I actually theory crafted a combo very similar to this (drive rushing an opponent out of the orb but with enough hitstun and pushback to get hit by the orb again) in lecture lmfao, it’s nice to see that it actually works
And here i was just trying to figure out what purpose kill rush quick punch serves, it only seemed like an ok whiff punish Also double psycho cannon crazy :)
@@Greg501- I would not say obviously SF itself is not a high damaging combo game. I'm just saying that is something I don't particularly care for in my fighting games.
Uh so why was this recommended to me by you tube and Capcom I don't play street fighter, and if I do I play the retro ones such as sf II or three on occasion otherwise I really don't care. I prefer single player games or read or go outside.
They copy pasta most of Steves moves from Street Fighter x Tekken and gave it to ED except the round projectile one and cobweb of darkness one . 🙄😤😮💨🤨
The meter routing looks pretty tight for this to work but I wonder if it's possible to do the second level 2 on the other side of the opponent to attempt to go from corner to corner to corner in one combo, lol.