Shoutout to Yours Truly for the Walk animation. It was based on a short animation cycle from a shot in "Sonic Gets Thrashed": ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zS3BQ-tiEbY.html The Sprint at 2:43 was also based on an animation from "Sonic Gets Thrashed": ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zS3BQ-tiEbY.html
Gets his head stuck in rock, gets loose, and gets back up, in seconds. The man’s head, is a freakin’ UNIT. 3:40 I mean, at least Tails made it a fair fight.
Give him a unique power-up of anti-grav boots. Immediately, they put him upside-down for a small amount of time where you solve a platforming puzzle and it stabilizes the stage a little bit. But after that short power-up time, you get a countdown timer that you begin with where they lose their battery and gradually your jump becomes less effective and the stage begins falling apart more rapidly. Causing, after an unknown period, advancement to become impossible... but the checkpoints are chosen very carefully so as to make it always possible so long as you keep on top of busting the grav boots TVs. They can be instead of sonic's speed boots.
Stop telling me that the next zone is Carnival Night. Eggman 3 has a different storyline! Also, badniks were designed by Tails (for those who can't learn to read the description), it will be explained in "all-series" episode
Maybe if people get too annoying, you could do a 9 minute clip that is just a 10 second loop of Eggman playing an arcade machine at Carnival Night "Well you guys INSISTED that it was next. What did you THINK he'd do at a carnival?"
Wow... In most animations, we get the feeling that its an animation when the "player" jumps. It seems off in most (If not all) cases. But not here. Here it seems so natural. Amazing animation. +1 subscriber
I wish that I can play into something like that one day. You thought about making this into other two games from classic Sonic trilogy? Or even in "Advance"?
0:10 - Eggman's Lost All His Marbles Zone 0:26 - Again, this does remind me of Wile E. Coyote's gameplay in Desert Demolition for the Sega Genesis; the villain gets to use the gadgets to advance through the levels. 3:19 - Looks like Eggman isn't the only one to hold the villain stupidity ball. 3:31 - Now if we could just get Eggman and Tails fighting each other in giant robots a la Rocket Knight Adventures... 3:48 - I imagine the sign landed on Heavy Magician's hat, as it did in Sonic Mania's Mirage Saloon Act 1 (Sonic and Tails' story)... Next episode: Carnival Night Zone, where we see Eggman take on the infamous Barrel of Doom!
I like your video's, but not the way you comment on your fans. Without your fans you would have a lot less views and you probably woudn't make these videos
Personally, while the mirroring concept is entertaining to watch, the powerup system would be terrible as implemented here. Acquiring a powerup, right as you need it, and only able to use for a split second, is more something you do in a tutorial for a puzzle system (This powerup does *THIS* action to *THAT* obstacle!). I understand it's a stand-in for Sonic's spin-dash being able to bust walls, but in contrast, Sonic can execute that any time, whether it's useful or not. If you fired off the Eggmobile Driller powerup at the wrong point and missed the destructible pillars, you'd be trapped until time over. Kind of like when Carnival Night Zone doesn't telegraph that up and down control makes the spinning cylinders oscillate more and more (instead, players will fixate on the fact that jumping on and off them causes oscillation), and you get stuck at that ONE spot in CNZ Act 2 where the only way to progress is to use up and down commands. It would make more sense for 'Eggy' to have something he carries with him at all times to replicate, if not spin dash, at least the smash it does.
Wow! Very Cool! But let me just ask a two part question... A. Are the trapped animals working for Tails now? And B. Did Tails want a fair fight by giving Eggman his power up?? Or was this Tails version of "Giving Just Enough Wiggle Room" like how Eggman leaves just enough room to stand or jump out the way when he's attacking Sonic???
This Animation is funky cause it makes sonic look hella weak. If the metal is that brittle that it could break from eggman's seismic ass then how the fuck can it kill sonic much less knuckles? Just saying, the logic is as bad as 3D sonic games and makes no sense. Not trying to be a prick but if it spawned another machine under him then it might me more sense. Like a Mobius Quaker.
This is an awesome video. I would imagine that another good idea for a story is the Egg Robo malfunctioned and took over, so you have to play as Robotnik to réclame his Egg Empire and every boss is a constructed Egg Robo but you fight the main on at the end. I'd definitely play THAT GAME!]:3
Been a fan of the eggman stuff. I see there's a part 4 in the ice zone. Please have Eggy snowboard down? Also, can he collect the emeralds? I saw him get the big ring for x50 in video 2. Super eggy would be..rad
Be like tails: -Gives his enemies power-ups to have a even fight. -Have enemies that gives Eggman a chance. -The layout of the level is simple for eggman, Bc of his weight. - Don’t have 2 boss fight in one zone.
This would be neat if it were a mod for fans to play. As of right now, this just looks like an walkthrough. Repetitive and uninteresting after the first 30 seconds. Why wouldn't a video that's unrestricted by game-physics break that wall a bit more?
Awesome work. I love this series. :) P.S. Please don't take this as a criticism, but you might want to check your spelling of Garden in the video description. I don't know if you caught it, but I just thought I would let you know.
Btw i have ideas for pinch modes for sonic 3 and knuckles bosses for an animation, sometime you could contact me on twitter to start a voice chat where i share ideas for those pinch modes.
ActionScript was used only for one thing I don't want to tell. It is not about the gameplay at all, just a "cosmetic" function. Everything is animated in a usual way :)
@@Triangly yeah but let's say, in the very beginning, if he uses the power up on the left, he loses it, and he can't break the wall anymore 🤔 ( unless the power up uses itself when needed )