One of the best spell in PvP. If your enemy player loves to lockon to you, this will give them PTSD. The spell removes their target and misdirect them into confusion.
Damn that is a strikingly good build for pvp. Very contentious in its simplicity of a few very key pvp designs. Range control Area control/denial Mobility Im glad the DLC is really allowing ideas that can take the training wheels off builds and characters.
according to wiki The physical damage increase also affects physical-related spells, such as the sorceries Rock Sling and Meteorite, as well as incantations, such as Beast Claw and Bestial Sling. This even affects consumables, such as Kukris, Throwing Daggers, and Gravity Stones (Fan and Chunk). he probably had some physical spell, just didnt get the chance to use it
The s of that spell on recovery is pretty generous at the end, you can chain cast it into another spell. But do you keep the s to protect the start up animation of the next spell?
Not that I’ve noticed. If so then it’s very very brief. Besides the initial s though I noticed it messes with player targeting, unlocking their camera when cast 😂
@@tiedyetuesday8177 thank you for sharing, will definitely try on a proper 125. When did Zam actually become good? I remember it being botton tier since launch but now feels great to use even in PvE. Does it have hyper armor or am I simply passive poising some hits?
@@alexnewsome24 I haven’t noticed any hyper armor. It’s always been really good but not it’s better due to it dealing damage now. I’ve always used Zam for poise damaging enemies. You’ll notice a lot that I prefer to trade with it so I can force someone to eat a comet 😂
@@Blacksmith__ it’s pretty bad against bosses who use tons of aoe. If it’s a boss like Godfrey, godrick, radagon, ect. then yes it has decent s. Haven’t tested it to see if it affects boss lock on however.