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EU4 Domination Changes EVERYTHING.... 

Ludi et Historia
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This EU4 Domination changes everything, much like eu4 1.34 vikings changed everything when it came out, but this time it's on a much bigger scale, never before anticipated.
✅ Dulkadir - • The Average EU4 Dulkad... ✅
✅ Previous Dev Diary - • EU4 Castile Can RESTOR... ✅
❤️ PATREON ► / ludiethistoria
💻 TWITCH► / ludiethistoria
👑 DISCORD ► / discord
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Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.
Disclaimer: This is not a guide, it's just me having fun in the game and sharing my experience with you, my beloved viewers! I know I explain a lot of stuff and try to teach things in my videos, but that doesn't make these videos guides, I stopped making guides 1 year ago so unless THE TITLE says guide in it, it's not.
The following DLC is used in this series:
Eu4 Lions of the North Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.
#eu4 #eu4domination #eu4prussia

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4 окт 2024

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Комментарии : 257   
@LudietHistoria
@LudietHistoria Год назад
Czech Dulkadir next or else - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HW3BqZJxeSU.html
@Dgmeister
@Dgmeister Год назад
Slovakian Dulkadir next?
@gampexhd5672
@gampexhd5672 Год назад
Pls paradox add -500% dev cost in economic ideas really balanced i promise
@SuperDuperHappyTime
@SuperDuperHappyTime Год назад
What I like about Ludi is that he talks about the game to me as if I’m an expert, as if I didn’t just click the “Introduce Heir” Button again.
@Uselesshandlw
@Uselesshandlw Год назад
Just select the concubine advisor plus 50 percent hier change for my 53 year old eastern romen emperor who thought a hier wasn’t important
@EgnachHelton
@EgnachHelton Год назад
I think economic idea should be the default "money making idea group" like you said instead of trade idea which is supposed to be more situational. Maybe it should have +20% good produced modifier in the bonus.
@petersall1055
@petersall1055 Год назад
ludi saying espionage is weak ☠️
@killeraapie
@killeraapie Год назад
Is actually the best idea group since it's last rework. Almost everything is good. Siege and advisor meta!
@rizzonator987
@rizzonator987 Год назад
​@@killeraapie yeah
@yogurt4life358
@yogurt4life358 Год назад
It's my favourite group. Espionage Offensive or Plutocratic/Aristocratic/Devine/Horde is insane
@ziggytheassassin5835
@ziggytheassassin5835 Год назад
Reduced ae and siege ability makes it great. Everything else on top of those makes it busted
@Ethan-fh9lq
@Ethan-fh9lq Год назад
@@killeraapie What does meta mean? I see people say it everywhere and I still haven’t figured it out. Please help senpai I’m noob
@viorp5267
@viorp5267 Год назад
2:38 They;re watching us at all times. PDX is inside my walls
@djdrink8334
@djdrink8334 Год назад
I'd like way more monuments to be added. That's it. Actually I'd like them to add some new religions as well. And buff ework the hussite religion.
@paralusdivinprophetedupara8903
and updates on the caucasus and persia.
@djdrink8334
@djdrink8334 Год назад
@@paralusdivinprophetedupara8903 The next update will include that area.
@mehmetsahsert3284
@mehmetsahsert3284 Год назад
holy shit the 3rd image for ottoman devshirme icon is litteraly mustapha kemal in a classical janissary attire
@0Heretic.0
@0Heretic.0 Год назад
31
@JuliusCaesar0128
@JuliusCaesar0128 Год назад
I love the coverage as always Ludi, one thing I wish PDX added was that the AI would be more susceptible to take player-given loans, like if an AI is in debt with like 5% rate loans, they would accept a player giving them a large amount with a 2 or 3% rate so that they could properly finance their debts. It would make Swiss RP very fun and change stakes within the game for playthroughs that didn't want to world conquest.
@scalisque5403
@scalisque5403 Год назад
I would like to see you able to customize a family dynasty in EU5 like how you can in CK3. Most states will be monarchy so it would be the same. A wrinkle would be a republic or parliament but maybe instead it changes to a political family that you get to control.
