@@marcopohl4875 you drink water, geographic locations, high altitude for air benders, air pressure, diverse flora. etc etc, they all fit when you think about it
After Fraudshin Midpact gets slapped by Goatvatar The Wast HimBender, it will turn to: The Coolest Elemental Bending Literature Piece in History VS The Closest Elemental Bending Literature Piece in the Proximity frfr and then it will turn to: The Coolest Elemental Bending Literature Piece in History VS The Strongest Elemental Bending Literature Piece Available frfr
i think what's important to note here is that avatar is also a *finished* story, and genshin's is still *ongoing.* so we still have a ton of questions about how teyvat and the traveler work that aren't answered yet because it hasn't been time to *tell us* yet. not factoring that in is of course going to give a lesser impression of genshin's writing - you talk about it like it's finished, and it isn't yet. that being said, i have no other complaints; i like your work and you've refined your format very well.
if you mean controlling different elements well anyone in teyvat can do that tho it's extremely extremely hard la singora has no vision and she's a human yet she can control fire, some people ar even gifted 2 visions,@@Ashera5469
Water is elegant just like Nilou lol. Also theres a theory that the elements are linked to what kind of passion they have. geo vision owners tend to be stubborn, they do not give up on their goals no matter what anyone else says. they are as still as a rock in their place. pyro is similar, though not same: they have a ''burning passion'' for one certain thing they LOVE doing, and they do it. they mostly receive their vision after starting the road to their passion or achieving it.
7:24 I think what you said is very true, however, I also think the opposite is true. In the world of Avatar, for you to be "special" in the eyes of the viewer, you need to be born with a power. In Genshin, anyone who dedicates themselves to what they love can become "special", for me it ends up being a more motivating message. Whenever I watch Avatar I find myself thinking "wow, it must be really boring being a non-bender in this world..."
@invernofuyu2542 >"wow, it must be really boring being a non-bender in this world..." Sokka, Suki, Tylee, Mai, Hakoda, Piandao, the Kyoshi Warriors and Asami found dead in a ditch somewhere.
@@monochromeink. yeah those people can kind of hold their own but they forever will be at the disadvantage because all the stuff they can do benders can too and with bending potentially they could do it way better. Benders are literaly just better in every way as they have all the advantagess of a non bender but WITH bending
Another point to the magical systems is that, while in Avatar you're manipulating the elements straight up, in genshin you're actually manipulating the elemental energy of the elements, hence why the characters in genshin can create things and manipulate their powers as they see fit, a source of creativity. In Avatar the elements must be there in order for them to be bent with the exception of fire bending which becomes a source of conflict most times.
@@madladdie7069 yeah. I wish it was made clear in the video. Elemental power can actually be toxic in the genshin universe. Not being 100% harmonious like in Avatar.
@@Eric123_lol Hydro is a form of elemental energy. The game has been saying that elemental energy is toxic since the start. I can cite a few things if you want.
one thing to add is that while the traveller currently in the story is the only (playable) character confirmed to have the pottential to manipulate all 7 elements, it seems like they are not the only one with that potential overall, as we have alredy seen some other characters manipulate two elements at the same time and even one instance of a character manipulating 5 of them simultaneously in a fight against the traveller (while at that point the traveller could only control 4 elements might i add) so it is definely possible for other characters to potentially reach a point where they manipulate all 7 elements, its just way easier for the traveller to do so
@@LaLaIthDiDiThere are plenty of Vishaps that do it, the Abyss Baptist, Boreas, and really a great number of enemies. The only time we've seen someone manipulate multiple elements through the use of Visions alone is Kazuha, but it is evident that there are many other ways to do it as well.
@@LaLaIthDiDi Shoki no Kami Imbniquitous Baptist Dragon Lords Wolf Spirit god Boreas God-King Remus God-King Deshret La Signora Collei Kaedehara Kazuha Wanderer The Traveler Nota Bene : I see what you are trying to do but idk why one should exclude Delusions while its litteraly still is elemental manipulation.
@@Sacrationid say delusions are an unnatural way of manipulating elements and is obviously destrimental to the user's own life while the others have no problem doing so. its definitely an exception not the rule (we can say the traveler is too but since the previous descender most likely could also harbor multiple elemental powers as it was used to make the gnosies id say its not totally an exception)
10:46 Will say, one thing that's really nice about a number of Genshin's world quests, the Chasm quests with the Milelith and Zhiqiong's final letter for example, are the reminder to the players that just because we have powers and interact with the few other people and gods who have powers, it does not mean that we should forget that the nonvision population who do their own part in their daily/regular work are just as important. They are also what make up the beautiful nations we go around. Anyway, really interesting video you got here, great job!
Absolutely agreed - and I remember really enjoying some non-vision characters and wishing they had... better... clothes? 😂 why do they look so bland? Thank you :)
@@JoriamRamos Since non-vision holders aren't going to be playable characters or main antagonists, they kinda cut corners to save money and time, since they're not gonna appear again in any significant manner. It's the same reason why mob characters look extremely forgettable(and sometimes literally faceless) in other media.
@@JoriamRamos Yeahh, but glad to see that when needed, some relevant NPCs in stories are dressed better: Chizuru, Idyia, Fujin, etc. added side note: might be a real odd one out here but having a npc model and non-unique design personally doesn't break my immersion or interest in a character or story. I like thinking some regular ass rando looking plain as fuck can be cool with their own backstory, just as is irl. All to say, Zhiqiong best girl for being relatable as fuck, flaws and a strengths included :') anyway, back to this great video!
