@@bluewhalestudioblenderanim1132 He made the "chain" out of pistons, so they naturally extend anyway. I don't know if we saw him using them to go longer or not.
@@rpgaholic8202 it was a bit hard to see . but concidering he had to go prettymuch into the trees . . . it looks like 4 pistons are just barely enough this to work with a craft this big and cumbersome . . . so there's still some need to add more pistons to the chain . . or . . scaling down the creation a bit
This, though the effect here is drastically overexaggerated due to the relatively light body compared to the huge wing area this thing has. Plus these wings aren't designed for use as helicopter blades, so their lift coefficient is probably way too high for this application.
@@MGSLurmey That just makes them even more hilarious to use as helicopter blades, and considering where a lot of the flight based stuff is placed in the campaign, kinda necessary if you don't build planes, or are terrible at doing so. The one major failing of the game in my opinion, is that for as advanced as the air vehicle design is, and the physics surrounding them, there's no way to view the center of mass, or center of lift. Air vehicles in Trailmakers are particularly hard, because it's mostly guesswork.
@@classclown14 seems unlikely that someone named official jabroni with only warzone vids is a chinook mechanic. also this video is hardly related to chinooks
@@fintincollins5555 well I was in the army and was a 15U for 6 years. The video has dual rotors in it. Also my name has no implication on what I do for a living! If you really want to know I work forest fires on a chinook.
for anyone wondering: you turn by changing the speed the opposing blades spin. in the single chinook design he has two blades spinning against each other, if they are spinning the same speed their torques cancel out, if you have just ONE blade you will be spinning in opposition to the blades (this is why there is a propeller on the back to cancel out the torque, the double blade design is more efficient as it both cancels the torque AND provides lift, where the back propeller on a heli uses energy and is only countering the torque. in the single double bladed design if he slowed the top rotor, relative to the bottom rotor, it would rotate proportional to the difference in their torques. he kinda boned himself a little by using the double rotor design for the quadcopter, with a quadcopter every other blade spins in the opposite direction, this insures that the sum of their torques is 0, to rotate you just spin one pair less than the other. the double blades make that a bit harder since their torques already sum to 0, he could have still done it by slowing one of the two pairs on two of the sections diagonal to one another, which would cause the toques to sum to >0 and give a rotation, but it wouldn't be as strong as if it was a single rotor on each branch. the GOOD thing about his design, though, is that it is able to work even when he loses a rotor. in a classic quadcopter a loss of one rotor would mean it would spin out of control, but all his torques already sum to 0 on each limb so he doesn't have that problem.
I can't have one because I need money for stuff like food, but it's cool to see some original merch on offer on youtube for once. I hope all your paddies find a good home.
I don’t think you need the angle controls under the top rotor. Helicopters have a swash plate built into the blades, maybe they included that. Comment made before finished with vidjéo.
How helicopters actuaky work is super interesting and although simple after you see how it worksites suoee technical. And the chinook doesn’t really work like that. The rotors are hooked together. The angle of the blades change to change direction.
I actually dont own the game so I cant check, but is there a way to make a swashplate in this? Idk if thats what its called normally but thats what we call it on the choppers I work on
Drones rotate fiat by reducuinf the speed of either the counterclockwise rotors or the clockwise rotors. Edit yes the rotors spin in different directions. The pair up facing each other.
I think the problem with the initial prototype was that the vehicule you started with was flexible, so the back rotor could touch the main blades. Had it not been flexible it would have worked
12:49 "You build hundred bridges and one dong, nobody gonna call you a bridge builder, everybody gonna call you a dong builder" - Sun Tzu, The Art of War
Before the mirror update borked my game to where my FPS went to single digits, I would get close in my makeshift plane then drop after transforming to a car/truck. Also, people I know who fly tell me "Any landing you can walk away from is a good one. One where they can reuse the plane is a great one."
You need to remap your controls to the arrow keys. If you use the up arrow key for lift and the down arrow key for negative lift. Use the left a right keys to rotate (You can achieve this by having rotor 1 and 4 move at a higher speed that rotors 2 and 3 to rotate right, and vice versa for left). Use WASD for movement. Simple
When Matt said „every landing you walk away from is a sucess, i instantly thought about this: The difference between Airplanes and Submarines: Every Airplane will come back down, but not every submarine will come back up But the flying Brone was awesome, looked lfor me like building in unacessable terrain, where bridge-parts have to be air-lifted to the construction site.
That's not how forces work.. If the rockets cancel each other out, they won't do anything to also then cancel out the forces from the rotor blades, or torque from gravity.
I love how the game doesn't know how to descend with those counterrotating blades, add a space of one or two nodes between them (if you're set on keeping them) so the game can figure out airflow between them.
Could someone tell him, he has to loose some of his blades, so the brone won´t float like a feather... Maybe take half of the lengt of each rotor could fix it.
Can you play MMORPG tycoon 2 It's a game where u customise a whole game about whatever you like. U can add enemies like "bandit" and give them glasses and rename them architect with a custom attack of "forced studying of architecture" which will damage players. It's a really good game and I hope u can give it a try. Ps. Love your channel and everything you do