@bulletghost3452
@bulletghost3452 Год назад
I feel like the Imeprator mechanic of "Families" might also be in all government types. I just feel like a lot of imeprator mechanics INCLUDING infantry tactics might carry over to EU5 which I'm all for it if its balanced correctly. Also I hope there is still some semblance of dynasties and vassal mechanics like in ck3 but a little more dumber down.
@Sterling_holmes
@Sterling_holmes Год назад
I always felt that EU4 was controlling a nation-state so ehhh I feel like a dynasty is pushing it a bit.
@Sterling_holmes
@Sterling_holmes Год назад
Nevertheless, it’s a cool idea, not completely sure how it woul apply to Europa, as dynasty’s in their current state seem to only be for PUs
@scalisque5403
@scalisque5403 Год назад
@@Sterling_holmes this is true. A strange time when nation states were controlled by usually one dynasty. I was recommending some system like this because while you do fight rebels and you control your estates. It feels like you don’t deal with internal politics. That and the trading and economy system seems simplistic for the time period. I think if they could add a better economy system and internal politics the game would be damn near perfect.
@compatriot852
@compatriot852 Год назад
​​@@Sterling_holmes problem is around 1444 a lot of dynastic events occur, such as the Jagiellonian/Gediminids sucession struggles. The notion of a nation state doesn't really become a thing till the late game irl
@evanhodgson4141
@evanhodgson4141 Год назад
a cool idea in economic could be "diplomatic fund" which makes giving gifts more effective (x2?) for relations. maybe it could allow you to force the friend in need event every 20 years or something, and if you had given that ally a gift, there is no relation hit for asking for thing. Hope that made sense haha!
@bulatnabiullin6007
@bulatnabiullin6007 Год назад
33% for quantity ideas makes sense, totally agree
@Cynndora
@Cynndora Год назад
Ludi really needs to do an Innovative/Espionage idea group opener, aint nobody calling Espionage bad when from the early game they're bankrolling +3/4/5 advisors for 1-5 ducats each. Innovative -25% Espionage -15% Estates -25%, free advisor events -50%, other modifiers via gov reforms etc.
@Reyent
@Reyent Год назад
It would be fun to see system similar to that of an english parliament vs monarchy or legalism vs mysticism on PLC. It could be a high-risk high-reward mechanic in a form of strugle between Szlachta and King. For example if the szlachta estate is winning you get bonusses to military capability of cav, increased number of winged hussars, etc. and at the same time monthly autonomy change and national unrest. While empowering the king would add max absolutism and tax modifier and reduce the number of special units. If you slide too much in the one direction the events could be implemented that could destabilise the country or outright tear it in a civil war (and maybe even change the type of government).
@GrafSchocola
@GrafSchocola Год назад
19:07 The real question of course is: why is court + inno ideas called the "Toilet Paper Act?" xD
@atiyldrm2308
@atiyldrm2308 Год назад
When I dropped the game back then for a while only the going tall meta could bring me back to it because I like playing a stable, relaxed, small however a powerful nation only by looking at numbers and drinking coffee and it looks like making that without going through lots of wars and rebels is going to be a lot harder now. I would spend thousands for a unique Genoa, Georgia or an Arabic minor mission tree designed to play tall and small like Riga one.
@EUenjoyer
@EUenjoyer Год назад
Something very good about estates would be if we could actually decide to which estate we wanna sell land or at least who to prioritize, maybe at the expense of the amount of money we get.
@ethanbrown7198
@ethanbrown7198 Год назад
I wish they made professionalism better than what it is. There are a lot of mod that do a good job buffing professiona
@phunkracy
@phunkracy Год назад
It should be better but also harder to maintain. Once you reach 100% it's impossible to lose it without really, really screwing up. Navies should be influenced by professionalism though, Royal Navy famously had an edge because they were a professional force compared to other navies.
@silasrobertshaw8122
@silasrobertshaw8122 Год назад
I think adding a bit of devastation reduction bonus to economic would be solid, nice RP too for an economic group. Perhaps even advisor cost reduction. If its all about increasing net profit every month those two would be good additions for most playstyles.
@jmrverrier
@jmrverrier Год назад
Kinda surprised the merc idea set doesn't have a "does not cost professionalism" bonus.
