Methinks Tarkin should be given command of the main fleet now. He served his time trapped in the Outer Rim. Now the CIS must witness the power of this fully operational praetor spam
FYI you have to take the Mandator back to Kuat (or maybe another planet with a dreadnought shipyard? Not completely sure how that works.) to upgrade it to a Mandator II. It costs 6k or so but doesn't take too long. I agree with you on fighters in this mod. Bombers are super useful but fighters don't seem to do much other than tank your framerate. Feels like they take forever and a day to kill bombers and they seem to do no damage at all to larger ships. I feel like you're sleeping on corvettes a little though, they are super cheap (especially if you get CEC on Corellia) and very useful for point defense. Peltas are great for this too but more expensive. As far as research goes, I like the Victory IIs quite a bit better than Vic1s. I agree fighter racks are meh, unless you are going to completely spam dreadnoughts.
I agree with the fighters, but it is so annoying when playing as the Republic. I know in the lore the Seperatists spammed out fighters and bombers but Jesus it is just tiring to face that many. Also it tanks the framerate
Y'know, Dave, I feel like you should give the _Mandator_ a corvette (and/or a support Pelta, now that I think of it) as a vanguard so you can jump it on top of the Seps and pummel them without waiting for it to cross half the map. A little gunboat is basically five bucks and a song from Corellia or KDY.
If you surround the Mandator II with a fleet of Peltas and Carracks it is quite the scary ship. And with the added fighter racks to the Carrack you can field huge swarms of fighters for defense.
@@The1337guy1 I’d just keep building Acclamator I carriers (or transfer some of my existing ones and backfill with Venators) instead of spending a stupid amount on research for the fighter racks. That’s just me, though.
Took a helluva beating, but you got through! The Bulwarks are pretty nasty pieces of work, really is the main seperatist ship to ship brawler. As for fighters, honestly I usually just rally them up and then use attack move towards the enemy so that they get stuck in to distract the enemy fighters and enemy laser cannons while I move the bombers in as a second wave so they can get past the corvettes a little easier. I couldn't tell you why the AI is spamming kolivexes. I really like them since they're a dual purpose ship with both turbolasers and regular lasers as well as having incredible point defense for taking down missiles, maybe that somehow makes them more favorable for the AI's algorithim.
They were not taken out on that Praetor. If you look at 39:10 it has two engines left and there is no hardpoint explosion until the retreat. The one retreating is also the far more damaged Praetor. I am 99% sure the Praetor lost was the other one with more HP because its engines were out.
@@jango3281 but in the retreat scene we only saw three flaming modules on the retreating praetor is it was like you said then the praetor that was retreating should have had all its modules on fore not just three
@@crashtestproductions6609 You can see at that exact minute you pointed out that the Praetor has 2 engines left. One is green, the other is yellow. 2 out of 3 is enough for a successful retreat in the mod.
I wonder what happens when you decide to "fill the position" of the lost commander? Will it produce another named character, or will it be rather generic?
Its kind of funny is that you get a choice between commanders that range between Tier 5 and 1, but why would you pick the lower tier commander when you have a much better commander to choose?
Excellent intro/episode as always. :-) Continue to look forward to each of these as you release them. Is the remake mod version on steam? I think the version I have is the same as yours, but I didn't know there was another step up graphically from this one. I think the space battles are somewhat better in general than the ground battles, but they can be interesting depending on the types of units you have available. Bombers seem pretty OP in the game - even against big ships that have decent point defense weaponry, bombers can just rip them apart it seems. You really have to have a ton of support ships sending out clouds of laser shots to have a hope of destroying a meaningful amount of incoming bombers - particularly given the weakness of fighters like you pointed to. Maybe its the range of the bombers' weapons playing a part as well - because seemingly they can get their shots off well before they run into serious counter fire. Hence why you've had Victories and Venators wrecked left and right by clouds of those stupid bombers. It makes carriers actually pretty strong ships - at least the ones that carry a high volume of smaller ships. Which is usually in favor of the CIS, because they tend to have the largest compliments of smaller ships on board. Or it seems like it to me. But I guess it makes sense when the droid fighters tended to be a lot smaller and so they could pack them in far greater numbers - not having to worry about pilots etc. I've also always loved the sense of scale in the space battles in this game - it becomes more and more apparent the bigger the ships you have available. You see something like the CR90s and have a relative frame of reference for them because of the movies etc - but then you place them in this game up next to ships like the Praetor, or even just the Venators and they are little specks. Its really to the credit of the hyper-detail focused ship modeling modders (almost a tongue twister there) that they have done such an incredible job in rendering things as close to scale as possible. It makes the overall experience that much better and its a big part of the epic feel that this game can have when at its best. IMO at least..
I do think that the victory-point landbattles are a great concept, but executed poorly. You should hold the point for a long period of time to win. Besides they should be basically in the decedents base or at least really close to it, so the base defenses would still have a role in the battle. If they would be so close to the enemy bese you would have to kill most of the enemy units to win anyway without having to search for a random B1 Battle Droid company in the opposite corner of the map.
serious question but how in the world can you make the game run at a good speed no lag or stutters i do not even have mods but my gaming laptop can play any modern game just perfectly in high or ultra settings where as this is just kinda rough. i want to use mods
This game bottlenecks like crazy on your CPU and the background processes for the enemy AI all run using your CPU power. Even with a really good CPU it still won't use it fully because the game doesn't know how to utilize modern hardware fully.
This game is like Dwarf fortress as in you'd think it wouldn't be that hard to run. You'd be wrong. It's basically because of how old the game is and how it's been severely modified that it has a big requirement to run it well. It's what ended Dave's first playthrough of this mod, but thanks to Dave's new PC it runs a lot smoother. So basically, no gaming laptop is gonna run this perfectly, you're gonna need something beefy, like a NASA computer to run it well