@@JoriamRamos my girl JHET!!!!! Her story was so heartbreaking you'd mistake her for a main character. But her look don't stick out like the playable characters 😭
4:00 actually fire powers makes complete sense in reality for someone who’s whole job is taking care of someone’s funerary rites. In real life often times the deceased are cremated before burial. And in the lore of genshin, Hu Tao's parlor is a family business that started during a massive plague. Where bodies of the deceased had to be burned to prevent the spread. (It’s more complicated then that but this is the best way I could summarize it) hu Taos has built in cremation powers!!!!!
Don't forget that in many cultures the fire is something that is related to death and rebirth or as the power that guides the soul in the afterlife and it's use in many traditions related to either festivities or funerals as well for example like lighting the candles at somebody's funeral
Great video, as an enjoyer of both, I loved seeing a breakdown of the similarities and differences between these two. There are actually npcs with visions too, but we would only know if they mention it themselves, and we can't see it on them. And considering how many visions got seized during Inazuma's vision hunt decree, it seems visions are more common than one might initially think. Though, still not anywhere near the level of bending. But it does offer up fascinating stories of the unremarkable who wish they were remarkable, those who idealize having visions, (maybe too much so at times *cough* Teppei *cough*), and even those who decide to keep going despite not having one. There's also the contrasting aspect that most vision holders don't regard their vision as a remarkable thing. They see it rather as just an extension or physical manifestation of who they are, and believe they'd be doing what they do anyway even if they never got a vision. Some, like a certain pair of brothers who get along like pyro and cryo, even regard their visions as something closer to a curse rather than a blessing. As for the naysayers who think Genshin's system makes no sense, I read an article by someone who broke down how each element corresponds to certain character traits. And not in the typical, surface level pyro is ambition or dendro is wisdom, hydro is elegance, or geo is perseverance, because those simplistic breakdowns tend to leave outliers. (Though geo being perseverance is pretty accurate.) I don't remember the details, but found it fascinating because they managed to find traits that were separate enough for each element, but still encompassed all characters within the same element. Which makes me think the devs have some sort of rule for what element they make any given character. I suppose that's a given, but it sounds like the naysayers think it's random because it's hard to pin down what the exact pattern is when just looking at the surface. Though, once you do know you can anticipate a lot about a character just from what vision they hold. Erm...yeah, so, lol. I didn't intend to write a whole book and I'm not even a lore diver, but your video inspired me😂 Edit: typos
Cremation = fire I think Nilou's has less to do with dancing but more to do with her devotion, bc there's also a Geo Dancer, Cryo Dancer, and Pyro Dancer
It may have to do with the persons ideal/ personality as well? Most of the geo characters are very grounded and believe in right and wrong and are very moral, while pyro characters seem to be more fun and lively they see more to life than the others per say and hydro seems to have people with humility and high ambitions
@@JoriamRamosmost of the geo characters have a powerful mindset when it comes about their greatest dreams and ambitions and all of them show an amount of great energy and commitment invested towards that objective In Chiori case she's working hard and has the unshakeable ambition to make her dream about the Chioria Boutique become a great fashion business all around Teyvat
Please forgive the fact that I butchered your name when I spelled it backwards. I was doing it off the top of my head. My American English brain glitched to “Jordan”
The shade being thrown at the toxic parts of any comment section was a hilarious bit. Your videos about story telling, fantasy and elements always get me thinking, i really enjoyed it! Good job!
I mean... In defense of the ppl who go "Bending is Not Magic" It's honestly treated more like a martial arts in the avatar series, and not just a phenomenon, so... Maybe we can call it a specialized Martial arts only accessible to certain ppl🤷♂️ It's still Magic tho lets be honest here😂🤣😂
@@JoriamRamos I try to see both sides of the argument and try to be as neutral as possible On the one hand, Bending *Is* treated more like a martial arts that only certain ppl (the benders) can truly master in the Avatar universe. No convoluted power systems, just the elements manifesting themselves by following the movements/stance of the bender🤔 On the other hand...the non Avatar universe/meta irl perspective, in the end of the day mo matter how deeply linked it is to martial arts, the way the elements move and follow the bender's will is just magic ain't it🤷♂️😂🤣😂
this is so good! i love the discussion of the “master of all elements” as a narrative tool for exposition. an interesting point of view can be just as impactful as the story itself. great video!
Thanks, Yinka! I quite like the main character as 'excuse to travel around interesting places'. We don't normally think of Avatar or Genshin as road trip stories, but they are! Instead of souvernirs from each place, they collect superpowers lol
@@JoriamRamos I don't know about Genshin. But Avatar takes us on a road trip not only to places but through time as well - times are treated like places in a way. We can visit them and revisit them.
It's dumb. It's anti-scientific structurally, not just against science, but scientific study couldn't really exist in these parameters. They couldn't actually discover anything, they just "invent" new bendings like average people are too dumb to question waht it is they just created. It's power given to gods like the "trust the science" blind narrative. Harry Potter has this same problem, magic wands work like iPhones that you COULD write apps for, like the Weasley twins, or be luddite dumbphoner like Mad-Eye moody. But all amgic has to come fromt he magic hands of their Steve Jobs, and the cargo cult of USERS don't even know what they're doing with it. It's like having smartphones with ARM chips, but NO PC's with IBM chips and x86. It's ludicrous. In the taxonomy of how you DEFINE bending styles, there should be some understanding what something like "fire" even is and why does it COUNT as bending. This reaction of a gas is somehow different than "air" bending that is moving gases around with mass pressure. Earth moves WITHOUT any mechanic, because it doesn't even expand and contract like how muscles are able to move. When does it stop at "all of them"? Just when the BS power STOPS being A POWER? Bending is not "jsut a thing" in Avatar, it's BS magic given by higher beings and TOLD YOU these are your options, no science discoverability. It's lamer than even Alchemy of our own world and less versatile. That's why every innovation looks like labor struggle, every machine REALLY IS like there has to be a person inside every vending machine, or a little man in every radio. When they invented electiricty they need a bunch of dudes standing in a row and "do the electricity" with lightning bending.
