100 % respect his opinion more than any other reviewer. Even if he doesn’t like a game or enjoy playing it, he covers everything it does right. Same thing in covering negative aspects of games he loves.
Note: you can get away with not having lockpicking if you max your Muscle skill as much as you can and bash the locks. A bit more fatigue intensive, but I was surprised by how I could basically bash open pretty much every lock, only rarely using buffs or a crowbar. Multiple options ahoy!
Was thinking of getting this, and decided to get it once you said it was around 20 hours long. I love CRPGs but just dont have the time to spend hundreds of hours on them. A small competent CRPG is right up my alley.
Thats basically what stood out to me too, and why I'll probably get it. I'm totally fatigued with these 100 hour rpgs. It's too much. Nice and tight is the way to go.
Actually barely anyone's covering Pathfinder. It's not getting coverage like Tales of Arise did for example. Encased is just getting even less. It makes sense though. Encased already released in early access a while ago making this somewhat of a soft launch. The game seems to be even more of a budget title than pathfinder and it barely got any marketing for it's launch. Except for through channels like Mortismal gaming.
A very fair review of what I consider to be a very good game. The ability to roleplay as whatever you want gives this game a very good replayability factor. Also a couple of pointers . This game limits you to 2 companions but you can explore half the map with 3. You do this by agreeing to take the scientist into Magellan station, and not doing so until you do as much as you can before u really have to go into Magellan. Just get Crump and Fox and hit the wastes with Katarzyna in tow. Not only she wont complain but you will be able to max your friendship with her this way. Fox is amazing cause you dont need to invest into ammo for her, so she is one of the cheapest companions to have in your party ( and also extremely lethal when well equipped). Dart Guns are very powerful due to the fact you can tire everyone. Even if you dont want to be pacifist, they are your best bet in energy weapons. Also costs nothing to refill their ammo. While in other games going melee is not the best idea, Encased makes Melee an actually viable and strong build. So dont be afraid to try out melee characters. Perks are very important in how you want to build your character and how to play them. So try to pre plan what you will get. To help you in this, at game start you can pick a perk that will give you 2 starting perks.
Yeah, Slacker is powerful 2 perks for 3 points per level and if you do this while Silver Wing it's techincally 1 point you're losing. You get very well rounded very fast
Playing it right now, almost finished. Pretty good game. I hope they translated all jokes and references into english well enough. P.S. Selected max difficulty. Started with silver wing admin, weak af, couldn't do anyting on my own. Game became a breeze after taking Crump in my team. Buffed him for extra AP, while he was throwing combos like crazy. If I got surrounded, I just switched places with him, saving his AP again :D He also helped me to knock out people I don't want to be killed. What a pal. Overall, if the game was twice as big, I would give it 9/10 Really liked it, but I doubt they will "patch" it. I wish the second half on the game was as good as the first =(
Having played and finished my first playthrough on tactical difficulty, I loved the game and I am looking forward to the hotfixes and other potential playthroughs I might do in the future
Very cool review, as always! The icons for the attributes look almost exactly like those from Pillars of Eternity 1/2. Maybe that's a common template/asset though; just a random thing I noticed.
This game inspired not by the Stalker, but by Roadside picnic(and few others) novel by Strugatskie brothers, it was inspiration for Stalker as well. It's even mentioned as a easter egg in the name of neutral zone, which called Roadside picnic.
I'm aware, but part of my job is to convey information in a way people understand and video game references are more easily recognized on a video game channel than a book.
The floatiness of controls really put me off the game, ngl. You open the door and see two containers to loot. You click on one. The character slowly turns towards it. Slowly walks towards it. Turns to face it on the grid (everything is on squares, not hexagons, so there's a lot of facing the wrong way). Opens. Can't use the items while they're in containers, whatever, close the menu. Click container number 2. The character slowly turns toward it. Slowly walks towards in. Turns to face it on the grid...
