We all come here for the entertaining, strategic gameplay. But the true content is the stuff Artosis and Tasteless come up with....Protoss having mouths in their armpits so they scream whenever they lift their arms? What Do Heck! XD
59:10 Tastless saying ASL phonetically to sound like "asshole" followed by silence and a big sigh from Artosis was one of the funniest things I've ever seen
The very fact that that widow mine hit 9 after probes had been running away for 2-3 seconds preemptively in different directions sends ptsd flashbacks down my spine
Spear should have had that game vs Trap for sure. You could see his confidence grow from his first match to his last. Hope he can keep pushing himself.
2:05:39 that was my meme on the starcraft reddit! Didnt expect to see it being talked about on gsl. More of a meme than a serious suggestion. Maybe something for sc3 ;). Laughed my ass off at the pylon with legs like a spore crawler comment haha
really at this point having technical problems is the best thing that can happen to gsl cause it just means we get to listen to tastosis talk about video games more X"D .......
I don’t want to ever be critical BUT could someone explain to me how Trap just continues to take bad engagements and poor trades; the game VS solar, it’s like here TAKE ALL MAH GAS BRUH
Spear plays like Sharp in Brood War. strategic and tactical plays, forcing his way with less eco and less supply in general. too bad he doesn't know how to play vs Disruptors.
@@toju8525 you'll just prove his point. it would be a boosted account so your trash if you have that name and cant play at that level once you're there xD
@@nerowolf1234 I won't play it at all lol. That isn't the purpose of the account 😉. I would do it because it'd be funny. I actually agree with Tasteless that I think boosting is dumb. I don't see how micro transactions are any better though when it's pay for advantage/pay to win. I do also like Artosis's statement that at least boosting accounts helps actual good players since they make extra money.
I can't find it... my phone says ep.1 of mental bullet media podcast... it's on there for like 10 seconds until the podcast starts... still don't know!
It always makes me laugh ow they have these nerdy kids like stand provocatively and cross their arms like they're "Tough dudes," but they still just end up looking like grumpy nerds.
The difference between buying a SC rank and buying MMO Gold is that a SC Rank requires a mental skill that not everyone has. Finding gold just requires time on an MMO, a Sc rank has more personal identity to it.
depends, you can cannon rush your way to master if you dedicate enough time to it and you can make a sht ton of gold in mmo markets if you know what you are doing, grinding gold with drops is stupid in pretty much every mmo if you are already max lvl
43:10 Riot has already been doing this for a while. They've spread across all genres of esports with watered down low skill ceiling low intelligence requirement games, and they're all extremely popular and often beat out the better games that they imitate in terms of viewership and revenue.
Match one of trap v solar is a good illustration of how op Zerg is. Solar loses over 20 drones in the early-game and still almost kills trap when he walks across the map in the mid-game.
Emanuele Giordano dude what are you smoking, solar showed up almost maxed out with trap at 130 supply, at the end trap had only 11 stalkers left and had to retreat behind the nexus. The moderators themselves said solar almost won. You don’t need to be so blindly biased, you are obviously a Zerg player like myself but I’m able to be honest lol. This could have easily been a loss without the super battery.
@@Dusk-MTG Nowhere close? He has Trap on the ropes with his push. 20 workers behind should equal a swift death, but for Zerg it's still playable somehow.
He did a roach ravager allin vs stalker sentry, hitting every bile (vs BLINK stalkers), he was super all-in and trap microed his units poorly, he lost 20 drones and the took zero damage from the DT followup and controlled way better than his opponent while getting two lingdrops in traps base with a slow overlord, Solar played super well from behind, that's why, not becouse Zerg is OP
Game 2 Trap vs Solar just shows how easy it is to play zerg. All he did was produce and hide some lings. If they get in = win. If they don't, he's still not that far behind and can make a comeback.
JWellz Quite a long time becouse it's the early game and zerg economic growrh scales with itself? He would've just died to an adept attack or something lol
@@TheHahanicevideo Ah, so yeah, people see marines and then have to perform instant splits on all their units with perfect micro or gg? Wrong. Terran has no comparable unit to the banelings and disruptors. Spear was winning the entirety of game 1 until one disruptor shot ended the game. That's how it is with banelings, too. One unit = micro perfect or lose the game, no matter how well you played beforehand.
Terrans have widow mines and tanks. At least banelings and disruptor shots are visible. Walk into a couple of widow mines and your army is gone. Same for siege tanks that are on a high ground. So stop whining.
@@stevey7997 Tanks... uhhh just sit there. No splits required. Just well, walk around them or hit them with air, or blink on top of them with stalkers or DT's or ... I'm not saying tanks are bad- far from it. But they aren't a mobile controllable uber-splash damage unit. They have to siege and are completely immobile. And as I said in my previous post, no split micro is required against them. Widow mines are the closest thing, and while they are good, I never see anyone doing splits and heavy micro against them. They are great units but very easy to avoid with a little micro (like sending one unit ahead of your army). And very often, they do not connect with great effect as normal army movement/collision makes for a strung out target.
@@splaur Alright, yes, tanks and widow mines work differently than disruptors or banelings. I'm a protoss and find banelings disgusting as well, so let me try to compare disruptors to widow mines and tanks. First of all, disruptors are a Tier 3 unit. Widow mines can be made a lot earlier, are a lot cheaper and can be used to drop quite early on, where they often decide games on the spot when they kill 10 workers after only a few minutes into the game. As a more or less lower level player it's just really hard to see them coming and react just in time. Also, widow mines can often just shut down an early poke or an oracle or whatever. Also 1 siege tank often keeps the terran safe in the early game and delivers extreme amounts of splash damage continuously to the other army. Now the disruptor: they're only used in the lategame and need to get close to the enemy army to deliver a shot that most of the time is only zoning the enemy army rather than getting a huge connection. If they connect right into the middle of a clumped army the damage is huge but first of all the opponent needs to mess up quite badly for that to happen and even then it's not game ending damage. You just don't lose more than 20 supply to 1 shot. Yes they are obviously not a bad unit and can be ridiculously cost effective in rare cases but terrans have more than enough compensation. I really feel the TvP matchup is quite well balanced right now. Zergs are the bigger problem, as they are the reason that basically no protoss has won anything in the last 3 years.
