This stage of the game is my favourite, when the majority of time pressured tasks are knocked out, there's a stable base running, and then you're choosing what you want to do next and figuring out how to do it...
Well, other than atmosuits and plastic. Then yes, you decide the goals, even supercoolant isn't strictly necessary for long term survival, even if it's the most useful of the tier-3 materials. In my current game play after supercoolant I feel there's little left to do. Instead of visco-gel I use corner locks with naptha. Ceramic does instead of insulation (which I do have, just I don't really use it). I have to acquire thermium still, but I don't really need it either. The main goal is actually improve fps now. Cleaning up, finding a source of food that is more fps friendly than ranching, etc. I'm slowly filling up parts of the initial large map with solid tiles.
I love how this entire series makes me NOT feel like a failure at this game. I reckognise the exact same little missteps and problems I run into in my own games. All the ONI playthroughs have stopped me from trying to make the perfect builds and just brute force some stuff especially early game. There is NEVER a reason to NOT be able to rip out an entire industrial brink and rebuild it. Thanks for that mindset!
I am loving watching this playthrough. I had previously given up on this world because of the lack of early game oxygen, no gold and no oil, but after watching your struggles and picking up a few tips, I managed to sustain a colony here myself!
2 года назад
I'm running a base on the same world. I'm getting my oxygen from off-gasing pwater. Works just fine, and is available very early. (I rushed deodorizers. But your dupes can breath pO2 in a pinch.)
For your Rocket Great-Hall, use the new Telephone Recreation building. It's smaller than a water cooler, and gives +1 morale by itself when used. Plus, if you've got a phone on the home planet, and schedules align, having dupes talk to each other on the phone is a +4 morale.
FRANCIS! You don't need solar panel modules for that rocket until you need it for colonisation. The steam engine generates 600w of power for free while in space
Well your ideas never cease to amaze, I have learnt some much already, but every video on ONI feels like a new crash course on how to make the game more interesting or just to expand more knowledge in what I already know. thanks for making these
Stock rad pills on your ship. On regular difficulty my science dupe would collect more rads than they would poop out. With your settings, it will be much worse, with sickness starting at 30 or so rads.
Not necessary. Unless they changed it, you can just change their schedule to 100% free time. They will still do research as if it was working hours but go to the toilet automatically every time their radiation gets too high.
10:07 You can see it happen more clearly at 26:48, but the water froze solid as its on top of the radioactive core. Salt water doesn't freeze until -10 I believe so that's how that pool is there
I mean this in the nicest way possible, but your ONI content really puts me to sleep! I set up to watch before bed and your cadence and consistent tone help me fall asleep quicker. Thank you for all your hard work (and for the extra Zzz's). Bonus - I get to 'watch' most of your videos twice :D
Yes you should have, CO2 rockets are fast and cold and travel 6 hex. They are great for using all the CO2 in base. Edit: CO2 rockets are also cold, so they won’t roast your bases. You can bring back gases, solids and liquids from the nearby planets.
CO2 Rockets can also be self sustained, though I'm guessing they'll be patched at some point. Fill a CO2 Engine with 100kg of CO2, launch it, and trap the gas with bunker doors. Pump it into a gas storage, and it will be more than the 150kg the storage can hold. I know, FJ is not at this stage in the playthrough yet, but it's a nice piece of cheese to be shared (learned this from @Nathan's Sandbox in his current 3.0 run)
@@salemprompthous3820 You don't even need bunker doors. As long as you have back and sidewalls you can leave the rocket chute open at the top to reclaim enough CO2 for another launch
Iv followed you a long time and you made me start play oni. The last few weeks iv lookt at alot of let's play and guides. Everyone talks about avoid spagetti bases with bad wire/pipes. But this time you done a new standard! From now on your mr spagetti for me!
My current game is also on the Irradiated Ocean, and I found early space travel to be a bit tricky as there's not a lot of good options for portable oxygen generation. There's probably still a decent amount of algae and oxylite on the teleporter asteroid, but that's still a limited resource. You may want to consider colonizing the adjacent asteroid immediately. I believe that one has a bunch of volcanos, slime/algae, and gold, so that can help you get sustainable space-travel oxygen. You'd also open up atmo suits, and could explore the adjacent area with an enclosed telescope instead of sending the slowish steam rocket out to explore. If you'd rather do a lot of exploring first, I'd probably build a rocket setup to house just 1 dupe. You can snake ventilation pipes through the interior to hold extra oxygen, and maybe also fit a whole gas tank in as well. You could also store O2 in atmo suit docks and deconstruct them to release their ~200 kg of O2 if the rocket is running out of air. Another option is to extract pipe contents on ventilation pipes full of O2 so you have piles of loose O2 cannisters laying around in the rocket before you launch.
I know I'm always a bit late to the party but you could always build your desalinator underwater in the polluted water tank to keep it cool. @Francis John
You didn't need the liquid shutoff in the steam production room. The switch can be plugged straight into the liquid vent. If you're concerned about water boiling in the pipes, well... you should have built the shutoff in the reservoir room lol
13:10 Oh wow when did they change smooth hatches? Last I knew it was 50% of the consumed mass making it the same as a rock crusher, but you don't get sand with it
Make your rover build a ladder to space with radiation shield atop and flatten landing area and a storage bin to collect resources for the landing dupe to fast build the pad and climb the ladder back to his ship before he chokes. I drop 800 refines metal on planet before a rover - so the rover can collect the 800 metal into a storage bin at the future landing site.
Love the series. But i do miss the base lovin would be cool to see ppl spaced out colonys, if a base lovin video would come out on sat or sunday that would just hit the spot.
