The game pisses me atm so hard off. Remove Legendary Q and release Team Q and SoloQ. I hate it when in my team we have 2 randoms duoqing and dont communicate per discord or teamspeak, while in the other team is a Grandmaster eloboosting another Guy and rip my complete team of in a 2v5
Bro I’m emerald 2 and just had a team of a top 200 twitch who was level 19 and gold and a yasuo who was level 11 and his first game ranked in bronze.. I’m suppose to be diamond elo 😂😂
It's funny you talked about Kai'sa with Terminus and defensive boots to be unkillable, I also do that with Varus and add Amaranth and GA and I won't die 😂.
2 things, 1, I prefer Yone in the jungle, going for sudden impact instead of second wind, to do more burst damage from narnia and then vanish back to jungle farming, majority of enemies cannot do anything other than spam cc cooldowns and run away, whether you get a kill or not really doesnt matter with Yone jungle, you create so many kane advantages just by existing, your 3rd ability is the ultimate fishing troll bait skill in game (the amount of malph ults and fizz ults I've fished with this ability is crazy and satisfying) and also in the late game, sudden impact frees up Yones build paths, he can always 100% focus his build dependant on the enemies, with that extra burst and pen, you almost have full damage build from runes and levels alone, so you can build semi defensively and still assainate everything... with his first ability cd being linked to attack speed, BoRK, Wits End, GA can be more than enough damage items in difficulty matchups... again this a specific example but im using worst case scenario matches as the example... oh, we lost every lane, all of my allies are behind in gold and items, and we have no pressure for objectives.. cool, I just dashed over a wall and one hit k.o'd their ad carry on a side lane then stacked Q3 stealing enemy jungle before using hexgate to instantly Q over the wall, take scuttle crab and work on the other side lane... by the time enemy reacts, you have Q3 into enemy jungle, into your own red buff camps, or even towards the dragon, the enemy can never know. And they have no option but to react to you, no matter what their win con is, and how far ahead they are, they lose unless their win con is "prevent yone" 😉 Building full damage carry focused means in this same scenario, you have no chance of a comeback, even if you outplay everyone insanely in a team fight, you still die, and your allies will repeat the same patterns that got you in a losing position to begin with.. As jungle, Yone is very similar to Xin Zhao in my opinion, you can build him defensively with attack runes, or offensively with defense runes, and salvage hopeless situations simply with movement speed, attack speed, and unpredictable pathing enabled by your dashes and clear speed... the difference is, Yone has mixed damage and an innate ability that scales from enemy hp, while xin zhao has inmate sustain and a gap close - peace out safely combo.. besides that, their playstyle and build potential are similar... Of course Yone x2 crit chance always blinds people into rushing crit items.. but I promise you, BoRK, Wits end, GA is more than enough damage, and makes you a pseudo tank. (This is why I compare to Xin Zhao, he has a pseudo tank playstyle, where 1 pen item and 1 cdr item is enough to do burst damage combined with prolonged fighting sustain = insta kill the adc or soraka, then heavyweight boxing slug it out with thr enemy tank 💪) 2. In baron lane, unless vs a straight up tank, I find Bloodthirster + 1000 gold crit cloak, and then BoRK... always, always build defensive boots first, and the slowing down of BoRK takes away its overall value, by the time you build boots and complete first item, BT is stronger I feel.. unless you get an early kill/snowball, only then boots into BoRK.. To summarise.. I guess this is more of a quasi tip for lower elo players looking into Yone but still finding these generalised "yone is broken" to be misleading... In many instances, its the individual players outplaying ability that wins, not the build, while many examples the build can make the difference when you don't manage to outplay the enemy For example, Yone EASILY counters Tryndamere in solo lane, and you can almost troll him and have fun once he gets his ultimate, making him use it at your will and timing your Q3 into W as it ends is a beautiful thing 😂 however, if you play Solo lane vs a different opponent and build your typical path according to that 1v1, you'll find you struggle into the Tryndamere unless you have a gold and level advantage... Many examples can be made with other champions. Like Teemo or Nasus . Its almost a free lane... but if played incorrectly, or if you build "correctly" you may find yourself useless in the mid-late game when your allies can deal with nasus/teemo, but you can't deal with the other enemies... Combining all this... You need to always build with a mentality of, "I do enough damage passively with levels and runes, and I must build towards eventually having both resistances and sustain in my kit" regardless how you get there, plus BoRK... Yone is packable into any game 👌 Wits end + GA with merc treads Maw + Twinguard + steel caps Deaths Dance + GA + Force of Nature with attack speed boots... There are many combinations that work. Many don't allow for crit... you need to identify by item 2 whether you will or not build crit... in "long game scaling" matchups, 2 items into 2 crit cloaks then a defensive item (completing crit items 4th and 5th) Can turn you into an end game goliath at 10 minutes 😂 BoRK yone > crit yone
I might try to pick up yone but the times ive played him, it's always going terrible for me 😂 I'll definitely try to figure out how to play and itemize him better
I have seen a lot of top 10 yone gameplay and this guy is way better than all of them. So I won't say it like anyone can do it like this and his teammates are good. But ofc he is a strong pick.
i go for the same build in the vid but buy wits end insted of ga insanly broken in toplane the champs that i wont recomend pick yone into are jax darius and nasus
Defensive boots and 1rst 2 items are ok but on Yasuo it's better to round up the build with Twinguard and either Divine Sunderer or Thornmail; also Navori is not as good on Yasuo as it is on Yone, so consider Solari, Mortal Reminder or Infinity instead. Also f Yasuo.
The top lane yas build that feel the best rn is grasp , c. Of the colossus, second wind, overgrowth, attack speed. Def. Boot, botrk, Devine sunderer, wits end, thornmail, twinguard
Honestly tho if you want carry potential take him mid I feel like it better sticking with wits end so you can be more of an unkillable front line but sometime more damage is necessary
yo was whoever advertises stormrazor needs to be sent into the adc re-education camp of spamganks botlane if they give stormrazor 10 ad we might be talking 😓 if we are 4funning tho... then its these 2 items + ingenious hunter (but are we 4funning? maybe..)
Against Yone i just pick either Nasus or Sion to stall the land as much as possible and refuse to fight unless necessary. Against this guy however, i just accept the skill gap.
@@RiftGuidesWildRift sometimes I have banger games. But most of the times it's meh. I'm basically gambling with my free time hoping I get that banger game today and that's why I can't stop playing WR 😂.
Navori on yone is such a bait item its just not good on him. Even in the video it didnt do anything the result would be the same if he bought warmogs instead but wild rift droolers will be like holyyy W comig back up 2 seconds quicker so insane tanky SoyChest
They talked about it 1 week ago or smth - gotta dig a lil bit deeper LT to gain 75 range for range champs and 50 for melee on full stacks full stack bonus AS removed, individual AS per stack increased
@@RiftGuidesWildRiftI found some contradicting info on the topic on Reddit from few sources but none of those looked like a nerf, they were all buffs. Some say the added range at max stacks has been removed now. I guess we'll see.
Champion is good but doesn't matter if game gives you four potatoes because your kda is good. You still lose wild rift is hopeless well maybe phone mobas in general filled with 40+% dudes ruining ladder but somehow they still climb!