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Equipment Management Bullet Heaven! - God of Weapons [Demo] 

Wanderbots
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Try God of Weapons on Steam: store.steampowered.com/app/23...
Embark on a thrilling journey in God of Weapons, an action roguelike where you must ascend the tower of Zhor to reclaim the last light for the world. To survive the monster onslaught on each tower's level, you'll need to obtain and carefully organize weapons and accessories in your inventory.
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30 июн 2023

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Комментарии : 39   
@ArchmageGamesStudio
@ArchmageGamesStudio Год назад
Thank you very much for playing our game, Wanderbots!
@Lycanthromancer1
@Lycanthromancer1 9 месяцев назад
Question! Why does the meat you eat _crunch?_
@thejackscraft3472
@thejackscraft3472 Год назад
This looks more like a cross between Brotato and Backpack hero than Vampire Survivers.
@Vancev99x
@Vancev99x Год назад
Especially the set bonuses.
@marcusmiro7481
@marcusmiro7481 Год назад
It is, but it's unfortunately on the shallow side right now. While it has non-weapon items, it really needs the variety of fun items that Brotato has. There is nothing "special" you will find later on in a run, just higher tiers of the same things. It makes the game feel boring to play after just a few runs.
@TheM8
@TheM8 Год назад
this seems like this only need more. its a good game. maybe those upgrades at the end is just what it needs.
@theflemishguy2
@theflemishguy2 Год назад
Its weird that exp drops if it gets picked up automatically anyway. Some devs try their own take of a genre too faithfully
@badscientist42069
@badscientist42069 Год назад
EXP doesn't drop, it's automatically added when you kill things. Money is what drops and I think it's just to add visual interest on a kill instead of having the enemies just poof out of existence.
@ASeale74
@ASeale74 Год назад
maybe that's money dropping? I watched his exp bar when he started vacuuming at the end and it didn't move, it only moved on kills.
@SacredMagic13679
@SacredMagic13679 Год назад
Oooh a new Bullet Heaven! Love the UI and aesthetic!
@bestboy897
@bestboy897 Год назад
r u talking about irelia she has a bunch of floating blades that come out of her back
@TheZodh
@TheZodh Год назад
Fun game but needs a lot of work indeed! There has to be a way to "ban" weapons because the more you unlock, the more diluted your arsenal is, the more harder it is to get higher tier weapons that you need. For example, on my latest run I had only TIER TWO weapons lol and there are four tiers. My Ebony Dagger build was similar (9 daggers) but I went for 50% crits (4 pairs of gloves), +30 range, +16% lifesteal (gloves), +16% move speed (from a pair boots and 2 masks). On the last level I had 730 DPS which is not impressive compared to other builds. Other successful and fun builds: 1) 7 Double Edged Axes (reminder: they have increased crit damage, 250% I think) with 56% crit chance and +10 range, one skull and boots (756 DPS) 2) 12 Shortswords are very powerful like you assumed - I had 34% crit chance, +20 range, a pair of boots and skull (975 DPS) 3) 8 Magic Staves (they act like RAILGUNS - higly recommend! but slow RPM) with 4 magic globes (each gives only +5 magic power, but with Wizard spec it goes up to total +40 magic power), +26% movement speed (pair of boots and 3 masks, because slow RPM is too risky and you gotta be mobile) and 1 skull. This had one of the best DPS of 1214. Best DPS was 1269 with 7 globes and 7 ice sticks. I thought how the hell I'm gonna get 50 magic power to unlock 2nd Wizard spec if one globe gives +5 and each weapon +1, but I forgot that he gets +25% to items with magic power. So not only it was easy, but also had highest DPS (with 1st try), I'm sure it can be optimized more.
@marcusmiro7481
@marcusmiro7481 Год назад
It just dawned on me that the Wandering Bot item in Brotato HAS to be a reference to you lol. Idk why I never realized that before. Great item too.
@dreadknight1438
@dreadknight1438 Год назад
I'm not 100% sure but I'm pretty sure you can combine weapons Brotato style. I was watching DangerouslyFunny play this and he was combining weapons.
@rycudas
@rycudas Год назад
scrabble board style bonuses. A +1 weapon tile for instance, or a 2x adjacency bonus tile...