Keeping in mind the radiation problems that you could be facing I recommend adding a layer of tiles on the roof of the module to reduce radiation exposure. In my experience I've also been including a message clinic in my design to help with potential stress and forego a bedroom/bathroom by combining them to get the 2 times clinic buff and a great hall.
Francis, you are much better at staying focused on your objectives than I am. I am shocking for working on too many side projects and getting nothing done.
You can see the temptation. It isn't a Francis John video if he doesn't go "no, no, got to stay on track" or something along that line. The key is priority. Side projects are well and good but most of the time should be saved for later. The exception of course is if there is something more urgent that needs to be resolved. I really struggle with this as well. It's so easy to get your attention split in 5 directions.
@@VShuricK You mean it consumes power while liquid flows through, right? I think this is true. Still, at least "some" power saving. ;) Automating the Liquid Vent is always more efficient.
Who needs aquatuners when you got all that heat from the refiniery coolant. Could make a steam room with the oulet from it and some radiant pipes fromnand a check on its way back into the refinery to make sure its low enough to not go full steam in the pipe.
Hi Francis, your comments about a dups operating skill speeding up the refining raises and interesting question. At what skill would the heat production result in a net positive power?
Rockets now consume fuel during take off and landing.. Hope you take this into account.. Glad you used the liquid output from the metal refinery to produce steam..
I do that in my farms too. I keep a main ranch of sweetles for sucrose for preserves and just drop a couple beetles or worms in every farm room and let them run wild. The main farm outputs plenty of spare eggs for the purpose.
If you are concerned about the heat of the desalinator you can build it under water. Downside is it's not good for the morale of the dupe that needs to empty it.
francis, since you are in position to get reed fiber, you may want to bring back dusk caps and pufts. you have polluted water sources, so having mushrooms would be a permanent food solution. if you have a chlorine vent anywhere you could up your food to mushroom wraps with puft princes, then to squeaky pufts.
@@obuw1 it's a passive and compact way of removing CO2 from a rocket. it can't actively contrast a dupe breathing but it wil clean the rocket between missions
the vulcano can be used for storing and producing a nice bit of power especially with a power station aswell as solar panel can be done fairly easily so you don't have to spend hydrogen for it.
No plastic yet for steam turbines, and can't use petroleum/gas generators until he reaches the super sustainable achievement - so I'm not sure how he'd be able to use the volcano for power at the moment. Now that he has glass, I agree that solar panels would be a good addition to the base.
@@melananighthawk well steam turbines once he has plastic ofc, but solar could be spam on the surface where the dupes wouldn't be at much risk. Additionally the cooling can be used to cool down a lot of batteries
For ONI piping green outputs pushes towards white receivers. If you find liquid is not flowing in the direction you want try chucking a pipe bridge in the direction you want the liquid to go, that generally sorts it out.
The vaccum for the water reservoir is not doing anything. The contents of the water is still interacting with the insulated tile. It will have effect if that tile is replaced with air flow tile
GG. What do you mean you have no way to get rid of heat? You're dumping a bunch of oxygen into space. Just run it past an Aquatuner to cool it before you dump it.
In my (only) playthrough (yet) I just a Steam geyser for the Steam rocket and made it into a power generator later^^ Not as much struggle DIdin't you also have a steam geyser on the other planetoid? Well, it would also take a lot of time to start a steam rocket on another not as well built out planetoid I guess
@ I can't remember which type of steam vent it was - but if it was a cool steam vent, he'd be hard pressed to keep it hot enough to remain steam over the full length to the teleporters then up to the rocket (incoming teleporter on the home planet is down at the bottom of the map), especially considering that the export teleporter on the other planet is inside a cold biome. If it was a hot steam vent, he doesn't have access to any materials that can withstand 500C steam yet to pump it, nor can his dupes go anywhere near that because he has no reed fibre yet for atmosuits. A cold steam vent could potentially have worked if he had access to the space biome on the same map.
FJ, the shutoff was unnecessary, water vents have automation ports now, you can shut them off directly, AND they don't use power or overheat. You should have seen it when you were putting on the automation for this.
Off topic, but I WISH humans had the fortitude of duplicants. Humans are so fragile. Dupes can take anything like a champ as long as it's below lethal threshold.
Are you doing something with the recording to make it more smooth? My game usually drops in framerate at around cycle 40 or so, quite jelly at how smooth it looks :)
Here was my spaced out Steam Rocket Design: i.imgur.com/VyYC9rI.jpg And for fun this was how I chose to make steam: i.imgur.com/StJ8stx.png Dont forget the radiation INSIDE the dang rocket is a PAIN!
11:20 You can replace tile with insulated tile(or any other type of tile) without removing it or make water leak Note this option doesn't work when you replace natural tile
I've always found that some water (or air) leaks when replacing tiles (right at the point where the new tile finishes building). It's often not a huge amount, but it's still enough to cause you to have to mop everything nearby or to lose some of/contaminate the atmosphere you were trying to keep in that area.
Not sure when the change was made but the Water Sieve and the Desalinator can now be daisy chained together. I've used that to process a mixed pool of clean, polluted, and salt water. Not sure about power usage tho if a salt water or brine were to pass through a Water Sieve or polluted water were to pass through a Desalinator
The entire map sky blocked off maybe 2 tiles below build limit (Solar) and your silo building wouldn't be that painful to watch. Just do the entire map so you can mine all the annoying sand touching space during afk time.
You should mine out all of the blocks above the rad bolt generator so you can get that little extra couple hundred free rads from space, and obv leave one tile so you keep you atmosphere in