@mrpeanut6267
@mrpeanut6267 Год назад
You can get the bonus from a new government reform in 1.35 if you complete the mercenary idea
@jhbBouwmeester
@jhbBouwmeester Год назад
Hey Ludi, just watching this. In my opinion making a huge combo between diplo and aristocratic for claim thrones and PU together in combat would be nice. Moreover I’d say that artistocratic should get a buff on noble loyalty
@guy7625
@guy7625 Год назад
I love how PDX put all the dev cost in indigenous ideas and it's policys 🌚
@rexoschyster6376
@rexoschyster6376 Год назад
I mean, Paradox doesn't make games for the mass, it's in their best interest to listen to their customers, because those are the ones that will buy 5 of their games and 10 DLCs each
@jrangel118
@jrangel118 Год назад
19:34 +10% special unit, isnt that policy with winged hussars going to be insane?
@PatwasPolska
@PatwasPolska Год назад
o kurwa O_O
@dsago7725
@dsago7725 Год назад
​@@PatwasPolska 😂
@kajankanesh2464
@kajankanesh2464 Год назад
10% is not a significant increase, 1.34 offensive already gives that
@jessicalindo7977
@jessicalindo7977 Год назад
Hey Ludi, I'm trying to do a run as Oirat but I keep getting curbstomped by the rebels after I finish off my first war with Ming. It's rough. Makes me appreciate your skills even more.
@kyleelward5445
@kyleelward5445 Год назад
i wish they added army tradition decay to defensive idea instead of from battles it would fit staying behind your walls instead of going out to attack. Also adding plus one to dice rolls when defending forts or something would actually make it useful and make the idea compete with other military ideas but only when defending as i feel is the point.
@kyleelward5445
@kyleelward5445 Год назад
PS doesn't the -10 year PU integration mean integrated Kalmar union can instantly integrate PUs?
@ethanbrown7198
@ethanbrown7198 Год назад
Really happy about this DLC. it might be the first pdx dlc I buy full price
@compatriot852
@compatriot852 Год назад
I hope they get around to fixing Lithuania and Poland. Last dlc was just a straight up buff with very little flavor and events for gameplay diversity especially in comparison to the Teutonic order and even tiny opms like Gotland. Lithuania in particular needs some Romuva pagan and Jagiellonian dynastic flavor. In particular, Švitrigaila was a notable claimant to the thrones who was still alive in 1444. He wanted to consolidate power and was wary of Western influences (Polish nobility, Catholic church, etc.) as he used to be pagan only converting because of the show mass baptisms put on by his relatives (King Jogaila of Poland and Vytautas the Great). Having him as an option could open up a route to revert Lithuania back to Romuva paganism or embrace Orthodoxy. Also, Prussian Lithuanians/Old Prussians seriously need some attention. It's quite unhistorical to have the entire region as "Germanic" when they were a ruling minority like the other crusader states in 1444. The Germans didn't become a majority till the 1700s. Maybe change Prussian to a unique culture so it is accepted by both Baltic and Germanic cultures? It's very odd that the center of Lithuanian literature is not accepted by Lithuania.
@jasatotakouzeno4674
@jasatotakouzeno4674 Год назад
Maybe they could mod the Client State system so that you could specialize what national idea set it could have? Like a trading focused, military-offense, military-defense focusee client states in order to sweeten the enable client states idea? Paradox is already adding new types of vassal states so new classes of client states wouldn’t be out of the question
@NPocetak
@NPocetak Год назад
Hi Ludi, it would be really nice to see Great Projects in every nation, exemplary Novo Brdo in Kosovo gold mine province, great medieval city with gold and iron mines. Hope someone from Pdx will see this :)
@phunkracy
@phunkracy Год назад
I think the Belgrade Fortress would be a better pick for Serbia though.
@noobsong1
@noobsong1 Год назад
What i would like to see is a way to check what policies you could have with the idea groups you have so like say you have quantity and you click on policies and you can get suggestions in the policy tab instead of going and hovering over the idea set to see or like a list of all possible policies
@MTM_22
@MTM_22 Год назад
What if Mercenaries Ideas will give possibility to adjust mercenaries stacks? For example you hired Grand Company 9/3/1 (inf/cav/art) with 30k manpower, but you want more cannons, so MI allow you to hire canons from their manpower, and make 9/3/5 stack with 26k manpower. Hiring for free (or half price) because you alredy paid for this mercenaries and their manpower, but you have to pay for maintenance. Adjusting only by using macrobuilder.