@@forrestengler8713 during the live stream someone said it was a coldplay cover, maybe this can help. ohhh, i just found out that there's a gsl playlist on spotify. We can also check there
The reason microtransactions are fine is they don't impact the game (and games where microtransactions do impact the game are garbage). Whereas buying gold in wow or paying someone to boost your ELO literally impacts the game. You're paying someone to achieve objectives in the game that you should achieve yourself. Buying some skin in HotS doesn't make you win or lose more (ok, unless it's really cool and inspires great courage in your teammates :))) ).
@@dgam4211 True. And I also hate games that could have a full price option but don't, and force you to progress via transactions or unpleasant grind that doesn't have anything to with winning the game. Example: heroes of the storm. I'd happily pay a full price option to have access to all heroes from the start. Instead, you either have to perform a very lengthy grind (100's or even 1000's of games), or pay money comparable to the price of a full game, but only receive a portion of the heroes.
The hacker banter was hilarious. I used to play Survarium, a free FPS based on STALKER multiplayer made by a Ukranian developer. As an ex Division 1 Quake III player, it was instantly obvious to me, that about 40% of the entire playerbase were using hacks. Even many of the "top" European players, the "best" french players and german players, were cheating. All day, every day. I must have been banned 10000 times from the forums for talking about it and reporting it. Seems they didn't want me doing that. It was bad for the money flow. Out of the blue, and after well over a year of me complaining endlessly, they released a patch that incorporated BattleEYE, and it WORKED. Overnight, it meant that anyone with any hack would not be able to log in. 40% of the playerbase never logged in again. A handful of "top" players did log in, and instead of me having a difficult match against them, I was finding them cowering under stairwells and screaming for mercy as I riddled them with bullets. My KDA went from 2.4 to 4.7 within a week. STEAMcharts showed a massive decline in the game though, and it never recovered, so they had to use AI bots to compensate for the 20 minute wait times. Maybe if they had cleaned the game up, and it was a great game definitely worth keeping, earlier on - it could have been saved. But most european players who would be willing to spend a lot of money on items etc, would be immediately put off by the plethora of wallhackers and aim botters. I hate cheaters, but I was so good at the game due to base mechanics advantage from my actual real life skill from Quake, that I could not only identify and out the hackers, I could beat them too. Glory.
That Trap vs Solar game one is just insane. Is zerg really balanced? No terran or toss could have lost 17 workers, lose a midgame harrass and still nearly win the game.
Terran and toss are nowhere as vulnerable and stats didn't really exploit killing the drones and just let him macro back up then got outcontrolled in every engagement they had after that and solar still lost
@@TheHahanicevideo How is Terran/toss less vulnerable? Zerg has a queen in most bases, that is a pretty good defender for its cost and is present, since you need her anyway for infects. Terran and toss have no such initiate defense. Also, Trap macroed him self. An opposing toss or terran would not have been able to catch up. Lastly: What more does terran/toss have to do to claim an advantage? Killing 17 drones is not enough? No, you must keep going all the time, because if zerg is left unchecked just for a moment, you lose? And zerg itself? Doesn't have to do shit. Knows that it wins by doing nothing aggressive. Obviously, all this just applies for the top-players. But I think zergs macro potential is too much.
testthewest123 He went for a specific allin with roach ravager and 62 drones, he was down workers during the entire fight and the only way he could win was by doing an allin which he tried, stats tanked every bile with BLINK stalkers and still won becouse he killed 20 drones. Also, zerg needs a spore to not lose 20 drones to an oracle as you can see, the oracles just ignored the queen and Solar made 1 mistake and let 2 adepts into his drone line and the toss could just focus fire drones until 10 died, terran and toss are less vulnerable becouse their anti air isnt glued to their hatcheries earlygame and they're more spread out = more to defend
@@TheHahanicevideo Their "defence" is not even there I guess. Also, it is not that he directly went for it. He lost 20 drones ages ago, how can an all-in even have a chance? And then it is again on the protoss /terran: Do you micro well enough? are your forcefileds/blinks good? Do you have a good unit combination? Zerg at this point is just: I mass one unit, which I can turn into another one and then just attackmove with some bile spam. I am just a viewer, not a player mind you. I want all races to be the same strenght for maximum excitment. But zerg often seems cheap, which in turn cheapens the victories of their players in my eyes. It is like this: Either the opponent brings a masterpiece or a damn strong trick, or it is a default win for zerg.
testthewest123 Yeah you don't know what you're talking about then, sorry. Zerg can remake those drones if he's left alone to do so, which the protoss let him. Had he went for a fast strong push, zerg would have had 20 larva less in combat units and way less money = very dead. Instead he went for dt blink stalker, the DTs did no damage and he didn't do anything with the stalkers either. When zerg attacked, he hit almost all of his biles (very hard to do consistently) and took very good engagements. If solar "had just attackmoved with some bile spam" he would've immediately fallen apart and his attack wouldn't have done anything. Notice how he had far fewer workers than the protoss during the attack (very bad for zerg) and he was so allin that when the attack failed, he GGd instantly. You should try playing the game. Also, zerg is the most mechanical and responsive race, you don't win by flashy tactical plays but by good macro and strategic/operational moves, it "looking cheap" is just you being ignorant on how the race operates.