I've been waiting for this since I first played Rising. I knew I just had to have more of this world and the characters in it. I'm so glad that this game is so good for the most part, even with the drawbacks. I feel like I'm going to enjoy it a lot when I pick it up. Thanks for the review.
I've decided I'm def buying this at full price. See, some terminally online folks who are obsessed with the culture war have highlighted a single line where somebody says "chud" and are using that as proof that the entire game's localization is some politcial thing to make fun of the right-wing people. It's extremely stupid, and nothing inspires me to buy games more than when people tell me NOT to buy a game over some stupid culture war politcal nonsense reason that only a terminally online sack of misery would care about. I just wanted to get that off my chest. Maybe that makes me a bad person cuz I care more about having fun than a few lines of text in a game with tens of thousands of lines of text. Bah, sorry. I'm just pissed off and sick of people right now.
couldn't agree more. pretty weird to see so many people reacting to very small petty crap and letting that overshadow such a beautiful game rich with detail and love put into it
Yeah it makes me sad too, man. I really want this game to be successful so we can get a sequel but a lot of people disliking it over some so called woke translation or whatnot. It really breaks my heart
I love this series, but I think for a lot of people it's going to come down to how you feel about the battle system. Some people really don't like it. I understand why they held on to it, since it won't "feel" exactly like Suikoden without it, but for people that don't like it it's going to spoil an otherwise great game. We'll see where they go with it in the future.
So just an FYI but Rising was actually a game made by a different company that they outsourced to. Not sure how much of a hand Muryama had in the writing of Rising though.
@@Morraak I getcha. Maybe I'll just pick this one up on a sale then. I mean, it looks like I'd enjoy it, but so did Rising, and I kinda ended up having to make myself keep playing that one like it was homework or something. Haha
Well I think people misconstrue the Rising is a “prequel” and a part of the actual game. Well, they were not wrong in a story-perspective but Rising was a stretch-goal for the Kickastarter campaign for the actual game and it is a “companion game” of some sort. And yes, this is made by another developer and not by the actual team of Eiyuden Chronicle Hundred Heroes so you can see the difference, game-wise, but the lore is a connection and a primer for the actual Hundred Heroes game
@@densha63 I see. Thanks. Really kinda makes me wonder why even make Rising or have it as a stretch goal to begin with. In my case at least, it sorta just made me lose interest. Feels like kind of a waste of resources and of a first impression to do all that when some good writing in the main game would be cheaper and better suited for priming the player with the lore and background stuff.
@@CasualtiesOfGaming Yeah, reading some of the issues are late shipping, backers don't have access to the digital deluxe version, which includes a season pass, if you bought physical PC, they shipped it in a cardboard box and gave you a steam code. The other versions had cases and art. The play it early, is just the beta again, that has alot of bugs, including a glitch that doesn't save your game. The beta will be updated to the normal version once the game is released. The champagne has a lack up updates too.
As a big fan of the first two Suikoden games back in the day (I couldn't stand 3 long enough to get Thomas's first chapter), I was looking forward to this, but once I saw it in motion, I knew it wasn't going to be for me, and this review confirms it. I'm sure the game plays great, but the visual style will probably make this completely unplayable for me. Yes, I know that the whole "2D sprites in a 3D world" is the new hotness in the JRPG world (and to be fair, I suppose it would be new to a crowd that probably didn't play a lot of Doom back in the '90s), but I've never liked it, aside from Paper Mario, but in Paper Mario, 2D characters in a 3D world is part of the joke. It was used to interesting effect in Octopath Traveler, showing the hidden passages to treasure that were invisible in older RPGs, leaving you to bump into every wall and just hope against all hope that this particular wallspace hid the passage you were looking for, but even there, it looked like a pop-up book brought to life (and not in a good or intentional way, like with Tengami), and a lot of the time, you could see the seems between corners of some of the 3D objects; I remember a cutscene where you could see right through a house when the camera panned a certain way. Now, I did love Octopath Traveler (aside from THAT boss; you know the one I mean), and I certainly wouldn't discount an entire game just because of its visual style, but there's something about the way the environments are designed and the hyperactive camera that give me low-key vertigo just looking at it. Blame the synaesthesia, blame the lack of depth perception, blame any number of the oddities I possess, but just watching the characters walk through a town makes me feel completely disoriented, and I'm not really prone to that sort of thing; rest assured that I was hanging on your every word in this review, but I couldn't stop my eyes from unfocusing themselves through most of it just to keep my head straight. tl;dr I hope this game is wildly successful, but I also hope this visual style dies out soon.
I didn't care for Suikoden 3 the first time through either. Suikoden is my fav series though, so I pushed through. Since I had to beat it 3 times for the completionist in me (you get to pick which of the main 3 who you want to be the new Fire Champion late in the game), I eventually learned to love it. Suikoden 4 though, I've only finished it once, it's the worst one. Suikoden 5 was a return to form, but 1+2 is far and away the best!
Honestly no real issues saving! The game has tons of save points (and an auto save function too!) performance was great on PC and dang good on Steam Deck too! Can't speak for consoles though.
@@IDreamofIndieFrom what I've seen, the Switch version is terrible even for Switch port standards (both visuals and performance) . Hopefully it will get better with the day 1 patch for those that what to enjoy that version. Also I'm a bit confused about your statement regarding the save system. Other reviewers mentioned you can only save at Inns. There is auto save but the game doesn't really tell you when it saved. Is that not accurate?
I am not too surprised about the Switch version that sadly tends to often be the case with indie ports to that platform. As for saves, they are all over the place, pretty hard to miss. They are available in inns, dungeons, sometimes they are honestly too close to each other lol. And on the off chance you didn't find one which is almost impossible the auto save seems fine.
Yeah, I think Switch is the worst version so far. Got my copies for both PS5 and Switch (digital). And performance was really glaring albeit, still playable, but if you haven’t bought a copy, go with PS4/PS5 or the PC version. Or if you have game pass for Xbox, I think it works well based on a review I saw.
That's the gamble of taking a chance on a kickstarter page. Not the reviewers fault. They're simply describing their experience with the game in it's current state. I mean, that sucks that the backers are pissed but also, we live in a gaming age where games don't get released as a complete or finished game anymore 🤷
@@psc1558 I never said it’s the reviewers fault. Nothing you said here is insightful or significant. The statement at the end is cute as someone who doesn’t buy AAA games day one unless I’ve found a very good deal. You live with what’s dictated to you. I am voicing my experience and frustration. There nothing to be said from you to that unless you’re sharing in it.