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End Game Territory Control System in the Next Ghost Recon 

ASQD GAMING
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26 сен 2024

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Комментарии : 92   
@DeMon_SlaYer-Dave
@DeMon_SlaYer-Dave Год назад
The way Motherland was needs to be the baseline to build off. Not an ending. And everything needs to flow through from one part to the next. Not be separate like each DLC was. The more tactical the next game can be the better.
@HYPOMANNUGGETSILLYMAN
@HYPOMANNUGGETSILLYMAN Год назад
My thing is I want Breakpoint and any future Ghost Recon game to be playable offline like Wildlands was. Hate the occasional drop out of playing story mode where except for faction missions (which tbh could have just been implemented as an offline component) as Wifi signal interrupted.
@AJAYSWAN
@AJAYSWAN Год назад
I love Division 2 territory control system that can fight back and fort
@memecliparchives2254
@memecliparchives2254 Год назад
Indeed, I also like how you can call for reinforcements and that once a control point is taken, you're rewarded immensely not just for taking it but maintaining control over it every day.
@shadowoperator97
@shadowoperator97 Год назад
I honestly despise the system. It doesn't add anything, it just makes traversing the map tedious by removing fast travel points, and in certain locations force firefights I don't want. Far Cry had the right idea of allowing you to surrender locations yourself which you could then fight for at higher difficulty for higher rewards. They key being that YOU decide, not some algorithm.
@-Benito_Swagolini-
@-Benito_Swagolini- Год назад
@@shadowoperator97I like the fact when the enemy still holds certain control points they can attack your places but I feel when you have all the control points they shouldn’t be able to attack your control points
@hmohngcheelee7549
@hmohngcheelee7549 Год назад
I was just thinking about this. Cause Ubisoft when they made Far Cry 3 you would take down camps, but by the end of the game. You really nothing left to do, so seeing a system where the enemies can fight and try to take territory back would be fun to see.
@ASQDGAMING
@ASQDGAMING Год назад
They do that in the division 2 so I don't see why we couldn't have that in a new Ghost Recon.
@FastHouseGaming
@FastHouseGaming Год назад
I thought about the fact that if we attacked them, fail, those remaining guys should stay and dont get respawned like they do in breakpoint. If you clear out the camp, it wont be discovered in till a supply or foot patrol rolls through the camp. Theres so many ways ubisoft can make this game better, but its ubisoft.
@radiomyster
@radiomyster Год назад
I liked how mgs v did the enemys adapt to your tactics. If you use optical camo or a lot of drones they would deploy emp or jammers. But not from the start like in wildlands
@KillMonger592
@KillMonger592 Год назад
What i wanna see is a new cover shoot system that allows different types of cover shooting positions from mounting the weapon to different surfaces to add stability to the weapon in the standing and crouching position all the way to the semi prone cover shooting where the character uses his off leg to brace the wall or whatever and his strong leg folded under him for stability while he slightly leans out to fire aswell as the side prone position which both work well for shooting under cars and other low rises platforms without jus resorting to basic prone. Left and right offset leaning should be an obvious feature. Ropelling up and down buildings vertically horizontally and inverted. Loose the bivouac system and replace the basic fast travel system with mgsv style insertion and extraction points and have them vary. Take for example if i wanna fast travel to a specific area lemme have the option of how i wanna insert with all options giving me an independent AI pilot to either: -helo fast rope in -plane or helo haho/halo in -amphibious insertion via zodiac where where the the boat already has an AI captain moving across the insertion area and my guys are on the 2 sides half on waiting to flip off the vessel on my go. -hell a scooba insertion point would be dope asf if they add under water mechanics. The point of all this being able to make the fast travel and gunfights in general be more combat realistic and hella fun.
