Lmao every time I see one of your comps with Schuri in it (before I even watch the video) it really makes me want to finish building mine. When I got him to 50 I thought he sucked, stripped him and forgot he existed. I've learned a long while that he's good, but you keep showing me the the guy is pretty much a damn must build.
hello! I'm Korean. Sometimes I enjoy watching your videos. I want to talk about good characters in the expedition. fire: Yuna, Diene, Rena, Syuri, Ras, Lilias, Lorina ice: Lots, Alencia, Baiken, Iseria, Roana grass: Charlotte, kayron, Iseria, Haste, Ras, Lilias I hope this helps. If I have a tip for the expedition, there are plenty of favorable attributes and setting the Knight in the line. If possible, a strong and strong friend would be good. It may be strange to say it through an interpreter, but please understand.
Smart move having an HP knight tank the boss instead of a defense knight. Their attacks pierce defense anyway, so it's much better to reduce dmg using Sword of Ezera or Victorious Flag
@@roxas4587 I think there's a potential bug in that mechanic, I say that because as you said, it will boost 75% cr but Lorina can keep on hitting while the other's cr bar doesn't change at all. I think it's either the wording is wrong or it's literally bug and will be fixed later. Maybe it's additive after the multiplicative e.g. 25% (Lorina's S1) + (Hero's cr %)(300%) = 100%. Or maybe it's UI/Graphical glitch, happens sometimes.
I love how you cheese these BS superbosses like it was the easiest thing. Guess all that time in the Abyss really made you the sharpest knife in the drawer for PvE content. 🙂
Dont debuff him if u can too much lol. One of his skill sends them back to ur team. Thats how it works i believe. Edit: also wtf gears are those?! So beefy! If i used that same comp, Id get nuked lol. This content is actually stupidly hard for alot lol. The initial hits are too much for my liking.
Ras it a lot better because 1. He never dies if he has def buff it doesn't matter whatever element he is. 2. TG gains atk buff and push the team's CR when he dual atk. Ras' S2 can trigger dual atk with TG and he can do it every turn using as few as 10 souls (actually it's 9 because you gain 1 soul from the dual atk). Tywin, on the other hand, has a long CD S2 and can only push 1 target. And who are you gonna push anyway? XD
There's a mage artifact that on base has a 50% chance and at max 100% chance to reduce skill cooldown by one turn, a.lots s2 has 1 turn cooldown. The artifact is called "spirits breath" i believe