Discord Server - / discord Thank you to krisp for helping so much with this videos production and building the chunkskipping device Krisp - / @azzy_xyz Thank you to aqua for featuring as the prisoner AquaPenguinite69 - / dragonite99
Ty! While I appriciate the comment, I have to give credit where its due. I did the editing and came up with the video idea itself, but krisp did 90% of the technical stuff with the chunkskipper and everything
@@thubb1034 hmmmmm oh your the guy that made that prison in one hour? pretty sure it was called "amateur" by mythrodak, isnt the name of it lokis fina- oh i meant guardians vault
wow really unique escape by krisp and avatar for standing still for 2 and half minutes would it be considered 4th class brute force escape? if so then kinda universal cells starting to really need some kind of entity detectors imo great video either way lol
Yep it's universal. Entity detectors in the cell don't really combat chunkskipping as a whole because you can chunkskip tnt to redstone, beds, bans, etc. Llama being sent to cell with items is just a simpler chunkskip escape.
Let's say if you had a prison large enough like Daedalus labyrinth which walls exceed 64 chunks and you could not have a human chunk loader because of bans would you have to force load a portal in a wall to load to make a chunk loader
Well, the cell is so large that the prisoners can be the human chunk loader But if there was a prison as big as daedalus that wasnt as humane, then youd have to chunkskip a specific distance, by knowing how far the llama goes and putting the chunkskipper a specific amount of blocks away
Theres 2 videos at the endcard that explain how. The first one also takes you to a world download, and the second one explains more the mechanics of chunkskipping and how it works. I suggest you watch both
Hello! Wanted to ask about mob launch direction. Is it possible to launch mob exactly in desired direction? I mean to charge only either mobs X or Z motion.
It is difficult, but yes it is possible This was actually one of the biggest issues we had when testing the chunkskipping device. The llama just got lost in unloaded chunks somewhere millions of blocks away cause we were 0.001 blocks off the axis lol
@@avatardotpng :D Sorry for being late with the answer. Just found out how to do this. And now the only question is: does this bug work on servers? Tried multiple times, but mob can't pass through the blocks that are in unloaded chunks.
@@avatardotpng Yeah, sure. I have placed them (blocks) quite far from lazy chunk (where launching mob is located). As I understand, after lazy chunk there is border chunk, and after border chunk there are unloaded chunks (so I placed them (blocks) in unloaded chunks). And I don't have chunks loaded at the destination side (because I managed to get as much motion as I need, so mob will be launched in exactly such coordinates that I need). This thing will be very very useful if it will work for some kind of server modes.
@@marick000 right i think i see the confusion. no, entities cant go through unloaded chunks, but if you go past them in a tick it doesnt even detect that the entity went into an unloaded chunk. the footage at 1:44 isnt actually chunkskipping, just a dramatic representation