@MrSwccguy
@MrSwccguy Год назад
You asking way to much
@KillMonger592
@KillMonger592 Год назад
@@MrSwccguy literally with the exception of the cover fire positions which are just animations Everything else I listed have been in previous games over 5 years in existence Shouldn't be an issu
@philippeeggert
@philippeeggert Год назад
I really think that the Motherland regional control was a step in the right direction. I think it would be a good dynamic, if the enemy would try take back bases until the region is fully under control. If then start conquer the bordering region they could try get a foot hold back. But "respawn" into a region you conquered would not make to much sense, due the rebels would need to maintain and defend it... otherwise it would become an infinite circle and every thing done would be useless... but have a dynamic where they need to "retake a base instead of "respawn" would indeed be a big addition... maybe Rebels could be assigned to hold/ defend a limited base area and would/ could ask for help... It also could implement "no fly zones" until we neutralized the air defense... radar/ recon center, launcher. and independent SAM... So disable the air defense to be able to use air support would make sense... and that could also going in direction to cut off communication, so no reinforcements... as Metal gear had it with take out power and com lines... So a base could be isolated, give more time until reinforcement/ patrols would come --> try to take it back or see whats going on. I also think a regional alert system would make sense, so if you attack a region, the whole region would kinda go in a alert level... as closer the bases are to your assault as higher their alert status... Many many possibilities ;) thanks for keeping Ghost Recon alive!
@jwaximus1113
@jwaximus1113 Год назад
Without conquest mode, I would’ve left the game with 500hrs. Because of conquest mode, I’m currently at 900 hours. The mode is so much fun and the bodark soldiers is 1000* better than sentinel. You could also see the devs were really connected to the community and were bringing in things we wanted like the loaded vest or the invisible cloak
@miletello1
@miletello1 Год назад
In regards to establishing a FOB....cap it at 1 per region and a total of 3 or 4 bases on the map. And the player can choose the base in the region.
@shan-lekearns2009
@shan-lekearns2009 Год назад
They should take a note for MGSV and have the enemy adapt to your tactics
@allenliu8820
@allenliu8820 Год назад
there are several things i hope for in the next ghost recon 1. Nomad will cameo as a drill instructor for the next ghost recon team or the commanding officer overseeing an operation; however, considering he is introverted, it is likely he will not be doing this 2. Players should have the ability to mod the game. They should be able to create new maps or add onto the game. 3. A first person option with smoother animations when going from 3rd person ads to first person ads 4. Player controlled character needs to talk and feel like a real person (imersion) 5. Cosemetics
@noerfeltdk1086
@noerfeltdk1086 Год назад
fast travel should be in the game, but more like a helicopter that picks up and fly you to the location you choose
@manuviron
@manuviron Год назад
These are all great ideas. This would help the longevity of the game - give players something to do after the story ends. There's so much that they could do with this. Thanks for the video.
@uadrama
@uadrama Год назад
I can’t wait till the new ghost recon gets realesed, having you making videos of this franchise really makes me happy, the fact that we all can come here and share our thoughts, I really look forward to your videos bro
@Marky-Mark1337
@Marky-Mark1337 Год назад
When it comes to enemies, they should take a page from MGS5, but regional. When it comes resupply, have it passive but slow, and manual resuppling optimal. When it come to air/mortar strike give us a laser pointer. As for you fast travel, thing it wouldn't be a problem if we can drop in a basic vehicle.
@AndrewJamesStringer
@AndrewJamesStringer Год назад
Conquest Mode is a must for the next Ghost Recon. I love the idea that, you need to lock down a region, or else it can fall back into enemy hands. I think it would be really cool if the enemy had strategy too, so they could allocate resources from a different region to help in a weaker one, and you could manipulate that mechanic (with gathered intel) to go and hit the weaker region. So like, the enemy thinks they are getting a leg up on you, by reinforcing a region they thought you were trying to take, but it was really just a distraction so that they would send more forces, leaving another region more exposed. There could maybe even be a mechanic to work with rebels, to send them to cause a distraction in a different region while you camp outside (reconning) a base you know would lend support to said region. You could sit, and watch the troops mount up, and leave the base, then wait till sundown, and take the base, reinforce it with rebels, to prevent the enemy from taking it back. Establish a foothold in that new region. There is so much they can do with this. I just hope they have their finger on the pulse of the community.
