Double rapid hounds and double quake hakens with the top dash cell (5 or G depending on if you own DLC or not) makes for quite the fun zipping around blasting and smashing enemies. If you need more directed aim jackhammers are a good switchout for the quakes. Running the DLC Exos like Gale with this or Bombardment with double Gatlings (in place of the hounds) makes for some real carnage even on inferno.
@@zitterzitterson6319 only the good way imo. With skills and proper tools, fencer has no bad matchup and if you somehow messed up, he has the fastest mobility Playing in inferno turned the game into either armored core or dynasty warrior lmao
@@unsealedrelic7850 Nah everyone is rad except for ranger. I can say this as a person that has 100% the game and that Ranger was the only one that legitimately gave me a hard time in Inferno but literally any class was pretty ez (Screw mission 109 literally every other class but the wingdiver felt impossible to beat) Disclosure: Ranger is fun just sadly lacks the survivability needed for inferno unless you grind hard for armor or bring healing bombs