The visions have their own system as well! We are not sure about why each element gets gifted, but we can interprete based on the characters that currently exist. Anemo for example is given to those who experienced great loss, either through death, friendships ending or family dividing. Another interpretation is a yearning for freedom, that those vision holders have. Pyro is given to those with a 'burning' passion, love, admiration and determination. That's also why most Pyro users are quite energetic and loveable. (Diluc got his vision with 10 years of age, he changed drastically from his ambition in the past) Ice is given to those with an inner battle, with irony inside their heart and troublesome past. Those that are conflicted with themselves and their role. Be it because they died too young, because they lied to their family, were casted aside by everyone. It's pretty cool, because based on that their vision already says a lot about who they are as a person :)
I seem to have lost the cutscene or dialogue where this was explained! And I swear I have watched MOST lore cutscenes from Genshin. Could you point me to where I can look for that information?
@@JoriamRamosIt's not a dialogue but if you look in the lore and backstory of each one of the characters from each of the 7 elements you will notice that pretty much all of them have this similarities when it comes about gaining their visions
@@vladianchis1580 that sounds like a fan theory - which is fine! they're pretty great, but I don't talk about fan theories in my videos, it's just not my style
@@JoriamRamos it's not as much as fan theories They are literally details that appear to relate each character who gained the same type of vision as the other characters with the same element and those appear in their backstories or character story/info
@@vladianchis1580 well, if it's a theory created by fans (as in: not by the original artist), it's a fan theory. If Hoyo ever wants to break those 'rules', they never set the rules in the first place, they can create characters that don't follow the guidelines and the fan theories will have to adjust accordingly. Again: nothing wrong with fan theories! They're great! I just don't explore them on the channel
One elementary difference here is that while bending in Avatar seems to work primarily with the actual elements and the philosophies of using an element appear mostly cultural, "bending" in the world of Teyvat seems to use elemental energies that are not the physical elements yet usually are drawn to them. These appear to be "flavoured" by circulating through the aura or body of at first the Dragon Sovereigns and then deity-class beings in general, which may or may not affect how they react but definitely shows either cause or correlation with philosophy of how the element works and can be used. We don't know if the way elemental reactions work has changed over time, or if whatever framework defines the "elements" could potentially hold others that didn't get built into Teyvat, but elemental energies are not on a one-to-one basis with the material version of them. These poorly-understood philosophical concepts and how they interact are the reason why specific elemental energy appears associated with the element, to the extent that we use a set of words associated with those elements to refer to them. Further, there already exist multiple "non-bender" approaches to working with elemental energy: alchemy, shamanism (making use of the way more elemental beings can directly manipulate it), technology attempting to replicate some of the results if failing to duplicate the safety measures of Visions (just as the human body technically can serve as an extension cord but you really don't want it to, you don't really need a Vision to channel elemental energy - it's just that turning part of your soul into a pseudo-phylactery turns out to be a really good idea), Chinese-style cultivation (just as somebody who learned to mine and shape copper and quartz and independently build an analog phone network might still carry a smartphone, the adepti having Visions in the modern era in no way diminishes their actual accomplishments), and so on. Of course, in Avatar you don't need any of this because the human body and basic engineering can definitely work with earth, water, air, and fire. I can understand wanting to focus on the narrative purposes of those choices, but it is valuable for worldbuilding when you can make things make enough sense that there plausibly could be logic underlying it, and that's one of both series' strengths. (Genshin Impact sort of cheats by creating an in-universe explanation you slowly come to realize for why there will and must be invisible jigsaw pieces, parts of the puzzle that can no longer be directly observed, but there is a huge puzzle things are fitting into. Avatar does a good job of implying a vast history that created all the important cultural aspects.)
I agree! But I feel there's a huge amount of people who often yearn for logical plausibility, rather than emotional plausibility. So many stories are just not too interested in 'how things work', but if you pay attention to the mechanisms, there's a lot of consistency in 'how things make people feel'. As a primarily emotional person, I have an easy time with such narrative decisions, but I see some people struggle. So I just nudging, very gently, towards that direction :) there are SO MANY stories where the creators choose to focus on functionality and understanding. I'm happy that at least some choose a different path.
In Genshin, to have magic a prerequisite is ambition. The type of magic is based on that ambition's motive, like if it is based on passion the receiver will receive pyro, etc. But the manifestation of that magic is based on the receivers imagination
Honestly.. I *love* how genshin handles its magic system. They focus a lot more on how the elements interact than what qualifies as what. Is it the color of that magic? Well sick, it’s that magic then. I love how characters like Barbara have their magic express in super abstract ways and have them represent their careers and interests instead of just being the element. It’s fun, it’s creative, and it allows for much more interesting fights both to play through and watch. Imagine how boring fights would be if anemo magic was just wind and cryo was just ice, etc etc. it would take away a lot of the fun in playing the game for me if things were so literal
Me too! I find it soo freeing to imagine the different elements using those 'interest' lenses - what if a character was a cryo kabuki actor? Or a dendro capoeira dancer-fighter? Or maybe a electro politician? All options have their own aesthetics and uniqueness - so cool!