@JorgeV20
@JorgeV20 Год назад
Nice updates, but i think they should also change the “Era’s” bonuses, maybe add some more, and more nation specific things for each one, that is something no matter what nation is played, will be used always.
@geiel7129
@geiel7129 Год назад
Pradox can you please give Prussia the langen Kerls as special units with something like +5%firedameged
@phunkracy
@phunkracy Год назад
More like +5% to inbreeding. They were never a force of any note on the battlefield, more like a curiosity.
@anti-spiral159
@anti-spiral159 Год назад
@@phunkracy The tall soldiers? They were really used by Frederick and personally drilled by his father, so they had a good quality over the whole "Big stronk huge men"
@lucasholcomb643
@lucasholcomb643 Год назад
I wish they'd take a hard look at the Great Projects/Monuments. There are way too many that give obviously garbage bonuses that will never ever be worth the cost to build them. Either bump up the weaker bonuses or massively reduce the costs.
@grobarBijeljina
@grobarBijeljina Год назад
What are exactly buffs for Russia in 1.35? PDX added disasters and challenges in early game, I am not aware of any buffs. That is the only power that got almost only bad things in 1.35
@samarthmisra6064
@samarthmisra6064 Год назад
Love the work they are doing, I just wish that they rework some stuff in the Indian subcontinent, show it some love. Things like the mission trees are a bit obsolete, as well as the region lacks more formables as well as flavor events. Some new great monuments and a rework/buff of the Hindu faith with something like holy sites mechanic in CK3 would be great as well.
@michaelhoppmann6167
@michaelhoppmann6167 Год назад
imo they should improve the militarization bonus provided by the Brandenburg gate. +0.05 at T3 in comparison to a -.5 decay is a little bit underwhelming Especially when you consider bonuses of other monuments in Europe.
@Aarlaeoss
@Aarlaeoss Год назад
I am surprised that expand infrastructure doesn't have +5% garrison size. It adds garrison recovery speed, which is pretty useless, and 5% defensiveness which is alright, but there are not many garrison size modifiers around. Being able to really put work into a fort and make it rather effective would be nice. Especially for tall play.
@ziggytheassassin5835
@ziggytheassassin5835 Год назад
What does garrison size actually help with? Is it just for defending against the Storm Castle option? The ai almost never does that.
@Aarlaeoss
@Aarlaeoss Год назад
@@ziggytheassassin5835 It takes an army at least x3 troops as the garrison to gain siege progress against a fort. So a garrison of 10000 takes 30000 to begin singing. More besiegers means more enemy troops tied up, and increases enemy casualties due to attrition.
@ziggytheassassin5835
@ziggytheassassin5835 Год назад
@@Aarlaeoss oh i thought that was just based on fort level
@Aarlaeoss
@Aarlaeoss Год назад
@@ziggytheassassin5835 Each fort level increases the base garrison of the province by 1000 and provides a −1 modifier to the besieger's siege rolls.
@yusufardagures5490
@yusufardagures5490 Год назад
@@Aarlaeoss Wait so we should not put the minimum amount of troops to siege? Like is 6k not enough to siege a lvl 2 fort effectively?
@BryanBear5050
@BryanBear5050 Год назад
To Paradox... the espionage activities are severely lacking in this game. I would like to see more focus on espionage activities that break the target's alliance with another nation (Sun Tzu principle), destroy a targeted fort, reduce the effectiveness of a specific army, sow discontent to an target country which reduces taxes that country receives for x months, destroy targeted buildings in specific provinces . Now these results would not be assured but be dependent on various factors like the target's spy detection, the skill of the spy (perhaps a new person slot like general/missionary), gold funded for the venture and luck, along with other factors you deem suitable. History has examples where a general in one army will switch sides to another. These actions should not be related to tech levels but be available at the very start. You do not need tech to go stir up chaos in the enemy's lands. I foresee a skillful player using sabotage just before attacking. These kinds of strategies also help a weaker nation defeat a more powerful one. As it stands now, one just needs a huge army/economy or lots of powerful allies. Diplomacy and espionage needs to be improved to provide for a more balance, or perhaps more realistic, experience in running a real nation.
