@Moshir Tosan Not everything Void related has to be just Old Gods. The Void can and is (For this raid at least) simply being used as just that, an existential terror that's primarily a Cosmic Power. It represents the unknown, nothingness, non existence, the Dark, etc. Sarkareth literally uses the Void in a "Cosmic horror" sense in the new raid.
@@maestrrsantarael6590 strange because the theme is used in cinematics and cutscenes about the sundered flame… I would guess that that’s boss fight music
@@Falcodrago sex offender's offense = sex offender's work of art. I can despise one and love another. From where I live, we have a national artist who was a murderer who killed his wife and mother-in-law. Doesn't mean I shouldn't appreciate his piece that brought pride to my country
It looks more like it will play at the moment when the Incarnations will break through a huge passage into the Zaralek Cavern (killing a bunch of centaurs along the way)
@@sneaksies8931 That's what we all thought. And you could be right. You probably are right. But there is a void pool in the center of Sarkareth's room. You can swim in it, you get a stacking debuff being in it. You can in a sense drown in it. And part of me is hoping they will drop some Cthulhu M.F as the final Old God, or we'll be pulled into the Void there.
it is! The void in general is oftenly described with clarinet and oboe, along with various light-percission instruments by the way like chimes and gongs and sometimes strings to add the feel of unknown danger. I dunno if anyone's interrested in that except myself.
@@Nightfallen. I confirm you're not the only one! I didn't know for the void, so thank you. For the nightelves, doduk is often used (Armenian instrument). At some point when you pay attention to it, you start recognizing the thematic instruments used for each music
Ok there's too much hints of void elves/Telogrus rift here in this patch music, I imagine Xal'atath will make a comeback and join Azshara to herald the void coming
@Guyladriel Woke is a buzzword that has lost all meaning given how often it's used. Dragonriding isn't bad at all and actually encourages you to do all of these twists and turns and find differing routes to explore. Plus, who WOULDN'T ride a dragon? Oh wow, giving mobs more abilities so they aren't just basic NPCs that have two abilities maximum and require you to actually think? That's cool! The UI changes are the only thing I can agree with you on, but even then you can make it at least look passable.