The other nice thing is that when you're ready to render, you can click 'render animation' and it will render out every frame. Just leave it rendering overnight or while having a coffee, and you have a batch render of all your frames.
this is one of the most under rated tutorials out there. thank you for sharing us your workflow. I was wondering if you have a in-depth tutorial about the Render passes in Blender. I'm trying to adapt to this kind of workflow.
Pretty sure they are solidified 3d paths Just create a curve object, give it the desired shape and then add "substance"(/3dimensionality) with a modifier
omg it's so pretty 🥺🥺🥺 id love to try concept environements like this. just blocking out the shapes with butt ugly geometry at first, then taking these fake computer imags and making them really aweseome looking using such hacky techniques like photo bashing and render layers.
9:30 good idea to create s small kit bash kit, to create coherence in architecture much like char design, having coherence throughiuot te work makes it feel more harmonized 10:53 thinking about shots
When you say we go moooore in depth on the gumroad version, is it also true for the photobashing part ? I mean how to photobash and use your render passes to make it work ? It seems super interesting !
Hi there, in the course we go through the render passes and how to use those in photoshop and which ones to use and so on, photobashing we talk a little bit about, but we don't go in depth on techniques for photobashing, as it is a much larger subject. Hope this helps :D
hello man, congratulations! great video! I have a question, this tutorial teaches how to create assets? or do you use a purchase kitbash (megascans)? I've always wanted to know how to create highly detailed assets, especially organic ones in blender. regards!
@@neskafilms We use a combination of megascans and self-made assets for the natural parts, but all the architecture we make in the tutorial, but mind you these assets are for concept purpose only, they are not build for a film production or game production. Just to keep that in mind :) Depending on your skill level of Blender for Concept Art you can check out our beginners course, that has a pretty in depth look at creating materials and so on.
@@CriticalGiants wow nice i should get one soon!, btw one quick question im really new to blender and cant seem to find good asset library for it, can u recommend me some?
@@korakot2003 So we actually build most of our asset libraries ourselves, but for nature we would suggest Megascans it almost has everything, except for trees, But we got you covered on that one ;). For buildings and architecure there are some purchaseble packs out try searching for kitbash kits, hope this helps :D