@cherminatorDR
@cherminatorDR Год назад
Another way they could tackle territory control is have a frontline that advances across the map as you complete missions, with friendly forces engaged with enemy forces, with missions being different, depending on whether you do them in friendly territory (fighting off an airborne assault, hunting an enemy saboteur team, etc), near the frontline (full on assaults, supporting friendly forces, defending objectives, etc), or behind enemy lines (destroying supplies, intercepting convoys, destroying assets, capturing HVTs, etc). And available supports being contingent on whether the enemy has air defenses, artillery, command and control.
@NathanDrake4
@NathanDrake4 Год назад
Maybe a system from mgsv where u go in a night go for headshots they learn from last time make improvements on gear that had where u have too be better at shooting the head cause now its armored
@Kamau1865
@Kamau1865 Год назад
I'm basically still advocating for a direct sequel to Wildlands. I like some of the ideas in the video. But for a Wildlands sequel I would invert the rebel system that we saw in the first game and that a lot of us really enjoyed. It was cool that the more rebel operations the player completed the more rebel patrols would be around that region and organically become involved in any firefights (aside from directly calling up a rebel squad for support). With a Wildlands sequel I would have a weak democratic government with underequipped security forces trying to maintain the state against various rebel factions; the main opponent being Santa Blanca returning and trying to wrestle control of the state from the democratic but weak government. You could add in some smaller rebel factions; right wing guerrillas ideologically opposed to Santa Blanca and the state but also pretty undesirable allies. You could have other cartels vying for power. The could be temporary alliances, peace deals, open factional warfare. It would really represent continuity from Wildlands 1 where Bolivia is already a narco-state and we are fighting to stop it happening again.
@bloodsord9
@bloodsord9 Год назад
It just needs content that's meaningful that you can repeat indefinitely. I don't want to repeat the same few missions or same few events to grind.
@koma9sensey
@koma9sensey Год назад
Compleatly agree, however I would like to add a few things. - not all teritory missions. You know that to attack the base in CONQUEST you need to do 2/3 objectives but if you do all 3 the mission "gets easier". IMO there should be a sort of hiddent time limit based on how many objectives you do so if you do all 3 yes no drones but the base is always alert or something. -Faction support missions. They are dayli avaliable just like in the base "non conquest" game, so when you controll the region fully they are unlocked and doing them fills up a bar and you use that bar to use rebel abilities and/or support, but if the bar gets empty your region gets attacked. -More viachle chases and shootouts, but thats only if we get 6p coop just imagine a squad of attack helis attacking a compound... amazing 😮 Or imagine actualy chasing or even protecting a convoy if its passingbtrough enemy teritory -Drone horror mission. Hate on me or the drones from BP BUT some of the best mission (side missions)where the drones went heywire and turn the place into a ghost town. Think missions like Sirens Call and the one where the drones poped everybody somewhere around GoldDigger pass... things like that. -CrossCom UI. If anyone here played AdwWarfighter or FS you know what I'm talking about and if you want a press of the button hud turns fully off. Wow talk aboit immersive. Now knowing how long this comment is its nice to talk to a brick wall...🧱 Like the comment if you read it fully.😊
@samroberts9132
@samroberts9132 Год назад
I feel like adding an invasion feature similar to sniper elite 5 would help keep players engaged and be a lot of fun
@ASQDGAMING
@ASQDGAMING Год назад
That would be really cool
@nissan72Z
@nissan72Z Год назад
I think if you have an enemy vehicle and are driving normally down the road you should be able to blend in
@dariondeburr2178
@dariondeburr2178 Год назад
What about some sort of tracker system for the enemy ai. Like say you didnt kill all of the enemies in a base, but you were spotted by one upon leaving and it may take maybe 2 or 3 in-game days for them to track you down with a hit squad.