If you enable the developer console, and put the speed at 2x or 3x, I found it makes it a lot better. I completely agree with you btw, when I played the game on "regular speed" I couldn't play more than an hour without getting a headache which was a shame because I was really digging the game. You can enable the developer console by adding "--console" in the launch properties if you right click the game and click properties. Seriously, I have no idea why they made the game so slow it literally made my head hurt, but after speeding it up I was able to play and enjoy it comfortably.
First and foremost the setting is inspired not by STALKER game, but by the source novel "Roadside Picnic" by Strugatsky Brothers (hence the "Roadside Picnic" faction and location in the game).
Your grey matter must be either very large, or function extremely efficiently. Not sure how you can process all this gaming info in such short periods of time as well as knocking out indepth content?
This sounds good. I like the idea of a stalker/fallout hybrid. However, what made stalker great for me was that the places were real world. A total futuristic stalker doesn’t grab me as much, although this is perhaps more based on the movie than the games. Anyway, I love turn based shooter mechanics so this is definitely worth a try.
I have one question can you kill and loot the people who are in the elevator with you at the beginning for some gear and exp without any consequences or will it affect the story somehow?
"you're MPGCBDFP" has a little worse ring to it than "Youre SPECIAL (also P)" I get really anxious about learning brand new systems so im glad to see some similarities to fallout and wasteland.
Thanks for the review, I just heard of this thanks to a sale. It would be helpful if you added chapters to the video. Thanks for going really in depth, I think I'll get around to playing this post Elden Ring lol
Great review...very indepth! This was like reading the manual but more fun :) Do people even read manuals anymore though...lol. Great job on your video :)
Maybe I am spoiled by CRPGs with fleshed out companions and side stories, even romances, like Baldur's Gate, Divinity, Pillars of Eternity 2, even Pathfinder. Even Wasteland 3 while I wouldn't call the companions amazing they were at least fun to bring along, chimed in often enough, I felt had some real weight. I know I played BG 1 way back in day, and npc banter wasn't all the rage, but I dunno the more games I play with it, the harder I find it to go back and just wander silently for long periods of time. To me that part is biggest let down of this whole review, they just sound very one note.
Thats what im waiting for as well. Need to decide the next apocalyptic crpg to get. Atom rpg, encased, wasteland 3(i know it is probably the best, but it is also most expensive) or one of a few others that are out/coming out.
@@christhompson9140 for me, the size of the group of companions is a thing to decide. I'm in the mood of a few companions, no six like wasteland. Maybe that can help you to decide.
I love these videos. I do wish the audio was louder maybe? I’m not sure but I have to turn the volume up and I feel like I still strain to hear in some places
Hi. Two questions please: 1. Is there any maximum level? 2. How does precision or accuracy formula work exactly? Can I mitigate low precision (e.g. 32-40 due to low perception) by having many skill points invested in one of the weapon skill trees (normal, heavy, high tech weapons)?
I'm here because of atom rpg loved it so I looked up games like it this is the frist game that came up and this is the frist video that came up but pretty good review and the game looks good it reminds me a lot of s.t.a.l.k.e.r witch was a game I loved playing when growing up
I was loving the game during my pacifist run and then it all came crashing down. I was in a cave where I had to save some people from cannibals, the game is inspired by Fallout after all. The problem was that I could not make the dumb idiots to go to stealth mode and had to fight and kill all the enemies in the region. One of the captives even called the guards on me, the person that was going to rescue them. So, since I respect people’s opinions, I decided to let that person be eaten. Too bad other person in captivity, I guess you should have picked a better partner to be cannibalized with.
It saddens me: this game practically screams in your face "I'm a "Roadside Picnic" novel, but now it's a game!". But since this shout is in Russian, everyone calls this game "Russian fallout" (another one) or "Stalker-isometric RPG". You can't call Soviet science fiction a "popular", huh? The Stalker-game took the concept of "closed area with dangerous anomalies and useful artifacts" from "Roadside Picnic" novel by Strugatsky brothers. And this game is much, much closer to the original novel.
