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Essential Elements of Cinemachine 3.1 

git-amend
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18 сен 2024

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Комментарии : 50   
@git-amend
@git-amend 18 дней назад
Happy Sunday! Finally got a chance to go through the new Cinemachine 3.1 package; some interesting things for sure!
@paulm8501
@paulm8501 18 дней назад
Unparalleled level of listening to the audience! Thanks, man! It was merely two weeks ago that I, among other viewers, suggested that you do a vid on Cinemachine and you now did 🎉
@git-amend
@git-amend 18 дней назад
Yes indeed, this was prompted entirely by your comment, and several others! Hope you find it useful!
@paulm8501
@paulm8501 18 дней назад
I love it! I learned a lot. There aren’t many resources on version 3-save for Unity’s own one-hour conversation with the lead developer.
@gregoryl_unity
@gregoryl_unity 14 дней назад
This is probably the best Cinemachine overview that anyone has made. Very well presented, and you touched on most of the important stuff. I particularly appreciated that you didn't shy away from looking at the code and exploring some of the ways to extend Cinemachine. Hats off to you, sir!
@git-amend
@git-amend 14 дней назад
Thank you, I appreciate that!
@DrZwieback
@DrZwieback 18 дней назад
Happy Sunday back! What a lifesaver you are. Just a few minutes ago I was checking out CM3 for a prototype trying to understand in what ways it changed vs version 2 and how to implement it best. And right at that moment you happen to upload a video on the very subject. Thank you! 🥳🙏
@git-amend
@git-amend 18 дней назад
You are welcome! Glad to hear that!
@mananzi9907
@mananzi9907 18 дней назад
This dude out here really dropping better content than the official Unity on the weekly! I'd love a video on a versatile economy system or a questing system.
@git-amend
@git-amend 18 дней назад
Both good ideas, I'll write those down! Thanks!
@leftyfourguns
@leftyfourguns 16 дней назад
Unity has a hour long deep dive into the new 3.0 features, you definitely need to watch it. The system is a big improvement, just requires some time to adjust
@marc8150
@marc8150 17 дней назад
Uh I wished for that one, now it‘s there. Thank you very much git-amend! :)
@git-amend
@git-amend 17 дней назад
You're welcome!
@silchasruin4487
@silchasruin4487 17 дней назад
You are awesome for this in depth look into Cinemachine 3. Thank you for the awesome Sunday content!
@git-amend
@git-amend 17 дней назад
My pleasure!
@TheOriginalDarkGlitch
@TheOriginalDarkGlitch 17 дней назад
Cinemachine 3 is way less of a headache to use now. This was a great video! Thanks for making this.
@git-amend
@git-amend 17 дней назад
You're welcome!
@benthroop2461
@benthroop2461 17 дней назад
Unity should be sponsoring this. Excellent video!
@git-amend
@git-amend 17 дней назад
Glad you think so!
@grzesfu
@grzesfu 17 дней назад
I upgraded from 2 to 3 and it's doing all I needed to do, so didn't really expect this video to solve any problems for me, and right of the gate you come out with the SaveDuringPlay! Great video as usual.
@git-amend
@git-amend 17 дней назад
Great to hear haha!
@saucyspacefries6920
@saucyspacefries6920 18 дней назад
Hot dang, you always come out with the most relevant videos for my current projects. Literally working with Cinemachine right now
@git-amend
@git-amend 18 дней назад
Nice, I hope this is helpful!
@TheArghnono
@TheArghnono 17 дней назад
Excellent overview!
@git-amend
@git-amend 17 дней назад
Thanks!
@bezimienny5
@bezimienny5 17 дней назад
Cinemachine 3 is super intuitive for me, I had no problems using it in a new project recently for a hackathon. The only thing that kind of confused me, but didn't have a big impact on the project itself, is that for a follow camera you set offset from the target object in the position tracker component, but then the rotation composer also had a target offset field.
@TopHATTwaffle
@TopHATTwaffle 17 дней назад
Another banger of a video.
@git-amend
@git-amend 17 дней назад
Thank you!
@bluzenkk
@bluzenkk 18 дней назад
thank you so much.. i always find it super hard to use/learn cinemachine when doing more complex stuff other than follow target.
@git-amend
@git-amend 18 дней назад
You're very welcome!
@Luciphear
@Luciphear 18 дней назад
Holy.. this is amazing. Thank you so much!
@git-amend
@git-amend 18 дней назад
You're very welcome!
@RafaelAzriaiev-kv9qm
@RafaelAzriaiev-kv9qm 17 дней назад
love the vids. Do you perhaps publish your upcoming topics?
@git-amend
@git-amend 17 дней назад
I do not, because it really depends on how much time I have each week and that can vary. However, the topics are largely driven by requests given here in the comments and also on the Discord server there is a section just for requests as well, and sometimes members guess at what the topic is going to be based on code pushed to the repository before the release of each video.
@damonfedorick
@damonfedorick 18 дней назад
Nice!
@git-amend
@git-amend 18 дней назад
Thank you! Cheers!
@UTTheLaw
@UTTheLaw 17 дней назад
💥Thanks! 💫
@git-amend
@git-amend 17 дней назад
Hey thanks for the super!
@tetras699
@tetras699 11 дней назад
thank you so much
@git-amend
@git-amend 11 дней назад
No problem!
@bander7193
@bander7193 17 дней назад
Nice video. I do wonder is it possible to change the Cinemachine Input Axis Controller Driven axis state? For example enabling disabling the Look orbit X via code?
@git-amend
@git-amend 17 дней назад
Absolutely, you can write your own actually. Check out this page: docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineInputAxisController.html
@AryanSingh-cw6ce
@AryanSingh-cw6ce 18 дней назад
Nice , I was lost when i find i cannot find the freelook or other camera when upgrade the package , so I reverted back. This helps a lot , can you tell me how to follow others code , if its few short scripts I manage but if it gets bigger like 1000-1500 lines of multiple scripts , I got lost. Thanks again for sundays lessons by the way.
@git-amend
@git-amend 18 дней назад
For bigger scripts... well, imo people should not be writing code that is 1000 lines long in the first place... but it does happen. The easiest thing to do is collapse up all the methods in your IDE and see what the public methods and properties are. Then you get a high level overview of what the class is really about before you start looking into how it works.
@NeonShadow-neon
@NeonShadow-neon 6 дней назад
Как менять sensitivity через скрипт?
@campiinz
@campiinz 18 дней назад
I haven't tested this new version, but when I apply a CameraOffset extension to make the player character seen a bit to the left, for a third-person shooter camera, the CinemachineCollider doesn't seem to work properly. That is, when the player is next to a wall on his right side, he is able to see through it. However, with an offset of (0, 0, 0), the camera collision works correctly. Any ideas?
@git-amend
@git-amend 18 дней назад
Not sure about that one, but in the new CM 3 there is a new component that has replaced the collider called a Deoccluder. I didn't think to mention it in the video. You could give that a try if you were to upgrade: docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineDeoccluder.html
@gregoryl_unity
@gregoryl_unity 14 дней назад
The best solution is to use CM's ThirdPersonFollow component, which has a built-in offset and collision resolution. It's a little more complicated to set up, but it's worth it. Check out the ThirdPersonWithAimMode sample that comes with CM3.
@luizthiagosouza5377
@luizthiagosouza5377 17 дней назад
How only 15k subs? How?
@git-amend
@git-amend 17 дней назад
Slowly but surely :)
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