@dariondeburr2178
@dariondeburr2178 Год назад
Also I love the control point idea like the Division for Ghost Recon. With mounted gun turrets, and other defenses that you can set up.
@setsuna200
@setsuna200 Год назад
From the rumors, the other islands that we can not access were supposed to have a story that would basically have us figure a way off the island. But since they decided to try and make Ghost Recon: Breakpoint like the Division 2 with gear score. This caused a huge backlash because Ghost Recon has mostly been single-player, which then evolved to co-op play. The co-op play was a great addition. The always being online and gear score was a way to keep playing more. But this, in fact, is a bad thing since Ghost Recon is a tactical stealth game, not the Division. The fact that UBISOFT tried to hide the fact we weren't getting ai team mates, which has been in every game. They spent that time actually making the ai team mates, but they were just there. Not much character in them like the wildlands team. The fact that when you switch to the Rainbow Six team their so much interaction between them and Nomad. They spent way too much time trying to make the raid on normal difficult, actually fun, and not making it so we could get level 300 Gearscore items unless we took down a raid boss. Is what really hurt the community. The Division 2 team listened to its players by increasing the world difficulty you can get max gear score weapons and gear outside the raid. But only a chance to get the exotic raid gear and weapons from the raid made the game more fun because we didn't have to do the raid unless we wanted to. If they had made the 300 gear score gear drop from regular enemies outside and inside the raid, more people would play the game because, hey, I got my gears score to 300 getting gear inside the raid but now I can find gear outside the raid that is also 300. They could even just have it for the 2 challenging missions for the day. But nope, they wanted us to just do the raid.
@crvnmrhd
@crvnmrhd Год назад
Bunker Edgehod North! One of my favorite locations to assault! Yes to all of these ideas! I especially like the conquest mode that has a possibility of you losing control at the worst time and having to choose between defending an area and canceling a critical mission, or coming back later to retake it when it's been heavily fortified.
@rexykoeser4245
@rexykoeser4245 Год назад
I'm not sure about having stealth vs going loud, have those specific gameplay ramifications. I think if a few black ops ninjas were wiping entire bases off the map, they'd definitely reinforce their positions just as much, if not more. What about a system where the rebels/the rebel leader have a specific way they like to fight, and the enemy leader has types of warfare they are vulnerable to and maybe even afraid of. If you fight in the way the rebels like, they'll like you more. You could have side missions to train the rebels to use different tactics if their own tactics aren't working Example: rebel leader is in a flat desert or plains region. He likes to use fast, lightly armored trucks to hit enemy positions, then retreat before reinforcements arrive. The enemy leader has set up rocket teams to destroy the vehicles, and doesn't have many soldiers with night vision, so he doesn't like to fight at night. You train the rebels to employ snipers to take care of the rockets before they attack a base, while also doing night raids to reduce enemy morale Obviously flesh it out more, but a "quick" example
@Maddog0608
@Maddog0608 Год назад
I would love to see some kinda pve pvp mode where IDK, maybe 6-8 4 man teams drop into a big map with 6 missions to do. And you team has to complete 2 of the missions and get back to an extract. I think that could be a really fun mode. Random different missions, different drop points, possible pvp encounters for rewards or unlockable stuff for the game. Thoughts?
@smerk1883
@smerk1883 Год назад
I think they should have the Field of operation like metal gear five
@Gearparadummies
@Gearparadummies Год назад
Whoever put that buttpack on a double belt first line never had to wear it in real life. They were made to work with suspenders.
@RobertDecker417
@RobertDecker417 Год назад
I like the idea behind your fast travel comment, but I would make it so there is one BIVOUAC in the most isolated point in every region. This way, you can immediately start a new region if you want to bomb through the storyline, but it is a pain in the ass to get anywhere, as helos should be way easier to spot (less SAMS tho pls). *BUT* if you do many extra side missions in a region, your allied force/forces will discover other fast travel areas in bordering regions.
