I wish the designers had made it so the player can fire the blast stream, capture stream, boson darts, stasis stream, shock blast, slime blower, meson collider and overload pulse for a long period of time without having to vent the pack. If I had the skills to build my very own proton pack replica, I would make it look exactly just like the video game version with the dark matter generator, plasm distribution system and composite particle system modifications down to the last detail.
@@LightStreak567 I never thought of it like that. The proton packs never did overheat of the films, so why have the proton packs overheat of the video game?
@@JoshuaModerwell I want to say that it was a game mechanic Atari wanted to put in to make gameplay challenging, but when I recall the first two Ghostbusters movies, they never threw proton streams longer than 20 seconds unless they have a ghost wrangled in the stream. In the 2009 game, when you have a ghost wrapped up in the proton stream, the pack heats up at a much slower rate than when you are simply firing it.
It doesn't. At least not yet. It's just classic zap and trap, but I've been so use to this game's system that without the slam ability or boson darts, or the natural dragging system, it was hard at first to adjust. Hopefully in future updates we'll get new additions and new weapon systems.
Be cool if they actually made proton pack with all the new lights on them instead of people modified the packs not everyone can make modifications like this