W.I.T.C.H series used the concept of elemental magic too. Will -(spoiler) Quintessence/Energy(Lightning) Irma -Water Taranee -Fire Cornelia -Earth Hay Lin -Air And they combined the possibilities of the elements more often, which was not enough for me in the avatar. So, they used ✨rEaCtIoNs✨, based on the features of their elements.
i really enjoyed your comparison!! it's always been stuck in my mind the similarities and contrasts that avatar and genshin has - and im glad youve finally put it to words! i love the two personas you have as a running gag in this video, and i hope this video and your channel blows up soon!
Thank you! That's very sweet of you to write :) and I'm glad I was able to voice your thoughts I think Somar, the squidman, might be featured again - he was real fun to write
I looooove both! Manipulating the elements, the sense of adventure and discovering a new fantasy world in the lens of Aang is what made me fall in love with Genshin. I also love how both have cultures and nations they were inspired from. Like the Fire Nation in Avatar was inspired by imperialist japan (correct me if i got that wrong) and Inazuma, in Genshin, is inspired by Japan.
To be fair, the problem is non-playable character's development VS playable character's development. If we had any means of playing as a non-vision user, we'd probably be OK with them getting development.
Playable characters straight up look like aliens when they stand next to NPCs, dude. You can often see who is playable and who is not before you even see their vision. Its hard to give a damn about characters whose face/hairstyles has been copypasted on numerous others, versus the ones with distinct styles and design. In Avatar, the difference between the main bending characters and the non-benders don't matter design wise, besides what color clothing they may wear and their personality/background. You don't know who may or may not be bender until they showcase their bending or state it themselves. It also helps there are non-bender characters who are with the main crew like Sokka and Suki. They *visually* fit right in the group even if they don't bend elements. Meanwhile, if you're playable, you are required to be a user of one of the seven elements, whether you're a vision holder or elemental being who has the natural mastery of an element. There are no normal, non-elemental playable characters that get a design like playable characters do. Had Genshin from the beginning had playable characters that don't have an element, those stories would be far more receptive.
@@starsensemble3201yep this is exactly it as a 1.0 player as well. I did NOT care about teppei as much as the story made me want to. I was actually surprised when people were getting choked up about him online. I certainly didnt feel like that when he was constantly put next to the traveller who, despite having a simpler design still has a design at all (never mind the writing as a whole for Inazuma’s third act). Now, i get it. The playable characters are *meant* to stand out from the npcs. They’re made to look cooler and better so that you get them. Nevertheless, whenever they show up in a main quest as a prominent character i can’t help but roll my eyes bc they don’t put any effort into the npcs bc they’re not trying to sell them to us. The same copy pasted hairstyles, sometimes new clothing, maybe a fabric colour swap or some tattoos on the skin. As of recent they actually made a fantastic npc model for a character in a major side quest, and people loved her. Not too flashy like an actual playable character, but not at all generic either. The ironic thing is that very same update they brought in two previous major npcs for an event and gave them generic designs (they were previously unique animals but got a human form). Theres multiple possible reasons for this, some in game some not, but like damn, yknow? Had the community running to make fanart for what could’ve been.
I always thought about how similar these two are but you put it into words in a way I never could. It's always interesting comparing stories and seeing how they handled similar ideas in different ways. Love your work, keep it up!
Great video and i agree. thoguh, the uniqeness magical people could be taken the opposite way, too: in genshin, everyone has a *chance* of becoming a vision holder. Also, non-vision holders can easily get higher jobs than vision holders. There are also a lot of vision holders who just use their visions as stage effects or... lighters. Some characters care more about the fact that they are gifts from gods than the fact that they give them powers
It's true! But the way I see it, it's very similar to real life, as in: everyone has a chance of becoming exceptional, though statistically speaking, very few rise up to the challenge. And that in all fields: few sports practitioners become world-record breakers, few artists get to the MoMa, few pilots become space shuttle pilots etc etc. What do you think? Are you on the same wavelength as me or you think different? :)
I'm not too familiar with Genshin Impact, tbh I had this idea that it was just this video game with a world similar to Zelda's one with lolis where people spend money on cosmetic features, it never really interested me. But your analysis changed my mind and made it a lot more compelling. I also enjoyed the comparison between these two worlds, the video was really well made!
Genshin has an incredible world - just beware I find a lot of the dialogue quite poor. If you're an exploration player, and you like to walk around, I'd recommend it :) As you can see, once you get to unfold this narrative, there's a lot of great ideas there. Once you get to Sumeru you'll be surprised with the quality of the storytelling.
Try it you'll see how diffret it actuly is (thete isn't much cosmetics to buy*sob * most gliders are free and the few skins that exist where obzainable for free now thay cost after the version is over ) The wroting improves every nation (exept inazuma that was writen when corrona happeded so it's meh but sumeru and fontaine are the greatest and soon we will go to natlan
Well its not exactly noticeable how in genshin we have(if you want to continue prepare for be very surprised) Child trafficking,genocide of civilization(or of a tribe if the guy that is doing the genocide is the main character),cosmic horror,child sacrifice and people sacrifice(with a bit of torture on the people sacrificed),tiranny,regicide,omicide(also done by the main character sometimes), international spionage,apocalyptic scenarios that bring to the end of the world(if a particular world quest had a bad ending than the litteral apocalypse would had started),mad queens(one of these also loved drink the blood of her people and killed their family lineage and her kingdom),mad kings,children and people that was used as lab rat for inhuman experiments and some playable character have killed various time.
