Not really interested in running a game in Eberron, but it _does_ have great ideas. - Nation of monsters. - Jungle-dwelling Drow. - Warforged and Changelings (even if you don''t use them as races, you could use them for a unique character). - Savage dinosaur-riding Halflings.
I've been running Eberron exclusively since it came out in the early 2000's. It is my very favorite setting. I love the pulp action and noir feel of it. Airships, a train that runs on lightning, living constructs, mystery, a cold war, great lore, a freakin' magical wasteland the size of a nation, a secret cabal of nightmare creatures possessing leaders to bring about the end of the world!! So.Many.Things.
For years, I wasn't interested in running a campaign in a published setting, even though I began with Greyhawk. Then I ran an Eberron game and it was one of the best I've ever done. The material was great. I found the 4th-edition sourcebook the most useful for information because it was so much better organised than the 3rd-edition version. Looking forward to the new incarnation.
HECK YEAH EBERRON I've been super interested in Eberron ever since it was introduced to 5e DnD and I've been devouring all content related to it, so thanks a ton for putting out this video about it!! I'm super excited to watch!
Xen'drik is my favorite thing about Eberron. I play DDO a lot and it's the core location so I'm most familiar with that. Stormreach is a great home base city to go out exploring from.
In my world my drow are underwater, they made cities underwater. (cause the underdark was flooded and so they made drow cities under the surface....kind of like Rapture.
@@argisus1279 and here I was hoping that the flooding would cause them to reform their ways and become better people. Are they still obsessed with spiders? Because there is only one species of spiders that can actually dive and swim underwater. That I know of anyway.
In 5:03, I think you meant House Tharashk, instead of House Deneith. Just being that "hmm actually" nerd, but you guys are great. Fan from Brazil here, sorry my english though :/
Could you imagine solving a murder mystery in Greywall? "A mindflayer was killed in an alleyway here, the subjects are a Manticore, a Minotaur, a Beholder, an Umberhulk and a Paladin."
You guys are really venerable and wise nerds! Jim Ward would feel in the presence of piers with you two; though my buddy Keith Baker may feel out of place! Jokes aside, really good and fun video to watch! thanks for the hard work.
Running Eberron while waiting for the official book. Have all the older books, so using them for details and lore is great. Plus 5e is awesome to homebrew with
Yes, deep into the mourning to the forge of life where we will once again churn out an endless army of warforged and golems and finally take over the world!
I recently ran Tomb of Annihilation based in Ebberon on the continent of Xen'drik instead of Chult. I made Omu a lost, but magically preserved giant city but left everything else pretty much the same. The spirits of all the nine trickster goods have passed on with the end of the Death Curse except Unkh, who the PC's managed to re-manifest in a physical warforged shell. I have been loving Eberron for several editions but never got to run it until recently in 5e. Note: I have started adding parts of Exploring Eberron to my Homebrew, but cannot publicly share it as far as I know.
I use the Eberron maps for my world map. However, I do MOSTLY homebrew lore. Like for me, Darguun, is a dragonborn nation that is very prideful in their expeditions into the Mournlands - as they have charted out the most amount of the last nation. No one knows what happened in there but slowly, my players will begin to find out over the course of the game. I actually have a monster run city in Gatherhold in the Talenta Planes. It was formed by a Goblin (Not a hobgoblin) who found the sleeping form of a Terrasque (Under a wish spell to keep it asleep). He discovered enough about the situation, went back to his tribe and tricked the hob goblins and bug bears into thinking that he had sway over the creature. Now, he is The Grand Merchant, leader of Gatherhold - where they sell Terrasque burgers. Being able to eat the meat of a Terrasque is the main draw of the town so it gets a LOT of travelers and has gotten rather large over the last few years since it's founding. Everyone obeys the Grand Merchant and he has a HEAVY guard around him at all times.
Pointless in Faerun, and requires a very creative DM to bring it into play, however, in Eberron this sort of thing is useful. All PCs of all races have a proper place and full agency in Eberron. It also puts fun first, and applies the rule of cool very well. This makes it a perfect breath of fresh air vs traditional or bloated settings like Faerun.
Goblin Slayer "A nation of goblins... I see" 3 weeks later the nation of Droaam has a population of 1 and he's just around long enough to make sure he didn't miss any of the goblin kids.
For me, the greatest feature of Eberron is to take abilities, themes and mechanics that were present in DnD but had no sensible applications in published settings and neatly shoehorn them into a characterful and just about plausible world. A good example would be languages. Creating characters who could speak 4 languages and choosing “primordial” or whatever is essentially
Hi... I'm new-ish to DND and I'm wondering (haven't played in a long time) if you have a multi class character dose that then mean that you cant then take the sub classes in other words can sum one be for example a Arcane Trickster - Beast Master.
If you reach the right class level, you should still get the subclass. For example, if you multiclass into wizard, at your third wizard level you should still choose a school of magic
"The thing about homebrewing is you want to make something unique and stand out." In an ideal world, yeah. In actual application at the table, darn near every homebrew game I have ever seen used published mainstream rules in a very very redundant fantasy setting. To me, the term homebrew is becoming synonymous with "I wanna be lazy and uncreative but not get called out for it."
If you folks don't believe me, go look for yourselves. Just take a gander at the say the /lfg subreddit and see how dozens or hundreds of actual gamers are using the term in 2019. I'm just reporting what I amd seeing happen consistently.
@@lordzaboem yes and you're also calling all of it "lazy and uncreative", which no matter how generic you're home brew material is, simply is not true you would know the shit ton of work creating a fantasy setting and world is for your players if you ever did it. So "lazy" it is not
@@Scortch-lo3xy Ah settle down, I've done that a few times, but even if I had not, an accurate observation would still be true. In some cases, these gamers are specifically saying that they are using published settings and still calling their own games homebrew. I specifically reached out to a guy a few months back and asked him what he meant after he advertised that he was running a "homebrew 5e Forgotten Realms game"; he answered me that had tweaked the character creation rules.