@konstantinzaitsev5320
@konstantinzaitsev5320 Год назад
Hi Ludi! My idea about ideas. First of all I wander, what if Paradox allow countries to unlock ideas by some trigger. Say, Spain or Portugal can go Exploration or Expansion by default, but other countries has to accept Colonization institution. That makes sense, English and French started colonization much later. Innovative ideas can be triggered by Printing Press or something else. Second, national ideas are open too fast. One needs to get 3 full idea sets to open all the national ideas. I would either add national ideas or open each one by 4-5 ordinary ideas. Third, some ideas look contradictional. Say, there are Aristocratic, Divine, Horde ets. ideas. You can choose only one of them in your poll, which makes sense. And what about Humanis-Religious ideas? Or Defensive-Offensive? It would be wise to choose your country doctrine and then get pluses and minuses of that doctrine. In addition, two suggests. First, when we get a heir, we shouldn't know his (her) monarch points. If he (she) is a just-born baby it is not clear what kind of king (queen) he (she) would be. Second, I think, when one develops province, it should not develop institution there. Institutions must spread from Europe to all other world slowly. If I play Chinese I can establish Renaissance in 1460s. Isn't it a cheat? If not, why AI does not do so? Thanks, I hope Paradox reads comments.
@Al-Timur
@Al-Timur Год назад
The issue with institutions in that matter is that it would require snaking or to eliminate the tech cost penalty without an institution
@gots0359
@gots0359 Год назад
bro write it at paradox forum/under steam posts, you arent getting replies from paradox here
@arslanishanov358
@arslanishanov358 Год назад
I agree to some extent with your points: 1. Okay, but I’ve noticed that the English and French AI are programmed to choose these ideas as their 2 or 3 idea groups. But not so sure about the inno as it might not be really worth it by the time the printing press spawns since the earlier you take it the more benefits you’ll get. But a good point about explo and expansion (?) 2. Agreed. Maybe try doing it with 4 ideas and see how it affects the game. 3. When you switch your government type you retain the ideas that you’ve already chosen (i.e. horde into monarchy, you retain horde ideas if you’ve already selected them). So either rework this moment too or don’t change it. Regarding the suggestions: 1. Makes sense. Maybe make it visible when they’re a teenager. Also I’d love PDX to implement a system of “educating” your heir (to be able to increase their mana generation). I’ve heard that there’s a similar system in CK3. But I haven’t played it so can’t suggest more than this. In general, make it possible but not simple. 2. No from both historical and game perspectives. Europe wasn’t more developed than the rest of the world (maybe except the New World (?)) until the age of industrialisation. And in-game, it will make European nations too op in about a 100 years compared to later stages of the game when Europeans actually started conquering the rest of the Old World. But overall, liked your ideas and suggestions. GLHF!
@nasseq
@nasseq Год назад
Switzerland mercenery-only playthrough is gonna be interesting in 1.35, since it won't reduce professionalism
@leonrodriguez7922
@leonrodriguez7922 Год назад
Hey ludi. I see they're not making any changes to plutocratic and early game republics. Hope they take another look at them. Including policies
@iulianlupastean7038
@iulianlupastean7038 Год назад
I think one quality of life improvement should be the ability to be able to destroy buildings (just like building them) because most of people destroy churches or other useless buildings built by AI and clicking on each province to destroy buildings there is just a pain.
@taikutsunaneko9125
@taikutsunaneko9125 Год назад
13:00 ludi only new thing in humanist idea is max tolerance of heatens/heretics
@OriginalP
@OriginalP Год назад
I think policies should give stronger bonuses, but also negatives. For example I`d give quantity the old 50% manpower AND forcelimit (or 40%), with increased maintenance (maybe around 10% and after mil tech 20 or so 15%) and maybe increased supply use if possible. I think the big nations wouldn`t be as inclined to monopolise certain aspects and areas of the game, if there would be negative impacts from stacking bonus after bonus. The only disadvantage of being big and chonky is governing capacity, but even that is neither realistically depicted, nor has it a lot of influence on the game, because you can centralise the states nowadays.
@sethkaye7897
@sethkaye7897 Год назад
the Bloat is growing to meet the needs of the Bloat
@willkepley4147
@willkepley4147 Год назад
Love your videos Ludi - helped me get started playing the game (and then PDX goes & updates to 1.35!!!). Anyway, I see you have done a Spain game. Do you think you'll post an England/GBR game anytime soon?