@@massimilianoreali4398MC was literally supporting genocide of his/her own people not to forget without knowing that is happening but killed her/his own people
Very interesting video. While there's some great points made (particularly in the third part, but also the second), it does feel like you arguably (in my opinion) missed the main point of Genshin's core plot (aka anything involving Dain and Khaenri'ah). The first thing Dain asks the Traveler are three questions that basically come down to vision holders vs. common people and if either is worth more both inherently and in the eyes of the gods. This narrative is explored in pretty much anything involving Khaenri'ah (a godless nation where its inhabitants rely on their own human power rather than the magic of elements), and while that story isn't even halfway done yet, Genshin's tackled this topic a fair bit; while Avatar explored it pretty deep in LoK S1 (and through episodes like Sokka's Master), I think the two are on par with each other as of now, though Genshin is set to overtake it if it continues at the current pace. Interestingly, I've always felt as though the one of the only real weaknesses of ATLA (alongside stuff like book 1 being subpar in a lot of its writing) was how it didn't really tackle the topic of non-benders all that much; of the main characters in the story (the Gaang and the Royal Fire Family), Sokka's the only one without any bending, and while they do focus on that in a couple of episodes, it's always more on Sokka as a character than it is the society as a whole. Likewise, a majority of the supporting characters are also benders, with Ty Lee, Mai and Suki being the only ones I can think of that aren't; and though they all do get to show how they can shine without bending, it's never really explored beyond the very surface, and if it is, it's again more character-focused than it is society-focused. I do think LoK does this way better (S1, characters like Bumi in S2, etc), but again, I'd probably tie it with Genshin as of right now. Genshin's focus on non-vision holders also really shines in its world quests; Zhiqiong's entire story is rather well-written and explores the topic on a character level (same with characters like Timaeus, who lives a happy life despite barely being anything compared to Sucrose and Albedo), but with the focus of the main plotline (Khaenri'ah) also delving into the topic on the level of all of society, I think it's very clear that the discussion of vision holders vs. non-vision holders and how both are seen through the world is one of the Genshin developers' main focuses. Genshin also has quite a bit of focus on non-vision holders doing things unrelated to the topic (again, in world quests), with Jeht maybe being the best example here, which I personally feel helps flesh out the world way more than it does in Avatar (though, to be fair, this is largely due to Genshin having significantly more content because of its existence as a game rather than a series; I don't doubt that Avatar would do something similar if given the same medium, but alas, that's a discussion for another day). But yeah, in my view Genshin on the surface is more focused on vision holders just like you say (certainly for monetisation purposes), while it beneath the surface focuses on the topic of regular people a lot, whereas Avatar's focus is more on just that (the Avatar), and how that person shapes and is shaped by the world that surrounds them. Sorry for the very long comment - again, good video! I just found it very interesting how you seemed to get the complete opposite thought of Genshin's and Avatar's view of magic holders vs. non-magic holders in their respective worlds, and I'd be really happy if you wanted to expand on it even more! Polite disagreements always lead to the most interesting conversations, I've found.
A very interesting video: I recently rewatched the whole Avatar and Korra series with my kid and loved it even more this time. I had heard the word "Genshin" before but didn't know anything about it not even that it's a game. I hope you family is okay and the health situation has found a good resolution you can all live with. I really hope so. Best wishes!
@@Itomon Thank you! - But we're not drawn to this type of game. If we play at all it's brain twisters like the stuff Bart Bonte creates. I guess it's to each their own. We have started to watch/ rewatch Star Trek now. It's especially with the original series a bit like a walk through a museum - but enjoyable. And it will certainly keep us busy for a long time ... Best wishes!
@@susanne5803It certainly makes sense if the child isn't much of a reader yet. But it's only a shame because the world of Teyvat is huge. And even with the regular fantasy adventure story, the attention to detail is phenomenal with developing the world. Each region is based on one country or region. The game is fillled with real world historical, religious, and cultural references, wrapped up in a colorful fantasy bow. It's a wonderful world to enjoy on a surface level, before diving deep at an intellectual level when grown.
@@amandaslough125 My child is grown up with a set of special needs and chronic conditions. So it's a highly individual situation. Otherwise you could certainly be right.
The format of release is way different, and there's no central character or canon ending, but I'd love to see a comparison analysis by you don't between Avatar, Genshin, or Zelda, and the world of Runeterra from League of Legends (with one nation in focus for the Netflix show Arcane). The world is full of magic, but it features both gained and innate magic depending on the character and region. And it features many styles of storytelling through its various character archetypes. Real world cultures/ myths adapted across media for example. Or what to be careful about when revamping your world through rewrites (the Darkin went through a few retcons lol. And the scorpion character reworked releasing next has been moved across nations).
Ok, so on the topic of making sense, the vision is granted to an individual exceptional in something or another. It would make sense that they would use whatever skill they worked hard to hone along with the vision they have been given, and visa versa, using the vision as a tool for their passion. To me, it makes sense that the powers they've been granted work with their already honed skill, whatever it may be
Two things also- Magic exist as it's own thing in genshin- Mona do not use her visions- only hydromancy. Other characters have been shown to use a viarety of 'magical abilties' outside of the visions or elemental system. But the game only focus on visions and their holders. Also- Genshin and Avatar are different, one is a game- trying to have you spend money of characters- so they have to be special and unique, all of them, so you want them. Avatar is a show that doesn't try to sell you anything, but want you to be insterested in the long run, so you come back to watch the series. In this optic- both magic system are good to serve theses goals.
One thing to point out about Avatar's magic system is it's half-genetic, and half-spiritual. That's why all the air nomads could air bend, but not all people from the earth nation can earth bend. But, in saying that, we can't forget that genetics do actually matter, since you can't just start air bending cause you were raised amongst them, when your heritage and ancestry is from the earth kingdom.