@Greisman
@Greisman Год назад
Cool videos, they remind me of those videos when we were waiting for the new season of Game of Thrones.
@ghostkilla2016
@ghostkilla2016 Год назад
Yh safe-houses should appear in liberated regions, but there should be a main FOB which could be an Aircraft carrier offshore or a makeshift Airbase in a starter region.
@eagleyezxgaming
@eagleyezxgaming Год назад
The fact that one man can take out an entire enemy base like this is ridiculous. There is nothing challenging or tactically demanding about it... If the gameplay features and AI is heavily amended, having a dynamic territory system would be more enjoyable. Antistasi Mod has some compelling features that Ubiflop could implement into the next game, to create more depth and longevity.
@aibluefox4309
@aibluefox4309 Год назад
It's a good point. I'd rather a mission success for the Ghost Team enabled a larger force to then carry out the base attack or advance or whatever. Other missions where a larger force is impractical or too slow to be effective can also play a part. The Ghosts should act as part of an overall military force as they did at the start of the franchise.
@fus149hammer5
@fus149hammer5 Год назад
I've always said this. Having one man take down an entire army including missions where you are expected to defend a radio, generator or a NPC while they download something solo for two minutes is ridiculously unrealistic and actually stupid. No way could you do that on high difficulty.
@eagleyezxgaming
@eagleyezxgaming Год назад
@@fus149hammer5 I know Ghost fans don't want Arma 3/Ground Branch realism, but the realism has to increase slightly if we're going to have a game that's tactically demanding. It's just hard to take the suggestions in the video seriously watching gameplay like this.
@fus149hammer5
@fus149hammer5 Год назад
@eagleyezxgaming Yes the video is a bit silly but I suppose you have to show something involving the game or the content would be boring. One thing that was patently obvious was how he crept up on the soldiers almost directly in front of them and they didn't even notice until he was on top of them. That's something that has to be addressed in any new game as basically you are fighting retards! How many times have I sniped a Sentinel trooper just to have another one jump into exactly the same place as the dead one! I think once I took out five without moving my rifle I just kept aiming at the same spot and fired! Whatever game comes next the AI needs a complete rebuild from the ground up.
@eagleyezxgaming
@eagleyezxgaming Год назад
@@fus149hammer5 Agreed. Hopefully the studio are giving a major AI Overhaul.
@TheRama2299
@TheRama2299 Год назад
The Division 2 does this sort of systen fairly well I got to say. Friendly control points will get attacked until taken back by thr enemy unless the whole area is under friendly control, all control points have supply lines and various smaller activities that would increase the threat level of nearby control points. I'm hoping whoever Ubi chose to develop the next Ghost Recon game takes some sort of inspiration from this systen
@mikebirks2336
@mikebirks2336 Год назад
If they were to implement a system like that I think they really need to make sure it doesn't just become busy work. Like for instance you get a notification that a base is under attack, you get a choice to go in yourself or to give the base a defend/attack order. By doing it yourself you get supplies or credits towards new gear but if you don't you get nothing and possibly lose that base. More times you tell them to do it themselves means the high the chance to lose it due to low moral.
@Ronkushman420
@Ronkushman420 Год назад
Ubisoft should add in a power vacuum for a wildlands style game where if you take out one cartel head then the rest of the groups split into little cartels and they become more violent and cause more trouble for the ghost it can be a system that really makes you think is it worth it also with that system they could make the civilians more alive where if your fucking up to much the civilians turn on you and they start forming little insurgency to fight against you
@JonMiller1004
@JonMiller1004 Год назад
yes i think this way would be a good approach to the next game.
