Thanks mate. Really interesting. There’s always something else to look at in ED; another 3rd party application, another role to play. Can’t wait for Powerplay 2.0.
Thank you SO MUCH for this video. I feel like I finally understand how this works and will really help my Squadron. Sharing this with everyone haha. o7
I used to help a Left Party of Cowiskimo (Communists), in a system I found in early exploration days first and empty, and it then had outposts and terraforming. I expanded even on high tech system and others in a large area on map. Then corporate (player) factions decided to put end on my solo expansions, and made me retreat back into my home system...
Hapyness level do not trigger faction state, it's the other way arround, faction state will change the hapyness level of the faction (lot of negative state will reduce the hapyness, lot of positive will increase it). Lockdown state do not lock the inf level, it would even be the ooposite since lockdown state is buffing the effect of positive action related to the security lever of a faction. Boom state is not just triggered by positive interaction, you may hand in as much bounty voucher to your faction, it will not trigger a boom state, boom is triggered by positive action exclusively related to the economy lever of the faction (trade, trade mission related, some combat related mission can also up the economy level, like pirat lord assassination, some passenger type as well), boom state is a very diserable state for bounty hunter since it will trigger pirat raid event in the megaship / space installation owned by the faction in boom.
Did High Intensity Space Conflicts - they don't seem to be worth it. A CZ Sidewinder is almost as durable as my own Anaconda, the payout is abysmal - in the time I did one Space Combat Zone I earned 20 Million Credits in Pirates already elsewhere lol. And the Massacre Missions for these are downright insane - are you serious? Killing 30-80 high durability ships that take ages to take down?
@@dws2599that is incorrect. The caps are individual but there is a system wide cap on amount of influence that can be gained / lost by a faction (12%).
@@HeadhunterEcho well I have seen otherwise both from my factions personal BGS activity (one player hitting 20 mil in bounties is far outdone by multiple players hitting 20 mil in bounties, as well as in trade and mission inf) as well as the guidance from winters BGS guide. Especially when you have large population systems where the needle is harder to move you need multiple players hitting their personal caps in the system to move the influence in any significant way. 20 mil won't cut it if that's all the work done system wide for a multi billion pop system.