@hakuz86
@hakuz86 6 месяцев назад
Ludi could you make an idea group guide? I would love that. And you are one of my favourite EU4 streamer :)
@Sqancer
@Sqancer Год назад
I think the ideas should have some debuffs as well. For example quantity ideas should give you more manpower and force limit, but it should have the debuffs to the quality and vice-versa Quality ideas should have debuffs to the quantity of the army. I've seen something like that in one of mods (don't remember the name) and I believe that would make bigger difference in terms of selecting ideas group for different countries, because now i feel that selection of ideas is only different based on fact whether you are colonizer or not.
@tomaskalocsai406
@tomaskalocsai406 Год назад
That is how it worked in EUIII. For example: You had quantity X quality and depending on how much you invested in "policy" on either side you got debuf for the other.
@dominus.felixnontristi3751
@dominus.felixnontristi3751 Год назад
The children yearn for the sliders
@henryasselin123
@henryasselin123 Год назад
No
@eafesaf6934
@eafesaf6934 Год назад
Lease don't I dislike debuffs. Me strong getting buffs!
@aeronaut8088
@aeronaut8088 Год назад
I am glad to see that Paradox is looking into the "power creep" From previous dev diaries, I was concerned (particularly the Ottobros), but I'm a little more optimistic. btw, I am TOTALLY ok with Paradox making my Prussia as OP as they like! lol
@Syagrios
@Syagrios Год назад
Yeah, that's why they shouldnt listen players about nerf/buff imo. Everyone will tell to nerf the nation's they don't usually play or just dislike,and ask for more buffs for their favorite nation.
@akkiaddizone6889
@akkiaddizone6889 Год назад
Honestly, this DLC seems ambitious like a lot! Super excited Day 88th of asking for Ludi guide on Rajputana in EU4
@RealLiveWire
@RealLiveWire Год назад
Power creep and govt mechanics and idea groups. Cool. Meanwhile I'm crying here waiting for byzantine revamp with events and missions that continue way in to absolutism ;-;
@victorconway444
@victorconway444 Год назад
The Court+Aristocratic policy sounds really dystopian 😂 "Universal Serfdom Act"
@Lucarrio1020
@Lucarrio1020 Год назад
Im hoping for more monuments, I love them so much
@the-noob-plays
@the-noob-plays Год назад
Ludi, is it worth as ottomans to go Christian, and then for the emperorship... or is it easier just steamrolling the HRE. What do you think?
@CharlesOffdensen
@CharlesOffdensen Год назад
Mega campaign?! YEEEEEEEES, thank you.
@-Teca-
@-Teca- Год назад
Hey Paradox, update the Aztecs, Incans, and Mayans. Its about time
@somearthling
@somearthling Год назад
I think Latin&south america and middle east are going to be the last 2 DLCs. If not, I'd love some flavour for the indian minors. Really pales in comparison to africa/southeast asia. Even VJ and Bahmanis are kinda mid mission trees.
@-Teca-
@-Teca- Год назад
@@somearthling its very much needed
@mehmetsahsert3284
@mehmetsahsert3284 Год назад
i already have a good idea set for ottomans in my mind. offensive admin trade court diplo infastructure quality religious
@d4n4nable
@d4n4nable Год назад
One gameplay change I'd like to see has to do with available informtion: You should not be able to see exact enemy manpower, army strength etc, unless you have a full spy network on that nation. Below 100, you should only get a guess for statistic (i.e. a chance that the number could be wrong, depending on spy network strength), with only bad estimates at 0 spy network. Espionage ideas should include ideas that help with that.
@d4n4nable
@d4n4nable Год назад
Another one is releasing nations from a country with AE or returning cores to nations other than your own (or your vassals) should lower your AE and/or make countries like you. There should be more incentive to play police man. It never feels good to fight wars and not just grab the maximum amount of provinces for yourself. This could help incentivize flavorfully righteous wars.
@HexAF8B9
@HexAF8B9 Год назад
Economic could maybe get something related to being able to have more Loans and improving the Burgher Loans. Especially if you could work around it with advanced understanding of Fiat Currency and the Modern Monetary Theory. Like you are able due to new Theory to understand better what Debt ist and thus have more of it and get better Loans and such Stuff.