@bradleymoreland62
@bradleymoreland62 Год назад
I'd like too see a remake of wildlands with the the combined gameplays mechanics from wildlands, breakpoint and sniper ghost warrior cause if you're playing as a sharp shooter class you should be able to see the kill cam shot plus gun slings cause I really don't like the way the rifles look hanging on the backpack they look like they're held on by magnets 😂also they should add more classes let's not forget the 45 degree angle iron sights
@jaanikaapa6925
@jaanikaapa6925 Год назад
We shouldn't have direct control on things on the territory control, unless we have the US military there to back us. If it's a military advisor thing like with Wildlands, the rebels should have that control. Similarly with the rebellion mode in the Breakpoint.
@sebastiangarcia555
@sebastiangarcia555 Год назад
You just want the new ghost recon game to look identical like wildlands
@ASQDGAMING
@ASQDGAMING Год назад
No not at all
@AntigonusTheGreat
@AntigonusTheGreat Год назад
Hopefully in the next game the rebels or security forces can garrison the region. I also hope the next game takes place somewhere in the Middle East. (Or a real location)
@duck_entertainment
@duck_entertainment Год назад
Punishing players for not playing in stealth should not be a core mechanic. Ghost Recon isn’t a stealth series so there needs to be ways for players to be able to effectively deal with most situations while loud. Maybe calling in reinforcements would work, perhaps we can call for a uav, fire support, etc.
@philipbenson8644
@philipbenson8644 Год назад
I like this idea as it would as you said give a lot of replay value to the game, just for research I restarted Wildlands and yes you can redo missions there is nothing to really do when you have completed all the missions at least breakpoint did have a semi reason with the 12 daily faction but repetitive missions I've clocked up about 2500 hours and still play
@my0866
@my0866 Год назад
Conquest mode sounds great, the supply missions sound great so long as the game doesn't become nothing but fetch quests. I would Not like to see any loot boxes, a system like in Wildlands i would prefer, and definitely No magic armour like the Division games, with things like ,This pair of gloves boost weapon damage etc. I would like Helmets and Body Armour to actually provide just that, Armour. And of course the option for a choice in Gender for your character and also the option to just carry one Primary weapon and a side arm if i choose to. Great ideas , can't wait for the next Ghost Recon, oh please lets hope that Recon is actually a part of the game.
@Rixster_82
@Rixster_82 Год назад
This is similar To the are clearing of the map in just cause 4 . I think that replay will be lower as once ya cleared the map there’s hardly much to do :-/ ….
@ASQDGAMING
@ASQDGAMING Год назад
Yeah but with this feature they need to make it so that the enemy factions can take back over regions so that it is a constant struggle and allows for more replayability
@Rixster_82
@Rixster_82 Год назад
@@ASQDGAMING oh yeh defo and the enemies increase in difficulty and random enemies spawn in
@turboslak
@turboslak Год назад
Bit late to the party, but yeah cool video totaly agree on the idea and i would really like this kind mode in the new GR game. Just having it way more dynamic on the way you play is fricking awsome. ASQD i dont know if you know this yourself but does the GR creators look at your videos and work with that?
@elaguila0271
@elaguila0271 Год назад
idk how to really explain my thought here. but i really like the idea of having at least one f.o.b. that the Ghosts would operate out of. i'd like the next game to be abit more mission based but i still like the open world. sorta like future soldier where you would gear up at your base, head out and do your mission, head back to base to get ready for the next one. but in an open world. i want to be able to free roam and do random shit. i also would like to be able to go recon an area before i start an op. another thing. i really want the territory control feature. ac revelations had one if i remember correctly. you could gain/lose control of different regions. in depth character and weapon customization is also a must. i could go on but this comment is getting long enough lol😅
@elaguila0271
@elaguila0271 Год назад
one more thing. PLEASE. CAN. WE. HAVE. SMARTER. AI....!?
