Do do do. . . . X3 Yeah, to be honest I know he's just having fun with it, but it gets annoying as hell. It's distracting and he does it for a lot of moves too. Like the tarkatan stab and the command grab.
I love how sonic fox plays he is always on the offensive non stop and he just spams his attacks non stop while others try to strategise their moves a lot and usually end up losing
Can anybody explain to me how you change Tremor's direction during his dbu2 (I've seen Tremor changing direction during the uppercut dbu2 while the opponent is in the air) The uppercut doesn't come out when the opponent is in the air for some reason
Tremor was the main power in black dragon. That was very nice, i hope if DJT also beat sonicfox with metallic variation specially with Gold statue brutality!
Scar is really good and so is everyone else who plays MKX like Dragon, Honeybee, etc but none of those guys compared to DJT...DJT was truly the only guy who actually stood a chance against sonic fox! They would have the closest and most competitive sets out of anyone and the only other guy I could say is Tekken Master when he first arrived!
For posterity, 13% unblock able on ground. But Erron has a 12% ex grab speciak that also is only blockable by low block, it will catch you in air or high block.
MOOnLight ScreamrollMaster the stage can be a visual trainwreck, especially on certain tv's and monitors. It's too dark, rainy, and lightning flashes can be quite the distraction.
X-rays use 3 bars for shitty damage compared to using 1 bar to get a combo going and potentially doing ALOT more damage or using 2 bars to break a devastating combo and save your ass.
So basically... Another case of NRS not being forward thinking about cost-to-damage ratio of supers. Know a combo that does better damage than a huge super? Then why waste the meter then. Ugh, it's like they need to once again take fighting game design 101 all over again.