@dede3285
@dede3285 Год назад
I would love if you can get rid of the negative effects or mandate of heaven and a cap of 200 after you finished all reforms. Or if that would be to broken get rid of it entirely after finishing all only left the effects and the decrets.
@zwelithinivilakazi5555
@zwelithinivilakazi5555 Год назад
I would love if they added a join war feature like in total war, eg asking France to join your war with another nation for money or something.
@milanpavlovic2456
@milanpavlovic2456 Год назад
In the infrastructure idea group, they should increase the bonus movement speed from 10% to 20% in order for it to pay off.
@the90thhunter92
@the90thhunter92 Год назад
admin ideas getting nerfed R.I.P 25% extra gov cap, I'm gonna miss it when playing Prussia/Mughals
@dyne313
@dyne313 Год назад
I like it when Ludi says "Absolibsism"
@azvalon
@azvalon Год назад
We need new Byzantium missions and flavour. Ottomans can't have more Rome content than East Rome herself!
@AlbertEinstein-kc7qd
@AlbertEinstein-kc7qd Год назад
NETHERLANDS needs a proper to mission tree and flavor to make it a great nation as historically it was. My idea for that; a mission that levels up production in the province's equivalent of a manufactory or some missions for leveling up or adding trade centers.
@PELLIOTIS
@PELLIOTIS Год назад
I can see a great meta with inno+court+defensive tbh
@RhombonianKnight
@RhombonianKnight Год назад
What I'm hearing with the AI idea picking logic changes is that Saluzzo will be the biggest warmonger with their ideas.
@campbell1213
@campbell1213 Год назад
I quite liked the 25% nerf to quantity. Found the manpower meta boring as hell but 33% shouldn’t bring that back too heavily.
@harz632
@harz632 Год назад
-100% expand administration cost doesn't make it free, it just reduces the cost by 100% and every time you press the button you raise the price again, so if you never pressed that button before it would be free 20 cost -100% = 0 after pressing it would be: 20 - 100% + 20% = 4 So the second button press costs 4 reform progress 3rd costs 8, then 12 then etc. So the 5th press of the button costs 20 like normal. So that means in total you pay 60 reform progress for 100 government capacity before having to pay the normal price as everyone else, so in a game where you would at least press the expand administration button 5 times you would basically get 40 free reform progress. You can, depending on your autonomy generate that much reform progress in anywhere between 40 and 100 years if you have a +10% reform progress modifier. I would argue they should exchange that idea with a +15% progress modifier instead, basically doing the same thing but also allowing you to get government reforms faster.
@gbeo778
@gbeo778 Год назад
Espionage is actually OD with siege ability and ae impact.
@phunkracy
@phunkracy Год назад
There are many more picks for unique units. Grenzer infantry for Austria. Elephant 'cavalry' for India and Indochina. Black Guard of Morocco, an army loyal only to Sultan and composed of Black slave-soldiers. Persian Quizilbashi fanatic turkic cavalry. Mamelukes. Trade company troops aka Sepoys. Colonial militias in Americas. Papal guard. Military Order units - Templar/Teutonic/Maltese knights. Sikhs. Turkoman cavalry. Jaguar warriors of Aztec Empire. Highlanders for Scotland / Great Britain.
@matthewsilva6830
@matthewsilva6830 Год назад
Mercantilism is the most neglected mechanic that is already in game that should be reworked. Maybe have a -.15 modifier in trade and -.10 in economic and another -.05 in admin and/or innovative. Not many people are going to use it if they have to use 85 diplo for 1% mercantilism... But if it was down to 35-40 diplo after modifiers and all power cost modifiers it would make it more useable. Also, maybe be able to steal mercantilism from opponents when going into trade dispute wars maybe add something to trade republics/companies/leagues. Fix it Ludi! 😂
@luksina138
@luksina138 Год назад
While Im fine with the new merc ideas why did they move the mil tech cost -10% from aristocratic to merc? it would make much more sense to have aristo keep the -10% mil tech cost and give mercs the idea where mercs cost no professionalism?