@@pmarreck You know, it never ceases to amaze me: How do you guys in the West constantly focus on personality and the individual level as a base, like "Hitler is responsible for the Holocaust" or "It is not society's fault that you became an addict - it is your choice and yours alone", which is the most chemically pure example of idealistic thinking (in the philosophical sense, the opposite of materialistic thinking). But then it's like a switch is flicked and you go all in to the level of collective responsibility.
Hey mortisal if you can help me, i got this game free on epic, but i cant load my saves (it says the version is imcompatible). not sure if you know how can i get help
Ok, fun and all. My character was basically useless since a few step and he's crumble down to the floor-sleeping. I'm on the 3 map of the game and was not finding any bed or something like that the entire game. How can I rest my character. The little things like this are killing the game for me. Was too frustrated to go back
Finally, because of Covid ( i have mild symptoms all ok, thx for asking), found to play this. Prolouge : AAA game, Act 1: AA game (ok its the starting company), Act2 : wtf? Its this really finished game?
How much replayability is there here? Based on your comments about all the different ways to play it that suggests it exists. Just wondering to what extent.
Quick question, do you think starting as an alchemist grenadier and going legend mythic path, which increases your level cap to 40, and choosing arcane bomber as your multiclass with grenadier? Such as level 1-20 as alchemist grenadier and then once you do Legend mythic path, you go level 20-40 as arcane bomber. Would this increase the number of bombs per class by stacking as well as damage? Just wonder if it's viable. Such as both having the similar "precise bomb" feat as well so that no allies are hurt by your bombs also.
@@MortismalGaming Arcane Bomber is under wizard while Grenadier is under Alchemist. They aren't the same class, so therefore is it viable and do the number of bombs stack as well as damage?
@Silentgasp oh right, forgot about the wizard one, yeah the damage is supposed to stack with the regular alchemist bombs can't say I've tested it in game personally but it is supposed too
Had a difficult time getting into this game.. if you go stealth/lockpick you don't even need to trade you just pickpocket everyone and it's soooo easy to do which makes it boring. Combat isn't very strategic at all. Companions are seemingly mindless and have terrible AI. The story.. meh I find it difficult to follow because sooo many quests open up and most seem like explore this area type quests... Overall .. not an amazing game.
I really wish games like this would stop tying the number of actions you can take in combat to a particular stat. I get it, Fallout did this, but it really messes up the levelling incentives in a bad way.
seems interesting will keep a look out on it I have a huge crpg back log though, been playing wrath of the righteous which I love, but its got alot of issues (which I knew its just expected at this point) probably going to go back to wasteland 3 and then dive into pillers of eternity and then in the sequal before going back to wrath
this had the makings of greatness imo but some design choices and... idk what to call it... hmm lack of work done in some areas of the game, like there areas that is supposed to be populated but then it will be barren and barely any people in the zone and mostly just patrols, the system where settlements or citys or towns or whatever get attacked sucks cus the npcs never heal so after a few attacks the guards/ turrets in the forefront die and stay dead, very annoying, and then when you have skill checks most of the time lets say its a skill check where you have to convince someone and you pick that skill check instead of showing us dialogue that would be funny or smart or whatever the narrator just takes over and says something along the lines of "you convinced him with your arguments" or something, it doesnt happen all the time but you just know whoever was writing the skill check responses took shortcuts on alot of stuff. When it hits though it hits it fuckin good imo but theres just stuff that are super annoying that i wished was worked on more
You shouldn't weight games by hours played as if that's a representation of content. Repetitive content, travel time, menu and inventory management, etc are all things to consider as wasted time. Hence why open worlds are often the bane of gaming due to so much repetition.
I enjoy your 100% reviews, but I didn't enjoy this video in particular. For the first half of the video you're simply talking over menus and concept art, and the first gameplay comes only at minute 12. Personally I like to get glimpses of gameplay while listening to the reviewer, and this wasn't entertaining to watch. Otherwise mad props for the commitment and great reviews!