want. Sometimes you don't even need simulation to get a desired output
Hi sir , Thanks for your great video. i have a problem , in my flow object i guess. when i bake the process, the water comes from behind of my object and not from my flow plane. i dkw :(
I have a question ..if I have the perfume bottle already designed with the shades and everything ..I have added additional mesh around the bottle .. What will I do with the additional mesh when I make the render ? I hope you can answer me soon.
"Hi friend, I have a question. Why is there a need to reconstruct a mesh for the bottle at this step? I mean, can't we directly add the fluid collision effect?"
Hello, my blender has stopped working properly, how can I fix it? When click the left mouse button a window appears ( Display As ) How can I make sure this doesn't happen and works as before? I even deleted program and installed it again, but not work
ahaha I think you did my shortcut step and assigned the left click as short cut, you can to go object properties and go to viewport display, right click on display as and remove shortcut... then you can assign a new one, just make sure you hit that key only
You're gonna have to be specific, what doesn't work is the simulation not there or the timeline is not playing.. And it's not about following the exact same settings it's more like trying out your own thing for your scene. But generally this tutorial should work fine and for help you can join the discord
@@krstjnhSo first check the size of objects as I explained in the start Make sure they're not too small. Then select your plan and set the particle emission for fluid to 5 or something
I have been following the tutorial and everything was fine until minute 3:31 when I press "mesh" and the cube remains in the same shape... It doesn't turn into that thing 😭😭
a mi solo me gustaría que fuese mas al grano, sin modelar, sin shrinkwrap que son cosas que marean para los novatos solo eso, por todo lo demás gracias