Follow up comment: See, this is a much better game for the reason that it's so back and forth. You don't know who is going to win. There's mini-games inside of the game where Flash is trying to take down a nexus for like eight minutes and Snow is hardcore defending and you don't know who is going to prevail. It's not Flash just walking all over Snow or vice versa so it makes for a GAME! A 'might win' or 'might lose' situation and not a one-sided affair with frustrations galore because one player is not adjusting their strategy while continuously punching themselves in the face. Okay, you get the point. Great video!
10:15 - Man, this was a perilous front. Both Terran and Protoss commanders completely focused on this area. Reinforcements arriving continually. Epic frontier action! Unreal game. It's like the perfect TvP to show a newcomer. Two elite players going at it.
YAAAAAASSSSSS!!!! Snow, let's f*ckin goooo!!! Gotta love and respect The Flash - still I am always delighted when someone manages to wrestle him down. And then in such a legendary fashion! That Reaver control was insane.
Also, how would a hypothetical balance patch affect the health of the game? Would people revolt after these years or would it breathe new life into the meta?
Game devs are NOTORIOUSLY bad at balance. It's better to give players good / fun tools & time to figure out how to use em. Of couse that does not mesh with modern release cycles but more thinking, less tinkering is most often best for balance; exclusing real obvious bugs, obviously. SC1 / BW's devs had a game concept in mind and designed to that w minimal tweaks, as all good designers should. The moment you start over-tweaking things fall apart. It's almost inevitable cause dynamics are non-obvious and it takes a LOT of time to figure out how to use things, while new things are always unknown and liable to have unintended consequences.