I have a thing to say. Anything that does not follow the laws of physics in our world, that is magic. In the world of avatar it isn't magic because it is written in their laws of physics, its a different work to be said
I politely disagree with your definition. I think magic is something that is created inside the minds of writers in our world, and it's a phenomenon that exists exclusively in our world's stories. It has nothing to do with the laws of physics and everything to do with the rules of storytelling. In that framework, bending is magic. You don't have to agree with me! That's ok! As I don't have to agree with you. But I use this channel as my artistic research :) and to better research art, I think using my world as the clean slate in which to analyse and learn from all fictional worlds is rather effective.
Noooooo, now I'm very thirsty for more Content about the different takes Teyvat and the World of Avatar has on things, fastest 17 minutes of my life ong
These are two of my beloved fantasy world. I've been watching Avatar since I was a kid, and at this point, I have all the chapters memorized in chronological order, even has some of the dialogues learnt by heart. Genshin meanwhile is a game I never thought I will spent a good amount of time with. Aside from the exploration, what hooks me most is the established lore of the game, and I remember my first weeks of the game, I just play and then read wikis on my free time. Avatar has cemented its status as one of the few series who really tied everything up nicely in the end, and I hope Genshin can do it too.
For me the Avatars system is better for giving my imagination something to ponder how would i use firebending to help with this and the same goes with the other elements While my question for Genshin is what my vision would be if I had one its not much to think about
What i do wanna mention that i really like in Genshin is an underlying question of "Does having a vision (magical powers) is actually a good thing?" Outside of the side-effects of loosing a vision shown in the Inazuma quest, recent stories and lore also started to put into question what Visions truly are? Fontaine Archon quest not only answered from what Gnoses are made but also directly calls them a misfortune And also all the Narzissenkreuz quests, notes and stuff: "To receive a Vision to sell oneself to the "fate" of this world - to Heimarmene, and to evermore lose the chance to walk the correct path." It's an interesting look IMO
no its not magic its different laws of the universe , like for us there is one color spectrum and for a different one it could be entirely different beyond what we can understand and ours would be like that to them , its not magic its differences in how the world works also canonically in genshin any element user can become the element they use for example diluc and fischl can become their elements respecivly but probably for short periods of time only , probably because with some basic logic u could imagine if they stay in those forms for longer they could lose their sense of self or humanity or even forget how to turn back in my opinion the genshin element system is much more convinient for the user it lacks training and hard work in order to better understand ones own element , there is no issues the characters face there is no way to broaden what the element does or how its used for each character , while in the avatar there are many styles of using each bending and many sub bendings which is basically a different application or target of bending for example to the broadening of what ones element manipulation can do take zuko at first he was no different from a soldier ,basic fire bending quick blows and maybe big streams but at the end when he fights azula , he showcases firebending used as if it was air , earth and even waterbending air with the kick slash/wave that ang does earth with the block he did (spread from middle to sides) like many earthbenders and water with lightning and fire redirection then there is also sand bending which can be used in 2 ways 1.like regular earth bending , rough and hard to forcefully shape sand in specific shapes 2.like waterbending , to sail the desert on a boat as if ur in ocean. there is no different styles of using nilous or ittos or dilucs powers , they are locked to how they are and cant be expanded upon unless its just revealed they had some specific power all along which could be counted as changing the past by some. overall bending just feels more alive , less strict and more skill and hard work based rather than sheer talent unlike genshins visions and elements.
One immediate and big thing to keep in mind is that Avatar bending is an innate ability to manipulate matter while the elements in Genshin are energies that can be harnessed through multiple methods.
Obligatory "it's not magic, it's waterbending" comment. (But yeah, bending is magical martial arts.) Now, in your first couple of examples, I can see strong links between their job and their gained magic power. Dancing is generally a very rhythmic, fluid motion, so of course it flows like water does. Some people burn their dead, so fire makes sense for funeral directors (but earth might make more sense because burying). There probably are some examples in Genshin where I couldn't make a link (or would have to stretch to do so), but that was my initial thought.
growing up with atla made me confused af when i first played genshin. I was like : 'Why is Cryo , Hydro and Dendro 3 different elements when all of them are waterbending?'' or Pyro and electro
Same thought here! But then again, the overall sense of familiarity of using elements and having explorations and adventures is what made me love Genshin right off the bat. Genshin reminded me a lot of Avatar for this reason. Btw, i havent read the comics, but I love the masterful writing in ATLA 🥹
The avatar world having people who was born with powers, in Teyvat, anyone could have powers if they earned it. How to earn it exactly is very random. Some people who claim to be very passionate and hardworking, never had a vision, and some who claim to be just having fun or doing nothing special are just surprised that they suddenly have a vision. Some vision holders doesn't even like having a vision to the extent that they use their visions like a disposable tool yet the vision just doesn't disappear.
I’d argue that genshin’s connection between personality and elements makes a lot of sense usually. Fire is a symbol of death and rebirth, so Tao having ghosts in her kit makes sense. Water is about change, about fluidity, it flows, much like a dance, so you get Nilou. Navia being geo… I got nothing. But we can continue…. Xianyan has a passionate flame, that emerges as music, specifically rock and roll which has literal ties to the devil and is filled with passion like the very element of fire. Baizhu is a pharmacist, his entire kit revolves around nursing, as nature is often associated with health due to medicine and teas. Ice is often associated with a lack of emotion, and as w see Shenhe she restrains her emotions, her astral projections could literally be seen as those emotions detaching from her physical form. Fischl is adventurous and a dreamer, her lightning literally brings her imagination to life, and much like fire lightning is connected to life. Look at Frankenstein’s monster. You could probably draw logical ties for every character, with very few being a real stretch.
I believe I saw a video that also said all (or most?) the geo vision holders are leaders or part of a higher organization. Navia with the Spina, Itto with the Arataki gang, Ningguang is the Tianquan, etc.
