I feel like encampments are the only tower where building on elevation can be a trap, especially when the elevation is directly on the path; often building on flat terrain gives you the biggest concave, thus the higher RPM.
@@Verowak They definitely do and are my favorite tower. Once you figure out all their little kinks though, they can do amazingly well, even by themselves. I enjoy watching entire groups just explode in a ball of 30k damage by the end of the run, and watching one encampment able to destroy all of big brain oogie is just hilarious to me.
When placing encampments its best to put them back a lil more from the corner. The more path blocks that are in their range, the faster they shoot. Often it's better on ground level and back a little bit because it can throw way more mines out.
Encampments are good backliners because they stack unli mines until the round ends and put it in plain terrains that cover more field is much suitable than forcing elevated places which is lower in rpm
encampments are great once you can get enough of them, I found it best to concentrate them and upgrade 2 right near the base, they will clear up bosses and the late spawns while the rest will clear up normal waves. You ideally need to expand paths to all enemies converge into a big ball as the aoe on the mines is fantastic but the refire rate is awful even in an optimally placed +6 one T_T Its about the only tower I've completed the ballista+tower challenge and didn't just play mass ballista with 1 tower >< but VERY satisfying watching a boss spawn a bunch of stuff onto a mine pile which then blows up not only all the adds but the boss too
Definitely want them grouped up as much as possible, but I'm always worried that not enough mines are stacked together to clear the waves :D That's the best way of doing the achievements imo, not only have 1 of the other tower. It can be much harder though, which is good! A challenge is always nice
Encampments are way more effective if you place them all as close to your main tower as possible. Placing them closer to the enemy spawns causes them to waste most of their damage output, because most of the mines they throw will be BEHIND the enemies that ran past. Stacking encampments is extremely strong because: An infinite number of mines can be placed on a single square. An enemy will NOT trigger more mines than are necessary to kill it. On this map, every encampment past the first triple split was a waste. Two tiles before the first split was a tile with a bunch of +3 terrains that would have been a perfect killbox.
yeah, an encampment needs time to put down as many mines as possible. a ROF 10 encampment with 2 minutes of dropping mines puts down 20 mines, a ROF 15 that only has 30 seconds before all the mobs have passed it only gets 7 down, then all the mobs have passed by and it keeps dropping more mines that will just get cleared at the end of the map. Best plan is put some at the first split, and then back fill towards the tower. No encampments after the first split.
This was my first time actually using encampments so it was some testing to see how it played out. I'm not a huge fan of deleting towers and placing them more in more optimal locations so I learn from what I see and do. I assumed that all mines on one tile would explode all at once, which is why I was planning more spread out, but that's not the case, which is awesome! So next time I do encampment, I'll have learned a lot from my playing :)
I honestly love encampment more and more. I hate them at first. But they are getting stronger automatically as the game goes on. Path longer and longer. I thought that they need to nerf it a little bit. Too easy at the later stage.
Spike factory in Bloons do disappear each round until you upgrade them. These do best on the back lines. Best to put them in the back and let them build up. Notice how many bombs were laid out and wasted on the front lines at the end of the rounds ? Fun game.
@@Verowak ya I stayed away from the frost towers till just recently because I found them not so good. But paired with the encampments to slow them so the encampments can keep dropping mines while they're walking through works quite well.
Frost towers are great once you up their armor and shield damage. I use them on any run that I'm using an AOE tower. Bunches them up, and if you spread a few out you can keep the DOTs applied as they walk up to the kill zone.
@@Verowak Radars are really good however i've noticed a "Bug". If you have it on progress it will rarely ever do anything. As it will always target the first in line, but if the target is killed before it can shoot it, it will stop the approach and target another but then their killed aswell and it stops and goes in a loop, never doing anything. so important to not set it to progress if other towers can hit them aswell.
I'm still not used to just selling towers for full price. Switching between games whete some give 50% only back, I'm still stuck in that mindset sometimes
I think you mixed tack tower/shooter and spike factory. Tack towers are the ones who constantly shoot spikes in all directions while spike factory, lays down spikes, so you must have meant spike factory in the case of thinking the "spikes" last forever.
19:30 im doing that with my friend from sweden, but we have not averaged 4 episodes a week due to timezone issues. probably gonna take us longer than 2 years. theres something like 360 episodes plus movies, so its a year of content if you watch 1 every day
What about the Encampments + Radar combo? Would it work do you think? Mainly because of the "modern warfare" theme, but also Radars are pretty decent at targeting down the more durable enemies, which Encampments have problems with.
This works well. It certainly solves the Oogie problem for the encampments. As usual the key is to get poison on the mines and the slow on the poison so you can clump them up.
I know I'm a little late to the party but you're better off upgrading the lookouts as the upgrades apply to all encampments doing damage in it's range, rather than upgrading individual encampments. You could go even further by stacking lookouts
I personally don't want the haunted house card to pollute my deck :D I do want to do a run at some point with haunted houses to show how much it gives though
Why don't you place towers beside your houses at the beginning? You can sell them once you pull the tower you want. They'll make money while on the field AND fully refund their costs after. GAINS! I'll often sell all my house protectors, if any are left, late game like they're trees.
encampments only were very easy. no lookouts needed. At second try, i did it. Just flock them together like the frost keeps and at level 40, upgrade them. In the end, I tried particle canon and ballista only maybe 20 times, and I dont get it. Seems impossible.
Shouldn't lookout towers be set to progress to maximize the probability that the enemy that steps on a mine is marked? Edit: noticed later that you changed it like this. This is an interesting combo
Because this was an encampment and lookout tower challenge only. If I had put ballistas down, then it would have been encampment, lookout and ballista challenge.