@robertorchard9835
@robertorchard9835 Год назад
What would be really good is that Ubisoft make arrangements to make a game taking Nomad to Ukraine or similar to fight a faction. Support Ukraine if that makes sense. Night raids, sniper kill mission, city and region
@bradsoup2241
@bradsoup2241 Год назад
I personally dont want rebels. Its way overused by ubi now. Just give me an allied military force
@Garcia-iq2qq
@Garcia-iq2qq Год назад
We need to see the infinitive shootouts from Ghost Recon Wildland, Ghost Recon Narco Road and Ghost Fallen Ghosts into the Next New Ghost Recon Videogame and also in Ghost Recon Breakpoint and also the rebel support system and vehicle spawning system from Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts into the Next New Ghost Recon Videogame and and Ghost Recon Breakpoint also we need fast travel without limitations in the New Next Ghost Recon Videogame also the deployment option of Ghost Recon Wildlands into the Next New Ghost Recon Videogame and Ghost Recon Breakpoint and Ghost Recon Narco Road and Ghost Recon Fallen Ghosts. Also we need a covering system and a big huge and giant and infinitive big battles with fu warfare with all the types and all the types of weapons of the armed forces and police forces around the planet earth including the armed forces of The Republic of China (Taiwan), The Republics of Colombia, El Salvador, Guatemala, Belize, Panama, Nicaragua, Costa Rica, Honduras, Paraguay, Uruguay, Peru, Mexico, United States of America, People's Republic of China, Noth Korea, South Korea, Japan, Vietnam, Haiti, Venezuela, Ecuador, Brazil, South Africa and Dominican Republic, also we need the infinitive shootouts and infinitive firefights and the covering system from Grand Theft Auto 4 (The Complete Edition) and Grand Theft Auto 5 (GTA 4 (The Complete Edition) and GTA 5) into the Next New Ghost Recon Videogame, Ghost Recon Wildlands, Ghost Recon Breakpoint, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts. Also we need the M16A3 and Taiwanese Type T65 assault rifles and the M60E3 and the M60 Light Machine Guns and all their variants into the Next New Ghost Recon Videogame, Ghost Recon Wildlands, Ghost Recon Breakpoint, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts and female combat troops of all the factions in those videogames being putted permanently on the Next New Ghost Recon Videogame, Ghost Recon Wildlands, Ghost Recon Breakpoint, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts without taking out their default AI combat troops.
@2Daniel0full
@2Daniel0full Год назад
Ubisoft need to implement a new game+
@Garcia-iq2qq
@Garcia-iq2qq Год назад
We want to t see the C7 assault rifle, C8 carbine and M16A2 Model 733 Colt Commando Carbine, M16A2 Model 723 Carbine and all their variants including theier 1980's variants with non-removable iron sights, M4 Carbine, M4 Carbine and M4A1 Carbine and all their variants including all their variants that have non-removavle iron sights into the Next New Ghost Recon Videogame, Ghost Recon Wildlands, Ghost Recon Breakpoint, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts and we want to see also the same quality of the iron sights of Ghost Recon Wildlands, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts and the flexible iron sights from Ghost Recon Wildlands into the Next New Ghost Recon Videogame, Ghost Ghost Recon Breakpoint, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts. Thanks. We want to see also the ability to increase and decrease the stature and height and the muscular bodybuilt and the muscle built and also we want to see the ability of male and female playable characters and the AI Teamates and some of the AI combat troops of all the factions in the Next New Ghost Recon Videogame, Ghost Recon Wildlands, Ghost Recon Breakpoint, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts and also we want to see the ability to increase and decrease the fim posture and firm position andnthe size of the breasts and buttocks (including the ability to make 100% big and round and firm the breasts and the buttocks and to put brazilian 100% giant, big and firm and 100% round (all of that 100% perfectly) brazilian buttocks