@@rushalias8511yeah I was going to say that, I just can’t really make a solid connection between resilience and a bunch of guns and an umbrella, other than maybe the mob just being an overall resilient entity, but I feel like that’s too broad.
@@rushalias8511 but I’m not just talking about their personalities. I’m talking about how their personalities affect how they use their element. Yes, she’s a resilient leader. That doesn’t explain why her element manifests in the form of a gunbrella, which is the entire point of my comment… To explain why Fischl summons Oz, or why Shenhe astral projects. That’s also what the original video was commenting on, so I don’t understand the confusion.
one thing I learned about Genshin is the element they wield from their vision is artificial. the vision wielders can control both the natural element and vision-made elements. there is even a voice line about one of the elements where an adventurer asked why cant they stocked up Hydro (water) slimes and use them as water source when you visit a desert. then it is explained later that the hydro element is toxic and bad for the human body unless you put some special herbs to to remove said toxic to turn into food.
This channel is my newest project... but yeah... If you watch my really old video, I used to have more hair 😂 Thanks for the sub! Hope to see you around :)
Great video! I really enjoyed the scenes with that critic character 😂 I don’t know that much about Genshin but I like its idea of having individual stories of characters. Having all the powers is cool for sure but being able to get powers from your passion somehow feels... relatable maybe? I think I have a passion because of how many hours can go unnoticed when I'm at it so maybe if I were in the world of Genshin I'd get a vision someday too 😅 (but after all I am an ATLA fan through and through)
The key separation and perhaps most interestingly is that avatars system is a world building mechanic-- and the character growth/dimensions come from each individuals journey. Genshin, on the other hand, the elements are in the world, yes, but they are a character built/centered mechanic; (and im not saying that genshin doesn't have lore it's very lore heavy) who the already are plays a huge role into their vision manifests;; for example: ice, lightning metal blood bending comes from within their respectives; (water, fire, earth, water) and in genshin, ice, lightning, plants, fire, earth, are entirely separate.
For those who say that GI elemental powers don't make sense: The element is chosen based on the wielder's personality and the form that the elemental power takes is based on the ambition. For example: People with electro visions are unyielding and determined, people with anemo visions are self-reliant, people with dendro visions focus on greater good and self-sacrifice...
ótimo vídeo! sempre bom ver brs fazendo coisas de qualidade, dá um quentinho no coração 🫰🏼 ps: cê me fez ter vontade de jogar genshin de novo hihihihihi
Another power system that's similar to Avatar's is Demon Slayer (though it also has an additional system as well that works amazingly in conjunction). I love how both incorporate martial arts into their way of fighting, embodying the element they portray (though with DS, it is purely spiritual and mystical and they do not have magical abilities). The way they are fully integrated within the story, characters and world is also just on another level. My personal 2 favourite power systems, they do so much right, having so much depth to them, without the need to overcomplicate things, relying mostly on visual storytelling.
3:54 On the thing of Elements in genshin matching the characters: To me the genshin Deities/archons have Greek vibes: They just fuck around and find out. They do as as please and humans just have to deal with the consequences (case and point: our beloved tone deaf bard). They don't care what your passions are, they just reward you for being passionate, which I think is cool. It sorta encourages passion in any expression of it which is a good thing to encourage/propagate in the game, especially in a creative community like Geshin's which cosplays, games, crochets, draws, quotes, etc the SHIT out of this game
lore-wise bending is NOT magic. That's because it's its own specialiezed and studied topic, rather than a thingamahoo or trickery. Like how we don't call fighting just dancing, despite it being very similar and at times indistinguishable. Or how we don't call chimps humans, though we are both primates. Or how physics and biology is no longer concidered a part of phylosophy, though that's where they were born. It is its own thing, it diversed and specialized, and was cut away from the concept of magic. We call it a magic system, and they are free to call computers magic systems. If you refute a clear line that was established in tge base of the worldbuilding that is there to help us understand how solid bending is in their world, then you are just giing a snobby and arrogant impression that makes me doubt any other points you raise just as a matter of weather you cared enough to actually understand the thing or not.
There are actually people outside of the playable cast that had visions as seen in Inazuma before the vision hunt decree. One a village protector and one being apart of the Ei’s Shogunate.
I can't believe I just spent the entire video trying to figure out your accent e tu era brasileiro o tempo todo 🤦♀️ me sentindo tolíssima, cuidado com a burra Loved the vid💕
5:38 this is so untrue, as an artist myself the works that are the most engaging have internal logic, its what makes for an interesting world, its good to make something believable because you want the person (and yourself) to feel immersed in that world, thats the whole point, to construct a world for art and be immersed in it. that's even more relevant inside games, while you can really build a world for yourself and others to interact inside, arguing that such thing isnt important is wrong, as many artists desire to make believable worldbuilding
I urge you to go back to the first sidenote with that thought in mind - 01:04 What I mean here is not that those stories are nonsense, what I mean is that people apply 'our world logic' to analyse those stories instead of 'in-world logic'. When people try to get our standards and apply to the stories they consume, this is when things go wrong with analysis. I agree with you that the worlds have to have internal consistency (though great stories like Jojo's Bizarre Adventure and Umberto Eco's Baudolino manage to break even that), but people try to bring our world logic to those stories and deem them as bad when they don't make sense in our world, instead of their world.
In Genshin elements manifest however the visiol holder wants them to. They channel it. If you compare some cutscenes with characters, you'll see that they can do way more than their play version. That's because gameplay-wise abilities and attacks have to be both limited and balanced to other characters. essentially, same freedom as in Avatar. The real deal is Avatar being able to use multiple forms of elements (water/ice) but being limited to what is available in their surrounding, in contrast with Genshin where elemental power comes pretty much out of thin air.