@ixtiander999
@ixtiander999 Год назад
9:10 I think that you could've had your two scythes each be adjacent to 2 spears at once. you'd have to put them in the middle row, in the same position relatively to each other as they are now, and then put the spears on the top and bottom row, in a way where the spear is being touched by the haft of one of the scythes and the tip of the blade of the other. This would give each scythe 3 polearm adjacencies (2 spears plus the other scythe) this doesn't really matter that much, i just felt compelled to point it out because i like arranging inventories
@Bakuryu0083
@Bakuryu0083 Год назад
i saw that same arrangement almost instantly
@zigzera7757
@zigzera7757 Год назад
In league of legends irelia has a bunch of floating blades following her
@yokyopeli1104
@yokyopeli1104 Год назад
I'v played this a bit and i think it's very well made, and intresting concept
@ASeale74
@ASeale74 Год назад
oops, replied to the wrong person, sorry
@shiyon8947
@shiyon8947 Год назад
the dagger build could do better if you align some 3 daggers horizontally instead tbh... well the not ebony dagger one
@rafaelguimaraesalmeida4647
@rafaelguimaraesalmeida4647 Год назад
IMO it is more Brotato + Backpack, but yeah it is a Bullet Heaven + Backpack
@DigiChaos1
@DigiChaos1 Год назад
I think we can say that the "Tetris" is not strong with this one xDDD
@lepels
@lepels Год назад
Wander, the shield at 52:10 was only 2 slots (1x2) 😉seems like you were trying to make room for a 2x2 space, could have easily taken it!
@PotionSmeller
@PotionSmeller Год назад
This game doesn't seem to have nearly as many items that require specific positioning compared to backpack hero.
@sebsquatch312
@sebsquatch312 Год назад
I don't understand why you just made a row of vertical daggers. Alternating 3 horizontal and one vertical, for a 3 row fill, or one horizontal with 3 vertical for a 3 column fill, gets you maximum adjacencies with 2 adjacent to the corner daggers, 3 adjacent to the outlier edge daggers, and 4 to the majority of daggers. Same thing with the other comment about the scythes. Gotta get your Tetris brain going.
@sashime00
@sashime00 Год назад
bristleback, its spikes? haha
@yumplife7270
@yumplife7270 Год назад
this demo has been out for a while it has some work to do but it can be good in the future
@luxx.44
@luxx.44 Год назад
this game is,, not too great but it definitely had potential!
@santipapa6986
@santipapa6986 Год назад
You really need to think about the shapes you create in your inventory, because you could have been expanding to have more spears and more scythes or other weapons, but by doing weird shapes you don't have the capability
@DesertBowler
@DesertBowler Год назад
Not sure why the exp is picked up during the run. You get all of it and your level ups after the wave is over.
@shannenmr
@shannenmr Год назад
Thats money, but there is probably no reason for that either except for the cool effect.
@danthiel8623
@danthiel8623 Год назад
no she's from League of Legends
@badscientist42069
@badscientist42069 Год назад
The problem with daggers (and other single target weapons) is that they currently just target the closest enemy, so if you stack a bunch of the same weapon they usually end up all attacking the same enemy at the same time, wasting most of the damage. An all-daggers build is pretty non-viable after the first few floors because they basically can only kill one or two enemies per attack since they don't spread damage at all.
@badscientist42069
@badscientist42069 Год назад
I actually made a suggestion on the Steam discussions to have the enemies track the number of weapons targeting them and then have the weapons choose the enemy within range that is being targeted by the fewest weapons. Their community manager even responded saying they'd bring it up with the dev team, so we might see that in a future update.
@gampie13
@gampie13 Год назад
this is kinda false, while they do alpha strike when there are few enemies in range. If you actualy have multiple enemies in range, they spread out, you just have to have more range for it to work practicly
@badscientist42069
@badscientist42069 Год назад
@@gampie13 They do spread out a little, but that's because they target the enemy closest to the *weapon* not to the player, and the weapons are slightly spread out. When there are only a few enemies in range, the *differences* in the distances from each enemy to each weapon is usually larger than the distances between each pair of weapons, so they all target the same enemy. When there are many enemies, they crowd together more, so the differences in their distances to the weapons is much smaller and more likely to be less than some of the inter-weapon distances, so they end up targeting different enemies. However, this typically still results in 10-12 daggers attacking only two or three enemies per round of attacks, so a lot of damage still gets wasted.
@Crimsonwtf
@Crimsonwtf Год назад
You know what , fk indie games , they all copy paste this days.
@Jonjon13Jonjon13
@Jonjon13Jonjon13 Год назад
unlike AAA games, which innovate so much and have vastly different mechanics in each new iteration, like Madden, CoD, Mario, etc... XDDDDD
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