@igorkudriashow9245
@igorkudriashow9245 Год назад
We need more flavor in developing provinces and buildings ( roads for example)
@wpjohn91
@wpjohn91 Год назад
Ante bellum has had its home work looked at 😂
@peachprincess758
@peachprincess758 Год назад
Love you Ludi!!!
@galacticjac5239
@galacticjac5239 Год назад
I dont think this is the final DLC because in one of the dev diarys they mention buffing a couple nations after dominion
@IceNinja18
@IceNinja18 Год назад
yep, in a previous diary they mentioned changes to the middle east as one of their future dlc's.
@John-fc5ic
@John-fc5ic Год назад
If you dont already have a plan for the mega campaign, I think it would be interesting to play a migrating nation. Maybe starting in Imperator as norse and migrating south towards Asia Minor. Maybe ck3 move east to India then eu4 conquer back to your original homeland a thousand years after leaving it. So you'll be a big blob in the middle of the map in hoi4. Just thinking that might be interesting
@Darkkamikazegirl
@Darkkamikazegirl Год назад
i still feel like the enspionage should have allos calims on neiboring claims interaction as a bonus once u fully unlocked it. or allow fabricate claims everywhere.
@DaxRaider
@DaxRaider Год назад
I hope they don't listen to much on the few crybabies. U want the strongest nations to be the strongest in mo Albania should have no chance vs ottomans it's not a balanced rts
@ryanbradley3293
@ryanbradley3293 Год назад
Still pushing for a historical ai option in eu4 similar to hoi4.
@frankcarpanzano3902
@frankcarpanzano3902 Год назад
For the new dlc I would like to see more goods added to the game like cheese and silver. More factories like a uniform factory. Playing the mods is. Better then the vanilla version of eu4
@IceNinja18
@IceNinja18 Год назад
agreed, more trade goods adds a ton of flavor. Not sure what mod it is, but I love being able to change base goods that we usually consider useless into something better with technologies.
@Neptune9563
@Neptune9563 Год назад
You missed tha part where japan can be different colors!
@colossicus555
@colossicus555 Год назад
Can you make an economy guide for midnto late game?
@noelo6567
@noelo6567 Год назад
I dream of a random lucky nation in iron man...
@IceNinja18
@IceNinja18 Год назад
same, I also just hate the modifier in the general though. I'm always wondering why my sieges take ages just from the extra 10% defensiveness that the lucky nation modifier provides.
@robertdaykin1661
@robertdaykin1661 Год назад
How is exploration not the Americas one? Is the idea to wait until someone else has explored America and then start settling there?
@sergeyfomin4433
@sergeyfomin4433 Год назад
Спасибо за контент, Луди)
@necromancer6405
@necromancer6405 Год назад
Playing Castile and fighting Portugal. I had 4k more people and attacked them in a highland fort that I owned. I lost despite also having a better general. Wtf.
@Thoraxe41
@Thoraxe41 Год назад
I'll be honest. I only ever took Economic idea for the 5% Discipline policy.
@Luis_Manuel_Suarez
@Luis_Manuel_Suarez Год назад
24:29 WTF Aragon starts with Catalan as its primary culture?!?!?! Are they kidding me?!?!
@yux.tn.3641
@yux.tn.3641 Год назад
this 1.35 update seems like a bigger update compared to the previous ones... don't think this will be the last update, but its nearly the last update?
@abdullateeffnu675
@abdullateeffnu675 Год назад
Will Andalus also get updates given the recent added holy orders and the changes to the iberian nations?
@newtubevector
@newtubevector Год назад
What so mercs now cost professionalism again? I dont like that...
@tiago27272
@tiago27272 Год назад
Paradox should make old important mechanics free ex: subject interaction, monumments army drill etc
@sahilhossain8204
@sahilhossain8204 Год назад
Lore of EU4 1.35 Domination Changes EVERYTHING.... Momentum 100
@iarwain89
@iarwain89 Год назад
why nerf admin capacity from admin idea? It's a whole point of this idea set...
@matthewsilva6830
@matthewsilva6830 Год назад
Vassalization should be based more on relative size, if I am the HRE and own all of Europe I should be able to vassalize a country larger than 200 dev. We should be able to vassalize the Philippines or Korea in a single war, rather than it taking 50 years to conquest. This would make late game more playable, WC more enjoyable, and would be more realistic.
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