U miss understood something in genshin elemante and elemantal enargy is different. Elementel enargy is what vision holder and other elemantal creatures use. It's like physical and spiritual While elementel enargy have same property as the elemante it isn't the elemante itself. U can't drink water that created by a hydro vision because of the high concentration of elemantel enargy it will kill you . It's toxic for non elemantal based creatures such as human.
Kinda sad that you didn't talk about reactions in Genshin that are crucial part of the game and something that reminds me of Avatar's world where elements have this more scientific base. That's one of the main reasons why I fell in love with this game unlike with any other media where elements don't really correspond with each other.
I like both but Genshin is something i do everyday and there's just more characters that have fleshed out stories. Then there's the topic of immortality through the gods, my favourite character being Venti who at first comes off as not really caring about his nation drowning himself in alcohol but we learn that he deeply cares and drinks due to depression, he chose to live for a dead friend and took the form of him. He can't bring him back to life but see the face of someone he failed to save everyday and knowing the world has forgotten about this boy who was one of the main contrabutors to freeing the people of Mondstadt from a tyrannical God.
Here's my cultured, over detailed comment as an offering to the snooty frenchman and his pet octopus. I find it interesting that in Genshin, those who are passionate and ambitious make often mundane jobs and positions come alive as a result of their abilities and standing in the world. While in Avatar, society had to grow up around these individuals and even took advantage of their gifts, like the delivery system in Omashu, or the water elevators and ice tunnels in the North Water Tribe. The architecture takes advantage of magic being widely available and thus becomes tied to it. While in Genshin, you can find lawyers, inventors, warriors, businessmen, and just about any kind of person from any walk of life that could exist in our world, but with gifts that allow them to be better at it and even use the object of their passion as a source of power. At the end of the day, both are just different options for world building that use similar tropes as short hands that readers / players can latch onto easily. And there is plenty to learn from both if you're looking to do something like that yourself.
1 thing that’s not really mentioned in Genshin is that you can also learn how to control or use elements without the need of a vision. Like Signora learning how to use the pyro element ( even though it was killing her) or Dottore creating a mecha with 5 elements with just the electro gnosis. Another thing would be that non-element users actually HAVE a chance to defeat the vision holders ( Dottore stated to be at the level of Gods, and Capitano being the strongest mortal ). And at last, the Traveler is not the only one capable of using all elements, but the 4th person that is capable
The specific passions that lead to receiving a Vision don't necessarily connect to the element of said Vision in a traditional way, but that's because what determines the element seems to be more based on which virtues said passion, and the means one would use to go about it, most closely aligns with. Each element has an associated virtue, which doesn't necessarily align with what one might traditionally associate with said element. Anemo (wind) represents freedom, and receiving an Anemo Vision generally means that the passion that lead to receiving the vision most closely aligned with the ideal of freedom in one way or another.
genshin spoilers! I'd like to add that while I completely agree with you on stories not always having to make sense, there's actually been discussions about what trait encapsulates all vision holders of a specific element. And we've kinda speculated on a few? The idea goes that archons grant visions of an element to those who share similar life experiences with them. For example, (and this is the trait/element that has the most similarities across the board of holders so far), Pyro. Pyro (Fire) vision holders all seem to have some sort of connection to inheritance/the passing over of something (in most cases from a father figure too) or something to do with father figures directly. Hu Tao inherited the funeral parlor from her Grandfather, Yoimiya inherited the Naganohara Fireworks shop from her father, Diluc inherited Dawn Winery from his father, Amber became an outrider like her Grandfather, Lyney is the successor to the House of the Hearth following his "Father" Arlecchino, Arlecchino herself inherited the title of the Knave from the previous Knave, Yanfei carries out justice helping the people of Liyue like her father (an Adeptus) did, not sure about Xinyan but we know it was her father that encouraged her to follow her passion for rock, Gaming, although starting out rather rocky, mends his relationship with his father who wants him to inherit the tea shop and live a safer life, Dehya develops distrust for her father only to find out he was actually not her bio father and someone trying to protect her from their dangerous Eremite lifestyle after he found her in the desert. Bennett was also found in the desert/Mare Jivari by his "Fathers", a bunch of adventurers in the guild. Klee seems to be an exception since her father is never brought up even once, only her mother. Chevreuse also became an officer following her father. You get the idea.
Just to add in my own two cents, some Genshin characters have visions that help, at least in some fashion, with their profession. For example we have Yoimiya using her Pyro vision to make fireworks, Hu Tao cremating bodies, Tighnari studying botany, etc.
7:43 In Avatar you are born with magic or you are not, in Genshin anyone can earn a vision. I take serious issue with you portraying it the other way around. The people in Genshin have powers because they worked for it and earned it they aren't special snowflakes its supposed to represent the idea that anyone can do it, whereas Avatar explicitly has plotlines around the genetic inheritance of bending and how it causes racism segregation and oppression.
I politely disagree with you - I don't think anyone can go through what it takes to earn a vision. In our own world - at least in theory - anyone can become a michelin star chef, or a world class athlete, or the main performer for the Bolschoi. But... they don't. Most people, the vast vast majority, will never get near those exceptional levels. I think Genshin applies the same logic - for you to get a vision, you need to really fulfill that rare potentiality, and 99.9% of people... don't! I think Genshin's vision holders are very special, just not snowflakes. What do you think?
@@JoriamRamos Hmm, to make sure I understand what you're saying, is it that you believe that only those that can reach their peak potential get a vision and that some will just never reach that peak or have blocked themselves off, is that correct? I think I'm having hard time getting my head around what you are saying here.