Your last videos the past months which are standalones are excellent, covering topics which don't exist anywhere (e.g. this) or giving great detail and explanation on what exists already (shaders). Thank you for these videos!
Good to read that you are experimenting with using Parallax Occlusion Mapping instead of vertex displacement, given that Godot lacks GPU tessellation (which is honestly really strange considering that it has been a feature in OpenGL since 4.0 back in 2010). Anyhow, thanks for the video and the addon!
Yeah for sure, getting to work has been a little bit teeth pulling though lol But I think I can get it, just need to spend a couple hours working on it some time this week or something. Thanks for sticking around~
Shouldn't be at all, attach the particle emitter to the wheels instead of the player, should be good to go. Could even put a texture of a tire on the particles and have them orient towards the direction of movement to make it look more like tire tracks.