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EASY way to add AI in Unity 6 - Behavior Package Tutorial 

Sunny Valley Studio
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31 окт 2024

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Комментарии : 33   
@SunnyValleyStudio
@SunnyValleyStudio 3 дня назад
You can find example Demo project for this package at assetstore.unity.com/packages/templates/tutorials/behavior-demo-for-unity-298313 👍
@DorisRomano-e5b
@DorisRomano-e5b 2 дня назад
This tutorial really boosted my knowledge!
@SunnyValleyStudio
@SunnyValleyStudio 2 дня назад
Glad to hear it! ❤
@purnabratakar7176
@purnabratakar7176 13 часов назад
Could you make more in-depth tutorial on this package for Conditionals, Aborts and the FSM switch implementation? This package is very similar to BD and I would like to learn more, but reading through docs is really not my thing. Great Video.
@fkjaha
@fkjaha 3 дня назад
Since you have spent more time with the asset, doesn't it have any downsides or problems? (comparing to writing custom state machines)
@SunnyValleyStudio
@SunnyValleyStudio 2 дня назад
Well I had some trouble getting used to it. Probably should have created "Condition" instead of "Action" for TargetDetector check. I have created a few FSM implementations in the code myself and used Behavior Designer asset. I don't like relying on other assets so I preferred scripting my ai. Now with this package being officially supported I think that I would chose to spend time learning it and using as my primary way to create ai. Does this help?
@palanolho82
@palanolho82 15 часов назад
Do you know if this works with other navigation systems like A* Pathfinding asset ?
@nibiruimagineering
@nibiruimagineering 2 дня назад
Oh cats! I gotta looking to this
@SunnyValleyStudio
@SunnyValleyStudio День назад
Thanks for checking out my video 🙂
@ApollousasBear
@ApollousasBear 2 дня назад
What sprites are you using at the start of the video? I am sure I have seen them somewhere before but I can't quite find them.
@abdou2247
@abdou2247 3 часа назад
I asked him the same question on twitter and on an another video. No response.
@정동우-n2x
@정동우-n2x 2 дня назад
Cool!
@SunnyValleyStudio
@SunnyValleyStudio 2 дня назад
Thanks for the comment 🙂
@정동우-n2x
@정동우-n2x 2 дня назад
@@SunnyValleyStudio I've bought all your courses, and I'm thinking that this AI course will also come out. I'm waiting.
@forcesoftheevil9252
@forcesoftheevil9252 3 дня назад
UniTech developed it especially for me, btw 😂
@ECAKJ
@ECAKJ Час назад
Do you have a video on 2D ai. I’m kind of new and thought navmesh was 3D
@GHO166
@GHO166 2 дня назад
thank you
@SunnyValleyStudio
@SunnyValleyStudio 2 дня назад
I appreciate the comment 👍
@NguyễnTrung-s9c
@NguyễnTrung-s9c 2 дня назад
Hi Bro. How about performance of this package? Can you test with larger object at runtime plz. Thanks
@SunnyValleyStudio
@SunnyValleyStudio 2 дня назад
Yeah I am going to try creating a larger project and do a step-by-step series about it. I will research performance as well 🙂
@reqi589
@reqi589 2 дня назад
Thanks for the tutorial, is it also working with a 2d platformer and if yes could you do a tutorial?
@SunnyValleyStudio
@SunnyValleyStudio День назад
It works with all types of projects. You just need to specify the logic 🙂 I am preparing a step-by-step tutorial about it. I just need to work a bit more with this asset. 👍
@lee1davis1
@lee1davis1 3 дня назад
Did you research how to use this new feature or did unity set it all up like a package.?
@SunnyValleyStudio
@SunnyValleyStudio 2 дня назад
Its a package. That being said creating those branches requires some research. The solution that I show here is probably not the most optimal because I am still learning how to use this package myself. Unity has just released an example project that I have linked din the top comment. Does this answers your question?
@lee1davis1
@lee1davis1 2 дня назад
@SunnyValleyStudio yes. I was wondering what the prerequisites for behavior trees was. I know a little.
@darkwavepaint
@darkwavepaint 3 дня назад
I wear glasses specifically for the colors of Visual Scripting. :)
@thomasshaw4855
@thomasshaw4855 2 дня назад
The million dollar question...can you update the graph while in playmode and have the behaviours update in realtime (without having to jump in and out of playmode).
@SunnyValleyStudio
@SunnyValleyStudio День назад
Hey! I don't think you can. I am pretty sure that you can swap graphs at runtime so you could potentially create duplicate graph and change something there - but I am not sure it you can and if at this point it isn't easier to just stop and start the project again.
@TusharDharashivkar-p3e
@TusharDharashivkar-p3e 2 дня назад
What's the AI in it? It seems more like visual scripting..
@SunnyValleyStudio
@SunnyValleyStudio 2 дня назад
I supposed you can say that. I have implemented FSM, Context Steering and Behavior Tree through scripts and I would definitely preferer using this package instead to give some behaviors to my NPCs
@Baaatz07
@Baaatz07 3 дня назад
Finally 🗿
@sasdasu00dfsdfardo
@sasdasu00dfsdfardo 3 дня назад
big if true
@dertobbe1176
@dertobbe1176 3 дня назад
More graphs 😩
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