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ENSCAPE Tutorial: Lighting Your Interior Renders At Nights 

SketchUpArchStudio
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28 сен 2024

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Комментарии : 15   
@FelipeMalagon6758
@FelipeMalagon6758 4 месяца назад
when i move on my renders start to tilt, some one know what could i do? It looks like particles of light flying around ....
@SketchUpArchStudio
@SketchUpArchStudio 4 месяца назад
what is your GPU?!
@FelipeMalagon6758
@FelipeMalagon6758 4 месяца назад
@@SketchUpArchStudio 3070 i have fix it using mid quiality and making new hide ligth spots and new configuration
@SketchUpArchStudio
@SketchUpArchStudio 4 месяца назад
maybe this happening is completely normal if your final renders are fine and dont have any lighting flyers maybe it is not important...BUT try to check out all settings on your (ENSCAPE GENERAL SETTING)...
@FelipeMalagon6758
@FelipeMalagon6758 4 месяца назад
@@SketchUpArchStudio That was the trouble, i thougth too that via video rendering will be fixed that problem but that didnt happen, the unique solution that i found was that that i told you, shooting down the quality at mid, with the configuration a new hide spot ligths difference is not so noticeable? Sorry for my english 😅😅
@SketchUpArchStudio
@SketchUpArchStudio 4 месяца назад
@FelipeMalagon6758 ohh..my friend now i remember why it happens for you. It is a really rare error I don't know why it happens BUT maybe it's related to your type of lighting!!! try to use IES lights instead of using the default spot lights in Enscape...IES lights are much better in light calculation. I only know this for this problem, I'm really sorry i hope i could help you. Thanks for your comment❣️❣️❣️🌹🌹🌹
@juniperclary9233
@juniperclary9233 4 месяца назад
Very helpful video. Thank you!
@SketchUpArchStudio
@SketchUpArchStudio 4 месяца назад
Your welcome...🌹❣️
@playplay1141
@playplay1141 9 месяцев назад
just need to know, how u make the ceramic is glow?
@SketchUpArchStudio
@SketchUpArchStudio 9 месяцев назад
of course, glow and glossiness are related to (ROUGHNESS AND SPECULAR) in enscape... low roughness will increase reflection and glossiness...and high specular will increase bright maps and samples from surface to other surfaces and environment.
@playplay1141
@playplay1141 9 месяцев назад
ok thx u@@SketchUpArchStudio
@shivakumar-oi1wl
@shivakumar-oi1wl 9 месяцев назад
❤❤❤❤❤
@SketchUpArchStudio
@SketchUpArchStudio 9 месяцев назад
Thanks for your comment...🌹❣️
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