and 100% big, giant, huge and 100% big and 100% giant and 100% huge and 100% firm breasts into female playable characters (players female characters) and female AI Teamates and female AI combat troops for all the factions in the Next New Ghost Recon Videogame, Ghost Recon Wildlands, Ghost Recon Breakpoint, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts into the Next New Ghost Recon Videogame, Ghost Recon Wildlands, Ghost Recon Breakpoint, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts. We want to see all of the variants of the C7, M16 and AK-47 and AK-74 and AK-100 and AK-200 rifles and all of those rifles and the AK-104, M16A2 Model 733 Colt Commando Carbine, C8 carbines, AK-103 assault rifle and AK-203 assault rifle and 50 bullet magazines and 100 bullet magazines and 50 bullet drum magazines and 100 and 200 bullet drum magazines from the calibers of the MP5 submachine gun and the M60 and AK-74 and AK-74M and AK-47 and M16 and AK-103 and -AK104 and M16A2 Model 733 Colt Commando Carbines and assault rifles. We want to see also the usage of torture and enhanced interrogation techniques by The Rainbow Six Team and Ghost Recon Team against enemies who refuse to give information and also against El Sueño due to the fact that he ordered the execution of Rocky Sandoval in Ghost Recon Wildlands and also for extraction of information from El Sueño himself and one of the torture techniques that I think that can be seen done on the Next New Ghost Recon Videogame is the usage of Punches and striking techniques with Kendo and Samurai Katana Sword movements with Japanese bamboo swords and also the same strking movements that you see in the landing scene of The Delta Force movie from 1986 with Chuck Norris being putted into the Next New Ghost Recon Videogame, Ghost Recon Wildlands, Ghost Recon Breakpoint, Ghost Recon Narco Road and Ghost Recon Fallen Ghosts.
@matthewstewart317
@matthewstewart317 Год назад
No. absolutely not. I hated that system in division 2. Because life gets in the way and if you couldnt play for a couple weeks it would just go back and you lose any ground gained. Make it optional.
@ASQDGAMING
@ASQDGAMING Год назад
Nothing wrong with having the ability to toggle it on or off. I like that
@jacksondaniels8169
@jacksondaniels8169 Год назад
This system was used in GTA 4 San Andreas. Take, hold, lose, retake hold… etc areas on the map.
@fantomas6196
@fantomas6196 Год назад
Do you think ubisoft will show any update on the new ghost recon game on june 12.
@ASQDGAMING
@ASQDGAMING Год назад
We don't even know if there is a new Ghost Recon. All we got was a leak
@peterspijkhoven4448
@peterspijkhoven4448 Год назад
I have a question which assault rifle has the best iron side? Thnx for your answer 😂
@Alee240688
@Alee240688 Год назад
What suppressor and gun is that? 👀
@ASQDGAMING
@ASQDGAMING Год назад
It's the M4A1 survival with a PC mod that makes the gun black
@Alee240688
@Alee240688 Год назад
@@ASQDGAMING oh that’s a shame. I’m on console. 😩
@fracture3497
@fracture3497 Год назад
He's using modded cosmetics right?
@ASQDGAMING
@ASQDGAMING Год назад
Yes
@killervic7379
@killervic7379 Год назад
Yoooooooooooo
@privatesector0422
@privatesector0422 Год назад
They're going to totally destroy the next Ghost recon 😔 I have no faith after they tried to release that abomination that they had to disband
@pfiction2453
@pfiction2453 Год назад
Your audio is too quite to hear I need to turn my speakers all the way up and then the commercials blow my ears out! Speak up!
@ASQDGAMING
@ASQDGAMING Год назад
That's just you bro. It's fine on my phone and my PC and no one else has any issues
@pfiction2453
@pfiction2453 Год назад
@@ASQDGAMINGI can still barely hear you unless I turn the volume all the way up, but your music seems to be at normal volume.
@GmoneyMozart
@GmoneyMozart Год назад
Worst idea ever. Stick to Roblox.
@xOperational
@xOperational Год назад
Ghost Recon is DEAD.
@ScumpIsMyDad
@ScumpIsMyDad Год назад
What gun are you using in the video?
@ASQDGAMING
@ASQDGAMING Год назад
M4a1 survival
@Bazerk101
@Bazerk101 Год назад
They need to really just don’t implement an online service. It doesn’t work.
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